Evgenii Golubev
7 年前
当前提交
228fd56b
共有 129 个文件被更改,包括 9180 次插入 和 2547 次删除
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999ImageTemplates/HDRenderPipeline/Scenes/1xxx_Materials/1201_Lit_Features.unity.png
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6ImageTemplates/LightweightPipeline/Scenes/023_Lighting_Mixed.unity.png.meta
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6ImageTemplates/LightweightPipeline/Scenes/027_PostProcessing.unity.png.meta
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6ImageTemplates/LightweightPipeline/Scenes/036_Lighting_Scene_DirectionalBakedDirectional.unity.png.meta
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40SampleScenes/HDTest/BasicProfiling.unity
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12SampleScenes/HDTest/GraphicTest/RealtimeCubemaps.unity
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14SampleScenes/HDTest/GraphicTest/RealtimeCubemaps/LightingData.asset
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1001SampleScenes/HDTest/GraphicTest/RealtimeCubemaps/ReflectionProbe-1.exr
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1001SampleScenes/HDTest/GraphicTest/RealtimeCubemaps/ReflectionProbe-2.exr
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115SampleScenes/HDTest/ShadowsTest.unity
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13SampleScenes/HDTest/SkyFogTest.unity
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4ScriptableRenderPipeline/Core/Camera/FreeCamera.cs
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15ScriptableRenderPipeline/Core/Debugging/DebugMenuManager.cs
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25ScriptableRenderPipeline/Core/ShaderLibrary/Color.hlsl
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32ScriptableRenderPipeline/Core/TextureCache.cs
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410ScriptableRenderPipeline/HDRenderPipeline/Debug/DebugDisplay.cs
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3ScriptableRenderPipeline/HDRenderPipeline/Debug/DebugViewMaterialGBuffer.shader
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18ScriptableRenderPipeline/HDRenderPipeline/Editor/HDAssetFactory.cs
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2ScriptableRenderPipeline/HDRenderPipeline/Editor/HDRenderPipelineInspector.cs
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36ScriptableRenderPipeline/HDRenderPipeline/HDRenderPipeline.cs
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4ScriptableRenderPipeline/HDRenderPipeline/HDRenderPipelineAsset.cs
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6ScriptableRenderPipeline/HDRenderPipeline/Lighting/Lighting.hlsl
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2ScriptableRenderPipeline/HDRenderPipeline/Lighting/ReflectionProbeCache.cs
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71ScriptableRenderPipeline/HDRenderPipeline/Material/LayeredLit/Editor/LayeredLitUI.cs
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19ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/Editor/BaseLitUI.cs
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54ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/Editor/LitUI.cs
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18ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/Lit.cs
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98ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/Lit.hlsl
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30ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/Lit.shader
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33ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/LitTessellation.shader
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32ScriptableRenderPipeline/HDRenderPipeline/Material/Unlit/Editor/BaseUnlitUI.cs
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3ScriptableRenderPipeline/HDRenderPipeline/Material/Unlit/Editor/UnlitUI.cs
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31ScriptableRenderPipeline/HDRenderPipeline/RenderPipelineResources/DefaultHDMaterial.mat
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5ScriptableRenderPipeline/HDRenderPipeline/ShaderConfig.cs
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1ScriptableRenderPipeline/HDRenderPipeline/ShaderConfig.cs.hlsl
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2ScriptableRenderPipeline/HDRenderPipeline/ShaderPass/ShaderPassLightTransport.hlsl
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2ScriptableRenderPipeline/HDRenderPipeline/Sky/BlacksmithlSky/Resources/SkyBlacksmith.shader
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2ScriptableRenderPipeline/HDRenderPipeline/Sky/HDRISky/Resources/SkyHDRI.shader
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2ScriptableRenderPipeline/HDRenderPipeline/Sky/ProceduralSky/Resources/ProceduralSky.shader
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1Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/CommonAssets/Scripts/MultiMaterialPlacer.cs
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41Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/CommonAssets/Textures/uv_PixelGrid.png.meta
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249Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/1xxx_Materials/1201_Lit_Features.unity
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4ScriptableRenderPipeline/HDRenderPipeline/Lighting/LightLoop/builddispatchindirect.compute
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2ScriptableRenderPipeline/HDRenderPipeline/Lighting/LightLoop/lightlistbuild-bigtile.compute
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2ScriptableRenderPipeline/HDRenderPipeline/Lighting/LightLoop/lightlistbuild.compute
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2ScriptableRenderPipeline/HDRenderPipeline/Lighting/LightLoop/materialflags.compute
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2ScriptableRenderPipeline/HDRenderPipeline/Lighting/LightLoop/LightingConvexHullUtils.hlsl
