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Merge branch 'master' into batch_rendering

# Conflicts:
#	Assets/ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/Lit.shader
#	Assets/ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/LitProperties.hlsl
#	Assets/TestScenes/Big
#	Assets/TestScenes/HDTest/Material/HDRenderLoopMaterials/Lit_Emissive_Blue.mat
/batch_rendering
Arnaud Carre 8 年前
当前提交
3c290788
共有 468 个文件被更改,包括 5366 次插入4385 次删除
  1. 2
      Assets/Editor/Tests/RenderloopTests/RenderPipelineTestFixture.cs
  2. 122
      Assets/TestScenes/FPTL/Materials/Custom_NewSurfaceShader.mat
  3. 206
      Assets/TestScenes/FPTL/Materials/gray.mat
  4. 35
      Assets/TestScenes/HDTest/CascadedShadowsTest.unity
  5. 20
      Assets/TestScenes/HDTest/CascadedShadowsTest/Lit_Gray.mat
  6. 27
      Assets/TestScenes/HDTest/GlobalIlluminationTest/Material/Chrome.mat
  7. 24
      Assets/TestScenes/HDTest/GlobalIlluminationTest/Material/Lit_Green.mat
  8. 25
      Assets/TestScenes/HDTest/GlobalIlluminationTest/Material/Lit_Grey.mat
  9. 23
      Assets/TestScenes/HDTest/GlobalIlluminationTest/Material/Lit_Red.mat
  10. 2
      Assets/TestScenes/HDTest/GlobalIlluminationTest/TestRealtime.cs
  11. 4
      Assets/TestScenes/HDTest/GraphicTest/Common/Dragon/DragonStatue.mat
  12. 25
      Assets/TestScenes/HDTest/GraphicTest/Common/Material/Lit_Blue.mat
  13. 25
      Assets/TestScenes/HDTest/GraphicTest/Common/Material/Lit_Green.mat
  14. 23
      Assets/TestScenes/HDTest/GraphicTest/Common/Material/Lit_Red.mat
  15. 23
      Assets/TestScenes/HDTest/GraphicTest/Common/Material/Lit_White.mat
  16. 280
      Assets/TestScenes/HDTest/GraphicTest/Common/Material/Mat_smooth0_0.mat
  17. 280
      Assets/TestScenes/HDTest/GraphicTest/Common/Material/Mat_smooth0_1.mat
  18. 280
      Assets/TestScenes/HDTest/GraphicTest/Common/Material/Mat_smooth0_2.mat
  19. 280
      Assets/TestScenes/HDTest/GraphicTest/Common/Material/Mat_smooth0_3.mat
  20. 280
      Assets/TestScenes/HDTest/GraphicTest/Common/Material/Mat_smooth0_4.mat
  21. 280
      Assets/TestScenes/HDTest/GraphicTest/Common/Material/Mat_smooth0_5.mat
  22. 280
      Assets/TestScenes/HDTest/GraphicTest/Common/Material/Mat_smooth0_6.mat
  23. 280
      Assets/TestScenes/HDTest/GraphicTest/Common/Material/Mat_smooth0_7.mat
  24. 280
      Assets/TestScenes/HDTest/GraphicTest/Common/Material/Mat_smooth0_8.mat
  25. 280
      Assets/TestScenes/HDTest/GraphicTest/Common/Material/Mat_smooth0_9.mat
  26. 280
      Assets/TestScenes/HDTest/GraphicTest/Common/Material/Mat_smooth1_1.mat
  27. 280
      Assets/TestScenes/HDTest/GraphicTest/Common/Material/Mat_smoothdielectric0_0.mat
  28. 280
      Assets/TestScenes/HDTest/GraphicTest/Common/Material/Mat_smoothdielectric0_1.mat
  29. 280
      Assets/TestScenes/HDTest/GraphicTest/Common/Material/Mat_smoothdielectric0_2.mat
  30. 280
      Assets/TestScenes/HDTest/GraphicTest/Common/Material/Mat_smoothdielectric0_3.mat
  31. 280
      Assets/TestScenes/HDTest/GraphicTest/Common/Material/Mat_smoothdielectric0_4.mat
  32. 280
