GitHub
8 年前
当前提交
baac8e54
共有 99 个文件被更改,包括 14216 次插入 和 16 次删除
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52Assets/ScriptableRenderPipeline/Editor/MaterialUpgrader.cs
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2ProjectSettings/QualitySettings.asset
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9Assets/LowEndMobilePipeline.meta
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9Assets/Plugins.meta
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9Assets/LowEndMobilePipeline/LowEndMobilePipelineAsset.asset.meta
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145Assets/LowEndMobilePipeline/LowEndMobilePipelineAsset.cs
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12Assets/LowEndMobilePipeline/LowEndMobilePipelineAsset.cs.meta
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9Assets/LowEndMobilePipeline/TestScenes.meta
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9Assets/LowEndMobilePipeline/Editor.meta
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12Assets/LowEndMobilePipeline/LowEndMobilePipeline.cs.meta
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25Assets/LowEndMobilePipeline/LowEndMobilePipelineAsset.asset
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1001Assets/LowEndMobilePipeline/TestScenes/LDRenderPipelineVikingVillage/LightingData.asset
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8Assets/LowEndMobilePipeline/TestScenes/LDRenderPipelineVikingVillage/LightingData.asset.meta
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1001Assets/LowEndMobilePipeline/TestScenes/LDRenderPipelineVikingVillage/Lightmap-0_comp_light.exr
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68Assets/LowEndMobilePipeline/TestScenes/LDRenderPipelineVikingVillage/Lightmap-0_comp_light.exr.meta
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1001Assets/LowEndMobilePipeline/TestScenes/LDRenderPipelineVikingVillage/ReflectionProbe-0.exr
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69Assets/LowEndMobilePipeline/TestScenes/LDRenderPipelineVikingVillage/ReflectionProbe-0.exr.meta
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1001Assets/LowEndMobilePipeline/TestScenes/Textures/154.JPG
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1001Assets/LowEndMobilePipeline/TestScenes/Textures/154_norm.JPG
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108Assets/LowEndMobilePipeline/TestScenes/Textures/154_norm.JPG.meta
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1001Assets/LowEndMobilePipeline/TestScenes/Textures/168.JPG
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1001Assets/LowEndMobilePipeline/TestScenes/Textures/168_norm.JPG
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108Assets/LowEndMobilePipeline/TestScenes/Textures/168_norm.JPG.meta
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108Assets/LowEndMobilePipeline/TestScenes/Textures/154.JPG.meta
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108Assets/LowEndMobilePipeline/TestScenes/Textures/168.JPG.meta
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9Assets/LowEndMobilePipeline/TestScenes/LDRenderPipelineBasicScene.meta
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8Assets/LowEndMobilePipeline/TestScenes/LDRenderPipelineBasicScene.unity.meta
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9Assets/LowEndMobilePipeline/TestScenes/LDRenderPipelineVikingVillage.meta
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8Assets/LowEndMobilePipeline/TestScenes/LDRenderPipelineVikingVillage.unity.meta
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9Assets/LowEndMobilePipeline/TestScenes/Materials.meta
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9Assets/LowEndMobilePipeline/TestScenes/Textures.meta
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1001Assets/LowEndMobilePipeline/TestScenes/LDRenderPipelineBasicScene.unity
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8Assets/LowEndMobilePipeline/TestScenes/LDRenderPipelineBasicScene/LightingData.asset
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9Assets/LowEndMobilePipeline/TestScenes/LDRenderPipelineBasicScene/LightingData.asset.meta
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1001Assets/LowEndMobilePipeline/TestScenes/LDRenderPipelineBasicScene/Lightmap-0_comp_light.exr
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72Assets/LowEndMobilePipeline/TestScenes/LDRenderPipelineBasicScene/Lightmap-0_comp_light.exr.meta
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198Assets/LowEndMobilePipeline/TestScenes/LDRenderPipelineBasicScene/ReflectionProbe-0.exr
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73Assets/LowEndMobilePipeline/TestScenes/LDRenderPipelineBasicScene/ReflectionProbe-0.exr.meta
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1001Assets/LowEndMobilePipeline/TestScenes/LDRenderPipelineVikingVillage.unity
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9Assets/LowEndMobilePipeline/TestScenes/Materials/LDRenderPipeMaterials.meta
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9Assets/LowEndMobilePipeline/TestScenes/Materials/LegacyMobileMaterials.meta
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77Assets/LowEndMobilePipeline/TestScenes/Materials/LegacyMobileMaterials/LegacyMobileAlpha.mat
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9Assets/LowEndMobilePipeline/TestScenes/Materials/LegacyMobileMaterials/LegacyMobileAlpha.mat.meta
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81Assets/LowEndMobilePipeline/TestScenes/Materials/LegacyMobileMaterials/LegacyMobileColors.mat
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9Assets/LowEndMobilePipeline/TestScenes/Materials/LegacyMobileMaterials/LegacyMobileColors.mat.meta
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81Assets/LowEndMobilePipeline/TestScenes/Materials/LegacyMobileMaterials/LegacyMobileGlass.mat
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9Assets/LowEndMobilePipeline/TestScenes/Materials/LegacyMobileMaterials/LegacyMobileGlass.mat.meta
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9Assets/LowEndMobilePipeline/TestScenes/Materials/LegacyMobileMaterials/LegacyMobilePlane.mat.meta
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81Assets/LowEndMobilePipeline/TestScenes/Materials/LegacyMobileMaterials/LegacyMobileSphere.mat
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9Assets/LowEndMobilePipeline/TestScenes/Materials/LegacyMobileMaterials/LegacyMobileSphere.mat.meta
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84Assets/LowEndMobilePipeline/TestScenes/Materials/LegacyMobileMaterials/LegacyMobilePlane.mat
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9Assets/LowEndMobilePipeline/TestScenes/Materials/LDRenderPipeMaterials/LDSpecularSphere0.mat.meta
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8Assets/LowEndMobilePipeline/TestScenes/Materials/LDRenderPipeMaterials/MobileColors.mat.meta
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8Assets/LowEndMobilePipeline/TestScenes/Materials/LDRenderPipeMaterials/MobileColorsTile.mat.meta
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85Assets/LowEndMobilePipeline/TestScenes/Materials/LDRenderPipeMaterials/MobileGlass.mat
