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Revert "Compilation fix on PS4: removed static keyword and reverted Cluster size to 16 because there's not enough VGPR on PS4 to compile it otherwise (to investigate)"

This reverts commit de20a6598ac2ad76369047a9c7de0d524054f8dc.
/Branch_Batching2
Julien Ignace 7 年前
当前提交
813ade24
共有 23 个文件被更改,包括 2101 次插入1297 次删除
  1. 10
      Assets/ScriptableRenderPipeline/HDRenderPipeline/HDRenderPipeline.asset
  2. 6
      Assets/ScriptableRenderPipeline/HDRenderPipeline/Lighting/TilePass/TilePassProducer.asset
  3. 1
      Assets/ScriptableRenderPipeline/HDRenderPipeline/ShaderPass/ShaderPassForwardUnlit.hlsl
  4. 173
      Assets/TestScenes/HDTest/CascadedShadowsTest.unity
  5. 123
      Assets/TestScenes/HDTest/GlobalIlluminationTest.unity
  6. 995
      Assets/TestScenes/HDTest/GlobalIlluminationTest/LightingData.asset
  7. 4
      Assets/TestScenes/HDTest/GlobalIlluminationTest/LightingData.asset.meta
  8. 988
      Assets/TestScenes/HDTest/GlobalIlluminationTest/Lightmap-0_comp_dir.png
  9. 7
      Assets/TestScenes/HDTest/GlobalIlluminationTest/Lightmap-0_comp_dir.png.meta
  10. 1001
      Assets/TestScenes/HDTest/GlobalIlluminationTest/Lightmap-0_comp_light.exr
  11. 7
      Assets/TestScenes/HDTest/GlobalIlluminationTest/Lightmap-0_comp_light.exr.meta
  12. 7
      Assets/TestScenes/HDTest/GlobalIlluminationTest/ReflectionProbe-0.exr.meta
  13. 4
      Assets/TestScenes/HDTest/Material/HDRenderLoopMaterials/Lit_Emissive_Blue.mat
  14. 2
      Assets/TestScenes/HDTest/Material/StandardShaderMaterials/Gray.mat
  15. 2
      Assets/TestScenes/HDTest/Material/StandardShaderMaterials/Green.mat
  16. 2
      Assets/TestScenes/HDTest/Material/StandardShaderMaterials/Red.mat
  17. 4
      Assets/TestScenes/HDTest/Material/StandardShaderMaterials/Std_Blue_Emissive.mat
  18. 17
      ProjectSettings/EditorBuildSettings.asset
  19. 1
      ProjectSettings/GraphicsSettings.asset
  20. 15
      ProjectSettings/ProjectSettings.asset
  21. 20
      Assets/TestScenes/HDTest/GlobalIlluminationTest/GITest_CommonSettings.asset
  22. 9
      Assets/TestScenes/HDTest/GlobalIlluminationTest/GITest_CommonSettings.asset.meta

10
Assets/ScriptableRenderPipeline/HDRenderPipeline/HDRenderPipeline.asset


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Assets/ScriptableRenderPipeline/HDRenderPipeline/Lighting/TilePass/TilePassProducer.asset


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1
Assets/ScriptableRenderPipeline/HDRenderPipeline/ShaderPass/ShaderPassForwardUnlit.hlsl


BSDFData bsdfData = ConvertSurfaceDataToBSDFData(surfaceData);
return float4(Linear01Depth((_MainDepthTexture.Sample(sampler_MainDepthTexture, posInput.positionSS.xy).x), _ZBufferParams).xxx , 1.0);
// TODO: we must not access bsdfData here, it break the genericity of the code!
return float4(bsdfData.color + builtinData.emissiveColor, builtinData.opacity);
}

173
Assets/TestScenes/HDTest/CascadedShadowsTest.unity


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123
Assets/TestScenes/HDTest/GlobalIlluminationTest.unity


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995
Assets/TestScenes/HDTest/GlobalIlluminationTest/LightingData.asset
文件差异内容过多而无法显示
查看文件

4
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988
Assets/TestScenes/HDTest/GlobalIlluminationTest/Lightmap-0_comp_dir.png

之前 之后
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7
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Assets/TestScenes/HDTest/GlobalIlluminationTest/Lightmap-0_comp_light.exr
文件差异内容过多而无法显示
查看文件

7
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