Felipe Lira
8 年前
当前提交
462e7b4d
共有 148 个文件被更改,包括 9086 次插入 和 1626 次删除
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5.gitignore
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8Assets/BasicRenderLoopTutorial/BasicRenderLoop.cs
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243Assets/BasicRenderLoopTutorial/BasicRenderLoopScene.unity
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10Assets/ScriptableRenderLoop/HDRenderLoop/Debug/Resources/DebugViewMaterialGBuffer.shader
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138Assets/ScriptableRenderLoop/HDRenderLoop/Debug/Resources/DebugViewTiles.shader
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75Assets/ScriptableRenderLoop/HDRenderLoop/Editor/HDRenderLoopInspector.cs
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2Assets/ScriptableRenderLoop/HDRenderLoop/HDRenderLoop.asset
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2Assets/ScriptableRenderLoop/HDRenderLoop/HDRenderLoop.asset.meta
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511Assets/ScriptableRenderLoop/HDRenderLoop/HDRenderLoop.cs
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53Assets/ScriptableRenderLoop/HDRenderLoop/Lighting/LightDefinition.cs
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88Assets/ScriptableRenderLoop/HDRenderLoop/Lighting/LightDefinition.cs.hlsl
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10Assets/ScriptableRenderLoop/HDRenderLoop/Lighting/Lighting.hlsl
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8Assets/ScriptableRenderLoop/HDRenderLoop/Lighting/Resources/Deferred.shader
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7Assets/ScriptableRenderLoop/HDRenderLoop/Lighting/TilePass/Resources/lightlistbuild-bigtile.compute
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23Assets/ScriptableRenderLoop/HDRenderLoop/Lighting/TilePass/Resources/lightlistbuild-clustered.compute
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49Assets/ScriptableRenderLoop/HDRenderLoop/Lighting/TilePass/Resources/lightlistbuild.compute
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12Assets/ScriptableRenderLoop/HDRenderLoop/Lighting/TilePass/ShaderBase.hlsl
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926Assets/ScriptableRenderLoop/HDRenderLoop/Lighting/TilePass/TilePass.cs
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71Assets/ScriptableRenderLoop/HDRenderLoop/Lighting/TilePass/TilePass.cs.hlsl
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180Assets/ScriptableRenderLoop/HDRenderLoop/Lighting/TilePass/TilePass.hlsl
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223Assets/ScriptableRenderLoop/HDRenderLoop/Lighting/TilePass/TilePassLoop.hlsl
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8Assets/ScriptableRenderLoop/HDRenderLoop/Material/Attributes.hlsl
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110Assets/ScriptableRenderLoop/HDRenderLoop/Material/LayeredLit/Editor/LayeredLitUI.cs
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24Assets/ScriptableRenderLoop/HDRenderLoop/Material/LayeredLit/LayeredLit.shader
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2Assets/ScriptableRenderLoop/HDRenderLoop/Material/Lit/Editor/BaseLitUI.cs
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5Assets/ScriptableRenderLoop/HDRenderLoop/Material/Lit/Lit.cs
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169Assets/ScriptableRenderLoop/HDRenderLoop/Material/Lit/Lit.hlsl
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7Assets/ScriptableRenderLoop/HDRenderLoop/Material/Lit/Lit.shader
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29Assets/ScriptableRenderLoop/HDRenderLoop/Material/Lit/LitSurfaceData.hlsl
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1Assets/ScriptableRenderLoop/HDRenderLoop/Material/Material.hlsl
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10Assets/ScriptableRenderLoop/HDRenderLoop/ShaderVariables.hlsl
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4Assets/ScriptableRenderLoop/HDRenderLoop/Sky/AtmosphericParameters.cs
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4Assets/ScriptableRenderLoop/HDRenderLoop/Sky/Resources/GGXConvolve.shader
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6Assets/ScriptableRenderLoop/HDRenderLoop/Sky/Resources/SkyHDRI.shader
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130Assets/ScriptableRenderLoop/HDRenderLoop/Sky/SkyRenderer.cs
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10Assets/ScriptableRenderLoop/HDRenderLoop/Utilities.cs
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2Assets/ScriptableRenderLoop/RenderPasses/ShadowRenderPass.cs
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10Assets/ScriptableRenderLoop/ShaderLibrary/AreaLighting.hlsl
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99Assets/ScriptableRenderLoop/ShaderLibrary/CommonLighting.hlsl
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12Assets/ScriptableRenderLoop/common/ShaderBase.h
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29Assets/ScriptableRenderLoop/common/TextureSettings.cs
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23Assets/ScriptableRenderLoop/fptl/FptlLighting.cs
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24Assets/ScriptableRenderLoop/fptl/LightingTemplate.hlsl