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2ScriptableRenderPipeline/HDRenderPipeline/Lighting/LightLoop/lightlistbuild-clustered.compute
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2ScriptableRenderPipeline/HDRenderPipeline/Lighting/LightLoop/scrbound.compute
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6ScriptableRenderPipeline/HDRenderPipeline/Lighting/LightLoop/ShadowContext.hlsl
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4ScriptableRenderPipeline/HDRenderPipeline/Lighting/LightLoop/LightLoopDef.hlsl
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6ScriptableRenderPipeline/HDRenderPipeline/Lighting/LightLoop/Shadow.hlsl
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20ScriptableRenderPipeline/HDRenderPipeline/Lighting/LightLoop/LightLoop.cs.hlsl
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1001ImageTemplates/HDRenderPipeline/Scenes/1xxx_Materials/1211_Lit_Details.unity.png
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83ImageTemplates/HDRenderPipeline/Scenes/1xxx_Materials/1211_Lit_Details.unity.png.meta
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1001ImageTemplates/HDRenderPipeline/Scenes/1xxx_Materials/1212_Lit_Emission.unity.png
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83ImageTemplates/HDRenderPipeline/Scenes/1xxx_Materials/1212_Lit_Emission.unity.png.meta
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60ScriptableRenderPipeline/HDRenderPipeline/Debug/LightingDebug.cs
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11ScriptableRenderPipeline/HDRenderPipeline/Debug/LightingDebug.cs.meta
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306ScriptableRenderPipeline/HDRenderPipeline/Debug/MaterialDebug.cs
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11ScriptableRenderPipeline/HDRenderPipeline/Debug/MaterialDebug.cs.meta
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17ScriptableRenderPipeline/HDRenderPipeline/Debug/RenderingDebug.cs
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11ScriptableRenderPipeline/HDRenderPipeline/Debug/RenderingDebug.cs.meta
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8ScriptableRenderPipeline/HDRenderPipeline/Lighting/LightLoop.meta
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125Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/CommonAssets/Textures/DetailMaskTest.tga
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116Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/CommonAssets/Textures/DetailMaskTest.tga.meta
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180Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/CommonAssets/Textures/uv_PixelGrid_Light.png
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116Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/CommonAssets/Textures/uv_PixelGrid_Light.png.meta
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189Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/1xxx_Materials/1201_Lit_Features/Lit_Detail_Mask.mat
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10Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/1xxx_Materials/1201_Lit_Features/Lit_Detail_Mask.mat.meta
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8Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/1xxx_Materials/1211_Lit_Details.meta
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1001Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/1xxx_Materials/1211_Lit_Details.unity
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7Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/1xxx_Materials/1211_Lit_Details.unity.meta
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8Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/1xxx_Materials/1212_Lit_Emission.meta
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1001Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/1xxx_Materials/1212_Lit_Emission.unity
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7Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/1xxx_Materials/1212_Lit_Emission.unity.meta
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1001ScriptableRenderPipeline/HDRenderPipeline/Lighting/LightLoop/LightLoop.cs
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189Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/1xxx_Materials/1211_Lit_Details/Lit_Detail.mat
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10Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/1xxx_Materials/1211_Lit_Details/Lit_Detail.mat.meta
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189Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/1xxx_Materials/1211_Lit_Details/Lit_Detail_TilingOffset.mat
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10Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/1xxx_Materials/1211_Lit_Details/Lit_Detail_TilingOffset.mat.meta
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33Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/1xxx_Materials/1212_Lit_Emission/HDRP_Emission_Sky.asset
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10Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/1xxx_Materials/1212_Lit_Emission/HDRP_Emission_Sky.asset.meta
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188Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/1xxx_Materials/1212_Lit_Emission/Lit_Emissive.mat
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8Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/1xxx_Materials/1212_Lit_Emission/Lit_Emissive.mat.meta
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188Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/1xxx_Materials/1212_Lit_Emission/Lit_Emissive_TileOffset.mat
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8Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/1xxx_Materials/1212_Lit_Emission/Lit_Emissive_TileOffset.mat.meta
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9ScriptableRenderPipeline/HDRenderPipeline/Lighting/TilePass.meta
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8Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/0xxx.meta
