浏览代码
Explicit tile coordinates in GetPositionInput.
Explicit tile coordinates in GetPositionInput.
~10% faster tile deferred light evaluation in compute/fptl_cleanup
runes
8 年前
当前提交
c445e599
共有 26 个文件被更改,包括 64 次插入 和 68 次删除
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2Assets/ScriptableRenderPipeline/HDRenderPipeline/Debug/Resources/DebugViewMaterialGBuffer.shader
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4Assets/ScriptableRenderPipeline/HDRenderPipeline/Debug/Resources/DebugViewTiles.shader
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2Assets/ScriptableRenderPipeline/HDRenderPipeline/Lighting/Resources/Deferred.shader
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3Assets/ScriptableRenderPipeline/HDRenderPipeline/Lighting/TilePass/Resources/shadeopaque.compute
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21Assets/ScriptableRenderPipeline/HDRenderPipeline/Lighting/TilePass/TilePassLoop.hlsl
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2Assets/ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/Resources/CombineSubsurfaceScattering.shader
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2Assets/ScriptableRenderPipeline/HDRenderPipeline/ShaderPass/ShaderPassDebugViewMaterial.hlsl
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2Assets/ScriptableRenderPipeline/HDRenderPipeline/ShaderPass/ShaderPassDepthOnly.hlsl
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2Assets/ScriptableRenderPipeline/HDRenderPipeline/ShaderPass/ShaderPassDistortion.hlsl
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2Assets/ScriptableRenderPipeline/HDRenderPipeline/ShaderPass/ShaderPassForward.hlsl
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2Assets/ScriptableRenderPipeline/HDRenderPipeline/ShaderPass/ShaderPassForwardUnlit.hlsl
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2Assets/ScriptableRenderPipeline/HDRenderPipeline/ShaderPass/ShaderPassGBuffer.hlsl
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2Assets/ScriptableRenderPipeline/HDRenderPipeline/ShaderPass/ShaderPassLightTransport.hlsl
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2Assets/ScriptableRenderPipeline/HDRenderPipeline/ShaderPass/ShaderPassVelocity.hlsl
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2Assets/ScriptableRenderPipeline/HDRenderPipeline/Sky/ProceduralSky/Resources/SkyProcedural.shader
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4Assets/ScriptableRenderPipeline/ShaderLibrary/Common.hlsl
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24Assets/TestScenes/HDTest/HDRenderLoopTest.unity
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17ProjectSettings/EditorBuildSettings.asset
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1ProjectSettings/GraphicsSettings.asset
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14ProjectSettings/ProjectSettings.asset
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2ProjectSettings/ProjectVersion.txt
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9Assets/ScriptableRenderPipeline/fptl.meta
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9Assets/TestScenes/FPTL.meta
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