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2Assets/ScriptableRenderLoop/fptl/StandardTest.shader
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2Assets/ScriptableRenderLoop/fptl/lightlistbuild-bigtile.compute
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2Assets/ScriptableRenderLoop/fptl/lightlistbuild.compute
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26Assets/TestScenes/HDTest/GlobalIlluminationTest.unity
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580Assets/TestScenes/HDTest/HDRenderLoopTest.unity
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983Assets/TestScenes/HDTest/LayeredLitTest.unity
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2ProjectSettings/GraphicsSettings.asset
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2ProjectSettings/ProjectVersion.txt
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2Assets/BasicRenderLoopTutorial/BasicRenderLoop.asset
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14Assets/TestScenes/HDTest/LayeredLitTest/Material/Detail_Checker.tga.meta
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16Assets/TestScenes/HDTest/LayeredLitTest/Material/UVMap.tga.meta
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8Assets/BasicRenderLoopTutorial/BasicRenderLoop.asset.meta
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34Assets/ScriptableRenderLoop/HDRenderLoop/Lighting/LightLoop.cs
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12Assets/ScriptableRenderLoop/HDRenderLoop/Lighting/LightLoop.cs.meta
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9Assets/TestScenes/HDTest/LayeredLitTest.meta
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9Assets/TestScenes/HDTest/LayeredLitTest/Material.meta
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1Assets/TestScenes/HDTest/LayeredLitTest/Material/Detail_Checker.tga
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366Assets/TestScenes/HDTest/LayeredLitTest/Material/Layered_BlendColor.mat
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8Assets/TestScenes/HDTest/LayeredLitTest/Material/Layered_BlendColor.mat.meta
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366Assets/TestScenes/HDTest/LayeredLitTest/Material/Layered_BlendMask.mat
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8Assets/TestScenes/HDTest/LayeredLitTest/Material/Layered_BlendMask.mat.meta
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280Assets/TestScenes/HDTest/LayeredLitTest/Material/Layered_Layer0_Planar.mat
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8Assets/TestScenes/HDTest/LayeredLitTest/Material/Layered_Layer0_Planar.mat.meta
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281Assets/TestScenes/HDTest/LayeredLitTest/Material/Layered_Layer0_Triplanar.mat
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8Assets/TestScenes/HDTest/LayeredLitTest/Material/Layered_Layer0_Triplanar.mat.meta
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280Assets/TestScenes/HDTest/LayeredLitTest/Material/Layered_Layer0_UV0.mat
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8Assets/TestScenes/HDTest/LayeredLitTest/Material/Layered_Layer0_UV0.mat.meta
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280Assets/TestScenes/HDTest/LayeredLitTest/Material/Layered_Layer0_UV1.mat
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8Assets/TestScenes/HDTest/LayeredLitTest/Material/Layered_Layer0_UV1.mat.meta
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280Assets/TestScenes/HDTest/LayeredLitTest/Material/Layered_Layer0_UV3.mat
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8Assets/TestScenes/HDTest/LayeredLitTest/Material/Layered_Layer0_UV3.mat.meta
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280Assets/TestScenes/HDTest/LayeredLitTest/Material/Layered_Layer1_Planar.mat
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8Assets/TestScenes/HDTest/LayeredLitTest/Material/Layered_Layer1_Planar.mat.meta
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280Assets/TestScenes/HDTest/LayeredLitTest/Material/Layered_Layer1_Triplanar.mat
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8Assets/TestScenes/HDTest/LayeredLitTest/Material/Layered_Layer1_Triplanar.mat.meta
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280Assets/TestScenes/HDTest/LayeredLitTest/Material/Layered_Layer1_UV0.mat
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8Assets/TestScenes/HDTest/LayeredLitTest/Material/Layered_Layer1_UV0.mat.meta
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280Assets/TestScenes/HDTest/LayeredLitTest/Material/Layered_Layer1_UV1.mat
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8Assets/TestScenes/HDTest/LayeredLitTest/Material/Layered_Layer1_UV1.mat.meta
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280Assets/TestScenes/HDTest/LayeredLitTest/Material/Layered_Layer1_UV3.mat
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8Assets/TestScenes/HDTest/LayeredLitTest/Material/Layered_Layer1_UV3.mat.meta
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280Assets/TestScenes/HDTest/LayeredLitTest/Material/Layered_Layer2_Planar.mat
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8Assets/TestScenes/HDTest/LayeredLitTest/Material/Layered_Layer2_Planar.mat.meta
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280Assets/TestScenes/HDTest/LayeredLitTest/Material/Layered_Layer2_Triplanar.mat
