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restore shaders

/Branch_Batching2
Antti Tapaninen 8 年前
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9a7ca618
共有 3 个文件被更改,包括 36 次插入92 次删除
  1. 2
      Assets/TestScenes/FPTL/Materials/Custom_NewSurfaceShader.mat
  2. 4
      Assets/TestScenes/FPTL/Materials/gray.mat
  3. 122
      Assets/TestScenes/fptl/Materials/FwdMat.mat

2
Assets/TestScenes/FPTL/Materials/Custom_NewSurfaceShader.mat


m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_Name: Custom_NewSurfaceShader
m_Shader: {fileID: 0}
m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
m_ShaderKeywords: _EMISSION
m_LightmapFlags: 1
m_EnableInstancingVariants: 0

4
Assets/TestScenes/FPTL/Materials/gray.mat


m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_Name: gray
m_Shader: {fileID: 0}
m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
m_ShaderKeywords: S_RECEIVE_SHADOWS S_SPECULAR_METALLIC _EMISSION
m_LightmapFlags: 1
m_EnableInstancingVariants: 0

- _GlossMapScale: 1
- _Glossiness: 0.825
- _GlossyReflections: 1
- _Metallic: 0
- _Metallic: 1
- _Mode: 0
- _OcclusionStrength: 1
- _OcclusionStrengthDirectDiffuse: 1

122
Assets/TestScenes/fptl/Materials/FwdMat.mat


m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_Name: FwdMat
m_Shader: {fileID: 4800000, guid: ccaa200b3477a2a4cbc0fecd9fc2dde8, type: 3}
m_Shader: {fileID: 4800000, guid: 8f28d6dbfdba66d4dbae80224aca5669, type: 3}
m_EnableInstancingVariants: 0
disabledShaderPasses: []
serializedVersion: 2
serializedVersion: 3
- first:
name: _BumpMap
second:
- _BumpMap:
- first:
name: _DetailAlbedoMap
second:
- _DetailAlbedoMap:
- first:
name: _DetailMask
second:
- _DetailMask:
- first:
name: _DetailNormalMap
second:
- _DetailNormalMap:
- first:
name: _EmissionMap
second:
- _EmissionMap:
- first:
name: _MainTex
second:
- _MainTex:
- first:
name: _MetallicGlossMap
second:
- _MetallicGlossMap:
- first:
name: _OcclusionMap
second:
- _OcclusionMap:
- first:
name: _ParallaxMap
second:
- _ParallaxMap:
- first:
name: _SpecGlossMap
second:
- _SpecGlossMap:
- first:
name: _BumpScale
second: 1
- first:
name: _Cutoff
second: 0.5
- first:
name: _DetailNormalMapScale
second: 1
- first:
name: _DstBlend
second: 0
- first:
name: _GlossMapScale
second: 1
- first:
name: _Glossiness
second: 0.5
- first:
name: _GlossyReflections
second: 1
- first:
name: _Metallic
second: 0
- first:
name: _Mode
second: 0
- first:
name: _OcclusionStrength
second: 1
- first:
name: _Parallax
second: 0.02
- first:
name: _SmoothnessTextureChannel
second: 0
- first:
name: _SpecularHighlights
second: 1
- first:
name: _SrcBlend
second: 1
- first:
name: _UVSec
second: 0
- first:
name: _ZWrite
second: 1
- _BumpScale: 1
- _Cutoff: 0.5
- _DetailNormalMapScale: 1
- _DstBlend: 0
- _GlossMapScale: 1
- _Glossiness: 0.5
- _GlossyReflections: 1
- _Metallic: 0
- _Mode: 0
- _OcclusionStrength: 1
- _Parallax: 0.02
- _SmoothnessTextureChannel: 0
- _SpecularHighlights: 1
- _SrcBlend: 1
- _UVSec: 0
- _ZWrite: 1
- first:
name: _Color
second: {r: 1, g: 1, b: 1, a: 1}
- first:
name: _EmissionColor
second: {r: 0, g: 0, b: 0, a: 1}
- first:
name: _SpecColor
second: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
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