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Merge branch 'Unity-2017.3' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_FixDebugWindow

/Yibing-Project-2
Julien Ignace 7 年前
当前提交
36a22fff
共有 90 个文件被更改,包括 664 次插入2043 次删除
  1. 8
      SampleScenes/HDTest/GraphicTest/Common/Material/Mat_refraction_sphere_EarthMap_pretransparent.mat
  2. 6
      SampleScenes/HDTest/GraphicTest/Common/Material/Mat_refraction_sphere_EarthMap_RefractionMask.mat
  3. 6
      SampleScenes/HDTest/GraphicTest/Common/Material/Mat_refraction_sphere_EarthMap.mat
  4. 6
      SampleScenes/HDTest/GraphicTest/Common/Material/Mat_refraction_sphere_Dragon.mat
  5. 6
      SampleScenes/HDTest/GraphicTest/Common/Material/Mat_refraction_sphere_Clear_ior15.mat
  6. 6
      SampleScenes/HDTest/GraphicTest/Common/Material/Mat_refraction_sphere_Clear_ior101.mat
  7. 6
      SampleScenes/HDTest/GraphicTest/Common/Material/Mat_refraction_plane_EarthMap.mat
  8. 6
      SampleScenes/HDTest/GraphicTest/Common/Material/Mat_refraction_plane_Dragon.mat
  9. 6
      SampleScenes/HDTest/GraphicTest/Common/Material/Mat_refraction_plane_Clear_ior15.mat
  10. 6
      SampleScenes/HDTest/GraphicTest/Common/Material/Mat_refraction_plane_Clear_ior101.mat
  11. 2
      SampleScenes/HDTest/GraphicTest/Common/Prefabs/Refraction Sphere Sphere Map Earth.prefab
  12. 2
      SampleScenes/HDTest/GraphicTest/Common/Prefabs/Refraction Sphere Sphere Map Earth - PreTransparent.prefab
  13. 2
      SampleScenes/HDTest/GraphicTest/Common/Prefabs/Refraction Sphere Sphere Clear.prefab
  14. 2
      SampleScenes/HDTest/GraphicTest/Common/Prefabs/Refraction Sphere Mapped Dragon.prefab
  15. 2
      SampleScenes/HDTest/GraphicTest/Common/Prefabs/Refraction Sphere Cube Clear.prefab
  16. 2
      SampleScenes/HDTest/GraphicTest/Common/Prefabs/Refraction Sphere Clear Dragon.prefab
  17. 2
      SampleScenes/HDTest/GraphicTest/Common/Prefabs/Refraction Plane Sphere Map Earth.prefab
  18. 2
      SampleScenes/HDTest/GraphicTest/Common/Prefabs/Refraction Plane Sphere Clear.prefab
  19. 2
      SampleScenes/HDTest/GraphicTest/Common/Prefabs/Refraction Plane Mapped Dragon.prefab
  20. 2
      SampleScenes/HDTest/GraphicTest/Common/Prefabs/Refraction Plane Cube Clear.prefab
  21. 2
      SampleScenes/HDTest/GraphicTest/Common/Prefabs/Refraction Plane Clear Dragon.prefab
  22. 981
      SampleScenes/HDTest/GraphicTest/Common/Textures/EarthColorandMask.png
  23. 20
      ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/Editor/LitUI.cs
  24. 5
      ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/Lit.cs
  25. 59
      ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/Lit.hlsl
  26. 4
      ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/Lit.shader
  27. 16
      ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/LitData.hlsl
  28. 2
      ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/LitDataInternal.hlsl
  29. 4
      ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/LitTessellation.shader
  30. 23
      ScriptableRenderPipeline/HDRenderPipeline/Material/Unlit/Editor/BaseUnlitUI.cs
  31. 8
      SampleScenes/HDTest/GraphicTest/Common/Material/Mat_refraction_thinplane_Clear_ior101.mat.meta
  32. 8
      SampleScenes/HDTest/GraphicTest/Common/Material/Mat_refraction_thinplane_Clear_ior15.mat.meta
  33. 8
      SampleScenes/HDTest/GraphicTest/Common/Material/Mat_refraction_thinplane_Dragon.mat.meta
  34. 8
      SampleScenes/HDTest/GraphicTest/Common/Material/Mat_refraction_thinplane_EarthMap.mat.meta
  35. 254
      SampleScenes/HDTest/GraphicTest/Common/Material/Mat_refraction_thinplane_Clear_ior101.mat
  36. 254
      SampleScenes/HDTest/GraphicTest/Common/Material/Mat_refraction_thinplane_Clear_ior15.mat
  37. 255
      SampleScenes/HDTest/GraphicTest/Common/Material/Mat_refraction_thinplane_Dragon.mat
  38. 254
      SampleScenes/HDTest/GraphicTest/Common/Material/Mat_refraction_thinplane_EarthMap.mat
  39. 84
      SampleScenes/HDTest/GraphicTest/Common/Prefabs/Refraction ThinPlane Clear Dragon.prefab
  40. 84
      SampleScenes/HDTest/GraphicTest/Common/Prefabs/Refraction ThinPlane Cube Clear.prefab
  41. 10
      SampleScenes/HDTest/GraphicTest/Common/Prefabs/Refraction ThinPlane Cube Clear.prefab.meta
  42. 84
      SampleScenes/HDTest/GraphicTest/Common/Prefabs/Refraction ThinPlane Mapped Dragon.prefab
  43. 10
      SampleScenes/HDTest/GraphicTest/Common/Prefabs/Refraction ThinPlane Mapped Dragon.prefab.meta
  44. 84
      SampleScenes/HDTest/GraphicTest/Common/Prefabs/Refraction ThinPlane Sphere Clear.prefab
  45. 10
      SampleScenes/HDTest/GraphicTest/Common/Prefabs/Refraction ThinPlane Sphere Clear.prefab.meta
