浏览代码

Merge pull request #279 from Unity-Technologies/Object-space-normal-improvement

Object space normal improvement
/RenderPassXR_Sandbox
GitHub 7 年前
当前提交
a1884724
共有 27 个文件被更改,包括 2170 次插入80 次删除
  1. 32
      Assets/ScriptableRenderPipeline/HDRenderPipeline/HDRenderPipeline.cs
  2. 11
      Assets/ScriptableRenderPipeline/HDRenderPipeline/HDRenderPipelineAsset.asset
  3. 13
      Assets/ScriptableRenderPipeline/HDRenderPipeline/Material/LayeredLit/Editor/LayeredLitUI.cs
  4. 5
      Assets/ScriptableRenderPipeline/HDRenderPipeline/Material/LayeredLit/LayeredLit.shader
  5. 5
      Assets/ScriptableRenderPipeline/HDRenderPipeline/Material/LayeredLit/LayeredLitTessellation.shader
  6. 50
      Assets/ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/Editor/LitUI.cs
  7. 4
      Assets/ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/Lit.shader
  8. 30
      Assets/ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/LitData.hlsl
  9. 26
      Assets/ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/LitDataInternal.hlsl
  10. 6
      Assets/ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/LitProperties.hlsl
  11. 4
      Assets/ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/LitTessellation.shader
  12. 8
      Assets/ScriptableRenderPipeline/HDRenderPipeline/ShaderVariables.hlsl
  13. 3
      Assets/ScriptableRenderPipeline/ShaderLibrary/NormalSurfaceGradient.hlsl
  14. 2
      Assets/TestScenes/HDTest/GraphicTest/SSS/Materials/SSSHead.mat
  15. 372
      Assets/TestScenes/HDTest/HDRenderLoopTest.unity
  16. 24
      Assets/TestScenes/HDTest/GraphicTest/Common/Dragon/Dragon512_N.tga
  17. 129
      Assets/TestScenes/HDTest/GraphicTest/Common/Dragon/Dragon512_N.tga.meta
  18. 1001
      Assets/TestScenes/HDTest/GraphicTest/Common/Dragon/Dragon512_WorldNorm2.tga
  19. 129
      Assets/TestScenes/HDTest/GraphicTest/Common/Dragon/Dragon512_WorldNorm2.tga.meta
  20. 142
      Assets/TestScenes/HDTest/GraphicTest/Common/Dragon/DragonNormalOS.mat
  21. 9
      Assets/TestScenes/HDTest/GraphicTest/Common/Dragon/DragonNormalOS.mat.meta
  22. 142
      Assets/TestScenes/HDTest/GraphicTest/Common/Dragon/DragonNormalTS.mat
  23. 9
      Assets/TestScenes/HDTest/GraphicTest/Common/Dragon/DragonNormalTS.mat.meta
  24. 9
      Assets/TestScenes/HDTest/GraphicTest/Common/Dragon/Materials.meta
  25. 76
      Assets/TestScenes/HDTest/GraphicTest/Common/Dragon/Materials/Dragon512_WorldNorm2.mat
  26. 9
      Assets/TestScenes/HDTest/GraphicTest/Common/Dragon/Materials/Dragon512_WorldNorm2.mat.meta