      Assets/TestScenes/HDTest/GraphicTest/Common/Material/Mat_smoothdielectric0_5.mat
  33. 280
      Assets/TestScenes/HDTest/GraphicTest/Common/Material/Mat_smoothdielectric0_6.mat
  34. 280
      Assets/TestScenes/HDTest/GraphicTest/Common/Material/Mat_smoothdielectric0_7.mat
  35. 280
      Assets/TestScenes/HDTest/GraphicTest/Common/Material/Mat_smoothdielectric0_8.mat
  36. 280
      Assets/TestScenes/HDTest/GraphicTest/Common/Material/Mat_smoothdielectric0_9.mat
  37. 280
      Assets/TestScenes/HDTest/GraphicTest/Common/Material/Mat_smoothdielectric1_0.mat
  38. 30
      Assets/TestScenes/HDTest/GraphicTest/Parallax Occlusion Mapping/Material/POM - Rock.mat
  39. 32
      Assets/TestScenes/HDTest/GraphicTest/Parallax Occlusion Mapping/Material/POM - Wood.mat
  40. 33
      Assets/TestScenes/HDTest/GraphicTest/Tessellation/Material/Tessellation - Rock.mat
  41. 30
      Assets/TestScenes/HDTest/GraphicTest/Tessellation/Material/Tessellation - Wood.mat
  42. 34
      Assets/TestScenes/HDTest/GraphicTest/Two Sided/Material/GroundLeaf_DoubleSided.mat
  43. 26
      Assets/TestScenes/HDTest/GraphicTest/Two Sided/Material/GroundLeaf_DoubleSidedFlip.mat
  44. 28
      Assets/TestScenes/HDTest/GraphicTest/Two Sided/Material/GroundLeaf_DoubleSidedMirror.mat
  45. 3
      Assets/TestScenes/HDTest/GraphicTest/Two Sided/Material/GroundLeaf_DoubleSidedMirror.mat.meta
  46. 3
      Assets/TestScenes/HDTest/GraphicTest/Unlit/Material/TestUnlit Mask.mat
  47. 4
      Assets/TestScenes/HDTest/GraphicTest/Unlit/Material/TestUnlit Transparent.mat
  48. 4
      Assets/TestScenes/HDTest/GraphicTest/Unlit/Material/TestUnlit.mat
  49. 802
      Assets/TestScenes/HDTest/HDRenderLoopTest.unity
  50. 132
      Assets/TestScenes/HDTest/LayeredLitTest.unity
  51. 55
      Assets/TestScenes/HDTest/LayeredLitTest/Material/Layered_BlendColor.mat
  52. 54
      Assets/TestScenes/HDTest/LayeredLitTest/Material/Layered_BlendMask.mat
  53. 34
      Assets/TestScenes/HDTest/LayeredLitTest/Material/Layered_HeightBased.mat
  54. 23
      Assets/TestScenes/HDTest/LayeredLitTest/Material/Layered_Layer0_Planar.mat
  55. 25
      Assets/TestScenes/HDTest/LayeredLitTest/Material/Layered_Layer0_Triplanar.mat
  56. 20
      Assets/TestScenes/HDTest/LayeredLitTest/Material/Layered_Layer0_UV0.mat
  57. 87
      Assets/TestScenes/HDTest/LayeredLitTest/Material/Layered_Layer1_Planar.mat
  58. 1
      Assets/TestScenes/HDTest/LayeredLitTest/Material/Layered_Layer1_Planar.mat.meta
  59. 84
      Assets/TestScenes/HDTest/LayeredLitTest/Material/Layered_Layer1_Triplanar.mat
  60. 1
      Assets/TestScenes/HDTest/LayeredLitTest/Material/Layered_Layer1_Triplanar.mat.meta
  61. 19
      Assets/TestScenes/HDTest/LayeredLitTest/Material/Layered_Layer1_UV0.mat
  62. 82
      Assets/TestScenes/HDTest/LayeredLitTest/Material/Layered_Layer1_UV1.mat
  63. 1
      Assets/TestScenes/HDTest/LayeredLitTest/Material/Layered_Layer1_UV1.mat.meta
  64. 82
      Assets/TestScenes/HDTest/LayeredLitTest/Material/Layered_Layer1_UV2.mat
  65. 1
      Assets/TestScenes/HDTest/LayeredLitTest/Material/Layered_Layer1_UV2.mat.meta
