Julien Ignace
8 年前
当前提交
7d178554
共有 10 个文件被更改,包括 555 次插入 和 0 次删除
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155Assets/TestScenes/HDTest/Material/HDRenderLoopMaterials/Lit_Emissive_Blue.mat
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8Assets/TestScenes/HDTest/Material/HDRenderLoopMaterials/Lit_Emissive_Blue.mat.meta
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155Assets/TestScenes/HDTest/Material/HDRenderLoopMaterials/Unlit_Emissive_Blue.mat
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8Assets/TestScenes/HDTest/Material/HDRenderLoopMaterials/Unlit_Emissive_Blue.mat.meta
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55Assets/TestScenes/HDTest/Material/StandardShaderMaterials/AnimateEmissive.cs
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12Assets/TestScenes/HDTest/Material/StandardShaderMaterials/AnimateEmissive.cs.meta
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73Assets/TestScenes/HDTest/Material/StandardShaderMaterials/Std_Blue_Emissive.mat
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8Assets/TestScenes/HDTest/Material/StandardShaderMaterials/Std_Blue_Emissive.mat.meta
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73Assets/TestScenes/HDTest/Material/StandardShaderMaterials/Unlit_Blue_Emissive.mat
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8Assets/TestScenes/HDTest/Material/StandardShaderMaterials/Unlit_Blue_Emissive.mat.meta
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using System.Collections; |
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using System.Collections.Generic; |
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using UnityEngine; |
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public class AnimateEmissive : MonoBehaviour { |
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public GameObject m_CurrentGameObject = null; |
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public float m_Period = 3.0f; |
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public Color m_Color0; |
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public Color m_Color1; |
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private float m_Timer = 0.0f; |
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private int m_Index = 0; |
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// Use this for initialization
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void Start () { |
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m_Timer = 0.0f; |
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} |
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// Update is called once per frame
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void Update () { |
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if (m_CurrentGameObject != null) |
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{ |
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m_Timer += Time.deltaTime; |
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if(m_Timer > m_Period) |
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{ |
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m_Timer = 0.0f; |
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Renderer renderer = m_CurrentGameObject.GetComponent<Renderer>(); |
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if(renderer != null) |
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{ |
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Color color = m_Index == 0 ? m_Color0 : m_Color1; |
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float intensity = 1.0f; |
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if (renderer.material != null) |
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{ |
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if (renderer.material.HasProperty("_EmissionColor")) |
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{ |
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renderer.material.SetColor("_EmissionColor", color); |
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} |
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else |
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{ |
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renderer.material.SetColor("_EmissiveColor", color); |
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intensity = renderer.material.GetFloat("_EmissiveIntensity"); |
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} |
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} |
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DynamicGI.SetEmissive(renderer, color * intensity); |
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m_Index = (m_Index + 1) % 2; |
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} |
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} |
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} |
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} |
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} |
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|||
m_PrefabParentObject: {fileID: 0} |
|||
m_PrefabInternal: {fileID: 0} |
|||
m_Name: Unlit_Blue_Emissive |
|||
m_Shader: {fileID: 10755, guid: 0000000000000000f000000000000000, type: 0} |
|||
m_ShaderKeywords: _EMISSION |
|||
m_LightmapFlags: 1 |
|||
m_CustomRenderQueue: -1 |
|||
stringTagMap: {} |
|||
m_SavedProperties: |
|||
serializedVersion: 3 |
|||
m_TexEnvs: |
|||
- _BumpMap: |
|||
m_Texture: {fileID: 0} |
|||
m_Scale: {x: 1, y: 1} |
|||
m_Offset: {x: 0, y: 0} |
|||
- _DetailAlbedoMap: |
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m_Texture: {fileID: 0} |
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m_Scale: {x: 1, y: 1} |
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m_Offset: {x: 0, y: 0} |
|||
- _DetailMask: |
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m_Texture: {fileID: 0} |
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m_Scale: {x: 1, y: 1} |
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m_Offset: {x: 0, y: 0} |
|||
- _DetailNormalMap: |
|||
m_Texture: {fileID: 0} |
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m_Scale: {x: 1, y: 1} |
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m_Offset: {x: 0, y: 0} |
|||
- _EmissionMap: |
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m_Texture: {fileID: 0} |
|||
m_Scale: {x: 1, y: 1} |
|||
m_Offset: {x: 0, y: 0} |
|||
- _MainTex: |
|||
m_Texture: {fileID: 0} |
|||
m_Scale: {x: 1, y: 1} |
|||
m_Offset: {x: 0, y: 0} |
|||
- _MetallicGlossMap: |
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m_Texture: {fileID: 0} |
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m_Scale: {x: 1, y: 1} |
|||
m_Offset: {x: 0, y: 0} |
|||
- _OcclusionMap: |
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m_Texture: {fileID: 0} |
|||
m_Scale: {x: 1, y: 1} |
|||
m_Offset: {x: 0, y: 0} |
|||
- _ParallaxMap: |
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m_Texture: {fileID: 0} |
|||
m_Scale: {x: 1, y: 1} |
|||
m_Offset: {x: 0, y: 0} |
|||
m_Floats: |
|||
- _BumpScale: 1 |
|||
- _Cutoff: 0.5 |
|||
- _DetailNormalMapScale: 1 |
|||
- _DstBlend: 0 |
|||
- _GlossMapScale: 1 |
|||
- _Glossiness: 0.5 |
|||
- _GlossyReflections: 1 |
|||
- _Metallic: 0 |
|||
- _Mode: 0 |
|||
- _OcclusionStrength: 1 |
|||
- _Parallax: 0.02 |
|||
- _SmoothnessTextureChannel: 0 |
|||
- _SpecularHighlights: 1 |
|||
- _SrcBlend: 1 |
|||
- _UVSec: 0 |
|||
- _ZWrite: 1 |
|||
m_Colors: |
|||
- _Color: {r: 0, g: 0, b: 1, a: 1} |
|||
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1} |
|
|||
fileFormatVersion: 2 |
|||
guid: 333e0afe02465c74482e9fc9440cc629 |
|||
timeCreated: 1478768156 |
|||
licenseType: Pro |
|||
NativeFormatImporter: |
|||
userData: |
|||
assetBundleName: |
|||
assetBundleVariant: |
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