32
Assets/ScriptableRenderPipeline/HDRenderPipeline/HDRenderPipeline.cs


void RenderDebugViewMaterial(CullResults cull, HDCamera hdCamera, ScriptableRenderContext renderContext)
{
using (new Utilities.ProfilingSample("DisplayDebug ViewMaterial", renderContext))
// Render Opaque forward
// Render Opaque forward
}
// Render GBuffer opaque
if (!m_Asset.renderingSettings.ShouldUseForwardRenderingOnly())
{
Utilities.SetupMaterialHDCamera(hdCamera, m_DebugViewMaterialGBuffer);
// Render GBuffer opaque
if (!m_Asset.renderingSettings.ShouldUseForwardRenderingOnly())
{
Utilities.SetupMaterialHDCamera(hdCamera, m_DebugViewMaterialGBuffer);
// m_gbufferManager.BindBuffers(m_DebugViewMaterialGBuffer);
// TODO: Bind depth textures
var cmd = new CommandBuffer { name = "DebugViewMaterialGBuffer" };
cmd.Blit(null, m_CameraColorBufferRT, m_DebugViewMaterialGBuffer, 0);
renderContext.ExecuteCommandBuffer(cmd);
cmd.Dispose();
}
// m_gbufferManager.BindBuffers(m_DebugViewMaterialGBuffer);
// TODO: Bind depth textures
var cmd = new CommandBuffer { name = "DebugViewMaterialGBuffer" };
cmd.Blit(null, m_CameraColorBufferRT, m_DebugViewMaterialGBuffer, 0);
renderContext.ExecuteCommandBuffer(cmd);
cmd.Dispose();
}
// Render forward transparent
{
RenderTransparentRenderList(cull, hdCamera.camera, renderContext, "ForwardDisplayDebug", Utilities.kRendererConfigurationBakedLighting);
// Render forward transparent
{
RenderTransparentRenderList(cull, hdCamera.camera, renderContext, "ForwardDisplayDebug", Utilities.kRendererConfigurationBakedLighting);
}
}
// Last blit

11
Assets/ScriptableRenderPipeline/HDRenderPipeline/HDRenderPipelineAsset.asset


useForwardRenderingOnly: 0
useDepthPrepass: 0
sssSettings:
numProfiles: 1
numProfiles: 2
- {fileID: 0}
- {fileID: 11400000, guid: d6ee4403015766f4093158d69216c0bf, type: 2}
- {fileID: 11400000, guid: 906339bac2066fc4aa22a3652e1283ef, type: 2}
tileSettings:
enableTileAndCluster: 1
enableSplitLightEvaluation: 1

m_ShadowCascadeSplit2: 0.3
m_ShadowNearPlaneOffset: 5
m_SkySettings: {fileID: 0}
m_SsaoSettings:
m_Enable: 0
m_Intensity: 1
m_Radius: 0.5
m_SampleCount: 8
m_Downsampling: 1
m_DefaultDiffuseMaterial: {fileID: 2100000, guid: 73c176f402d2c2f4d929aa5da7585d17,
type: 2}
m_DefaultShader: {fileID: 4800000, guid: 6e4ae4064600d784cac1e41a9e6f2e59, type: 3}

13
Assets/ScriptableRenderPipeline/HDRenderPipeline/Material/LayeredLit/Editor/LayeredLitUI.cs


for (int i = 0; i < kMaxLayerCount; ++i)
{
SetKeyword(material, "_NORMALMAP_TANGENT_SPACE" + i, ((NormalMapSpace)material.GetFloat(kNormalMapSpace + i)) == NormalMapSpace.TangentSpace);
NormalMapSpace normalMapSpace = ((NormalMapSpace)material.GetFloat(kNormalMapSpace + i));
SetKeyword(material, "_NORMALMAP_TANGENT_SPACE" + i, normalMapSpace == NormalMapSpace.TangentSpace);
SetKeyword(material, "_NORMALMAP" + i, material.GetTexture(kNormalMap + i));
if (normalMapSpace == NormalMapSpace.TangentSpace)
{
SetKeyword(material, "_NORMALMAP" + i, material.GetTexture(kNormalMap + i) || material.GetTexture(kDetailMap + i));
}
else
{
SetKeyword(material, "_NORMALMAP" + i, material.GetTexture(kNormalMapOS + i) || material.GetTexture(kDetailMap + i));
}
SetKeyword(material, "_MASKMAP" + i, material.GetTexture(kMaskMap + i));

5
Assets/ScriptableRenderPipeline/HDRenderPipeline/Material/LayeredLit/LayeredLit.shader


_NormalMap2("NormalMap2", 2D) = "bump" {}
_NormalMap3("NormalMap3", 2D) = "bump" {}
_NormalMapOS0("NormalMapOS0", 2D) = "white" {}
_NormalMapOS1("NormalMapOS1", 2D) = "white" {}
_NormalMapOS2("NormalMapOS2", 2D) = "white" {}
_NormalMapOS3("NormalMapOS3", 2D) = "white" {}
_NormalScale0("_NormalScale0", Range(0.0, 2.0)) = 1
_NormalScale1("_NormalScale1", Range(0.0, 2.0)) = 1
_NormalScale2("_NormalScale2", Range(0.0, 2.0)) = 1

