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fix indexing shadow bug for point and directional lights as well and add a test for them.

/classicDeferredMobile
Filip Iliescu 8 年前
当前提交
7368838c
共有 11 个文件被更改,包括 1232 次插入2 次删除
  1. 4
      Assets/ScriptableRenderPipeline/MobileRenderPipeline/ClassicDeferred/UnityStandardForwardMobile.cginc
  2. 9
      Assets/TestScenes/MobileDeferredTest/2PointTest.meta
  3. 957
      Assets/TestScenes/MobileDeferredTest/2PointTest/2PointTest.unity
  4. 8
      Assets/TestScenes/MobileDeferredTest/2PointTest/2PointTest.unity.meta
  5. 76
      Assets/TestScenes/MobileDeferredTest/2PointTest/op2point.mat
  6. 9
      Assets/TestScenes/MobileDeferredTest/2PointTest/op2point.mat.meta
  7. 76
      Assets/TestScenes/MobileDeferredTest/2PointTest/spherePointMat.mat
  8. 9
      Assets/TestScenes/MobileDeferredTest/2PointTest/spherePointMat.mat.meta
  9. 77
      Assets/TestScenes/MobileDeferredTest/2PointTest/trans2point.mat
  10. 9
      Assets/TestScenes/MobileDeferredTest/2PointTest/trans2point.mat.meta

4
Assets/ScriptableRenderPipeline/MobileRenderPipeline/ClassicDeferred/UnityStandardForwardMobile.cginc


{
float atten = 1;
int shadowIdx = asint(gPerLightData[lightIndex].y);
int shadowIdx = gPerLightData[lightIndex].y;
[branch]
if (shadowIdx >= 0 && _transparencyShadows)
{

cookieColor.xyz = 1;
}
int shadowIdx = asint(gPerLightData[lightIndex].y);
int shadowIdx = gPerLightData[lightIndex].y;
[branch]
if (shadowIdx >= 0 && _transparencyShadows)
{

9
Assets/TestScenes/MobileDeferredTest/2PointTest.meta


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Assets/TestScenes/MobileDeferredTest/2PointTest/2PointTest.unity


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