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0/ScriptableRenderPipeline/HDRenderPipeline/Lighting/LightLoop/LightLoop.cs.meta
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0/ScriptableRenderPipeline/HDRenderPipeline/Lighting/LightLoop/LightingConvexHullUtils.hlsl.meta
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0/ScriptableRenderPipeline/HDRenderPipeline/Lighting/LightLoop/SortingComputeUtils.hlsl.meta
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0/ScriptableRenderPipeline/HDRenderPipeline/Lighting/LightLoop/LightLoop.cs.hlsl.meta
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0/ScriptableRenderPipeline/HDRenderPipeline/Lighting/LightLoop/ClusteredUtils.hlsl.meta
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0/ScriptableRenderPipeline/HDRenderPipeline/Lighting/LightLoop/ShaderBase.hlsl.meta
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0/ScriptableRenderPipeline/HDRenderPipeline/Lighting/LightLoop/LightLoopDef.hlsl.meta
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0/ScriptableRenderPipeline/HDRenderPipeline/Lighting/LightLoop/LightLoop.hlsl.meta
999
ImageTemplates/HDRenderPipeline/Scenes/1xxx_Materials/1201_Lit_Features.unity.png
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14
SampleScenes/HDTest/GraphicTest/RealtimeCubemaps/LightingData.asset
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1001
SampleScenes/HDTest/GraphicTest/RealtimeCubemaps/ReflectionProbe-1.exr
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1001
SampleScenes/HDTest/GraphicTest/RealtimeCubemaps/ReflectionProbe-2.exr
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1001
ImageTemplates/HDRenderPipeline/Scenes/1xxx_Materials/1211_Lit_Details.unity.png
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spriteBorder: {x: 0, y: 0, z: 0, w: 0} |
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spritePixelsToUnits: 100 |
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alphaIsTransparency: 0 |
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spriteTessellationDetail: -1 |
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compressionQualitySet: 0 |
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textureFormatSet: 0 |
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platformSettings: |
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buildTarget: DefaultTexturePlatform |
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maxTextureSize: 2048 |
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resizeAlgorithm: 0 |
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textureFormat: -1 |
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textureCompression: 0 |
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compressionQuality: 50 |
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crunchedCompression: 0 |
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1001
ImageTemplates/HDRenderPipeline/Scenes/1xxx_Materials/1212_Lit_Emission.unity.png
文件差异内容过多而无法显示
查看文件
文件差异内容过多而无法显示
查看文件
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generateCubemap: 6 |
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cubemapConvolution: 0 |
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seamlessCubemap: 0 |
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textureFormat: 1 |
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maxTextureSize: 2048 |
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textureSettings: |
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spriteSheet: |
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sprites: [] |
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outline: [] |
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|
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using System.Collections.Generic; |
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using UnityEngine; |
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using System; |
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|
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namespace UnityEngine.Experimental.Rendering.HDPipeline |
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{ |
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[GenerateHLSL] |
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public enum DebugLightingMode |
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{ |
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None, |
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DiffuseLighting, |
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SpecularLighting, |
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VisualizeCascade, |
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IndirectDiffuseOcclusionFromSsao, |
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IndirectDiffuseGtaoFromSsao, |
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IndirectSpecularOcclusionFromSsao, |
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IndirectSpecularGtaoFromSsao |
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} |
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|
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public enum ShadowMapDebugMode |
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{ |
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None, |
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VisualizeAtlas, |
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VisualizeShadowMap |
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} |
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|
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[Serializable] |
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public class LightingDebugSettings |
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{ |
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public bool IsDebugDisplayEnabled() |
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{ |
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return debugLightingMode != DebugLightingMode.None; |
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} |