5
Assets/ScriptableRenderPipeline/HDRenderPipeline/Material/LayeredLit/LayeredLitTessellation.shader


_NormalMap2("NormalMap2", 2D) = "bump" {}
_NormalMap3("NormalMap3", 2D) = "bump" {}
_NormalMapOS0("NormalMapOS0", 2D) = "white" {}
_NormalMapOS1("NormalMapOS1", 2D) = "white" {}
_NormalMapOS2("NormalMapOS2", 2D) = "white" {}
_NormalMapOS3("NormalMapOS3", 2D) = "white" {}
_NormalScale0("_NormalScale0", Range(0.0, 2.0)) = 1
_NormalScale1("_NormalScale1", Range(0.0, 2.0)) = 1
_NormalScale2("_NormalScale2", Range(0.0, 2.0)) = 1

50
Assets/ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/Editor/LitUI.cs


public static GUIContent normalMapSpaceText = new GUIContent("Normal/Tangent Map space", "");
public static GUIContent normalMapText = new GUIContent("Normal Map", "Normal Map (BC7/BC5/DXT5(nm))");
public static GUIContent normalMapOSText = new GUIContent("Normal Map OS", "Normal Map (BC7/DXT1/RGB)");
public static GUIContent specularOcclusionMapText = new GUIContent("Specular Occlusion Map (RGBA)", "Specular Occlusion Map");
public static GUIContent horizonFadeText = new GUIContent("Horizon Fade (Spec occlusion)", "horizon fade is use to control specular occlusion");

public static GUIContent tangentMapText = new GUIContent("Tangent Map", "Tangent Map (BC5) - DXT5 for test");
public static GUIContent tangentMapText = new GUIContent("Tangent Map", "Tangent Map (BC7/BC5/DXT5(nm))");
public static GUIContent tangentMapOSText = new GUIContent("Tangent Map OS", "Tangent Map (BC7/DXT1/RGB)");
public static GUIContent anisotropyText = new GUIContent("Anisotropy", "Anisotropy scale factor");
public static GUIContent anisotropyMapText = new GUIContent("Anisotropy Map (B)", "Anisotropy");

protected const string kHorizonFade = "_HorizonFade";
protected MaterialProperty normalMap = null;
protected const string kNormalMap = "_NormalMap";
protected MaterialProperty normalMapOS = null;
protected const string kNormalMapOS = "_NormalMapOS";
protected MaterialProperty normalScale = null;
protected const string kNormalScale = "_NormalScale";
protected MaterialProperty normalMapSpace = null;

protected const string kHeightCenter = "_HeightCenter";
protected MaterialProperty tangentMap = null;
protected const string kTangentMap = "_TangentMap";
protected MaterialProperty tangentMapOS = null;
protected const string kTangentMapOS = "_TangentMapOS";
protected MaterialProperty anisotropy = null;
protected const string kAnisotropy = "_Anisotropy";
protected MaterialProperty anisotropyMap = null;

specularOcclusionMap = FindProperty(kSpecularOcclusionMap, props);
horizonFade = FindProperty(kHorizonFade, props);
normalMap = FindProperty(kNormalMap, props);
normalMapOS = FindProperty(kNormalMapOS, props);
normalScale = FindProperty(kNormalScale, props);
normalMapSpace = FindProperty(kNormalMapSpace, props);
heightMap = FindProperty(kHeightMap, props);

tangentMapOS = FindProperty(kTangentMapOS, props);
anisotropy = FindProperty(kAnisotropy, props);
anisotropyMap = FindProperty(kAnisotropyMap, props);
specularColor = FindProperty(kSpecularColor, props);

protected void ShaderStandardInputGUI()
{
m_MaterialEditor.TexturePropertySingleLine(Styles.tangentMapText, tangentMap);
if ((NormalMapSpace)normalMapSpace.floatValue == NormalMapSpace.TangentSpace)
{
m_MaterialEditor.TexturePropertySingleLine(Styles.tangentMapText, tangentMap);
}
else
{
m_MaterialEditor.TexturePropertySingleLine(Styles.tangentMapOSText, tangentMapOS);
}
m_MaterialEditor.ShaderProperty(anisotropy, Styles.anisotropyText);
m_MaterialEditor.TexturePropertySingleLine(Styles.anisotropyMapText, anisotropyMap);
}

