Filip Iliescu
8 年前
当前提交
cd024be6
共有 231 个文件被更改,包括 2539 次插入 和 1245 次删除
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4Assets/Editor/Tests/RenderloopTests/CullResultsTest.cs
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5Assets/Editor/Tests/RenderloopTests/RenderPipelineTestFixture.cs
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14Assets/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/MultiplePointLights.unity
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180Assets/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/Shaders/LDPipe_LitShaderMaps.unity
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15Assets/ScriptableRenderPipeline/BasicRenderPipeline/BasicRenderPipeline.cs
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3Assets/ScriptableRenderPipeline/BasicRenderPipeline/BasicRenderPipelineShader.shader
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2Assets/ScriptableRenderPipeline/Core/Shadow/Resources/DebugDisplayShadowMap.shader
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117Assets/ScriptableRenderPipeline/Core/Shadow/Shadow.cs
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79Assets/ScriptableRenderPipeline/Core/Shadow/ShadowBase.cs
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2Assets/ScriptableRenderPipeline/Core/Shadow/ShadowBase.cs.hlsl
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51Assets/ScriptableRenderPipeline/Core/Shadow/ShadowUtilities.cs
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11Assets/ScriptableRenderPipeline/Core/TextureCache.cs
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64Assets/ScriptableRenderPipeline/Fptl/FptlLighting.cs
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2Assets/ScriptableRenderPipeline/Fptl/LightDefinitions.cs.hlsl
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4Assets/ScriptableRenderPipeline/Fptl/SkyboxHelper.cs
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2Assets/ScriptableRenderPipeline/HDRenderPipeline/Debug/DebugDisplayLatlong.shader
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2Assets/ScriptableRenderPipeline/HDRenderPipeline/Debug/DebugFullScreen.shader
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30Assets/ScriptableRenderPipeline/HDRenderPipeline/Editor/HDRenderPipelineMenuItems.cs
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252Assets/ScriptableRenderPipeline/HDRenderPipeline/HDRenderPipeline.cs
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3Assets/ScriptableRenderPipeline/HDRenderPipeline/HDRenderPipelineAsset.asset
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12Assets/ScriptableRenderPipeline/HDRenderPipeline/Lighting/AmbientOcclusion/ScreenSpaceAmbientOcclusion.cs
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2Assets/ScriptableRenderPipeline/HDRenderPipeline/Lighting/AmbientOcclusion/ScreenSpaceAmbientOcclusion.cs.meta
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2Assets/ScriptableRenderPipeline/HDRenderPipeline/Lighting/TilePass/FeatureFlags.hlsl
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161Assets/ScriptableRenderPipeline/HDRenderPipeline/Lighting/TilePass/TilePass.cs
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10Assets/ScriptableRenderPipeline/HDRenderPipeline/Lighting/TilePass/TilePass.hlsl
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20Assets/ScriptableRenderPipeline/HDRenderPipeline/Lighting/TilePass/lightlistbuild-clustered.compute
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6Assets/ScriptableRenderPipeline/HDRenderPipeline/Lighting/TilePass/materialflags.compute
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5Assets/ScriptableRenderPipeline/HDRenderPipeline/Lighting/TilePass/shadeopaque.compute
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19Assets/ScriptableRenderPipeline/HDRenderPipeline/Material/LayeredLit/LayeredLit.shader
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19Assets/ScriptableRenderPipeline/HDRenderPipeline/Material/LayeredLit/LayeredLitTessellation.shader
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16Assets/ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/Editor/LitUI.cs
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30Assets/ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/Lit.cs
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21Assets/ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/Lit.cs.hlsl
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136Assets/ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/Lit.hlsl
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24Assets/ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/Lit.shader
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19Assets/ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/LitDataInternal.hlsl
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1Assets/ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/LitProperties.hlsl
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24Assets/ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/LitTessellation.shader
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26Assets/ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/Resources/CombineSubsurfaceScattering.shader
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18Assets/ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/Resources/PreIntegratedFGD.shader
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39Assets/ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/SubsurfaceScatteringProfile.cs
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4Assets/ScriptableRenderPipeline/HDRenderPipeline/Material/Unlit/Unlit.shader
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1Assets/ScriptableRenderPipeline/HDRenderPipeline/SceneSettings/Resources/DrawSssProfile.shader
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1Assets/ScriptableRenderPipeline/HDRenderPipeline/SceneSettings/Resources/DrawTransmittanceGraph.shader
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3Assets/ScriptableRenderPipeline/HDRenderPipeline/ShaderPass/ShaderPass.cs
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1Assets/ScriptableRenderPipeline/HDRenderPipeline/ShaderPass/ShaderPass.cs.hlsl
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2Assets/ScriptableRenderPipeline/HDRenderPipeline/ShaderPass/ShaderPassDepthOnly.hlsl
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338Assets/ScriptableRenderPipeline/HDRenderPipeline/ShaderVariables.hlsl
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2Assets/ScriptableRenderPipeline/HDRenderPipeline/Sky/BlitCubemap.shader
