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HDRenderPipeline: Update UI and fog test scene

/Yibing-Project-2
sebastienlagarde 7 年前
当前提交
7e7d8661
共有 14 个文件被更改,包括 274 次插入51 次删除
  1. 74
      SampleScenes/HDTest/SkyFogTest.unity
  2. 6
      SampleScenes/HDTest/SkyFogTest/Lit_Transparent_Add.mat
  3. 5
      SampleScenes/HDTest/SkyFogTest/Lit_Transparent_Add_NoFog.mat
  4. 8
      SampleScenes/HDTest/SkyFogTest/Lit_Transparent_Alpha.mat
  5. 6
      SampleScenes/HDTest/SkyFogTest/Lit_Transparent_Multiply.mat
  6. 6
      SampleScenes/HDTest/SkyFogTest/Lit_Transparent_PreMultipliedAlpha.mat
  7. 6
      SampleScenes/HDTest/SkyFogTest/Unlit_Transparent_Add.mat
  8. 5
      SampleScenes/HDTest/SkyFogTest/Unlit_Transparent_Add_NoFog.mat
  9. 6
      SampleScenes/HDTest/SkyFogTest/Unlit_Transparent_Alpha.mat
  10. 6
      SampleScenes/HDTest/SkyFogTest/Unlit_Transparent_Multiply.mat
  11. 6
      SampleScenes/HDTest/SkyFogTest/Unlit_Transparent_PreMultipliedAlpha.mat
  12. 3
      ScriptableRenderPipeline/HDRenderPipeline/Material/Unlit/Editor/BaseUnlitUI.cs
  13. 178
      SampleScenes/HDTest/SkyFogTest/Rough_Refraction_Transparent.mat
  14. 10
      SampleScenes/HDTest/SkyFogTest/Rough_Refraction_Transparent.mat.meta

74
SampleScenes/HDTest/SkyFogTest.unity


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6
SampleScenes/HDTest/SkyFogTest/Lit_Transparent_Add.mat


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5
SampleScenes/HDTest/SkyFogTest/Lit_Transparent_Add_NoFog.mat


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8
SampleScenes/HDTest/SkyFogTest/Lit_Transparent_Alpha.mat


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6
SampleScenes/HDTest/SkyFogTest/Lit_Transparent_Multiply.mat


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6
SampleScenes/HDTest/SkyFogTest/Lit_Transparent_PreMultipliedAlpha.mat


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6
SampleScenes/HDTest/SkyFogTest/Unlit_Transparent_Add.mat


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_DOUBLESIDEDENABLE_OFF _ENABLEPERPIXELDISPLACEMENT_OFF _ENABLESPECULAROCCLUSION_OFF
_ENABLEVERTEXDISPLACEMENT_OFF _ENABLEWIND_OFF _ENABLE_FOG _NORMALMAP_TANGENT_SPACE
_PREREFRACTIONPASS_OFF
m_ShaderKeywords: _BLENDMODE_ADD _ENABLE_FOG _SURFACE_TYPE_TRANSPARENT
m_LightmapFlags: 4
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5
SampleScenes/HDTest/SkyFogTest/Unlit_Transparent_Add_NoFog.mat


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m_EnableInstancingVariants: 0
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6
SampleScenes/HDTest/SkyFogTest/Unlit_Transparent_Alpha.mat


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6
SampleScenes/HDTest/SkyFogTest/Unlit_Transparent_Multiply.mat


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6
SampleScenes/HDTest/SkyFogTest/Unlit_Transparent_PreMultipliedAlpha.mat


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3
ScriptableRenderPipeline/HDRenderPipeline/Material/Unlit/Editor/BaseUnlitUI.cs


if (showBlendModePopup)
BlendModePopup();
EditorGUI.indentLevel++;
EditorGUI.indentLevel--;
}
m_MaterialEditor.ShaderProperty(alphaCutoffEnable, StylesBaseUnlit.alphaCutoffEnableText);
if (alphaCutoffEnable.floatValue == 1.0f)

178
SampleScenes/HDTest/SkyFogTest/Rough_Refraction_Transparent.mat


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10
SampleScenes/HDTest/SkyFogTest/Rough_Refraction_Transparent.mat.meta


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