EditorGUILayout.HelpBox(Styles.normalMapSpaceWarning.text, MessageType.Error);
}
m_MaterialEditor.TexturePropertySingleLine(Styles.normalMapText, normalMap, normalScale);
// We have two different property for object space and tangent space normal map to allow
// 1. to go back and forth
// 2. to avoid the warning that ask to fix the object normal map texture (normalOS are just linear RGB texture
if ((NormalMapSpace)normalMapSpace.floatValue == NormalMapSpace.TangentSpace)
{
m_MaterialEditor.TexturePropertySingleLine(Styles.normalMapText, normalMap, normalScale);
}
else
{
// No scaling in object space
m_MaterialEditor.TexturePropertySingleLine(Styles.normalMapOSText, normalMapOS);
}
m_MaterialEditor.TexturePropertySingleLine(Styles.heightMapText, heightMap);
if (!heightMap.hasMixedValue && heightMap.textureValue != null)

SetupBaseLitKeywords(material);
SetupBaseLitMaterialPass(material);
NormalMapSpace normalMapSpace = (NormalMapSpace)material.GetFloat(kNormalMapSpace);
SetKeyword(material, "_NORMALMAP_TANGENT_SPACE", ((NormalMapSpace)material.GetFloat(kNormalMapSpace)) == NormalMapSpace.TangentSpace);
SetKeyword(material, "_NORMALMAP_TANGENT_SPACE", (normalMapSpace == NormalMapSpace.TangentSpace));
SetKeyword(material, "_NORMALMAP", material.GetTexture(kNormalMap) || material.GetTexture(kDetailMap)); // With details map, we always use a normal map and Unity provide a default (0, 0, 1) normal map for ir
if (normalMapSpace == NormalMapSpace.TangentSpace)
{
// With details map, we always use a normal map and Unity provide a default (0, 0, 1) normal map for it
SetKeyword(material, "_NORMALMAP", material.GetTexture(kNormalMap) || material.GetTexture(kDetailMap));
SetKeyword(material, "_TANGENTMAP", material.GetTexture(kTangentMap));
}
else // Object space
{
// With details map, we always use a normal map but in case of objects space there is no good default, so the result will be weird until users fix it
SetKeyword(material, "_NORMALMAP", material.GetTexture(kNormalMapOS) || material.GetTexture(kDetailMap));
SetKeyword(material, "_TANGENTMAP", material.GetTexture(kTangentMapOS));
}
SetKeyword(material, "_TANGENTMAP", material.GetTexture(kTangentMap));
SetKeyword(material, "_ANISOTROPYMAP", material.GetTexture(kAnisotropyMap));
SetKeyword(material, "_DETAIL_MAP", material.GetTexture(kDetailMap));
SetKeyword(material, "_SUBSURFACE_RADIUS_MAP", material.GetTexture(kSubsurfaceRadiusMap));

4
Assets/ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/Lit.shader


_SpecularOcclusionMap("SpecularOcclusion", 2D) = "white" {}
_NormalMap("NormalMap", 2D) = "bump" {}
_NormalMap("NormalMap", 2D) = "bump" {} // Tangent space normal map
_NormalMapOS("NormalMapOS", 2D) = "white" {} // Object space normal map - no good default value
_NormalScale("_NormalScale", Range(0.0, 2.0)) = 1
_HeightMap("HeightMap", 2D) = "black" {}

_DetailSmoothnessScale("_DetailSmoothnessScale", Range(-2.0, 2.0)) = 1
_TangentMap("TangentMap", 2D) = "bump" {}
_TangentMapOS("TangentMapOS", 2D) = "white" {}
_Anisotropy("Anisotropy", Range(0.0, 1.0)) = 0
_AnisotropyMap("AnisotropyMap", 2D) = "white" {}

