Filip Iliescu
8 年前
当前提交
dda281fd
共有 499 个文件被更改,包括 4149 次插入 和 3373 次删除
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31Assets/ScriptableRenderPipeline/Core/AdditionalLightData.cs
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2Assets/ScriptableRenderPipeline/Core/Camera/CameraSwitcher.cs
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24Assets/ScriptableRenderPipeline/Core/Debugging/DebugActionManager.cs
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156Assets/ScriptableRenderPipeline/Core/Debugging/DebugMenuManager.cs
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163Assets/ScriptableRenderPipeline/Core/Debugging/DebugMenuUI.cs
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22Assets/ScriptableRenderPipeline/Core/Debugging/DebugMenuUpdater.cs
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56Assets/ScriptableRenderPipeline/Core/Debugging/Editor/DebugMenuEditor.cs
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18Assets/ScriptableRenderPipeline/Core/Shadow/Shadow.cs
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2Assets/ScriptableRenderPipeline/Core/Shadow/ShadowBase.cs.hlsl
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7Assets/ScriptableRenderPipeline/Core/Shadow/ShadowUtilities.cs
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26Assets/ScriptableRenderPipeline/HDRenderPipeline/Debug/DebugDisplay.cs
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337Assets/ScriptableRenderPipeline/HDRenderPipeline/Editor/HDRenderPipelineInspector.cs
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10Assets/ScriptableRenderPipeline/HDRenderPipeline/Editor/HDRenderPipelineMenuItems.cs
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11Assets/ScriptableRenderPipeline/HDRenderPipeline/Editor/SceneSettingsManagementWindow.cs
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393Assets/ScriptableRenderPipeline/HDRenderPipeline/HDRenderPipeline.cs
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210Assets/ScriptableRenderPipeline/HDRenderPipeline/Lighting/TilePass/TilePass.cs
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10Assets/ScriptableRenderPipeline/HDRenderPipeline/Lighting/TilePass/TilePass.hlsl
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32Assets/ScriptableRenderPipeline/HDRenderPipeline/Lighting/TilePass/TilePassLoop.hlsl
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13Assets/ScriptableRenderPipeline/HDRenderPipeline/Material/LayeredLit/Editor/LayeredLitUI.cs
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9Assets/ScriptableRenderPipeline/HDRenderPipeline/Material/LayeredLit/LayeredLit.shader
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7Assets/ScriptableRenderPipeline/HDRenderPipeline/Material/LayeredLit/LayeredLitTessellation.shader
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42Assets/ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/Editor/BaseLitUI.cs
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58Assets/ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/Editor/LitUI.cs
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7Assets/ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/Lit.cs
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15Assets/ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/Lit.cs.hlsl
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140Assets/ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/Lit.hlsl
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6Assets/ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/Lit.shader
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46Assets/ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/LitData.hlsl
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26Assets/ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/LitDataInternal.hlsl
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24Assets/ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/LitProperties.hlsl
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6Assets/ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/LitTessellation.shader
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177Assets/ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/Resources/CombineSubsurfaceScattering.shader
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549Assets/ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/SubsurfaceScatteringProfile.cs
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9Assets/ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/SubsurfaceScatteringProfile.cs.hlsl
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4Assets/ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/SubsurfaceScatteringProfile.cs.hlsl.meta
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2Assets/ScriptableRenderPipeline/HDRenderPipeline/Material/MaterialUtilities.hlsl
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6Assets/ScriptableRenderPipeline/HDRenderPipeline/Material/Unlit/Editor/BaseUnlitUI.cs
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4Assets/ScriptableRenderPipeline/HDRenderPipeline/SceneSettings/Resources.meta
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8Assets/ScriptableRenderPipeline/HDRenderPipeline/SceneSettings/SceneSettings.cs
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2Assets/ScriptableRenderPipeline/HDRenderPipeline/SceneSettings/SceneSettingsManager.cs
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8Assets/ScriptableRenderPipeline/HDRenderPipeline/ShaderVariables.hlsl
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13Assets/ScriptableRenderPipeline/HDRenderPipeline/Sky/RuntimeFilterIBL.cs
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8Assets/ScriptableRenderPipeline/HDRenderPipeline/Sky/SkyManager.cs
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21Assets/ScriptableRenderPipeline/HDRenderPipeline/Utilities.cs
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34Assets/ScriptableRenderPipeline/ShaderLibrary/BSDF.hlsl
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9Assets/ScriptableRenderPipeline/ShaderLibrary/Common.hlsl
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6Assets/ScriptableRenderPipeline/ShaderLibrary/CommonLighting.hlsl
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9Assets/ScriptableRenderPipeline/ShaderLibrary/EntityLighting.hlsl
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2Assets/ScriptableRenderPipeline/ShaderLibrary/ImageBasedLighting.hlsl
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3Assets/ScriptableRenderPipeline/ShaderLibrary/NormalSurfaceGradient.hlsl
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97Assets/ScriptableRenderPipeline/ShaderLibrary/Packing.hlsl
