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"reset all keywords" applied to fix lighting in my test scene

/batch_rendering
Arnaud Carre 7 年前
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89e142b9
共有 3 个文件被更改,包括 31 次插入8 次删除
  1. 29
      Assets/TestScenes/HDTest/Material/BatchingTest/Materials/Iron50.mat
  2. 10
      ProjectSettings/GraphicsSettings.asset

29
Assets/TestScenes/HDTest/Material/BatchingTest/Materials/Iron50.mat


m_PrefabInternal: {fileID: 0}
m_Name: Iron50
m_Shader: {fileID: 4800000, guid: 6e4ae4064600d784cac1e41a9e6f2e59, type: 3}
m_ShaderKeywords: _ALPHACUTOFFENABLE_OFF _DEPTHOFFSETENABLE_OFF _DETAIL_MAP_WITH_NORMAL
_DISTORTIONDEPTHTEST_OFF _DISTORTIONENABLE_OFF _DISTORTIONONLY_OFF _EMISSION _MASKMAP
_METALLICGLOSSMAP _NORMALMAP _NORMALMAP_TANGENT_SPACE _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A
_SPECGLOSSMAP
m_ShaderKeywords: _MASKMAP _NORMALMAP _NORMALMAP_TANGENT_SPACE
m_EnableInstancingVariants: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses:

m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _SubsurfaceRadiusMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _ThicknessMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}

- _DistortionDepthTest: 0
- _DistortionEnable: 0
- _DistortionOnly: 0
- _DoubleSidedEnable: 0
- _DoubleSidedMirrorEnable: 1
- _EnablePerPixelDisplacement: 0
- _HeightAmplitude: 0.01
- _HeightCenter: 0.5
- _HorizonFade: 1
- _MaterialID: 0
- _MaterialId: 0
- _Metallic: 1
- _Mode: 0

- _PPDLodThreshold: 5
- _PPDMaxSamples: 15
- _PPDMinSamples: 5
- _StencilRef: 2
- _SubsurfaceProfile: 0
- _SubsurfaceRadius: 1
- _Thickness: 1
- _UVBase: 0
- _UVDetail: 0
- _UVMappingPlanar: 0

m_Colors:
- _BaseColor: {r: 1, g: 1, b: 1, a: 1}
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _DoubleSidedConstants: {r: 1, g: 1, b: -1, a: 0}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
- _EmissiveColor: {r: 0, g: 0, b: 0, a: 1}
- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}

10
ProjectSettings/GraphicsSettings.asset


- {fileID: 10782, guid: 0000000000000000f000000000000000, type: 0}
- {fileID: 4800000, guid: 595434cc3b6405246b6cd3086d0b6f7d, type: 3}
- {fileID: 16000, guid: 0000000000000000f000000000000000, type: 0}
- {fileID: 16001, guid: 0000000000000000f000000000000000, type: 0}
- {fileID: 103, guid: 0000000000000000f000000000000000, type: 0}
m_PreloadedShaders: []
m_SpritesDefaultMaterial: {fileID: 10754, guid: 0000000000000000f000000000000000,

m_DefaultRenderingPath: 1
m_DefaultMobileRenderingPath: 1
m_TierSettings:
- serializedVersion: 4
- serializedVersion: 5
m_BuildTarget: 1
m_Tier: 0
m_Settings:

useHDR: 1
useDetailNormalMap: 1
useCascadedShadowMaps: 1
prefer32BitShadowMaps: 0
- serializedVersion: 4
- serializedVersion: 5
m_BuildTarget: 1
m_Tier: 1
m_Settings:

useHDR: 1
useDetailNormalMap: 1
useCascadedShadowMaps: 1
prefer32BitShadowMaps: 0
- serializedVersion: 4
- serializedVersion: 5
m_BuildTarget: 1
m_Tier: 2
m_Settings:

useHDR: 1
useDetailNormalMap: 1
useCascadedShadowMaps: 1
prefer32BitShadowMaps: 0
useDitherMaskForAlphaBlendedShadows: 1
m_Automatic: 0
m_LightmapStripping: 0

部分文件因为文件数量过多而无法显示

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