30
Assets/ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/LitData.hlsl


#ifndef LAYERED_LIT_SHADER
// Want to use only one sampler for normalmap either we use OS or TS.
#ifdef _NORMALMAP_TANGENT_SPACE
#else
#define SAMPLER_NORMALMAP_IDX sampler_NormalMapOS
#endif
#define SAMPLER_DETAILMASK_IDX sampler_DetailMask
#define SAMPLER_DETAILMAP_IDX sampler_DetailMap
#define SAMPLER_MASKMAP_IDX sampler_MaskMap

// for this we put the constraint that the sampler are the same in a layered material for all textures of the same type
// then we take the sampler matching the first textures use of this type
#if defined(_NORMALMAP0)
#define SAMPLER_NORMALMAP_IDX sampler_NormalMap0
#if defined(_NORMALMAP_TANGENT_SPACE0)
#define SAMPLER_NORMALMAP_IDX sampler_NormalMap0
#else
#define SAMPLER_NORMALMAP_IDX sampler_NormalMapOS0
#endif
#define SAMPLER_NORMALMAP_IDX sampler_NormalMap1
#if defined(_NORMALMAP_TANGENT_SPACE1)
#define SAMPLER_NORMALMAP_IDX sampler_NormalMap1
#else
#define SAMPLER_NORMALMAP_IDX sampler_NormalMapOS1
#endif
#define SAMPLER_NORMALMAP_IDX sampler_NormalMap2
#if defined(_NORMALMAP_TANGENT_SPACE2)
#define SAMPLER_NORMALMAP_IDX sampler_NormalMap2
#else
#define SAMPLER_NORMALMAP_IDX sampler_NormalMapOS2
#endif
#define SAMPLER_NORMALMAP_IDX sampler_NormalMap3
#if defined(_NORMALMAP_TANGENT_SPACE3)
#define SAMPLER_NORMALMAP_IDX sampler_NormalMap3
#else
#define SAMPLER_NORMALMAP_IDX sampler_NormalMapOS3
#endif
#endif
#if defined(_DETAIL_MAP0)

26
Assets/ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/LitDataInternal.hlsl


normalTS = SAMPLE_UVMAPPING_NORMALMAP(ADD_IDX(_NormalMap), SAMPLER_NORMALMAP_IDX, ADD_IDX(layerTexCoord.base), ADD_IDX(_NormalScale));
}
#else // Object space
// to be able to combine object space normal with detail map or to apply a "scale" we transform it to tangent space (object space normal composition is complex operation).
// then later we will re-transform it to world space.
// We forbid scale in case of object space as it make no sense
// To be able to combine object space normal with detail map then later we will re-transform it to world space.
float3 normalOS = SAMPLE_TEXTURE2D_BIAS(ADD_IDX(_NormalMap), SAMPLER_NORMALMAP_IDX, ADD_IDX(layerTexCoord.base).uv, bias).xyz * 2.0 - 1.0;
// normalize(normalOS) // TO CHECK: SurfaceGradientFromPerturbedNormal doesn't require normalOS to be normalize, to check
float3 normalOS = SAMPLE_TEXTURE2D_BIAS(ADD_IDX(_NormalMapOS), SAMPLER_NORMALMAP_IDX, ADD_IDX(layerTexCoord.base).uv, bias).xyz * 2.0 - 1.0;
// no need to renormalize normalOS for SurfaceGradientFromPerturbedNormal
normalTS *= ADD_IDX(_NormalScale);
float3 normalOS = UnpackNormalRGB(SAMPLE_TEXTURE2D_BIAS(ADD_IDX(_NormalMap), SAMPLER_NORMALMAP_IDX, ADD_IDX(layerTexCoord.base).uv, bias), 1.0);
float3 normalOS = UnpackNormalRGB(SAMPLE_TEXTURE2D_BIAS(ADD_IDX(_NormalMapOS), SAMPLER_NORMALMAP_IDX, ADD_IDX(layerTexCoord.base).uv, bias), 1.0);
normalTS.xy *= ADD_IDX(_NormalScale); // Scale in tangent space
normalTS = (normalTS);
#endif
}
else