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10Assets/ScriptableRenderPipeline/ShaderLibrary/Shadow/Resources/ShadowBlurMoments.compute
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6Assets/ScriptableRenderPipeline/ShaderLibrary/Shadow/ShadowAlgorithms.hlsl
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13Assets/ScriptableRenderPipeline/ShaderLibrary/Shadow/ShadowMoments.hlsl
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26Assets/ScriptableRenderPipeline/ShaderLibrary/Shadow/ShadowSampling.hlsl
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61Assets/ScriptableRenderPipeline/LightweightPipeline/LightweightPipelineAsset.cs
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6Assets/ScriptableRenderPipeline/LightweightPipeline/LightweightPipelineAsset.asset
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21Assets/ScriptableRenderPipeline/LightweightPipeline/LightweightPipeline.cs
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9Assets/ScriptableRenderPipeline/LightweightPipeline/TestScenes/Materials/LDRenderPipeMaterials/LDSpecularSphere0.mat
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44Assets/ScriptableRenderPipeline/LightweightPipeline/Shaders/LightweightPipelineShadows.cginc
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14Assets/ScriptableRenderPipeline/LightweightPipeline/Shaders/LightweightPipelineCore.cginc
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70Assets/ScriptableRenderPipeline/LightweightPipeline/Shaders/LightweightPipeline.shader
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6Assets/ScriptableRenderPipeline/LightweightPipeline/Shaders/LightweightParticlesMultiply.shader
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6Assets/ScriptableRenderPipeline/LightweightPipeline/Shaders/LightweightParticlesAdd.shader
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14Assets/ScriptableRenderPipeline/LightweightPipeline/Editor/LightweightPipelineUpgraders.cs
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21Assets/ScriptableRenderPipeline/LightweightPipeline/Editor/LightweightPipelineMaterialEditor.cs
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12Assets/ScriptableRenderPipeline/LightweightPipeline/Editor/LightweightAssetInspector.cs
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10Assets/ScriptableRenderPipeline/LightweightPipeline/Editor/LegacyShadersToLightweightPipelineUpgrader.cs
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2Assets/ScriptableRenderPipeline/LightweightPipeline/Editor/UpgradeCommon.cs
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2Assets/TestScenes/HDTest/GraphicTest/SSS/Materials/SSSHead.mat
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451Assets/TestScenes/HDTest/HDRenderLoopTest.unity
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8ProjectSettings/EditorBuildSettings.asset
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2ProjectSettings/ProjectVersion.txt
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89ProjectSettings/TagManager.asset
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1Assets/GraphicsTests/RenderPipeline/LightweightPipeline/Assets/LDPipe_Shader/LDPipe_LitMat_Reflection_Non.mat
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3Assets/GraphicsTests/RenderPipeline/LightweightPipeline/Assets/LDPipe_Shader/LDPipe_LitMat_Reflection_Cube.mat
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3Assets/GraphicsTests/RenderPipeline/LightweightPipeline/Assets/LDPipe_Shader/LDPipe_LitMat_06_All.mat
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5Assets/GraphicsTests/RenderPipeline/LightweightPipeline/Assets/LDPipe_Shader/LDPipe_LitMat_05_Emission.mat
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5Assets/GraphicsTests/RenderPipeline/LightweightPipeline/Assets/LDPipe_CommonAssets/Materials/LDpipe_targetTex.mat
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1Assets/GraphicsTests/RenderPipeline/LightweightPipeline/Assets/LDPipe_CommonAssets/Materials/Cornell Box_red.mat
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1Assets/GraphicsTests/RenderPipeline/LightweightPipeline/Assets/LDPipe_CommonAssets/Materials/Cornell Box_green.mat
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1Assets/GraphicsTests/RenderPipeline/LightweightPipeline/Assets/LDPipe_CommonAssets/Materials/Cornell Box.mat
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6Assets/ScriptableRenderPipeline/HDRenderPipeline/SceneSettings/DrawGaussianProfile.shader
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34Assets/ScriptableRenderPipeline/HDRenderPipeline/SceneSettings/DrawTransmittanceGraph.shader
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2Assets/ScriptableRenderPipeline/Fptl/LightDefinitions.cs.hlsl
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999ImageTemplates/LightweightPipeline/Scenes/Shaders/LDPipe_LitShaderMaps.unity.png
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999ImageTemplates/LightweightPipeline/Scenes/Shaders/LDPipe_LitShaderLightProbes.unity.png
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113Assets/GraphicsTests/Framework/Editor/TestFrameworkCustomBuild.cs
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8Assets/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/SimpleCube.unity
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7Assets/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/Shaders/LDPipe_LitShaderReflection.unity
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332Assets/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/Shaders/LDPipe_LitShaderMaps.unity
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5Assets/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/Shaders/LDPipe_LitShaderLightProbes/Lightmap-0_comp_light.exr.meta
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1001Assets/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/Shaders/LDPipe_LitShaderLightProbes/Lightmap-0_comp_light.exr
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4Assets/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/Shaders/LDPipe_LitShaderLightProbes/LightingData.asset.meta
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154Assets/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/Shaders/LDPipe_LitShaderLightProbes/LightingData.asset
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31Assets/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/Shaders/LDPipe_LitShaderLightProbes.unity
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6Assets/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/Camera/LDPipe_Camera_TargetTexture.unity
