SubShader
{
Tags { "RenderType" = "Opaque" "PerformanceChecks" = "False" }
LOD 300
// Include forward (base + additive) pass from regular Standard shader.
// They are not used by the scriptable render loop; only here so that
// if we turn off our example loop, then regular forward rendering kicks in
Tags { "RenderType"="Opaque" "PerformanceChecks"="False" }
Pass
Name "GBuffer" // Name is not used
// Extracts information for lightmapping, GI (emission, albedo, ...)
// This pass it not used during regular rendering.
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folderAsset: yes
timeCreated: 1497448738
licenseType: Pro
DefaultImporter:
externalObjects: {}
userData:
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