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8Assets/LowEndMobilePipeline/TestScenes/Materials/LDRenderPipeMaterials/MobileGlass.mat.meta
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8Assets/LowEndMobilePipeline/TestScenes/Materials/LDRenderPipeMaterials/MobilePlane.mat.meta
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83Assets/LowEndMobilePipeline/TestScenes/Materials/LDRenderPipeMaterials/LDSpecularSphere0.mat
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83Assets/LowEndMobilePipeline/TestScenes/Materials/LDRenderPipeMaterials/MobileColors.mat
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83Assets/LowEndMobilePipeline/TestScenes/Materials/LDRenderPipeMaterials/MobilePlane.mat
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83Assets/LowEndMobilePipeline/TestScenes/Materials/LDRenderPipeMaterials/MobileColorsTile.mat
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9Assets/LowEndMobilePipeline/Shaders.meta
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67Assets/LowEndMobilePipeline/Shaders/LowEndParticlesAdd.shader
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9Assets/LowEndMobilePipeline/Shaders/LowEndParticlesAdd.shader.meta
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68Assets/LowEndMobilePipeline/Shaders/LowEndParticlesMultiply.shader
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9Assets/LowEndMobilePipeline/Shaders/LowEndParticlesMultiply.shader.meta
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9Assets/LowEndMobilePipeline/Shaders/LowEndMobilePipeline.shader.meta
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229Assets/LowEndMobilePipeline/Shaders/LowEndMobilePipelineCore.cginc
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9Assets/LowEndMobilePipeline/Shaders/LowEndMobilePipelineCore.cginc.meta
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282Assets/LowEndMobilePipeline/Shaders/LowEndMobilePipeline.shader
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113Assets/LowEndMobilePipeline/Editor/LowendPipelineAssetInspector.cs
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12Assets/LowEndMobilePipeline/Editor/LowendPipelineAssetInspector.cs.meta
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12Assets/LowEndMobilePipeline/Editor/LowendMobilePipelineMaterialEditor.cs.meta
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12Assets/LowEndMobilePipeline/Editor/StandardToLowEndMaterialUpgrader.cs.meta
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12Assets/LowEndMobilePipeline/Editor/LegacyShadersToLowEndUpgrader.cs.meta
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12Assets/LowEndMobilePipeline/Editor/LowendUpgraders.cs.meta
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85Assets/LowEndMobilePipeline/Editor/LegacyShadersToLowEndUpgrader.cs
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282Assets/LowEndMobilePipeline/Editor/LowendMobilePipelineMaterialEditor.cs
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254Assets/LowEndMobilePipeline/Editor/LowendUpgraders.cs
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32Assets/LowEndMobilePipeline/Editor/StandardToLowEndMaterialUpgrader.cs
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37Assets/LowEndMobilePipeline/Editor/UpgradeCommon.cs
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12Assets/LowEndMobilePipeline/Editor/UpgradeCommon.cs.meta
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397Assets/LowEndMobilePipeline/LowEndMobilePipeline.cs
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9Assets/Plugins/Android.meta
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34Assets/Plugins/Android/libMGD.so.meta
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9Assets/TestScenes/HDTest/GraphicTest/Two Sided/Prefabs/Materials.meta
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namespace UnityEngine.Experimental.Rendering.LowendMobile |
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{ |
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public enum ShadowCascades |
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{ |
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NO_CASCADES = 1, |
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TWO_CASCADES = 2, |
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FOUR_CASCADES = 4, |
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} |
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public enum ShadowType |
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{ |
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NO_SHADOW = 0, |
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HARD_SHADOWS, |
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SOFT_SHADOWS, |
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} |
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|
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public enum ShadowResolution |
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{ |
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_512 = 512, |
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_1024 = 1024, |
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_2048 = 2048 |
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} |
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public class LowEndMobilePipelineAsset : RenderPipelineAsset |
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{ |
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#region AssetAndPipelineCreation
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#if UNITY_EDITOR
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[UnityEditor.MenuItem("RenderPipeline/LowEndMobilePipeline/Create Pipeline Asset")] |
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static void CreateLowEndPipeline() |
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{ |
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var instance = ScriptableObject.CreateInstance<LowEndMobilePipelineAsset>(); |
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UnityEditor.AssetDatabase.CreateAsset(instance, |
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"Assets/LowEndMobilePipeline/LowEndMobilePipelineAsset.asset"); |
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} |
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#endif
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protected override IRenderPipeline InternalCreatePipeline() |
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{ |
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return new LowEndMobilePipeline(this); |
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} |
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#endregion
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#region PipelineAssetSettings
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[SerializeField] private int m_MaxPixelLights = 1; |
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[SerializeField] private bool m_SupportsVertexLight = true; |
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[SerializeField] private bool m_EnableLightmaps = true; |
