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HDRenderPipeline: Use skin shader for performance

/asmdef
sebastienlagarde 7 年前
当前提交
a654243f
共有 1 个文件被更改,包括 13 次插入1 次删除
  1. 14
      SampleScenes/HDTest/BasicProfiling/Lit_SSS.mat

14
SampleScenes/HDTest/BasicProfiling/Lit_SSS.mat


stringTagMap: {}
disabledShaderPasses:
- DistortionVectors
- TransparentBackface
- TransparentBackfaceDebugDisplay
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:

m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _TransmittanceColorMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _AORemapMax: 1
- _AORemapMin: 0
- _ATDistance: 1
- _AlbedoAffectEmissive: 0
- _AlphaCutoff: 0.5

- _DistortionOnly: 0
- _DistortionScale: 1
- _DistortionSrcBlend: 1
- _DistortionVectorBias: -1
- _DistortionVectorScale: 2
- _DoubleSidedEnable: 0
- _DoubleSidedNormalMode: 1
- _Drag: 1

- _SrcBlend: 1
- _StencilRef: 1
- _Stiffness: 1
- _SubsurfaceProfile: 3
- _SubsurfaceProfile: 1
- _TransparentBackfaceEnable: 0
- _UVBase: 0
- _UVDetail: 0
- _UVSec: 0

- _EmissiveColor: {r: 0, g: 0, b: 0, a: 1}
- _InvPrimScale: {r: 1, g: 1, b: 0, a: 0}
- _SpecularColor: {r: 1, g: 1, b: 1, a: 1}
- _ThicknessRemap: {r: 0, g: 1, b: 0, a: 0}
- _TransmittanceColor: {r: 1, g: 1, b: 1, a: 1}
- _UVDetailsMappingMask: {r: 1, g: 0, b: 0, a: 0}
- _UVMappingMask: {r: 1, g: 0, b: 0, a: 0}
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