  66. 82
      Assets/TestScenes/HDTest/LayeredLitTest/Material/Layered_Layer1_UV3.mat
  67. 1
      Assets/TestScenes/HDTest/LayeredLitTest/Material/Layered_Layer1_UV3.mat.meta
  68. 90
      Assets/TestScenes/HDTest/LayeredLitTest/Material/Layered_Layer2_Planar.mat
  69. 1
      Assets/TestScenes/HDTest/LayeredLitTest/Material/Layered_Layer2_Planar.mat.meta
  70. 87
      Assets/TestScenes/HDTest/LayeredLitTest/Material/Layered_Layer2_Triplanar.mat
  71. 1
      Assets/TestScenes/HDTest/LayeredLitTest/Material/Layered_Layer2_Triplanar.mat.meta
  72. 87
      Assets/TestScenes/HDTest/LayeredLitTest/Material/Layered_Layer2_UV0.mat
  73. 1
      Assets/TestScenes/HDTest/LayeredLitTest/Material/Layered_Layer2_UV0.mat.meta
  74. 87
      Assets/TestScenes/HDTest/LayeredLitTest/Material/Layered_Layer2_UV1.mat
  75. 1
      Assets/TestScenes/HDTest/LayeredLitTest/Material/Layered_Layer2_UV1.mat.meta
  76. 85
      Assets/TestScenes/HDTest/LayeredLitTest/Material/Layered_Layer2_UV2.mat
  77. 1
      Assets/TestScenes/HDTest/LayeredLitTest/Material/Layered_Layer2_UV2.mat.meta
  78. 85
      Assets/TestScenes/HDTest/LayeredLitTest/Material/Layered_Layer2_UV3.mat
  79. 1
      Assets/TestScenes/HDTest/LayeredLitTest/Material/Layered_Layer2_UV3.mat.meta
  80. 92
      Assets/TestScenes/HDTest/LayeredLitTest/Material/Layered_Layer3_Planar.mat
  81. 1
      Assets/TestScenes/HDTest/LayeredLitTest/Material/Layered_Layer3_Planar.mat.meta
  82. 89
      Assets/TestScenes/HDTest/LayeredLitTest/Material/Layered_Layer3_Triplanar.mat
  83. 1
      Assets/TestScenes/HDTest/LayeredLitTest/Material/Layered_Layer3_Triplanar.mat.meta
  84. 90
      Assets/TestScenes/HDTest/LayeredLitTest/Material/Layered_Layer3_UV0.mat
  85. 1
      Assets/TestScenes/HDTest/LayeredLitTest/Material/Layered_Layer3_UV0.mat.meta
  86. 90
      Assets/TestScenes/HDTest/LayeredLitTest/Material/Layered_Layer3_UV1.mat
  87. 1
      Assets/TestScenes/HDTest/LayeredLitTest/Material/Layered_Layer3_UV1.mat.meta
  88. 87
      Assets/TestScenes/HDTest/LayeredLitTest/Material/Layered_Layer3_UV2.mat
  89. 1
      Assets/TestScenes/HDTest/LayeredLitTest/Material/Layered_Layer3_UV2.mat.meta
  90. 87
      Assets/TestScenes/HDTest/LayeredLitTest/Material/Layered_Layer3_UV3.mat
  91. 1
      Assets/TestScenes/HDTest/LayeredLitTest/Material/Layered_Layer3_UV3.mat.meta
  92. 4
      Assets/TestScenes/HDTest/LayeredLitTest/Material/Lit_Blue.mat
  93. 4
      Assets/TestScenes/HDTest/LayeredLitTest/Material/Lit_Green.mat
  94. 4
      Assets/TestScenes/HDTest/LayeredLitTest/Material/Lit_Ground_01_2x2.mat
  95. 4
      Assets/TestScenes/HDTest/LayeredLitTest/Material/Lit_Moss_02_2x2.mat
  96. 4
      Assets/TestScenes/HDTest/LayeredLitTest/Material/Lit_Red.mat
  97. 21
      Assets/TestScenes/HDTest/LayeredLitTest/Material/Lit_Sand01_2x2.mat
  98. 4
      Assets/TestScenes/HDTest/LayeredLitTest/Material/Lit_Spheres.mat
  99. 40
      Assets/TestScenes/HDTest/LayeredLitTest/Material/Lit_UVChart_Layer0_Detail.mat
  100. 39
      Assets/TestScenes/HDTest/LayeredLitTest/Material/Lit_UVChart_Layer1_Detail.mat