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7Assets/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/Camera/LDPipe_Camera_Ortho.unity
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7Assets/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/Camera/LDPipe_Camera_Clip.unity
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4Assets/ScriptableRenderPipeline/HDRenderPipeline/Debug/DebugDisplayLatlong.shader
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fileFormatVersion: 2 |
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guid: 12566b1a9c5807b4f8d3d0409255095a |
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guid: 12189449092048747a09af3b5d8a8720 |
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timeCreated: 1487178659 |
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timeCreated: 1496331368 |
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licenseType: Pro |
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DefaultImporter: |
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userData: |
451
Assets/TestScenes/HDTest/HDRenderLoopTest.unity
文件差异内容过多而无法显示
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文件差异内容过多而无法显示
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m_EditorVersion: 2017.2.0a1 |
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m_EditorVersion: 2017.2.0a2 |
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%YAML 1.1 |
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%TAG !u! tag:unity3d.com,2011: |
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--- !u!78 &1 |
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TagManager: |
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serializedVersion: 2 |
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tags: [] |
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layers: |
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- Default |
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- TransparentFX |
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- Ignore Raycast |
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- Water |
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- UI |
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- Don't Shadow Cast |
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%YAML 1.1 |
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--- !u!78 &1 |
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serializedVersion: 2 |
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tags: [] |
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layers: |
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- Default |
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- TransparentFX |
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- Ignore Raycast |
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- Water |
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- UI |
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999
ImageTemplates/LightweightPipeline/Scenes/Shaders/LDPipe_LitShaderMaps.unity.png
文件差异内容过多而无法显示
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文件差异内容过多而无法显示
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999
ImageTemplates/LightweightPipeline/Scenes/Shaders/LDPipe_LitShaderLightProbes.unity.png
文件差异内容过多而无法显示
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文件差异内容过多而无法显示
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using System.IO; |
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using UnityEditor; |
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public class TestFrameworkCustomBuild |
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{ |
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private static readonly string s_TestSceneFolder = "/GraphicsTests/Scenes"; |
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private static readonly string s_BuildFolder = "/TestScenesBuild"; |
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public class TestFrameworkCustomBuild |
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{ |
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private static readonly string s_TestSceneFolder = "/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes"; |
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private static readonly string s_BuildFolder = "/TestScenesBuild"; |
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[MenuItem("RenderPipeline/TestFramework/Build-iOS")] |
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public static void BuildiOS() |
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{ |
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TestFrameworkCustomBuild builder = new TestFrameworkCustomBuild(); |
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builder.Build(BuildTarget.iOS, BuildOptions.AcceptExternalModificationsToPlayer); |
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} |
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[MenuItem("RenderPipeline/TestFramework/Build-iOS", true)] |
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public static bool ValidateBuildiOS() |
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{ |
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#if UNITY_STANDALONE_OSX
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return true; |
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#else
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return false; |
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#endif
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} |
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public void Build(BuildTarget target, BuildOptions options) |
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{ |
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var absoluteScenesPath = Application.dataPath + s_TestSceneFolder; |
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string[] levels = System.IO.Directory.GetFiles(absoluteScenesPath, "*.unity", System.IO.SearchOption.AllDirectories); |
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CheckAndAddGotoNextSceneBehavior(levels); |
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[MenuItem("RenderPipeline/TestFramework/Build-iOS")] |
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public static void BuildiOS() |
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{ |
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TestFrameworkCustomBuild builder = new TestFrameworkCustomBuild(); |
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builder.Build(BuildTarget.iOS, BuildOptions.AcceptExternalModificationsToPlayer); |
