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HDRenderPipeline: Rename diplacement to vertex displacement and add a per pixel dispalcement scale (not done)
HDRenderPipeline: Rename diplacement to vertex displacement and add a per pixel dispalcement scale (not done)
- And expose debug display properties/stochastic_alpha_test
sebastienlagarde
7 年前
当前提交
5d0125b2
共有 12 个文件被更改,包括 55 次插入 和 24 次删除
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3ScriptableRenderPipeline/HDRenderPipeline/Debug/DebugDisplay.cs
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5ScriptableRenderPipeline/HDRenderPipeline/Debug/DebugDisplay.cs.hlsl
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8ScriptableRenderPipeline/HDRenderPipeline/Debug/DebugDisplay.hlsl
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7ScriptableRenderPipeline/HDRenderPipeline/Material/LayeredLit/LayeredLit.shader
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7ScriptableRenderPipeline/HDRenderPipeline/Material/LayeredLit/LayeredLitTessellation.shader
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14ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/Editor/BaseLitUI.cs
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7ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/Lit.shader
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5ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/LitData.hlsl
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7ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/LitTessellation.shader
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2ScriptableRenderPipeline/HDRenderPipeline/ShaderPass/TessellationShare.hlsl
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10ScriptableRenderPipeline/HDRenderPipeline/ShaderPass/VaryingMesh.hlsl
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4ScriptableRenderPipeline/HDRenderPipeline/ShaderPass/VertMesh.hlsl
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