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Reassign the thickness map (outdated GUID)

/Add-support-for-light-specular-color-tint
Evgenii Golubev 7 年前
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8a5090cc
共有 1 个文件被更改,包括 2 次插入2 次删除
  1. 4
      SampleScenes/HDTest/GraphicTest/SSS/Materials/SSSHead.mat

4
SampleScenes/HDTest/GraphicTest/SSS/Materials/SSSHead.mat


m_Name: SSSHead
m_Shader: {fileID: 4800000, guid: 6e4ae4064600d784cac1e41a9e6f2e59, type: 3}
m_ShaderKeywords: _ALBEDOAFFECTEMISSIVE_OFF _ENABLEPERPIXELDISPLACEMENT_OFF _ENABLESPECULAROCCLUSION_OFF
_MATID_SSS _NORMALMAP _NORMALMAP_TANGENT_SPACE _SUBSURFACE_RADIUS_MAP _THICKNESSMAP
_MATID_SSS _NORMALMAP _NORMALMAP_TANGENT_SPACE _THICKNESSMAP
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0

m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _ThicknessMap:
m_Texture: {fileID: 2800000, guid: f40319fb453e7e04dbe1e64f7b81efd9, type: 3}
m_Texture: {fileID: 2800000, guid: 13ef23776cd487941973bab55623a077, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Floats:

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