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|
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public DebugLightingMode debugLightingMode = DebugLightingMode.None; |
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public bool enableShadows = true; |
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public ShadowMapDebugMode shadowDebugMode = ShadowMapDebugMode.None; |
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public bool shadowDebugUseSelection = false; |
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public uint shadowMapIndex = 0; |
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public uint shadowAtlasIndex = 0; |
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public float shadowMinValue = 0.0f; |
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public float shadowMaxValue = 1.0f; |
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|
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public bool overrideSmoothness = false; |
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public float overrideSmoothnessValue = 0.5f; |
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public Color debugLightingAlbedo = new Color(0.5f, 0.5f, 0.5f); |
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|
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public bool displaySkyReflection = false; |
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public float skyReflectionMipmap = 0.0f; |
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|
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public LightLoopSettings.TileClusterDebug tileClusterDebug = LightLoopSettings.TileClusterDebug.None; |
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public LightLoopSettings.TileClusterCategoryDebug tileClusterDebugByCategory = LightLoopSettings.TileClusterCategoryDebug.Punctual; |
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|
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public void OnValidate() |
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{ |
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overrideSmoothnessValue = Mathf.Clamp(overrideSmoothnessValue, 0.0f, 1.0f); |
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skyReflectionMipmap = Mathf.Clamp(skyReflectionMipmap, 0.0f, 1.0f); |
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} |
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} |
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} |
|
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fileFormatVersion: 2 |
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guid: f16fb47b338669345b3a0d4156d8f900 |
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MonoImporter: |
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externalObjects: {} |
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serializedVersion: 2 |
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defaultReferences: [] |
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executionOrder: 0 |
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icon: {instanceID: 0} |
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userData: |
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assetBundleName: |
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assetBundleVariant: |
|
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using System.Collections.Generic; |
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using UnityEngine; |
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using System; |
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|
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namespace UnityEngine.Experimental.Rendering.HDPipeline |
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{ |
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namespace Attributes |
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{ |
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// 0 is reserved!
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[GenerateHLSL] |
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public enum DebugViewVarying |
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{ |
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None = 0, |
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Texcoord0 = 1, |
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Texcoord1, |
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Texcoord2, |
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Texcoord3, |
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VertexTangentWS, |
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VertexBitangentWS, |
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VertexNormalWS, |
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VertexColor, |
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VertexColorAlpha, |
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Last, |
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}; |
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|
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// Number must be contiguous
|
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[GenerateHLSL] |
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public enum DebugViewGbuffer |
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{ |
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None = 0, |
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Depth = DebugViewVarying.Last, |
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BakeDiffuseLightingWithAlbedoPlusEmissive, |
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BakeShadowMask0, |
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BakeShadowMask1, |
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BakeShadowMask2, |
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BakeShadowMask3, |
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Last, |
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} |
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|
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// Number must be contiguous