  46. 84
      SampleScenes/HDTest/GraphicTest/Common/Prefabs/Refraction ThinPlane Sphere Map Earth.prefab
  47. 10
      SampleScenes/HDTest/GraphicTest/Common/Prefabs/Refraction ThinPlane Sphere Map Earth.prefab.meta
  48. 0
      /SampleScenes/HDTest/GraphicTest/Common/Material/Mat_refraction_sphere_EarthMap_pretransparent.mat.meta
  49. 0
      /SampleScenes/HDTest/GraphicTest/Common/Material/Mat_refraction_sphere_EarthMap_pretransparent.mat
  50. 0
      /SampleScenes/HDTest/GraphicTest/Common/Material/Mat_refraction_sphere_EarthMap_RefractionMask.mat.meta
  51. 0
      /SampleScenes/HDTest/GraphicTest/Common/Material/Mat_refraction_sphere_EarthMap_RefractionMask.mat
  52. 0
      /SampleScenes/HDTest/GraphicTest/Common/Material/Mat_refraction_sphere_EarthMap.mat.meta
  53. 0
      /SampleScenes/HDTest/GraphicTest/Common/Material/Mat_refraction_sphere_EarthMap.mat
  54. 0
      /SampleScenes/HDTest/GraphicTest/Common/Material/Mat_refraction_sphere_Dragon.mat.meta
  55. 0
      /SampleScenes/HDTest/GraphicTest/Common/Material/Mat_refraction_sphere_Dragon.mat
  56. 0
      /SampleScenes/HDTest/GraphicTest/Common/Material/Mat_refraction_sphere_Clear_ior15.mat.meta
  57. 0
      /SampleScenes/HDTest/GraphicTest/Common/Material/Mat_refraction_sphere_Clear_ior15.mat
  58. 0
      /SampleScenes/HDTest/GraphicTest/Common/Material/Mat_refraction_sphere_Clear_ior101.mat.meta
  59. 0
      /SampleScenes/HDTest/GraphicTest/Common/Material/Mat_refraction_sphere_Clear_ior101.mat
  60. 0
      /SampleScenes/HDTest/GraphicTest/Common/Material/Mat_refraction_plane_EarthMap.mat.meta
  61. 0
      /SampleScenes/HDTest/GraphicTest/Common/Material/Mat_refraction_plane_EarthMap.mat
  62. 0
      /SampleScenes/HDTest/GraphicTest/Common/Material/Mat_refraction_plane_Dragon.mat.meta
  63. 0
      /SampleScenes/HDTest/GraphicTest/Common/Material/Mat_refraction_plane_Dragon.mat
  64. 0
      /SampleScenes/HDTest/GraphicTest/Common/Material/Mat_refraction_plane_Clear_ior15.mat.meta
  65. 0
      /SampleScenes/HDTest/GraphicTest/Common/Material/Mat_refraction_plane_Clear_ior15.mat
  66. 0
      /SampleScenes/HDTest/GraphicTest/Common/Material/Mat_refraction_plane_Clear_ior101.mat.meta
  67. 0
      /SampleScenes/HDTest/GraphicTest/Common/Material/Mat_refraction_plane_Clear_ior101.mat
  68. 0
      /SampleScenes/HDTest/GraphicTest/Common/Prefabs/Refraction Sphere Sphere Map Earth.prefab.meta
  69. 0
      /SampleScenes/HDTest/GraphicTest/Common/Prefabs/Refraction Sphere Sphere Map Earth.prefab
  70. 0
      /SampleScenes/HDTest/GraphicTest/Common/Prefabs/Refraction Sphere Sphere Map Earth - PreTransparent.prefab.meta
  71. 0
      /SampleScenes/HDTest/GraphicTest/Common/Prefabs/Refraction Sphere Sphere Map Earth - PreTransparent.prefab
  72. 0
      /SampleScenes/HDTest/GraphicTest/Common/Prefabs/Refraction Sphere Sphere Clear.prefab.meta
  73. 0
      /SampleScenes/HDTest/GraphicTest/Common/Prefabs/Refraction Sphere Sphere Clear.prefab
  74. 0
      /SampleScenes/HDTest/GraphicTest/Common/Prefabs/Refraction Sphere Mapped Dragon.prefab.meta
  75. 0
      /SampleScenes/HDTest/GraphicTest/Common/Prefabs/Refraction Sphere Mapped Dragon.prefab
  76. 0
      /SampleScenes/HDTest/GraphicTest/Common/Prefabs/Refraction Sphere Cube Clear.prefab.meta
  77. 0
      /SampleScenes/HDTest/GraphicTest/Common/Prefabs/Refraction Sphere Cube Clear.prefab
  78. 0
      /SampleScenes/HDTest/GraphicTest/Common/Prefabs/Refraction Sphere Clear Dragon.prefab.meta
  79. 0
      /SampleScenes/HDTest/GraphicTest/Common/Prefabs/Refraction Sphere Clear Dragon.prefab
  80. 0
      /SampleScenes/HDTest/GraphicTest/Common/Prefabs/Refraction Plane Sphere Map Earth.prefab.meta
  81. 0
      /SampleScenes/HDTest/GraphicTest/Common/Prefabs/Refraction Plane Sphere Map Earth.prefab
  82. 0
      /SampleScenes/HDTest/GraphicTest/Common/Prefabs/Refraction Plane Sphere Clear.prefab.meta
  83. 0
      /SampleScenes/HDTest/GraphicTest/Common/Prefabs/Refraction Plane Sphere Clear.prefab
  84. 0
      /SampleScenes/HDTest/GraphicTest/Common/Prefabs/Refraction Plane Mapped Dragon.prefab.meta
  85. 0
      /SampleScenes/HDTest/GraphicTest/Common/Prefabs/Refraction Plane Mapped Dragon.prefab
  86. 0
      /SampleScenes/HDTest/GraphicTest/Common/Prefabs/Refraction Plane Cube Clear.prefab.meta
  87. 0
      /SampleScenes/HDTest/GraphicTest/Common/Prefabs/Refraction Plane Cube Clear.prefab
  88. 0
      /SampleScenes/HDTest/GraphicTest/Common/Prefabs/Refraction Plane Clear Dragon.prefab.meta
  89. 0
      /SampleScenes/HDTest/GraphicTest/Common/Prefabs/Refraction Plane Clear Dragon.prefab