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8Assets/TestScenes/HDTest/LayeredLitTest/Material/Layered_Layer2_Triplanar.mat.meta
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280Assets/TestScenes/HDTest/LayeredLitTest/Material/Layered_Layer2_UV0.mat
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8Assets/TestScenes/HDTest/LayeredLitTest/Material/Layered_Layer2_UV0.mat.meta
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280Assets/TestScenes/HDTest/LayeredLitTest/Material/Layered_Layer2_UV1.mat
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8Assets/TestScenes/HDTest/LayeredLitTest/Material/Layered_Layer2_UV1.mat.meta
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280Assets/TestScenes/HDTest/LayeredLitTest/Material/Layered_Layer2_UV3.mat
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8Assets/TestScenes/HDTest/LayeredLitTest/Material/Layered_Layer2_UV3.mat.meta
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280Assets/TestScenes/HDTest/LayeredLitTest/Material/Layered_Layer3_Planar.mat
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8Assets/TestScenes/HDTest/LayeredLitTest/Material/Layered_Layer3_Planar.mat.meta
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281Assets/TestScenes/HDTest/LayeredLitTest/Material/Layered_Layer3_Triplanar.mat
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8Assets/TestScenes/HDTest/LayeredLitTest/Material/Layered_Layer3_Triplanar.mat.meta
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guid: 2400b74f5ce370c4481e5dc417d03703 |
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926
Assets/ScriptableRenderLoop/HDRenderLoop/Lighting/TilePass/TilePass.cs
文件差异内容过多而无法显示
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文件差异内容过多而无法显示
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[System.Serializable] |
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public struct TextureSettings |
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namespace UnityEngine.Experimental.ScriptableRenderLoop |
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public uint spotCookieSize; |
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public uint pointCookieSize; |
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public uint reflectionCubemapSize; |
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[System.Serializable] |
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public class TextureSettings |
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{ |
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public int spotCookieSize; |
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public int pointCookieSize; |
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public int reflectionCubemapSize; |
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public static TextureSettings Default |
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{ |
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get |
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public static TextureSettings Default |
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TextureSettings settings; |
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settings.spotCookieSize = 128; |
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settings.pointCookieSize = 512; |
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settings.reflectionCubemapSize = 128; |
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return settings; |
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get |
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{ |
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TextureSettings settings = new TextureSettings(); |
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settings.spotCookieSize = 128; |
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settings.pointCookieSize = 512; |
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settings.reflectionCubemapSize = 128; |
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return settings; |
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} |
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} |
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} |
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} |
983
Assets/TestScenes/HDTest/LayeredLitTest.unity
文件差异内容过多而无法显示
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文件差异内容过多而无法显示
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m_EditorVersion: 5.6.0a5 |
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licenseType: Pro |
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using UnityEngine; |
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using UnityEngine.Rendering; |
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using UnityEngine.Experimental.Rendering; |
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using System; |
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namespace UnityEngine.Experimental.ScriptableRenderLoop |
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{ |
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public class BaseLightLoop |
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{ |
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// TODO: We should rather put the texture settings in LightLoop, but how do we serialize it ?