|
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[GenerateHLSL] |
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public enum DebugViewProperties |
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{ |
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None = 0, |
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Tessellation = DebugViewGbuffer.Last, |
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PixelDisplacement, |
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VertexDisplacement, |
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TessellationDisplacement, |
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DepthOffset, |
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Lightmap, |
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} |
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} |
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|
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[Serializable] |
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public class MaterialDebugSettings |
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{ |
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private static bool isDebugViewMaterialInit = false; |
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|
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public static GUIContent[] debugViewMaterialStrings = null; |
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public static int[] debugViewMaterialValues = null; |
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public static GUIContent[] debugViewEngineStrings = null; |
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public static int[] debugViewEngineValues = null; |
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public static GUIContent[] debugViewMaterialVaryingStrings = null; |
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public static int[] debugViewMaterialVaryingValues = null; |
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public static GUIContent[] debugViewMaterialPropertiesStrings = null; |
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public static int[] debugViewMaterialPropertiesValues = null; |
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public static GUIContent[] debugViewMaterialGBufferStrings = null; |
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public static int[] debugViewMaterialGBufferValues = null; |
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|
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public MaterialDebugSettings() |
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{ |
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BuildDebugRepresentation(); |
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} |
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|
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// className include the additional "/"
|
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void FillWithProperties(Type type, GUIContent[] debugViewMaterialStrings, int[] debugViewMaterialValues, string className, ref int index) |
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{ |
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var attributes = type.GetCustomAttributes(true); |
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// Get attribute to get the start number of the value for the enum
|
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var attr = attributes[0] as GenerateHLSL; |
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|
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if (!attr.needParamDebug) |
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{ |
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return; |
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} |
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|
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var fields = type.GetFields(); |
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|
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var localIndex = 0; |
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foreach (var field in fields) |
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{ |
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var fieldName = field.Name; |
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|
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// Check if the display name have been override by the users
|
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if (Attribute.IsDefined(field, typeof(SurfaceDataAttributes))) |
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{ |
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var propertyAttr = (SurfaceDataAttributes[])field.GetCustomAttributes(typeof(SurfaceDataAttributes), false); |
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if (propertyAttr[0].displayName != "") |
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{ |
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fieldName = propertyAttr[0].displayName; |
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} |
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} |
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|
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fieldName = className + fieldName; |
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|
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debugViewMaterialStrings[index] = new GUIContent(fieldName); |
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debugViewMaterialValues[index] = attr.paramDefinesStart + (int)localIndex; |
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index++; |
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localIndex++; |
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} |
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} |
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|
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void FillWithPropertiesEnum(Type type, GUIContent[] debugViewMaterialStrings, int[] debugViewMaterialValues, string prefix, ref int index) |
