sebastienlagarde
8 年前
当前提交
0e9f5de7
共有 14 个文件被更改,包括 110 次插入 和 21 次删除
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32Assets/TestScenes/Common/Scripts/MiniProfiler.cs
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4Assets/TestScenes/HDTest/NewBatcherTest.meta
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4Assets/TestScenes/HDTest/NewBatcherTest/Prefabs/Capsule.prefab
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4Assets/TestScenes/HDTest/NewBatcherTest/Prefabs/Cube.prefab
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4Assets/TestScenes/HDTest/NewBatcherTest/Prefabs/Cylinder.prefab
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4Assets/TestScenes/HDTest/NewBatcherTest/Prefabs/Sphere.prefab
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6Assets/TestScenes/HDTest/NewBatcherTest/matbench_2.mat
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7ProjectSettings/EditorBuildSettings.asset
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5ProjectSettings/ProjectSettings.asset
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8Assets/TestScenes/HDTest/NewBatcherBench2.unity.meta
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41Assets/TestScenes/HDTest/NewBatcherTest/Mover.cs
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12Assets/TestScenes/HDTest/NewBatcherTest/Mover.cs.meta
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fileFormatVersion: 2 |
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guid: 01a0eae0646089f489a0047dc8afb564 |
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guid: 0ce05dc93eb4c90438b867f03422566b |
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timeCreated: 1493224766 |
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timeCreated: 1493135841 |
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licenseType: Pro |
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DefaultImporter: |
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userData: |
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fileFormatVersion: 2 |
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guid: 1816611d7c1a9bc41bbe1ae56076f699 |
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timeCreated: 1493136714 |
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licenseType: Pro |
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DefaultImporter: |
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userData: |
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assetBundleName: |
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assetBundleVariant: |
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using System.Collections; |
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using System.Collections.Generic; |
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using System.Linq; |
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using UnityEngine; |
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using Object = UnityEngine.Object; |
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public class Mover : MonoBehaviour { |
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Transform[] m_Transforms; |
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float m_Phase0; |
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private bool m_Pause = false; |
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// Use this for initialization
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void Start () |
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{ |
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m_Transforms = (Object.FindObjectsOfType(typeof(GameObject)) as GameObject[]).Where(o => o.name.Contains("Cube") || o.name.Contains("Capsule") || o.name.Contains("Cylinder") || o.name.Contains("Sphere")).Select(g=>g.transform).ToArray(); |
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} |
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// Update is called once per frame
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void Update () |
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{ |
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if ( !m_Pause ) |
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{ |
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float innerPhase = m_Phase0; |
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foreach (Transform t in m_Transforms) |
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{ |
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float yd = 2.0f * Mathf.Sin(innerPhase); |
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t.localPosition = new Vector3(t.localPosition.x, Mathf.Abs(yd), t.localPosition.z); |
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innerPhase += 0.01f; |
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} |
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m_Phase0 += Time.deltaTime * 2.0f; |
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} |
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} |
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void OnGUI() |
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{ |
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m_Pause = GUI.Toggle(new Rect(10, 10, 200, 20), m_Pause, "Pause"); |
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} |
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} |
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fileFormatVersion: 2 |
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guid: 107ec621874e21b40905bbc627cccb7d |
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timeCreated: 1493207732 |
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licenseType: Pro |
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MonoImporter: |
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serializedVersion: 2 |
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defaultReferences: [] |
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executionOrder: 0 |
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icon: {instanceID: 0} |
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userData: |
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assetBundleName: |
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assetBundleVariant: |
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