8
SampleScenes/HDTest/GraphicTest/Common/Material/Mat_refraction_sphere_EarthMap_pretransparent.mat


m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_Name: Mat_refraction_thicksphere_EarthMap_pretransparent
m_Name: Mat_refraction_sphere_EarthMap_pretransparent
m_Shader: {fileID: 4800000, guid: 6e4ae4064600d784cac1e41a9e6f2e59, type: 3}
m_ShaderKeywords: _BLENDMODE_ALPHA _BLENDMODE_PRESERVE_SPECULAR_LIGHTING _ENABLE_FOG_ON_TRANSPARENT
_MASKMAP _NORMALMAP_TANGENT_SPACE _REFRACTION_THICKSPHERE _SURFACE_TYPE_TRANSPARENT

m_CustomRenderQueue: 3000
m_CustomRenderQueue: 2750
stringTagMap:
RenderType: Transparent
disabledShaderPasses:

- _PPDPrimitiveWidth: 1
- _Parallax: 0.02
- _PerPixelDisplacementObjectScale: 1
- _PreRefractionPass: 0
- _PreRefractionPass: 1
- _PreTransparentPass: 1
- _RefractionAbsorptionEnable: 0
- _RefractionEnable: 0

- _ZTestMode: 8
- _ZWrite: 0
m_Colors:
- _BaseColor: {r: 1, g: 1, b: 1, a: 0}
- _BaseColor: {r: 1, g: 1, b: 1, a: 0.078431375}
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _DoubleSidedConstants: {r: 1, g: 1, b: -1, a: 0}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}

6
SampleScenes/HDTest/GraphicTest/Common/Material/Mat_refraction_sphere_EarthMap_RefractionMask.mat


m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_Name: Mat_refraction_thicksphere_EarthMap_RefractionMask
m_Name: Mat_refraction_sphere_EarthMap_RefractionMask
_MASKMAP _NORMALMAP_TANGENT_SPACE _REFRACTION_THICKSPHERE _SURFACE_TYPE_TRANSPARENT
_MASKMAP _NORMALMAP_TANGENT_SPACE _REFRACTION_SPHERE _REFRACTION_THICKSPHERE _SURFACE_TYPE_TRANSPARENT
m_LightmapFlags: 1
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0

- _ZTestMode: 8
- _ZWrite: 0
m_Colors:
- _BaseColor: {r: 1, g: 1, b: 1, a: 0.047}
- _BaseColor: {r: 1, g: 1, b: 1, a: 1}
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _DoubleSidedConstants: {r: 1, g: 1, b: -1, a: 0}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}

6
SampleScenes/HDTest/GraphicTest/Common/Material/Mat_refraction_sphere_EarthMap.mat


m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_Name: Mat_refraction_thicksphere_EarthMap
m_Name: Mat_refraction_sphere_EarthMap
_MASKMAP _NORMALMAP_TANGENT_SPACE _REFRACTION_THICKSPHERE _SURFACE_TYPE_TRANSPARENT
_MASKMAP _NORMALMAP_TANGENT_SPACE _REFRACTION_SPHERE _REFRACTION_THICKSPHERE _SURFACE_TYPE_TRANSPARENT
m_LightmapFlags: 1
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0

- _ZTestMode: 8
- _ZWrite: 0
m_Colors:
- _BaseColor: {r: 1, g: 1, b: 1, a: 0}
- _BaseColor: {r: 1, g: 1, b: 1, a: 1}
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _DoubleSidedConstants: {r: 1, g: 1, b: -1, a: 0}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}

6
SampleScenes/HDTest/GraphicTest/Common/Material/Mat_refraction_sphere_Dragon.mat


m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_Name: Mat_refraction_thicksphere_Dragon
m_Name: Mat_refraction_sphere_Dragon
_HEIGHTMAP _MASKMAP _NORMALMAP _NORMALMAP_TANGENT_SPACE _REFRACTION_THICKSPHERE
_HEIGHTMAP _MASKMAP _NORMALMAP _NORMALMAP_TANGENT_SPACE _REFRACTION_SPHERE _REFRACTION_THICKSPHERE
_SURFACE_TYPE_TRANSPARENT
m_LightmapFlags: 1
m_EnableInstancingVariants: 0

- _ZTestMode: 8
- _ZWrite: 0
m_Colors:
- _BaseColor: {r: 1, g: 1, b: 1, a: 0}
- _BaseColor: {r: 1, g: 1, b: 1, a: 1}
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _DoubleSidedConstants: {r: 1, g: 1, b: -1, a: 0}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}

