publicreadonlyGUIContentfadeDistance=newGUIContent("Fade Distance","The distance at which the light will smoothly fade before being culled to minimize popping.");
publicreadonlyGUIContentspotInnerPercent=newGUIContent("Inner Percent","Controls size of the angular attenuation in percent of the base angle of the Spot light's cone.");
publicreadonlyGUIContentspotLightShape=newGUIContent("Shape","The shape use for the spotlight. Has an impact on the cookie transformation and light angular attenuation.");
publicreadonlyGUIContentshapeLengthLine=newGUIContent("Length","Length of the line light");
publicreadonlyGUIContentshapeLengthRect=newGUIContent("Size X","SizeX of the rectangle light");
publicreadonlyGUIContentshapeWidthRect=newGUIContent("Size Y","SizeY of the rectangle light");
publicreadonlyGUIContentshapeWidthLine=newGUIContent("Length","Length of the line light");
publicreadonlyGUIContentshapeWidthRect=newGUIContent("Size X","SizeX of the rectangle light");
publicreadonlyGUIContentshapeHeightRect=newGUIContent("Size Y","SizeY of the rectangle light");
publicreadonlyGUIContentapplyRangeAttenuation=newGUIContent("Apply Range Attenuation","Allows disabling range attenuation. This is useful indoor (like a room) to avoid having to setup a large range for a light to get correct inverse square attenuation that may leak out of the indoor");
publicreadonlyGUIContentshape=newGUIContent("Type","Specifies the current type of light. Possible types are Directional, Spot, Point, Rectangle and Line lights.");