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Fixed HDLoop test scene "Four Shapes" heightmap (was sRGB and wrong format)

/main
Julien Ignace 7 年前
当前提交
78d80237
共有 1 个文件被更改,包括 44 次插入14 次删除
  1. 58
      SampleScenes/HDTest/GraphicTest/Common/Textures/FourShapesReliefHeightmap.tga.meta

58
SampleScenes/HDTest/GraphicTest/Common/Textures/FourShapesReliefHeightmap.tga.meta


fileFormatVersion: 2
guid: 870243a1ef675dd4cac0433df1aa80a3
timeCreated: 1484821420
licenseType: Pro
serializedVersion: 4
externalObjects: {}
serializedVersion: 5
sRGBTexture: 1
sRGBTexture: 0
mipMapsPreserveCoverage: 0
alphaTestReferenceValue: 0.5
mipMapFadeDistanceStart: 1
mipMapFadeDistanceEnd: 3
bumpmap:

alphaUsage: 1
alphaIsTransparency: 0
spriteTessellationDetail: -1
textureType: 0
textureType: 10
singleChannelComponent: 1
- buildTarget: DefaultTexturePlatform
- serializedVersion: 2
buildTarget: DefaultTexturePlatform
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50

- buildTarget: Standalone
androidETC2FallbackOverride: 0
- serializedVersion: 2
buildTarget: Standalone
textureFormat: 26
resizeAlgorithm: 0
textureFormat: -1
overridden: 1
- buildTarget: iPhone
overridden: 0
androidETC2FallbackOverride: 0
- serializedVersion: 2
buildTarget: iPhone
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50

- buildTarget: tvOS
androidETC2FallbackOverride: 0
- serializedVersion: 2
buildTarget: tvOS
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50

- buildTarget: PS4
androidETC2FallbackOverride: 0
- serializedVersion: 2
buildTarget: PS4
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50

- buildTarget: Windows Store Apps
androidETC2FallbackOverride: 0
- serializedVersion: 2
buildTarget: Windows Store Apps
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50

- buildTarget: WebGL
androidETC2FallbackOverride: 0
- serializedVersion: 2
buildTarget: WebGL
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50

androidETC2FallbackOverride: 0
physicsShape: []
bones: []
spriteID:
vertices: []
indices:
edges: []
weights: []
spritePackingTag:
userData:
assetBundleName:
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