6
SampleScenes/HDTest/GraphicTest/Common/Material/Mat_refraction_sphere_Clear_ior15.mat


m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_Name: Mat_refraction_thicksphere_Clear_ior15
m_Name: Mat_refraction_sphere_Clear_ior15
_NORMALMAP_TANGENT_SPACE _REFRACTION_THICKSPHERE _SURFACE_TYPE_TRANSPARENT
_NORMALMAP_TANGENT_SPACE _REFRACTION_SPHERE _REFRACTION_THICKSPHERE _SURFACE_TYPE_TRANSPARENT
m_LightmapFlags: 1
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0

- _ZTestMode: 8
- _ZWrite: 0
m_Colors:
- _BaseColor: {r: 1, g: 1, b: 1, a: 0}
- _BaseColor: {r: 1, g: 1, b: 1, a: 1}
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _DoubleSidedConstants: {r: 1, g: 1, b: -1, a: 0}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}

6
SampleScenes/HDTest/GraphicTest/Common/Material/Mat_refraction_sphere_Clear_ior101.mat


m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_Name: Mat_refraction_thicksphere_Clear_ior101
m_Name: Mat_refraction_sphere_Clear_ior101
_NORMALMAP_TANGENT_SPACE _REFRACTION_THICKSPHERE _SURFACE_TYPE_TRANSPARENT
_NORMALMAP_TANGENT_SPACE _REFRACTION_SPHERE _REFRACTION_THICKSPHERE _SURFACE_TYPE_TRANSPARENT
m_LightmapFlags: 1
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0

- _ZTestMode: 8
- _ZWrite: 0
m_Colors:
- _BaseColor: {r: 1, g: 1, b: 1, a: 0}
- _BaseColor: {r: 1, g: 1, b: 1, a: 1}
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _DoubleSidedConstants: {r: 1, g: 1, b: -1, a: 0}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}

6
SampleScenes/HDTest/GraphicTest/Common/Material/Mat_refraction_plane_EarthMap.mat


m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_Name: Mat_refraction_thickplane_EarthMap
m_Name: Mat_refraction_plane_EarthMap
_MASKMAP _NORMALMAP_TANGENT_SPACE _REFRACTION_THICKPLANE _SURFACE_TYPE_TRANSPARENT
_MASKMAP _NORMALMAP_TANGENT_SPACE _REFRACTION_PLANE _REFRACTION_THICKPLANE _SURFACE_TYPE_TRANSPARENT
m_LightmapFlags: 1
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0

- _ZTestMode: 8
- _ZWrite: 0
m_Colors:
- _BaseColor: {r: 1, g: 1, b: 1, a: 0}
- _BaseColor: {r: 1, g: 1, b: 1, a: 1}
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _DoubleSidedConstants: {r: 1, g: 1, b: -1, a: 0}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}

6
SampleScenes/HDTest/GraphicTest/Common/Material/Mat_refraction_plane_Dragon.mat


m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_Name: Mat_refraction_thickplane_Dragon
m_Name: Mat_refraction_plane_Dragon
_HEIGHTMAP _MASKMAP _NORMALMAP _NORMALMAP_TANGENT_SPACE _REFRACTION_THICKPLANE
_HEIGHTMAP _MASKMAP _NORMALMAP _NORMALMAP_TANGENT_SPACE _REFRACTION_PLANE _REFRACTION_THICKPLANE
_SURFACE_TYPE_TRANSPARENT
m_LightmapFlags: 1
m_EnableInstancingVariants: 0

- _ZTestMode: 8
- _ZWrite: 0
m_Colors:
- _BaseColor: {r: 1, g: 1, b: 1, a: 0}
- _BaseColor: {r: 1, g: 1, b: 1, a: 1}
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _DoubleSidedConstants: {r: 1, g: 1, b: -1, a: 0}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}

6
SampleScenes/HDTest/GraphicTest/Common/Material/Mat_refraction_plane_Clear_ior15.mat


m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
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m_Name: Mat_refraction_thickplane_Clear_ior15
m_Name: Mat_refraction_plane_Clear_ior15
_NORMALMAP_TANGENT_SPACE _REFRACTION_THICKPLANE _SURFACE_TYPE_TRANSPARENT
_NORMALMAP_TANGENT_SPACE _REFRACTION_PLANE _REFRACTION_THICKPLANE _SURFACE_TYPE_TRANSPARENT
m_LightmapFlags: 1
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0

- _ZTestMode: 8
- _ZWrite: 0
m_Colors:
- _BaseColor: {r: 1, g: 1, b: 1, a: 0}
- _BaseColor: {r: 1, g: 1, b: 1, a: 1}
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _DoubleSidedConstants: {r: 1, g: 1, b: -1, a: 0}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}

6
SampleScenes/HDTest/GraphicTest/Common/Material/Mat_refraction_plane_Clear_ior101.mat


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m_Name: Mat_refraction_thickplane_Clear_ior101
m_Name: Mat_refraction_plane_Clear_ior101
_NORMALMAP_TANGENT_SPACE _REFRACTION_THICKPLANE _SURFACE_TYPE_TRANSPARENT
_NORMALMAP_TANGENT_SPACE _REFRACTION_PLANE _REFRACTION_THICKPLANE _SURFACE_TYPE_TRANSPARENT
m_LightmapFlags: 1
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0

- _ZTestMode: 8
- _ZWrite: 0
m_Colors:
- _BaseColor: {r: 1, g: 1, b: 1, a: 0}
- _BaseColor: {r: 1, g: 1, b: 1, a: 1}
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _DoubleSidedConstants: {r: 1, g: 1, b: -1, a: 0}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}

