浏览代码

update test scene with transparent ojects

/main
Filip Iliescu 8 年前
当前提交
e078e5c8
共有 5 个文件被更改,包括 33 次插入31 次删除
  1. 30
      Assets/TestScenes/MobileDeferredTest/ClassicDeferredTest.unity
  2. 10
      Assets/TestScenes/MobileDeferredTest/ClassicDeferredTest/LightingData.asset
  3. 1
      Assets/TestScenes/MobileDeferredTest/Materials/Ground.mat
  4. 9
      Assets/TestScenes/MobileDeferredTest/Materials/Reflective.mat
  5. 14
      Assets/TestScenes/MobileDeferredTest/Materials/Transparent.mat

30
Assets/TestScenes/MobileDeferredTest/ClassicDeferredTest.unity


m_FogDensity: 0.01
m_LinearFogStart: 0
m_LinearFogEnd: 300
m_AmbientSkyColor: {r: 0.212, g: 0.227, b: 0.259, a: 1}
m_AmbientSkyColor: {r: 0.2, g: 0.2, b: 0.2, a: 0}
m_AmbientEquatorColor: {r: 0.114, g: 0.125, b: 0.133, a: 1}
m_AmbientGroundColor: {r: 0.047, g: 0.043, b: 0.035, a: 1}
m_AmbientIntensity: 1

m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 95697982}
m_LocalRotation: {x: -0.170569, y: -0.12467795, z: 0.02176232, w: -0.97718376}
m_LocalPosition: {x: -59.316757, y: 70.361824, z: -168.81792}
m_LocalPosition: {x: -59.316757, y: 70.361824, z: -276}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 0}

m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 267028023}
m_LocalRotation: {x: 0.434125, y: 0.75677305, z: -0.29959124, w: 0.3861026}
m_LocalPosition: {x: 28.4, y: 80.7, z: -52.6}
m_LocalRotation: {x: 0.52728975, y: 0.4160856, z: -0.009923744, w: 0.7407698}
m_LocalPosition: {x: 27.1, y: 86.7, z: -52.6}
m_LocalEulerAnglesHint: {x: 52.062004, y: -211.83199, z: -316.176}
m_LocalEulerAnglesHint: {x: 52.135002, y: -279.15698, z: -316.297}
--- !u!114 &267028026
MonoBehaviour:
m_ObjectHideFlags: 0

m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 472331557}
m_LocalRotation: {x: -0.7071068, y: 0, z: 0, w: 0.7071068}
m_LocalPosition: {x: -92.6, y: 45.6, z: -129.9}
m_LocalPosition: {x: -92.6, y: 45.6, z: -125.6}
m_LocalScale: {x: 5, y: 1, z: 5}
m_Children: []
m_Father: {fileID: 0}

m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 480371293}
m_LocalRotation: {x: 0.5, y: 0.5, z: -0.5, w: 0.5}
m_LocalPosition: {x: 61.8, y: 22, z: -52}
m_LocalPosition: {x: 39.6, y: 47.9, z: -107.1}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 1436098192}

m_Type: 0
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_Intensity: 30
m_Range: 500
m_SpotAngle: 95.4
m_Range: 153.7
m_SpotAngle: 63
m_CookieSize: 10
m_Shadows:
m_Type: 1

m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 1275902020}
m_LocalRotation: {x: 0.38268343, y: 0, z: 0, w: 0.92387956}
m_LocalPosition: {x: -10.2, y: 152.1, z: -257.5}
m_LocalPosition: {x: -213.033, y: 107.9, z: -197.3}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 1436098192}

serializedVersion: 8
m_Type: 0
m_Color: {r: 0.033975385, g: 0, b: 0.9852941, a: 1}
m_Intensity: 15.95
m_Range: 500
m_SpotAngle: 23
m_Intensity: 33.4
m_Range: 373.4
m_SpotAngle: 56
m_CookieSize: 10
m_Shadows:
m_Type: 0

m_Type: 2
m_Color: {r: 0, g: 0.04827571, b: 1, a: 1}
m_Intensity: 50
m_Range: 20
m_Range: 46.45
m_SpotAngle: 30
m_CookieSize: 10
m_Shadows:

m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 2096451250}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 14.570676, y: 6.677699, z: -21.718548}
m_LocalPosition: {x: 130.5, y: 16.3, z: -116.6}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 1436098192}

10
Assets/TestScenes/MobileDeferredTest/ClassicDeferredTest/LightingData.asset
文件差异内容过多而无法显示
查看文件

1
Assets/TestScenes/MobileDeferredTest/Materials/Ground.mat


m_ShaderKeywords: _NORMALMAP _PARALLAXMAP
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []

9
Assets/TestScenes/MobileDeferredTest/Materials/Reflective.mat


m_PrefabInternal: {fileID: 0}
m_Name: Reflective
m_Shader: {fileID: 4800000, guid: b262af00aeb504b0a8eba68d77150908, type: 3}
m_ShaderKeywords:
m_ShaderKeywords: _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []

- _DetailNormalMapScale: 1
- _DstBlend: 0
- _GlossMapScale: 1
- _Glossiness: 1
- _Glossiness: 0.694
- _Metallic: 0.084
- _Metallic: 0.917
- _SmoothnessTextureChannel: 0
- _SmoothnessTextureChannel: 1
- _SpecularHighlights: 1
- _SrcBlend: 1
- _UVSec: 0

14
Assets/TestScenes/MobileDeferredTest/Materials/Transparent.mat


m_PrefabInternal: {fileID: 0}
m_Name: Transparent
m_Shader: {fileID: 4800000, guid: b262af00aeb504b0a8eba68d77150908, type: 3}
m_ShaderKeywords: _ALPHABLEND_ON _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A
m_ShaderKeywords: _ALPHAPREMULTIPLY_ON _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0

- _Cutoff: 0.215
- _DetailNormalMapScale: 1
- _DstBlend: 10
- _GlossMapScale: 0.208
- _Glossiness: 0
- _GlossMapScale: 0.313
- _Glossiness: 1
- _Metallic: 0.444
- _Mode: 2
- _Metallic: 0
- _Mode: 3
- _SrcBlend: 5
- _SrcBlend: 1
- _Color: {r: 1, g: 1, b: 1, a: 0.597}
- _Color: {r: 1, g: 1, b: 1, a: 0.472}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
正在加载...
取消
保存