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{ |
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var names = Enum.GetNames(type); |
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|
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var localIndex = 0; |
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foreach (var value in Enum.GetValues(type)) |
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{ |
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var valueName = prefix + names[localIndex]; |
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|
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debugViewMaterialStrings[index] = new GUIContent(valueName); |
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debugViewMaterialValues[index] = (int)value; |
|||
index++; |
|||
localIndex++; |
|||
} |
|||
} |
|||
|
|||
public class MaterialItem |
|||
{ |
|||
public String className; |
|||
public Type surfaceDataType; |
|||
public Type bsdfDataType; |
|||
}; |
|||
|
|||
void BuildDebugRepresentation() |
|||
{ |
|||
if (!isDebugViewMaterialInit) |
|||
{ |
|||
List<RenderPipelineMaterial> materialList = HDUtils.GetRenderPipelineMaterialList(); |
|||
|
|||
// TODO: Share this code to retrieve deferred material with HDRenderPipeline
|
|||
// Find first material that have non 0 Gbuffer count and assign it as deferredMaterial
|
|||
Type bsdfDataDeferredType = null; |
|||
foreach (RenderPipelineMaterial material in materialList) |
|||
{ |
|||
if (material.GetMaterialGBufferCount() > 0) |
|||
{ |
|||
bsdfDataDeferredType = material.GetType().GetNestedType("BSDFData"); |
|||
} |
|||
} |
|||
|
|||
// TODO: Handle the case of no Gbuffer material
|
|||
Debug.Assert(bsdfDataDeferredType != null); |
|||
|
|||
List<MaterialItem> materialItems = new List<MaterialItem>(); |
|||
|
|||
int numSurfaceDataFields = 0; |
|||
int numBSDFDataFields = 0; |
|||
foreach (RenderPipelineMaterial material in materialList) |
|||
{ |
|||
MaterialItem item = new MaterialItem(); |
|||
|
|||
item.className = material.GetType().Name + "/"; |
|||
|
|||
item.surfaceDataType = material.GetType().GetNestedType("SurfaceData"); |
|||
numSurfaceDataFields += item.surfaceDataType.GetFields().Length; |
|||
|
|||
item.bsdfDataType = material.GetType().GetNestedType("BSDFData"); |
|||
numBSDFDataFields += item.bsdfDataType.GetFields().Length; |
|||
|
|||
materialItems.Add(item); |
|||
} |
|||
|
|||
// Material properties debug
|
|||
var num = typeof(Builtin.BuiltinData).GetFields().Length * materialList.Count // BuildtinData are duplicated for each material
|
|||
+ numSurfaceDataFields + 1; // +1 for None case
|
|||
|
|||
debugViewMaterialStrings = new GUIContent[num]; |
|||
debugViewMaterialValues = new int[num]; |
|||
// Special case for None since it cannot be inferred from SurfaceData/BuiltinData
|
|||
debugViewMaterialStrings[0] = new GUIContent("None"); |
|||
debugViewMaterialValues[0] = 0; |
|||
var index = 1; |
|||
// 0 is a reserved number and should not be used (allow to track error)
|
|||
foreach (MaterialItem item in materialItems) |
|||
{ |
|||
// BuiltinData are duplicated for each material
|
|||
FillWithProperties(typeof(Builtin.BuiltinData), debugViewMaterialStrings, debugViewMaterialValues, item.className, ref index); |
|||
FillWithProperties(item.surfaceDataType, debugViewMaterialStrings, debugViewMaterialValues, item.className, ref index); |
|||
} |
|||
|
|||
// Engine properties debug
|
|||
num = numBSDFDataFields + 1; // +1 for None case
|
|||
debugViewEngineStrings = new GUIContent[num]; |
|||
debugViewEngineValues = new int[num]; |
|||
// 0 is a reserved number and should not be used (allow to track error)
|
|||
debugViewEngineStrings[0] = new GUIContent("None"); |
|||
debugViewEngineValues[0] = 0; |
|||
index = 1; |
|||
foreach (MaterialItem item in materialItems) |
|||
{ |
|||
FillWithProperties(item.bsdfDataType, debugViewEngineStrings, debugViewEngineValues, item.className, ref index); |
|||
} |
|||
|
|||
// Attributes debug
|
|||
var varyingNames = Enum.GetNames(typeof(Attributes.DebugViewVarying)); |
|||
debugViewMaterialVaryingStrings = new GUIContent[varyingNames.Length]; |
|||
debugViewMaterialVaryingValues = new int[varyingNames.Length]; |
|||
index = 0; |
|||
FillWithPropertiesEnum(typeof(Attributes.DebugViewVarying), debugViewMaterialVaryingStrings, debugViewMaterialVaryingValues, "", ref index); |
|||
|
|||
// Properties debug
|
|||
var propertiesNames = Enum.GetNames(typeof(Attributes.DebugViewProperties)); |
|||
debugViewMaterialPropertiesStrings = new GUIContent[propertiesNames.Length]; |
|||
debugViewMaterialPropertiesValues = new int[propertiesNames.Length]; |
|||
index = 0; |
|||
FillWithPropertiesEnum(typeof(Attributes.DebugViewProperties), debugViewMaterialPropertiesStrings, debugViewMaterialPropertiesValues, "", ref index); |
|||
|
|||
// Gbuffer debug
|
|||
var gbufferNames = Enum.GetNames(typeof(Attributes.DebugViewGbuffer)); |
|||
debugViewMaterialGBufferStrings = new GUIContent[gbufferNames.Length + bsdfDataDeferredType.GetFields().Length]; |
|||
debugViewMaterialGBufferValues = new int[gbufferNames.Length + bsdfDataDeferredType.GetFields().Length]; |
|||
index = 0; |
|||
FillWithPropertiesEnum(typeof(Attributes.DebugViewGbuffer), debugViewMaterialGBufferStrings, debugViewMaterialGBufferValues, "", ref index); |
|||
FillWithProperties(typeof(Lit.BSDFData), debugViewMaterialGBufferStrings, debugViewMaterialGBufferValues, "", ref index); |
|||
|
|||
isDebugViewMaterialInit = true; |
|||
} |
|||
} |
|||
|
|||
public int debugViewMaterial { get { return m_DebugViewMaterial; } } |
|||
public int debugViewEngine { get { return m_DebugViewEngine; } } |
|||
public Attributes.DebugViewVarying debugViewVarying { get { return m_DebugViewVarying; } } |
|||
public Attributes.DebugViewProperties debugViewProperties { get { return m_DebugViewProperties; } } |
|||
public int debugViewGBuffer { get { return m_DebugViewGBuffer; } } |
|||
|
|||
int m_DebugViewMaterial = 0; // No enum there because everything is generated from materials.