2
SampleScenes/HDTest/GraphicTest/Common/Prefabs/Refraction Sphere Sphere Map Earth.prefab


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m_Icon: {fileID: 0}
m_NavMeshLayer: 0

2
SampleScenes/HDTest/GraphicTest/Common/Prefabs/Refraction Sphere Sphere Map Earth - PreTransparent.prefab


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m_Icon: {fileID: 0}
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2
SampleScenes/HDTest/GraphicTest/Common/Prefabs/Refraction Sphere Sphere Clear.prefab


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m_Icon: {fileID: 0}
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2
SampleScenes/HDTest/GraphicTest/Common/Prefabs/Refraction Sphere Mapped Dragon.prefab


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m_Layer: 0
m_Name: Refraction ThickSphere Mapped Dragon
m_Name: Refraction Sphere Mapped Dragon
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0

2
SampleScenes/HDTest/GraphicTest/Common/Prefabs/Refraction Sphere Cube Clear.prefab


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m_Layer: 0
m_Name: Refraction ThickSphere Cube Clear
m_Name: Refraction Sphere Cube Clear
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0

2
SampleScenes/HDTest/GraphicTest/Common/Prefabs/Refraction Sphere Clear Dragon.prefab


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m_Layer: 0
m_Name: Refraction ThickSphere Clear Dragon
m_Name: Refraction Sphere Clear Dragon
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0

2
SampleScenes/HDTest/GraphicTest/Common/Prefabs/Refraction Plane Sphere Map Earth.prefab


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m_Name: Refraction ThickPlane Sphere Map Earth
m_Name: Refraction Plane Sphere Map Earth
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0

2
SampleScenes/HDTest/GraphicTest/Common/Prefabs/Refraction Plane Sphere Clear.prefab


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- component: {fileID: 23359103481084912}
m_Layer: 0
m_Name: Refraction ThickPlane Sphere Clear
m_Name: Refraction Plane Sphere Clear
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SampleScenes/HDTest/GraphicTest/Common/Prefabs/Refraction Plane Mapped Dragon.prefab


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SampleScenes/HDTest/GraphicTest/Common/Prefabs/Refraction Plane Cube Clear.prefab


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SampleScenes/HDTest/GraphicTest/Common/Prefabs/Refraction Plane Clear Dragon.prefab


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981
SampleScenes/HDTest/GraphicTest/Common/Textures/EarthColorandMask.png
文件差异内容过多而无法显示
查看文件

20
ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/Editor/LitUI.cs


blendMode.floatValue = (float)BlendMode.Alpha;
if (mode != Lit.RefractionMode.ThinPlane)
{
if (thicknessMap[0].textureValue == null)
m_MaterialEditor.ShaderProperty(thickness[0], Styles.refractionThicknessText);
m_MaterialEditor.TexturePropertySingleLine(Styles.refractionThicknessMapText, thicknessMap[0]);
if (thicknessMap[0].textureValue == null)
m_MaterialEditor.ShaderProperty(thickness[0], Styles.refractionThicknessText);
m_MaterialEditor.TexturePropertySingleLine(Styles.refractionThicknessMapText, thicknessMap[0]);
++EditorGUI.indentLevel;
m_MaterialEditor.ShaderProperty(thicknessMultiplier, Styles.refractionThicknessMultiplierText);
--EditorGUI.indentLevel;
}
++EditorGUI.indentLevel;
m_MaterialEditor.ShaderProperty(thicknessMultiplier, Styles.refractionThicknessMultiplierText);
--EditorGUI.indentLevel;
m_MaterialEditor.ShaderProperty(transmittanceColor, Styles.transmittanceColorText);
++EditorGUI.indentLevel;

var refractionModeValue = (Lit.RefractionMode)material.GetFloat(kRefractionMode);
// We can't have refraction in pre-refraction queue
var canHaveRefraction = !material.HasProperty(kPreRefractionPass) || material.GetFloat(kPreRefractionPass) <= 0.0;
SetKeyword(material, "_REFRACTION_THINPLANE", (refractionModeValue == Lit.RefractionMode.ThinPlane) && canHaveRefraction);
SetKeyword(material, "_REFRACTION_THICKPLANE", (refractionModeValue == Lit.RefractionMode.ThickPlane) && canHaveRefraction);
SetKeyword(material, "_REFRACTION_THICKSPHERE", (refractionModeValue == Lit.RefractionMode.ThickSphere) && canHaveRefraction);
SetKeyword(material, "_REFRACTION_PLANE", (refractionModeValue == Lit.RefractionMode.Plane) && canHaveRefraction);
SetKeyword(material, "_REFRACTION_SPHERE", (refractionModeValue == Lit.RefractionMode.Sphere) && canHaveRefraction);
}
}
} // namespace UnityEditor

5
ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/Lit.cs


public enum RefractionMode
{
None = 0,
ThickPlane = 1,
ThickSphere = 2,
ThinPlane = 3
Plane = 1,
Sphere = 2
};
//-----------------------------------------------------------------------------

59
ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/Lit.hlsl


#endif
// Define refraction keyword helpers
#define HAS_REFRACTION (defined(_REFRACTION_THINPLANE) || defined(_REFRACTION_THICKPLANE) || defined(_REFRACTION_THICKSPHERE))
#define HAS_REFRACTION (defined(_REFRACTION_PLANE) || defined(_REFRACTION_SPHERE))
// In case we pack data uint16 buffer we need to change the output render target format to uint16
// TODO: Is there a way to automate these output type based on the format declare in lit.cs ?

bsdfData.ior = ior;
// Absorption coefficient from Disney: http://blog.selfshadow.com/publications/s2015-shading-course/burley/s2015_pbs_disney_bsdf_notes.pdf
bsdfData.absorptionCoefficient = -log(transmittanceColor + 0.00001) / max(atDistance, 0.000001);
#if defined(_REFRACTION_THINPLANE)
bsdfData.thickness = 0.03;
#else
bsdfData.thickness = max(0.000001, thickness);
#endif
bsdfData.thickness = max(thickness, 0.0001);
}
// For image based lighting, a part of the BSDF is pre-integrated.