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public virtual void Rebuild(TextureSettings textureSettings) {} |
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public virtual void Cleanup() {} |
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public virtual bool NeedResize() { return false; } |
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public virtual void AllocResolutionDependentBuffers(int width, int height) { } |
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public virtual void ReleaseResolutionDependentBuffers() {} |
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public virtual void NewFrame() {} |
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public virtual void PrepareLightsForGPU(CullResults cullResults, Camera camera, ref ShadowOutput shadowOutput) { } |
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// TODO: this should not be aprt of the interface but for now make something working
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public virtual void BuildGPULightLists(Camera camera, RenderLoop loop, RenderTargetIdentifier cameraDepthBufferRT) { } |
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public virtual void PushGlobalParams(Camera camera, RenderLoop loop) {} |
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public virtual void RenderDeferredLighting(Camera camera, RenderLoop renderLoop, RenderTargetIdentifier cameraColorBufferRT) {} |
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public virtual void RenderForward(Camera camera, RenderLoop renderLoop, bool renderOpaque) {} |
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} |
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} |
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1
Assets/TestScenes/HDTest/LayeredLitTest/Material/Detail_Checker.tga
文件差异内容过多而无法显示
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文件差异内容过多而无法显示
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%YAML 1.1 |
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%TAG !u! tag:unity3d.com,2011: |
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--- !u!21 &2100000 |
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_DISTORTIONONLY_OFF _EMISSION _EMISSIVE_COLOR _LAYEREDLIT_4_LAYER _LAYEREDLIT_4_LAYERS |
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_LAYERMASKMAP _LAYER_MAPPING_PLANAR0 _LAYER_MAPPING_PLANAR_0 _LAYER_MAPPING_PLANAR_1 |
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- _BaseColor2: {r: 1, g: 1, b: 1, a: 1} |
|||
- _BaseColor3: {r: 0.6602435, g: 0.63235295, b: 1, a: 1} |
|||
- _Color: {r: 1, g: 1, b: 1, a: 1} |
|||
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1} |
|||
- _EmissiveColor: {r: 0, g: 0, b: 0, a: 1} |
|||
- _UVDetailsMappingMask: {r: 1, g: 0, b: 0, a: 0} |
|||
- _UVDetailsMappingMask0: {r: 1, g: 0, b: 0, a: 0} |
|||
- _UVDetailsMappingMask1: {r: 1, g: 0, b: 0, a: 0} |
|||
- _UVDetailsMappingMask2: {r: 1, g: 0, b: 0, a: 0} |
|||
- _UVDetailsMappingMask3: {r: 1, g: 0, b: 0, a: 0} |
|||
- _UVMappingMask: {r: 1, g: 0, b: 0, a: 0} |
|||
- _UVMappingMask0: {r: 1, g: 0, b: 0, a: 0} |
|||
- _UVMappingMask1: {r: 1, g: 0, b: 0, a: 0} |
|||
- _UVMappingMask2: {r: 1, g: 0, b: 0, a: 0} |
|||
- _UVMappingMask3: {r: 0, g: 0, b: 0, a: 0} |
|
|||
fileFormatVersion: 2 |
|||
guid: 0284c7765797bfe42b104f08550600a8 |
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timeCreated: 1480935617 |
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licenseType: Pro |
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NativeFormatImporter: |
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userData: '{"GUIDArray":["686eb5593c0e94f4eb86ca1d3cfef7fa","686eb5593c0e94f4eb86ca1d3cfef7fa","686eb5593c0e94f4eb86ca1d3cfef7fa","6c40a6ba55a62fc4c92fdc1cdee2f85a"]}' |
|||
assetBundleName: |
|||
assetBundleVariant: |
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