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} |
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string savePath = EditorUtility.SaveFolderPanel("Select folder to save project", "", ""); |
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BuildPipeline.BuildPlayer(levels, savePath + s_BuildFolder, target, options); |
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} |
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public void Build(BuildTarget target, BuildOptions options) |
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{ |
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var absoluteScenesPath = Application.dataPath + s_TestSceneFolder; |
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string[] levels = System.IO.Directory.GetFiles(absoluteScenesPath, "*.unity", System.IO.SearchOption.AllDirectories); |
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CheckAndAddGotoNextSceneBehavior(levels); |
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private void CheckAndAddGotoNextSceneBehavior(string[] levels) |
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{ |
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for (int i = 0; i < levels.Length; ++i) |
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{ |
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string levelPath = levels[i]; |
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var scene = EditorSceneManager.OpenScene(levelPath); |
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GameObject[] objects = scene.GetRootGameObjects(); |
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bool componentFound = false; |
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string savePath = EditorUtility.SaveFolderPanel("Select folder to save project", "", ""); |
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BuildPipeline.BuildPlayer(levels, savePath + s_BuildFolder, target, options); |
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} |
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foreach (GameObject go in objects) |
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{ |
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GotoNextScene component = go.GetComponent<GotoNextScene>(); |
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if (component != null) |
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{ |
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component.m_NextSceneIndex = (i + 1) % levels.Length; |
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componentFound = true; |
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break; |
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} |
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} |
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private void CheckAndAddGotoNextSceneBehavior(string[] levels) |
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{ |
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for (int i = 0; i < levels.Length; ++i) |
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{ |
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string levelPath = levels[i]; |
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var scene = EditorSceneManager.OpenScene(levelPath); |
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GameObject[] objects = scene.GetRootGameObjects(); |
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bool componentFound = false; |
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if (!componentFound) |
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{ |
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GameObject gotoNextScene = new GameObject("GotoNextScene"); |
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GotoNextScene component = gotoNextScene.AddComponent<GotoNextScene>(); |
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component.m_NextSceneIndex = (i + 1) % levels.Length; |
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} |
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foreach (GameObject go in objects) |
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{ |
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GotoNextScene component = go.GetComponent<GotoNextScene>(); |
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if (component != null) |
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{ |
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component.m_NextSceneIndex = (i + 1) % levels.Length; |
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componentFound = true; |
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break; |
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} |
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} |
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if (!componentFound) |
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{ |
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GameObject gotoNextScene = new GameObject("GotoNextScene"); |
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GotoNextScene component = gotoNextScene.AddComponent<GotoNextScene>(); |
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component.m_NextSceneIndex = (i + 1) % levels.Length; |
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} |
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EditorSceneManager.SaveScene(scene); |
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EditorSceneManager.UnloadSceneAsync(scene); |
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} |
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} |
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} |
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} |
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EditorSceneManager.SaveScene(scene); |
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EditorSceneManager.UnloadSceneAsync(scene); |
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} |
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} |
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} |
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} |
1001
Assets/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/Shaders/LDPipe_LitShaderLightProbes/Lightmap-0_comp_light.exr
文件差异内容过多而无法显示
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文件差异内容过多而无法显示
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154
Assets/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/Shaders/LDPipe_LitShaderLightProbes/LightingData.asset
文件差异内容过多而无法显示
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文件差异内容过多而无法显示
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