// For all refraction approximation, to calculate the refracted point in world space,
// we approximate the scene as a plane (back plane) with normal -V at the depth hit point.
// (We avoid to raymarch the depth texture to get the refracted point.)
#if defined(_REFRACTION_THICKPLANE)
// Thick plane shape model:
// We approximate locally the shape of the object as halfspace defined by the normal {bsdfData.normallWS} at {bsdfData.positionWS}
// Thus, the light is refracted once.
// It approximate cubic filled shapes
//
// However, we can't approximate the optical depth of the object, so we use a constant as parameter ({bsdfData.thickness})
#if defined(_REFRACTION_PLANE)
// Plane shape model:
// We approximate locally the shape of the object as a plane with normal {bsdfData.normalWS} at {bsdfData.positionWS}
// with a thickness {bsdfData.thickness}
// Refracted ray
// Refracted ray
// Get the depth of the approximated back plane
// Get the depth of the approximated back plane
// Distance from point to the back plane
// Distance from point to the back plane
// Optical depth within the thin plane
opticalDepth = bsdfData.thickness / dot(R, -bsdfData.normalWS);
// The refracted ray exiting the thin plane is the same as the incident ray (parallel interfaces and same ior)
refractedBackPointWS = posInput.positionWS + R * distFromP / VoR;
opticalDepth = bsdfData.thickness;
float VoN = dot(V, bsdfData.normalWS);
refractedBackPointWS = posInput.positionWS + R * opticalDepth - V * (distFromP - VoR * opticalDepth);
#elif defined(_REFRACTION_THICKSPHERE)
// Thick sphere shape model:
#elif defined(_REFRACTION_SPHERE)
// Sphere shape model:
// We approximate locally the shape of the object as sphere, that is tangent to the shape.
// The sphere has a diameter of {bsdfData.thickness}
// The center of the sphere is at {bsdfData.positionWS} - {bsdfData.normalWS} * {bsdfData.thickness}

// Refracted source point
refractedBackPointWS = P1 - R2 * (depthFromPosition - NoR1 * VoR1 * bsdfData.thickness) / N1oR2;
#elif defined(_REFRACTION_THINPLANE)
// Thin plane shape model:
// We approximate locally the shape of the object as a plane with normal {bsdfData.normalWS} at {bsdfData.positionWS}
// with a thickness {bsdfData.thickness}
// Refracted ray
float3 R = refract(-V, bsdfData.normalWS, 1.0 / bsdfData.ior);
// Get the depth of the approximated back plane
float pyramidDepth = LOAD_TEXTURE2D_LOD(_PyramidDepthTexture, posInput.positionSS * (depthSize >> 2), 2).r;
float depth = LinearEyeDepth(pyramidDepth, _ZBufferParams);
// Distance from point to the back plane
float distFromP = depth - posInput.depthVS;
// Optical depth within the thin plane
opticalDepth = bsdfData.thickness / dot(R, -bsdfData.normalWS);
// The refracted ray exiting the thin plane is the same as the incident ray (parallel interfaces and same ior)
float VoR = dot(-V, R);
float VoN = dot(V, bsdfData.normalWS);
refractedBackPointWS = posInput.positionWS + R * opticalDepth - V * (distFromP - VoR * opticalDepth);
#endif
// Calculate screen space coordinates of refracted point in back plane

4
ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/Lit.shader


_AlphaCutoff("Alpha Cutoff", Range(0.0, 1.0)) = 0.5
// Transparency
[Enum(None, 0, ThickPlane, 1, ThickSphere, 2, ThinPlane, 3)]_RefractionMode("Refraction Mode", Int) = 0
[Enum(None, 0, Plane, 1, Sphere, 2)]_RefractionMode("Refraction Mode", Int) = 0
_IOR("Indice Of Refraction", Range(1.0, 2.5)) = 1.0
_ThicknessMultiplier("Thickness Multiplier", Float) = 1.0
_TransmittanceColor("Transmittance Color", Color) = (1.0, 1.0, 1.0)

#pragma shader_feature _DISPLACEMENT_LOCK_TILING_SCALE
#pragma shader_feature _PIXEL_DISPLACEMENT_LOCK_OBJECT_SCALE
#pragma shader_feature _VERTEX_WIND
#pragma shader_feature _ _REFRACTION_THINPLANE _REFRACTION_THICKPLANE _REFRACTION_THICKSPHERE
#pragma shader_feature _ _REFRACTION_PLANE _REFRACTION_SPHERE
#pragma shader_feature _ _MAPPING_PLANAR _MAPPING_TRIPLANAR
#pragma shader_feature _NORMALMAP_TANGENT_SPACE