|
|||
int m_DebugViewEngine = 0; // No enum there because everything is generated from BSDFData
|
|||
Attributes.DebugViewVarying m_DebugViewVarying = Attributes.DebugViewVarying.None; |
|||
Attributes.DebugViewProperties m_DebugViewProperties = Attributes.DebugViewProperties.None; |
|||
int m_DebugViewGBuffer = 0; // Can't use GBuffer enum here because the values are actually split between this enum and values from Lit.BSDFData
|
|||
|
|||
public int GetDebugMaterialIndex() |
|||
{ |
|||
// This value is used in the shader for the actual debug display.
|
|||
// There is only one uniform parameter for that so we just add all of them
|
|||
// They are all mutually exclusive so return the sum will return the right index.
|
|||
return m_DebugViewGBuffer + m_DebugViewMaterial + m_DebugViewEngine + (int)m_DebugViewVarying + (int)m_DebugViewProperties; |
|||
} |
|||
|
|||
public void DisableMaterialDebug() |
|||
{ |
|||
m_DebugViewMaterial = 0; |
|||
m_DebugViewEngine = 0; |
|||
m_DebugViewVarying = Attributes.DebugViewVarying.None; |
|||
m_DebugViewProperties = Attributes.DebugViewProperties.None; |
|||
m_DebugViewGBuffer = 0; |
|||
} |
|||
|
|||
public void SetDebugViewMaterial(int value) |
|||
{ |
|||
if (value != 0) |
|||
DisableMaterialDebug(); |
|||
m_DebugViewMaterial = value; |
|||
} |
|||
|
|||
public void SetDebugViewEngine(int value) |
|||
{ |
|||
if (value != 0) |
|||
DisableMaterialDebug(); |
|||
m_DebugViewEngine = value; |
|||
} |
|||
|
|||
public void SetDebugViewVarying(Attributes.DebugViewVarying value) |
|||
{ |
|||
if (value != 0) |
|||
DisableMaterialDebug(); |
|||
m_DebugViewVarying = value; |
|||
} |
|||
public void SetDebugViewProperties(Attributes.DebugViewProperties value) |
|||
{ |
|||
if (value != 0) |
|||
DisableMaterialDebug(); |
|||
m_DebugViewProperties = value; |
|||
} |
|||
|
|||
public void SetDebugViewGBuffer(int value) |
|||
{ |
|||
if (value != 0) |
|||
DisableMaterialDebug(); |
|||
m_DebugViewGBuffer = value; |
|||
} |
|||
|
|||
|
|||
public bool IsDebugGBufferEnabled() |
|||
{ |
|||
return m_DebugViewGBuffer != 0; |
|||
} |
|||
|
|||
public bool IsDebugDisplayEnabled() |
|||
{ |
|||
return (m_DebugViewEngine != 0 || m_DebugViewMaterial != 0 || m_DebugViewVarying != Attributes.DebugViewVarying.None || m_DebugViewProperties != Attributes.DebugViewProperties.None || m_DebugViewGBuffer != 0); |
|||
} |
|||
} |
|||
} |
|
|||
fileFormatVersion: 2 |
|||
guid: 376e999a68d3f5843949eb37e24c72f0 |
|||
MonoImporter: |
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externalObjects: {} |
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executionOrder: 0 |
|||
icon: {instanceID: 0} |
|||
userData: |
|||
assetBundleName: |
|||
assetBundleVariant: |
|
|||
using System.Collections.Generic; |
|||
using UnityEngine; |
|||
using System; |
|||
|
|||
namespace UnityEngine.Experimental.Rendering.HDPipeline |
|||
{ |
|||
[Serializable] |
|||
public class RenderingDebugSettings |
|||
{ |
|||
public bool displayOpaqueObjects = true; |
|||
public bool displayTransparentObjects = true; |
|||
public bool enableDistortion = true; |
|||
public bool enableGaussianPyramid = true; |
|||
public bool enableSSSAndTransmission = true; |
|||
public bool enableAtmosphericScattering = true; |
|||
} |
|||
} |
|
|||
fileFormatVersion: 2 |
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guid: 1e64277580777ed4fae930253871a755 |
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125
Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/CommonAssets/Textures/DetailMaskTest.tga
文件差异内容过多而无法显示
查看文件
文件差异内容过多而无法显示
查看文件
|
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fileFormatVersion: 2 |
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textureCompression: 1 |
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androidETC2FallbackOverride: 0 |
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buildTarget: Standalone |
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textureCompression: 1 |
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androidETC2FallbackOverride: 0 |
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buildTarget: Windows Store Apps |
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textureCompression: 1 |
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mipMapsPreserveCoverage: 0 |
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alphaTestReferenceValue: 0.5 |
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textureCompression: 0 |
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compressionQuality: 50 |
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%YAML 1.1 |
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--- !u!21 &2100000 |
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|||
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_NORMALMAP_TANGENT_SPACE _PREREFRACTIONPASS_OFF |
