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HDRenderPipeline: Update render asset pipeline on SceneRenderPipeline behavior

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sebastienlagarde 7 年前
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共有 2 个文件被更改,包括 80 次插入4 次删除
  1. 83
      SampleScenes/HDTest/HDRenderLoopTest.unity
  2. 1
      ScriptableRenderPipeline/HDRenderPipeline/HDRP/Camera/HDCamera.cs

83
SampleScenes/HDTest/HDRenderLoopTest.unity


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1
ScriptableRenderPipeline/HDRenderPipeline/HDRP/Camera/HDCamera.cs


// Copy values set by Unity which are not configured in scripts.
cmd.SetComputeVectorParam(cs, HDShaderIDs.unity_OrthoParams, Shader.GetGlobalVector(HDShaderIDs.unity_OrthoParams));
cmd.SetComputeVectorParam(cs, HDShaderIDs._ProjectionParams, Shader.GetGlobalVector(HDShaderIDs._ProjectionParams));
cmd.SetComputeVectorParam(cs, HDShaderIDs._ViewParam, Shader.GetGlobalVector(HDShaderIDs._ViewParam));
cmd.SetComputeVectorParam(cs, HDShaderIDs._ScreenParams, Shader.GetGlobalVector(HDShaderIDs._ScreenParams));
cmd.SetComputeVectorParam(cs, HDShaderIDs._ZBufferParams, Shader.GetGlobalVector(HDShaderIDs._ZBufferParams));
cmd.SetComputeVectorParam(cs, HDShaderIDs._WorldSpaceCameraPos, Shader.GetGlobalVector(HDShaderIDs._WorldSpaceCameraPos));

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