16
ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/LitData.hlsl


// Settings this specific Main layer blend mask in alpha allow to be transparent in case we don't use it and 1 is provide by default.
float4 blendMasks = useLodSampling ? SAMPLE_UVMAPPING_TEXTURE2D_LOD(_LayerMaskMap, sampler_LayerMaskMap, layerTexCoord.blendMask, lod) : SAMPLE_UVMAPPING_TEXTURE2D(_LayerMaskMap, sampler_LayerMaskMap, layerTexCoord.blendMask);
// Wind uses vertex alpha as an intensity parameter.
// So in case Layered shader uses wind, we need to hardcode the alpha here so that the main layer can be visible without affecting wind intensity.
// It also means that when using wind, users can't use vertex color to modulate the effect of influence from the main layer.
float4 maskVertexColor = vertexColor;
blendMasks *= vertexColor;
#if defined(_VERTEX_WIND)
// For multiplicative vertex color blend mask. 1.0f is the neutral value
maskVertexColor.a = 1.0f;
#endif
blendMasks *= maskVertexColor;
blendMasks = saturate(blendMasks + vertexColor * 2.0 - 1.0);
#if defined(_VERTEX_WIND)
// For additive vertex color blend mask. 0.5f is the neutral value (0.5 * 2.0 - 1.0 = 0.0)
maskVertexColor.a = 0.5f;
#endif
blendMasks = saturate(blendMasks + maskVertexColor * 2.0 - 1.0);
#endif
return blendMasks;

2
ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/LitDataInternal.hlsl


// Use overlay blend mode for detail abledo: (base < 0.5 ? (2.0 * base * blend) : (1.0 - 2.0 * (1.0 - base) * (1.0 - blend)))
float smoothnessOverlay = (detailSmoothness < 0.5) ?
surfaceData.perceptualSmoothness * PositivePow(2.0 * detailSmoothness, ADD_IDX(_DetailSmoothnessScale)) :
1.0 - (1.0 - surfaceData.baseColor) * PositivePow(2.0 * (1.0 - detailSmoothness), ADD_IDX(_DetailSmoothnessScale));
1.0 - (1.0 - surfaceData.perceptualSmoothness) * PositivePow(2.0 * (1.0 - detailSmoothness), ADD_IDX(_DetailSmoothnessScale));
// Lerp with details mask
surfaceData.perceptualSmoothness = lerp(surfaceData.perceptualSmoothness, saturate(smoothnessOverlay), detailMask);
#endif

4
ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/LitTessellation.shader


_AlphaCutoff("Alpha Cutoff", Range(0.0, 1.0)) = 0.5
// Transparency
[Enum(None, 0, ThickPlane, 1, ThickSphere, 2, ThinPlane, 3)]_RefractionMode("Refraction Mode", Int) = 0
[Enum(None, 0, Plane, 1, Sphere, 2)]_RefractionMode("Refraction Mode", Int) = 0
_IOR("Indice Of Refraction", Range(1.0, 2.5)) = 1.0
_ThicknessMultiplier("Thickness Multiplier", Float) = 1.0
_TransmittanceColor("Transmittance Color", Color) = (1.0, 1.0, 1.0)

#pragma shader_feature _PIXEL_DISPLACEMENT_LOCK_OBJECT_SCALE
#pragma shader_feature _VERTEX_WIND
#pragma shader_feature _ _TESSELLATION_PHONG
#pragma shader_feature _ _REFRACTION_THINPLANE _REFRACTION_THICKPLANE _REFRACTION_THICKSPHERE
#pragma shader_feature _ _REFRACTION_PLANE _REFRACTION_SPHERE
#pragma shader_feature _ _MAPPING_PLANAR _MAPPING_TRIPLANAR
#pragma shader_feature _NORMALMAP_TANGENT_SPACE

23
ScriptableRenderPipeline/HDRenderPipeline/Material/Unlit/Editor/BaseUnlitUI.cs


EditorGUI.indentLevel++;
SurfaceTypePopup();
if (blendMode != null && showBlendModePopup)
BlendModePopup();
if ((SurfaceType)surfaceType.floatValue == SurfaceType.Transparent)
{
if (blendMode != null && showBlendModePopup)
BlendModePopup();
EditorGUI.indentLevel++;
if (enableBlendModePreserveSpecularLighting != null && blendMode != null && showBlendModePopup)
m_MaterialEditor.ShaderProperty(enableBlendModePreserveSpecularLighting, StylesBaseUnlit.enableBlendModePreserveSpecularLightingText);
if (enableFogOnTransparent != null)
m_MaterialEditor.ShaderProperty(enableFogOnTransparent, StylesBaseUnlit.enableTransparentFogText);
if (preRefractionPass != null)
m_MaterialEditor.ShaderProperty(preRefractionPass, StylesBaseUnlit.transparentPrePassText);
EditorGUI.indentLevel--;
EditorGUI.indentLevel++;
if (enableBlendModePreserveSpecularLighting != null && blendMode != null && showBlendModePopup)
m_MaterialEditor.ShaderProperty(enableBlendModePreserveSpecularLighting, StylesBaseUnlit.enableBlendModePreserveSpecularLightingText);
if (enableFogOnTransparent != null)
m_MaterialEditor.ShaderProperty(enableFogOnTransparent, StylesBaseUnlit.enableTransparentFogText);
if (preRefractionPass != null)
m_MaterialEditor.ShaderProperty(preRefractionPass, StylesBaseUnlit.transparentPrePassText);
EditorGUI.indentLevel--;
}
if (alphaCutoffEnable != null)
m_MaterialEditor.ShaderProperty(alphaCutoffEnable, StylesBaseUnlit.alphaCutoffEnableText);

8
SampleScenes/HDTest/GraphicTest/Common/Material/Mat_refraction_thinplane_Clear_ior101.mat.meta


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SampleScenes/HDTest/GraphicTest/Common/Material/Mat_refraction_thinplane_Clear_ior15.mat.meta