2
Assets/Editor/Tests/RenderloopTests/RenderPipelineTestFixture.cs


{
protected override IRenderPipeline InternalCreatePipeline()
{
return new BasicRenderLoopInstance();
return new BasicRenderPipelineInstance();
}
}

122
Assets/TestScenes/FPTL/Materials/Custom_NewSurfaceShader.mat


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- first:
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second:
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- first:
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second:
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- first:
name: _OcclusionMap
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- first:
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- first:
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206
Assets/TestScenes/FPTL/Materials/gray.mat


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name: g_tOverrideLightmap
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- first:
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- first:
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- first:
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- first:
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- first:
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- first:
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- first:
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- first:
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- first:
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name: _SpecColor
second: {r: 1, g: 1, b: 1, a: 1}
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name: g_vWorldAlignedNormalTangentU
second: {r: -1, g: 0, b: 0, a: 0}
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name: g_vWorldAlignedTexturePosition
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name: g_vWorldAlignedTextureSize
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35
Assets/TestScenes/HDTest/CascadedShadowsTest.unity


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20
Assets/TestScenes/HDTest/CascadedShadowsTest/Lit_Gray.mat


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m_Scale: {x: 1, y: 1}
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m_Texture: {fileID: 0}
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m_Colors:
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- _DoubleSidedConstants: {r: 1, g: 1, b: -1, a: 0}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
- _EmissiveColor: {r: 0, g: 0, b: 0, a: 1}
- _UVDetailsMappingMask: {r: 1, g: 0, b: 0, a: 0}

27
Assets/TestScenes/HDTest/GlobalIlluminationTest/Material/Chrome.mat


m_PrefabInternal: {fileID: 0}
m_Name: Chrome
m_Shader: {fileID: 4800000, guid: 6e4ae4064600d784cac1e41a9e6f2e59, type: 3}
m_ShaderKeywords: _ALPHACUTOFFENABLE_OFF _DEPTHOFFSETENABLE_OFF _DETAIL_MAP_WITH_NORMAL
_DISTORTIONDEPTHTEST_OFF _DISTORTIONENABLE_OFF _DISTORTIONONLY_OFF _ENABLEPERPIXELDISPLACEMENT_OFF
_NORMALMAP_TANGENT_SPACE
m_ShaderKeywords: _NORMALMAP_TANGENT_SPACE
m_EnableInstancingVariants: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses:

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m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
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m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
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m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}

- _DistortionDepthTest: 0
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24
Assets/TestScenes/HDTest/GlobalIlluminationTest/Material/Lit_Green.mat


