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HDRenderPipeline: Fix issue with wrong cluster compute shader use with update to HDPiepilneSetup

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sebastienlagarde 8 年前
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fe297c77
共有 2 个文件被更改,包括 1 次插入10 次删除
  1. 2
      Assets/ScriptableRenderLoop/HDRenderPipeline/HDRenderPipelineSetup.asset
  2. 9
      Assets/TestScenes/HDTest/GraphicTest/Two Sided/Prefabs/Materials.meta

2
Assets/ScriptableRenderLoop/HDRenderPipeline/HDRenderPipelineSetup.asset


type: 3}
buildPerBigTileLightListShader: {fileID: 7200000, guid: 5ee1f9d6e09abe045b2f5e0b784b9072,
type: 3}
buildPerVoxelLightListShader: {fileID: 7200000, guid: 4c2d6eb0553e2514bba3ea9a85d8c53c,
buildPerVoxelLightListShader: {fileID: 7200000, guid: 0bb1b7e0ddcd5c44baf3ddc7456eb196,
type: 3}
shadeOpaqueShader: {fileID: 7200000, guid: 0b64f79746d2daf4198eaf6eab9af259, type: 3}
m_DebugViewMaterialGBuffer: {fileID: 4800000, guid: 439949ea1bfa91b4ba0d04269fcde33d,

9
Assets/TestScenes/HDTest/GraphicTest/Two Sided/Prefabs/Materials.meta


fileFormatVersion: 2
guid: fb2257d1d25c6ed46893dd1f61c1cf9f
folderAsset: yes
timeCreated: 1485365645
licenseType: Pro
DefaultImporter:
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assetBundleName:
assetBundleVariant:
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