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namespace UnityEngine.Experimental.ScriptableRenderLoop |
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namespace UnityEngine.Experimental.Rendering |
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{ |
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public enum LightArchetype {Punctual, Rectangle, Line}; |
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return DefaultShadowResolution; |
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} |
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[RangeAttribute(0.0F, 100.0F)] |
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[Range(0.0F, 100.0F)] |
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private float m_innerSpotPercent = 0.0F; |
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public float GetInnerSpotPercent01() |
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[RangeAttribute(0.0F, 1.0F)] |
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[Range(0.0F, 1.0F)] |
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public float shadowDimmer = 1.0f; |
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public bool affectDiffuse = true; |
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public bool isDoubleSided = false; |
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[RangeAttribute(0.0f, 20.0f)] |
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[Range(0.0f, 20.0f)] |
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[RangeAttribute(0.0f, 20.0f)] |
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[Range(0.0f, 20.0f)] |
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public float areaLightWidth = 0.0f; |
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} |
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} |