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- _NormalScale: 1 |
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- _PPDLodThreshold: 5 |
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- _PPDMaxSamples: 15 |
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- _PPDMinSamples: 5 |
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- _PPDPrimitiveLength: 1 |
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- _PPDPrimitiveWidth: 1 |
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- _PreRefractionPass: 0 |
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- _RefractionMode: 0 |
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- _ShiverDirectionality: 0.5 |
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- _ShiverDrag: 0.2 |
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- _Smoothness: 0 |
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- _SmoothnessRemapMax: 1 |
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- _SmoothnessRemapMin: 0 |
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- _SrcBlend: 1 |
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- _StencilRef: 2 |
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- _Stiffness: 1 |
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- _SubsurfaceProfile: 0 |
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- _SubsurfaceRadius: 1 |
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- _SurfaceType: 0 |
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- _TexWorldScale: 1 |
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- _Thickness: 1 |
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- _ThicknessMultiplier: 1 |
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- _UVBase: 0 |
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- _UVDetail: 0 |
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- _ZTestMode: 4 |
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- _ZWrite: 1 |
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m_Colors: |
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- _BaseColor: {r: 0, g: 0, b: 0, a: 1} |
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- _Color: {r: 0, g: 0, b: 0, a: 1} |
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- _DoubleSidedConstants: {r: 1, g: 1, b: -1, a: 0} |
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- _EmissionColor: {r: 1, g: 1, b: 1, a: 1} |
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- _EmissiveColor: {r: 1, g: 1, b: 1, a: 1} |
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- _InvPrimScale: {r: 1, g: 1, b: 0, a: 0} |
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- _SpecularColor: {r: 1, g: 1, b: 1, a: 1} |
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- _ThicknessRemap: {r: 0, g: 1, b: 0, a: 0} |
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- _TransmittanceColor: {r: 1, g: 1, b: 1, a: 1} |
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- _UVDetailsMappingMask: {r: 1, g: 0, b: 0, a: 0} |
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- _UVMappingMask: {r: 1, g: 0, b: 0, a: 0} |
|
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fileFormatVersion: 2 |
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guid: 14ea04b82e1dd1c4dbc11db45d9862cc |
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assetBundleName: |
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assetBundleVariant: |
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fileFormatVersion: 2 |
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guid: 8d0d2ae5d51ae6e42a81b92e8693272f |
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folderAsset: yes |
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timeCreated: 1479218330 |
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licenseType: Pro |
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DefaultImporter: |
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userData: |
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assetBundleName: |
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assetBundleVariant: |
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fileFormatVersion: 2 |
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guid: 405d053465ae98342849302f26ddfee0 |
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folderAsset: yes |
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DefaultImporter: |
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externalObjects: {} |
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userData: |
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assetBundleName: |
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assetBundleVariant: |
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