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Fix a bad indexing shadow bug on transparencies where only 1 shadow was showing up and causing flickering due to a bad lookup. Also add a test for it

/classicDeferredMobile
Filip Iliescu 8 年前
当前提交
1c27d162
共有 12 个文件被更改,包括 1201 次插入2 次删除
  1. 2
      Assets/ScriptableRenderPipeline/MobileRenderPipeline/ClassicDeferred/ClassicDeferredPipeline.cs
  2. 3
      Assets/ScriptableRenderPipeline/MobileRenderPipeline/ClassicDeferred/UnityStandardForwardMobile.cginc
  3. 9
      Assets/TestScenes/MobileDeferredTest/2SpotTest.meta
  4. 925
      Assets/TestScenes/MobileDeferredTest/2SpotTest/2SpotTest.unity
  5. 8
      Assets/TestScenes/MobileDeferredTest/2SpotTest/2SpotTest.unity.meta
  6. 76
      Assets/TestScenes/MobileDeferredTest/2SpotTest/op2spot.mat
  7. 9
      Assets/TestScenes/MobileDeferredTest/2SpotTest/op2spot.mat.meta
  8. 76
      Assets/TestScenes/MobileDeferredTest/2SpotTest/sphereMat.mat
  9. 9
      Assets/TestScenes/MobileDeferredTest/2SpotTest/sphereMat.mat.meta
  10. 77
      Assets/TestScenes/MobileDeferredTest/2SpotTest/trans2spot.mat
  11. 9
      Assets/TestScenes/MobileDeferredTest/2SpotTest/trans2spot.mat.meta

2
Assets/ScriptableRenderPipeline/MobileRenderPipeline/ClassicDeferred/ClassicDeferredPipeline.cs


{
for (int i = 0; i < k_MaxLights; ++i)
{
m_LightData [i] = new Vector4(0.0f, 0.0f, -1.0f, 0.0f);
m_LightData [i] = new Vector4(0.0f, -1.0f, -1.0f, 0.0f);
m_LightColors[i] = Vector4.zero;
m_LightDirections[i] = new Vector4(0.0f, 0.0f, 1.0f, 0.0f);
m_LightPositions[i] = Vector4.zero;

3
Assets/ScriptableRenderPipeline/MobileRenderPipeline/ClassicDeferred/UnityStandardForwardMobile.cginc


}
atten *= angularAtt.w*(-uvCookie.w>0.0); // finally apply this to the dist att.
int shadowIdx = asint(gPerLightData[lightIndex].y);
int shadowIdx = gPerLightData[lightIndex].y;
[branch]
if (shadowIdx >= 0 && _transparencyShadows)
{

UnityLight light;
light.color.xyz = gLightColor[lightIndex].xyz*atten*angularAtt.xyz;
light.dir.xyz = vLw.xyz; //unity_CameraToWorld
ints += EvalMaterial(light, ind);

9
Assets/TestScenes/MobileDeferredTest/2SpotTest.meta


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Assets/TestScenes/MobileDeferredTest/2SpotTest/2SpotTest.unity


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