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6Assets/ScriptableRenderPipeline/HDRenderPipeline/Sky/GGXConvolve.shader
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4Assets/ScriptableRenderPipeline/HDRenderPipeline/Sky/HDRISky/HDRISkyRenderer.cs
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3Assets/ScriptableRenderPipeline/HDRenderPipeline/Sky/HDRISky/Resources/SkyHDRI.shader
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8Assets/ScriptableRenderPipeline/HDRenderPipeline/Sky/ProceduralSky/ProceduralSkyRenderer.cs
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7Assets/ScriptableRenderPipeline/HDRenderPipeline/Sky/ProceduralSky/Resources/SkyProcedural.shader
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12Assets/ScriptableRenderPipeline/HDRenderPipeline/Sky/RuntimeFilterIBL.cs
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28Assets/ScriptableRenderPipeline/HDRenderPipeline/Sky/SkyManager.cs
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4Assets/ScriptableRenderPipeline/HDRenderPipeline/Sky/SkySettingsSingleton.cs
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71Assets/ScriptableRenderPipeline/HDRenderPipeline/Utilities.cs
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2Assets/ScriptableRenderPipeline/LightweightPipeline.meta
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5Assets/ScriptableRenderPipeline/LightweightPipeline/Editor/LightweightAssetInspector.cs
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189Assets/ScriptableRenderPipeline/LightweightPipeline/LightweightPipeline.cs
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2Assets/ScriptableRenderPipeline/LightweightPipeline/LightweightPipelineAsset.asset
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18Assets/ScriptableRenderPipeline/LightweightPipeline/LightweightPipelineAsset.cs
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37Assets/ScriptableRenderPipeline/LightweightPipeline/Shaders/LightweightPipeline.shader
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38Assets/ScriptableRenderPipeline/LightweightPipeline/Shaders/LightweightPipelineCore.cginc
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27Assets/ScriptableRenderPipeline/LightweightPipeline/Shaders/LightweightPipelineShadows.cginc
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43Assets/ScriptableRenderPipeline/ShaderLibrary/Common.hlsl
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10Assets/ScriptableRenderPipeline/ShaderLibrary/Packing.hlsl
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273Assets/TestScenes/FPTL/FPTL.unity
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902Assets/TestScenes/HDTest/BasicProfiling.unity
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4Assets/TestScenes/HDTest/GraphicTest/Common/Dragon/DragonNormalOS.mat
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4Assets/TestScenes/HDTest/GraphicTest/Common/Dragon/DragonNormalTS.mat
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15Assets/TestScenes/HDTest/GraphicTest/Common/Dragon/DragonStatue.mat
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8Assets/TestScenes/HDTest/GraphicTest/Common/Dragon/DragonStatueSpecular.mat
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10Assets/TestScenes/HDTest/GraphicTest/Common/Material/Lit_Blue.mat
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10Assets/TestScenes/HDTest/GraphicTest/Common/Material/Lit_Green.mat
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10Assets/TestScenes/HDTest/GraphicTest/Common/Material/Lit_Red.mat
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10Assets/TestScenes/HDTest/GraphicTest/Common/Material/Lit_White.mat
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10Assets/TestScenes/HDTest/GraphicTest/Common/Material/Mat_smooth0_0.mat
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10Assets/TestScenes/HDTest/GraphicTest/Common/Material/Mat_smooth0_1.mat
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10Assets/TestScenes/HDTest/GraphicTest/Common/Material/Mat_smooth0_2.mat
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10Assets/TestScenes/HDTest/GraphicTest/Common/Material/Mat_smooth0_3.mat
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10Assets/TestScenes/HDTest/GraphicTest/Common/Material/Mat_smooth0_4.mat
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10Assets/TestScenes/HDTest/GraphicTest/Common/Material/Mat_smooth0_5.mat
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10Assets/TestScenes/HDTest/GraphicTest/Common/Material/Mat_smooth0_6.mat
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10Assets/TestScenes/HDTest/GraphicTest/Common/Material/Mat_smooth0_7.mat
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10Assets/TestScenes/HDTest/GraphicTest/Common/Material/Mat_smooth0_8.mat
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10Assets/TestScenes/HDTest/GraphicTest/Common/Material/Mat_smooth0_9.mat
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10Assets/TestScenes/HDTest/GraphicTest/Common/Material/Mat_smooth1_1.mat
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10Assets/TestScenes/HDTest/GraphicTest/Common/Material/Mat_smoothdielectric0_0.mat
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10Assets/TestScenes/HDTest/GraphicTest/Common/Material/Mat_smoothdielectric0_1.mat
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10Assets/TestScenes/HDTest/GraphicTest/Common/Material/Mat_smoothdielectric0_2.mat
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10Assets/TestScenes/HDTest/GraphicTest/Common/Material/Mat_smoothdielectric0_3.mat
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10Assets/TestScenes/HDTest/GraphicTest/Common/Material/Mat_smoothdielectric0_4.mat
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10Assets/TestScenes/HDTest/GraphicTest/Common/Material/Mat_smoothdielectric0_5.mat
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10Assets/TestScenes/HDTest/GraphicTest/Common/Material/Mat_smoothdielectric0_6.mat
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10Assets/TestScenes/HDTest/GraphicTest/Common/Material/Mat_smoothdielectric0_7.mat
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10Assets/TestScenes/HDTest/GraphicTest/Common/Material/Mat_smoothdielectric0_8.mat
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10Assets/TestScenes/HDTest/GraphicTest/Common/Material/Mat_smoothdielectric0_9.mat
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10Assets/TestScenes/HDTest/GraphicTest/Common/Material/Mat_smoothdielectric1_0.mat
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Assets/TestScenes/HDTest/BasicProfiling.unity
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