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m_Name: Lit_Green
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m_ShaderKeywords: _ALPHACUTOFFENABLE_OFF _DISTORTIONDEPTHTEST_OFF _DISTORTIONONLY_OFF
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m_ShaderKeywords: _NORMALMAP_TANGENT_SPACE
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disabledShaderPasses:
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m_Colors:
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25
Assets/TestScenes/HDTest/GlobalIlluminationTest/Material/Lit_Grey.mat


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m_Name: Lit_Grey
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m_ShaderKeywords: _NORMALMAP_TANGENT_SPACE
disabledShaderPasses: []
disabledShaderPasses:
- DistortionVectors
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:

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m_Offset: {x: 0, y: 0}
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m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Floats:
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- _GlossyReflections: 1
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23
Assets/TestScenes/HDTest/GlobalIlluminationTest/Material/Lit_Red.mat


m_PrefabInternal: {fileID: 0}
m_Name: Lit_Red
m_Shader: {fileID: 4800000, guid: 6e4ae4064600d784cac1e41a9e6f2e59, type: 3}
m_ShaderKeywords: _ALPHACUTOFFENABLE_OFF _DETAIL_MAP_WITH_NORMAL _DISTORTIONDEPTHTEST_OFF
_DISTORTIONONLY_OFF _EMISSION _NORMALMAP_TANGENT_SPACE
m_ShaderKeywords: _NORMALMAP_TANGENT_SPACE
m_LightmapFlags: 1
m_EnableInstancingVariants: 0
m_CustomRenderQueue: -1

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m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
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m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
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m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}

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- _HeightCenter: 0.5
- _HeightMapMode: 0
- _HeightScale: 1
- _HorizonFade: 1
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- _Mettalic: 0
- _PPDLodThreshold: 5
- _PPDMaxSamples: 15
- _PPDMinSamples: 5
- _Parallax: 0.02

- _SrcBlend: 1
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- _SubsurfaceProfile: 0
- _SubsurfaceRadius: 1
- _Thickness: 1
- _UVBase: 0
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- _UVMappingPlanar: 0

m_Colors:
- _BaseColor: {r: 1, g: 0, b: 0, a: 1}
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- _UVDetailsMappingMask: {r: 1, g: 0, b: 0, a: 0}

2
Assets/TestScenes/HDTest/GlobalIlluminationTest/TestRealtime.cs


void Update () {
if (m_SceneSettings != null)
{
HDRISkyParameters skyParams = m_SceneSettings.GetComponent<HDRISkyParameters>();
HDRISkySettings skyParams = m_SceneSettings.GetComponent<HDRISkySettings>();
if (skyParams)
skyParams.rotation = (skyParams.rotation + Time.deltaTime * m_RotationSpeed) % 360.0f;
}

4
Assets/TestScenes/HDTest/GraphicTest/Common/Dragon/DragonStatue.mat


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- _HeightCenter: 0
- _HorizonFade: 1
- _MaterialId: 0
- _MaterialID: 0
- _StencilRef: 1
- _Metallic: 0
- _Mode: 0
- _NormalDetailMul: 0.347

- _SmoothnessVar: 0.491
- _SpecularHighlights: 1
- _SrcBlend: 1
- _SubSurfaceRadius: 0
- _SurfaceType: 0
- _Tess: 8
- _TessFar: 1

25
Assets/TestScenes/HDTest/GraphicTest/Common/Material/Lit_Blue.mat


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m_Name: Lit_Blue
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_DISTORTIONONLY_OFF _EMISSION _NORMALMAP_TANGENT_SPACE
m_ShaderKeywords: _NORMALMAP_TANGENT_SPACE
disabledShaderPasses: []
disabledShaderPasses:
- DistortionVectors
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:

m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
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m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
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m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Floats:
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- _DistortionDepthTest: 0
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- _DistortionOnly: 0
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- _PPDLodThreshold: 5
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- _PPDMinSamples: 5
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- _SrcBlend: 1
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- _UVMappingPlanar: 0

m_Colors:
- _BaseColor: {r: 0, g: 0, b: 1, a: 1}
- _Color: {r: 1, g: 1, b: 1, a: 1}
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25
Assets/TestScenes/HDTest/GraphicTest/Common/Material/Lit_Green.mat


