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sunlight.transform.position = midpoint + Quaternion.Euler(0,0,sunangle)*(radius*Vector3.right); |
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sunlight.transform.LookAt (midpoint); |
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sunlight.color = Color.Lerp(daytimeSkyColor, nighttimeSkyColor, timeAnim/blend); |
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//sunlight.color = Color.Lerp(daytimeSkyColor, nighttimeSkyColor, timeAnim/blend);
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} |
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} |