sebastienlagarde
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32a02c4e
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Merge remote-tracking branch 'refs/remotes/origin/Unity-2017.3' into Add-Per-Pixel-scale
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7 年前 |
Evgenii Golubev
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334ddc48
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Fix POM with object scale
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7 年前 |
sebastienlagarde
|
f4828c10
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HDRenderPipeline: Test Per Pixel scale lock
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7 年前 |
sebastienlagarde
|
efdf41f8
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Rename ShadowIncludes.inl to ShadowIncludes.hlsl, as .inl extension are not supported correctly yet
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7 年前 |
GitHub
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4d5e7be6
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Merge pull request #433 from Unity-Technologies/Add-support-of-vertex-displacement
Add support of vertex displacement
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7 年前 |
sebastienlagarde
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5d0125b2
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HDRenderPipeline: Rename diplacement to vertex displacement and add a per pixel dispalcement scale (not done)
- And expose debug display properties
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7 年前 |
sebastienlagarde
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650a1b5e
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HDRenderPipeline: Fix issue with wrong attribute define for LitXXXPass
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7 年前 |
sebastienlagarde
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54f30000
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Merge remote-tracking branch 'refs/remotes/origin/Unity-2017.3' into Add-support-of-vertex-displacement
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7 年前 |
uygar
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86d02855
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Disabled separate sampling algorithms per cascade again.
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7 年前 |
uygar
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9b9762a3
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Optimized register usage for cascade dithering.
Modified static directional shadow code to accept a different algorithm per cascade.
Fixed a warning related to converting a float2 to a uint2.
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7 年前 |
Evgenii Golubev
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cf6b206c
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Merge branch 'Unity-2017.3' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Unity-2017.3
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7 年前 |
GitHub
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d0ba0ab5
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Merge pull request #432 from Unity-Technologies/Branch_FixNormalInfluence
Branch fix normal influence
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7 年前 |
Julien Ignace
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b19067dd
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Fixed normal influence when using gradient mapping.
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7 年前 |
GitHub
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10e0fdad
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Merge pull request #431 from Unity-Technologies/Branch_SmallLayerFix
- Added color to Material reference labels for LayeredLit Shader
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7 年前 |
Julien Ignace
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47674b38
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- Added color to Material reference labels for LayeredLit Shader
- Changing material reference now no longer synchronize UVs info as well.
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7 年前 |
Evgenii Golubev
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fc3f8e16
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Further improve the "Displacement Mapping With Depth Offset" setup
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7 年前 |
GitHub
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7e30f703
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Merge pull request #430 from EvgeniiG/Unity-2017.3
Correctly support light classification with precomputed lighting
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7 年前 |
sebastienlagarde
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b9915628
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HDRenderPipeline: First draft of support of vertex displacement
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7 年前 |
Evgenii Golubev
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9b985278
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Fix the "Displacement Mapping With Depth Offset" setup
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7 年前 |
GitHub
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49f06d1d
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Merge pull request #428 from Unity-Technologies/Split-opaque-and-opaque-alpha-tested-for-prepass
Add comment about depth prepass
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7 年前 |
Evgenii Golubev
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ea7abf4f
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Remove clear coat from the list of materials classified for precomputed illumination
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7 年前 |
Evgenii Golubev
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2031a5f8
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Correctly support light classification with precomputed lighting
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7 年前 |
Evgenii Golubev
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2a9aa847
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Update the HD test scene to with a test for displacement mapping with depth offset
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7 年前 |
Evgenii Golubev
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ea499710
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Merge branch 'Unity-2017.3' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Unity-2017.3
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7 年前 |
GitHub
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19d4cf14
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Merge pull request #427 from Unity-Technologies/Branch_DepthPrepass
Branch depth prepass
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7 年前 |
Evgenii Golubev
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1d7db227
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Revert "HDRenderPipeline: Fix issue with tessellation shadow and camera relative code"
This reverts commit 73e6ad6a524557e41947247fc1bb32c4ca3bfdef.
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7 年前 |
Evgenii Golubev
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82ef5478
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Merge branch 'Unity-2017.3' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Unity-2017.3
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7 年前 |
Evgenii Golubev
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24906cf6
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Implement a small optimization of the texture cache
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7 年前 |
Evgenii Golubev
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7a094ed8
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Merge branch 'Unity-2017.3'
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7 年前 |
Evgenii Golubev
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73b6f981
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Fix a shader compile error
|
7 年前 |