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m_ShaderKeywords: _NORMALMAP_TANGENT_SPACE
disabledShaderPasses: []
disabledShaderPasses:
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m_SavedProperties:
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m_Offset: {x: 0, y: 0}
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m_Texture: {fileID: 0}
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m_Offset: {x: 0, y: 0}
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m_Texture: {fileID: 0}
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m_Offset: {x: 0, y: 0}
m_Floats:
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23
Assets/TestScenes/HDTest/GraphicTest/Common/Material/Lit_Red.mat


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m_EnableInstancingVariants: 0
m_CustomRenderQueue: -1

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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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23
Assets/TestScenes/HDTest/GraphicTest/Common/Material/Lit_White.mat


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m_ShaderKeywords: _NORMALMAP_TANGENT_SPACE
m_LightmapFlags: 1
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m_CustomRenderQueue: -1

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m_Scale: {x: 1, y: 1}
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m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
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m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}

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- _PPDLodThreshold: 5
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m_Colors:
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280
Assets/TestScenes/HDTest/GraphicTest/Common/Material/Mat_smooth0_0.mat


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_EMISSION _NORMALMAP_TANGENT_SPACE
m_ShaderKeywords: _NORMALMAP_TANGENT_SPACE
m_EnableInstancingVariants: 0
disabledShaderPasses:
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serializedVersion: 2
serializedVersion: 3
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name: _BaseColorMap
second:
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name: _BumpMap
second:
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name: _DetailAlbedoMap
second:
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- first:
name: _DetailMask
second:
- _DetailAlbedoMap:
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name: _DetailNormalMap
second:
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name: _DiffuseLightingMap
second:
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name: _EmissionMap
second:
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second:
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name: _HeightMap
second:
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name: _MaskMap
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name: _MetallicGlossMap
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name: _NormalMap
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name: _OcclusionMap
second:
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second:
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name: _SpecularOcclusionMap
second:
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m_Texture: {fileID: 0}
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m_Offset: {x: 0, y: 0}
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m_Texture: {fileID: 0}
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name: _BumpScale
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second: 1
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name: _HeightBias
second: 0
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name: _Mode
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Assets/TestScenes/HDTest/GraphicTest/Parallax Occlusion Mapping/Material/POM - Rock.mat


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Assets/TestScenes/HDTest/GraphicTest/Parallax Occlusion Mapping/Material/POM - Wood.mat


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Assets/TestScenes/HDTest/GraphicTest/Tessellation/Material/Tessellation - Rock.mat


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Assets/TestScenes/HDTest/GraphicTest/Tessellation/Material/Tessellation - Wood.mat


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28
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4
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802
Assets/TestScenes/HDTest/HDRenderLoopTest.unity
文件差异内容过多而无法显示
查看文件

132
Assets/TestScenes/HDTest/LayeredLitTest.unity


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54
Assets/TestScenes/HDTest/LayeredLitTest/Material/Layered_BlendMask.mat


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34
Assets/TestScenes/HDTest/LayeredLitTest/Material/Layered_HeightBased.mat


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23
Assets/TestScenes/HDTest/LayeredLitTest/Material/Layered_Layer0_Planar.mat


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25
Assets/TestScenes/HDTest/LayeredLitTest/Material/Layered_Layer0_Triplanar.mat


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20
Assets/TestScenes/HDTest/LayeredLitTest/Material/Layered_Layer0_UV0.mat


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87
Assets/TestScenes/HDTest/LayeredLitTest/Material/Layered_Layer1_Planar.mat


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