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SampleScenes/HDTest/GraphicTest/Common/Material/Mat_refraction_thinplane_Dragon.mat.meta


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SampleScenes/HDTest/GraphicTest/Common/Material/Mat_refraction_thinplane_EarthMap.mat.meta


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254
SampleScenes/HDTest/GraphicTest/Common/Material/Mat_refraction_thinplane_Clear_ior101.mat


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254
SampleScenes/HDTest/GraphicTest/Common/Material/Mat_refraction_thinplane_Clear_ior15.mat


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/SampleScenes/HDTest/GraphicTest/Common/Prefabs/Refraction ThickSphere Sphere Map Earth - PreTransparent.prefab → /SampleScenes/HDTest/GraphicTest/Common/Prefabs/Refraction Sphere Sphere Map Earth - PreTransparent.prefab

/SampleScenes/HDTest/GraphicTest/Common/Prefabs/Refraction ThickSphere Sphere Clear.prefab.meta → /SampleScenes/HDTest/GraphicTest/Common/Prefabs/Refraction Sphere Sphere Clear.prefab.meta

/SampleScenes/HDTest/GraphicTest/Common/Prefabs/Refraction ThickSphere Sphere Clear.prefab → /SampleScenes/HDTest/GraphicTest/Common/Prefabs/Refraction Sphere Sphere Clear.prefab

/SampleScenes/HDTest/GraphicTest/Common/Prefabs/Refraction ThickSphere Mapped Dragon.prefab.meta → /SampleScenes/HDTest/GraphicTest/Common/Prefabs/Refraction Sphere Mapped Dragon.prefab.meta

/SampleScenes/HDTest/GraphicTest/Common/Prefabs/Refraction ThickSphere Mapped Dragon.prefab → /SampleScenes/HDTest/GraphicTest/Common/Prefabs/Refraction Sphere Mapped Dragon.prefab

/SampleScenes/HDTest/GraphicTest/Common/Prefabs/Refraction ThickSphere Cube Clear.prefab.meta → /SampleScenes/HDTest/GraphicTest/Common/Prefabs/Refraction Sphere Cube Clear.prefab.meta

/SampleScenes/HDTest/GraphicTest/Common/Prefabs/Refraction ThickSphere Cube Clear.prefab → /SampleScenes/HDTest/GraphicTest/Common/Prefabs/Refraction Sphere Cube Clear.prefab

/SampleScenes/HDTest/GraphicTest/Common/Prefabs/Refraction ThickSphere Clear Dragon.prefab.meta → /SampleScenes/HDTest/GraphicTest/Common/Prefabs/Refraction Sphere Clear Dragon.prefab.meta

/SampleScenes/HDTest/GraphicTest/Common/Prefabs/Refraction ThickSphere Clear Dragon.prefab → /SampleScenes/HDTest/GraphicTest/Common/Prefabs/Refraction Sphere Clear Dragon.prefab

/SampleScenes/HDTest/GraphicTest/Common/Prefabs/Refraction ThickPlane Sphere Map Earth.prefab.meta → /SampleScenes/HDTest/GraphicTest/Common/Prefabs/Refraction Plane Sphere Map Earth.prefab.meta

/SampleScenes/HDTest/GraphicTest/Common/Prefabs/Refraction ThickPlane Sphere Map Earth.prefab → /SampleScenes/HDTest/GraphicTest/Common/Prefabs/Refraction Plane Sphere Map Earth.prefab

/SampleScenes/HDTest/GraphicTest/Common/Prefabs/Refraction ThickPlane Sphere Clear.prefab.meta → /SampleScenes/HDTest/GraphicTest/Common/Prefabs/Refraction Plane Sphere Clear.prefab.meta

/SampleScenes/HDTest/GraphicTest/Common/Prefabs/Refraction ThickPlane Sphere Clear.prefab → /SampleScenes/HDTest/GraphicTest/Common/Prefabs/Refraction Plane Sphere Clear.prefab

/SampleScenes/HDTest/GraphicTest/Common/Prefabs/Refraction ThickPlane Mapped Dragon.prefab.meta → /SampleScenes/HDTest/GraphicTest/Common/Prefabs/Refraction Plane Mapped Dragon.prefab.meta

/SampleScenes/HDTest/GraphicTest/Common/Prefabs/Refraction ThickPlane Mapped Dragon.prefab → /SampleScenes/HDTest/GraphicTest/Common/Prefabs/Refraction Plane Mapped Dragon.prefab

/SampleScenes/HDTest/GraphicTest/Common/Prefabs/Refraction ThickPlane Cube Clear.prefab.meta → /SampleScenes/HDTest/GraphicTest/Common/Prefabs/Refraction Plane Cube Clear.prefab.meta

/SampleScenes/HDTest/GraphicTest/Common/Prefabs/Refraction ThickPlane Cube Clear.prefab → /SampleScenes/HDTest/GraphicTest/Common/Prefabs/Refraction Plane Cube Clear.prefab

/SampleScenes/HDTest/GraphicTest/Common/Prefabs/Refraction ThickPlane Clear Dragon.prefab.meta → /SampleScenes/HDTest/GraphicTest/Common/Prefabs/Refraction Plane Clear Dragon.prefab.meta

/SampleScenes/HDTest/GraphicTest/Common/Prefabs/Refraction ThickPlane Clear Dragon.prefab → /SampleScenes/HDTest/GraphicTest/Common/Prefabs/Refraction Plane Clear Dragon.prefab

部分文件因为文件数量过多而无法显示

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