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[SerializeField] private bool m_EnableAmbientProbe = true; |
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[SerializeField] private ShadowType m_ShadowType = ShadowType.HARD_SHADOWS; |
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[SerializeField] private ShadowResolution m_ShadowAtlasResolution = ShadowResolution._1024; |
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[SerializeField] private float m_ShadowNearPlaneOffset = 2.0f; |
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[SerializeField] private float m_ShadowDistance = 50.0f; |
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[SerializeField] private float m_ShadowBias = 0.0005f; |
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[SerializeField] private ShadowCascades m_ShadowCascades = ShadowCascades.NO_CASCADES; |
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[SerializeField] private float m_Cascade2Split = 0.25f; |
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[SerializeField] private Vector3 m_Cascade4Split = new Vector3(0.067f, 0.2f, 0.467f); |
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public int MaxSupportedPixelLights |
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{ |
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get { return m_MaxPixelLights; } |
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private set { m_MaxPixelLights = value; } |
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} |
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public bool SupportsVertexLight |
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{ |
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get { return m_SupportsVertexLight; } |
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private set { m_SupportsVertexLight = value; } |
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} |
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public bool EnableLightmap |
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{ |
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get { return m_EnableLightmaps; } |
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private set { m_EnableLightmaps = value; } |
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} |
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public bool EnableAmbientProbe |
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{ |
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get { return m_EnableAmbientProbe; } |
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private set { m_EnableAmbientProbe = value; } |
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} |
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public ShadowType CurrShadowType |
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{ |
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get { return m_ShadowType; } |
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private set { m_ShadowType = value; } |
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} |
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public int ShadowAtlasResolution |
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{ |
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get { return (int) m_ShadowAtlasResolution; } |
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private set { m_ShadowAtlasResolution = (ShadowResolution) value; } |
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} |
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public float ShadowNearOffset |
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{ |
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get { return m_ShadowNearPlaneOffset; } |
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private set { m_ShadowNearPlaneOffset = value; } |
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} |
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public float ShadowDistance |
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{ |
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get { return m_ShadowDistance; } |
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private set { m_ShadowDistance = value; } |
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} |
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public float ShadowBias |
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{ |
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get { return m_ShadowBias; } |
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private set { m_ShadowBias = value; } |
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} |
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public int CascadeCount |
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{ |
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get { return (int) m_ShadowCascades; } |
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private set { m_ShadowCascades = (ShadowCascades) value; } |
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} |
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public float Cascade2Split |
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{ |
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get { return m_Cascade2Split; } |
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private set { m_Cascade2Split = value; } |
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} |
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public Vector3 Cascade4Split |
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{ |
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get { return m_Cascade4Split; } |
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private set { m_Cascade4Split = value; } |
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} |
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#endregion
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} |
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} |
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m_Cascade2Split: 0.25 |
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1001
Assets/LowEndMobilePipeline/TestScenes/LDRenderPipelineVikingVillage/LightingData.asset
文件差异内容过多而无法显示
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文件差异内容过多而无法显示
查看文件
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1001
Assets/LowEndMobilePipeline/TestScenes/LDRenderPipelineVikingVillage/Lightmap-0_comp_light.exr
文件差异内容过多而无法显示
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文件差异内容过多而无法显示
查看文件
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Assets/LowEndMobilePipeline/TestScenes/LDRenderPipelineVikingVillage/ReflectionProbe-0.exr
文件差异内容过多而无法显示
查看文件
文件差异内容过多而无法显示
查看文件
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Assets/LowEndMobilePipeline/TestScenes/Textures/154.JPG
文件差异内容过多而无法显示
查看文件
文件差异内容过多而无法显示
查看文件
1001
Assets/LowEndMobilePipeline/TestScenes/Textures/154_norm.JPG
文件差异内容过多而无法显示
查看文件
文件差异内容过多而无法显示
查看文件
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Assets/LowEndMobilePipeline/TestScenes/LDRenderPipelineBasicScene.unity
文件差异内容过多而无法显示
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文件差异内容过多而无法显示
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|
|||
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