float3 normalOS = SAMPLE_TEXTURE2D(ADD_IDX(_NormalMap), SAMPLER_NORMALMAP_IDX, ADD_IDX(layerTexCoord.base).uv).xyz * 2.0 - 1.0;
// normalize(normalOS) // TO CHECK: SurfaceGradientFromPerturbedNormal doesn't require normalOS to be normalize, to check
normalTS = SurfaceGradientFromPerturbedNormal(input.worldToTangent[2], normalOS);
normalTS *= ADD_IDX(_NormalScale);
float3 normalOS = SAMPLE_TEXTURE2D(ADD_IDX(_NormalMapOS), SAMPLER_NORMALMAP_IDX, ADD_IDX(layerTexCoord.base).uv).xyz * 2.0 - 1.0;
// no need to renormalize normalOS for SurfaceGradientFromPerturbedNormal
normalTS = SurfaceGradientFromPerturbedNormal(TransformWorldToObjectDir(input.worldToTangent[2]), normalOS);
float3 normalOS = UnpackNormalRGB(SAMPLE_TEXTURE2D(ADD_IDX(_NormalMap), SAMPLER_NORMALMAP_IDX, ADD_IDX(layerTexCoord.base).uv), 1.0);
float3 normalOS = UnpackNormalRGB(SAMPLE_TEXTURE2D(ADD_IDX(_NormalMapOS), SAMPLER_NORMALMAP_IDX, ADD_IDX(layerTexCoord.base).uv), 1.0);
normalTS.xy *= ADD_IDX(_NormalScale); // Scale in tangent space
normalTS = (normalTS);
#endif
}
#endif

surfaceData.tangentWS = TransformTangentToWorld(tangentTS, input.worldToTangent);
#else // Object space
// Note: There is no such a thing like triplanar with object space normal, so we call directly 2D function
float3 tangentOS = UnpackNormalRGB(SAMPLE_TEXTURE2D(_TangentMap, sampler_TangentMap, layerTexCoord.base.uv), 1.0);
float3 tangentOS = UnpackNormalRGB(SAMPLE_TEXTURE2D(_TangentMapOS, sampler_TangentMapOS, layerTexCoord.base.uv), 1.0);
surfaceData.tangentWS = TransformObjectToWorldDir(tangentOS);
#endif
#else

6
Assets/ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/LitProperties.hlsl


TEXTURE2D(_NormalMap);
SAMPLER2D(sampler_NormalMap);
TEXTURE2D(_NormalMapOS);
SAMPLER2D(sampler_NormalMapOS);
float _NormalScale;
TEXTURE2D(_DetailMask);

TEXTURE2D(_TangentMap);
SAMPLER2D(sampler_TangentMap);
TEXTURE2D(_TangentMapOS);
SAMPLER2D(sampler_TangentMapOS);
float _Anisotropy;
TEXTURE2D(_AnisotropyMap);

PROP_DECL_TEX2D(_SpecularOcclusionMap);
PROP_DECL_TEX2D(_NormalMap);
PROP_DECL_TEX2D(_NormalMapOS);
PROP_DECL(float, _NormalScale);
float4 _NormalMap0_TexelSize; // Unity facility. This will provide the size of the base normal to the shader

4
Assets/ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/LitTessellation.shader


_SpecularOcclusionMap("SpecularOcclusion", 2D) = "white" {}
_NormalMap("NormalMap", 2D) = "bump" {}
_NormalMap("NormalMap", 2D) = "bump" {} // Tangent space normal map
_NormalMapOS("NormalMapOS", 2D) = "white" {} // Object space normal map - no good default value
_NormalScale("_NormalScale", Range(0.0, 2.0)) = 1
_HeightMap("HeightMap", 2D) = "black" {}

_DetailSmoothnessScale("_DetailSmoothnessScale", Range(-2.0, 2.0)) = 1
_TangentMap("TangentMap", 2D) = "bump" {}
_TangentMapOS("TangentMapOS", 2D) = "white" {}
_Anisotropy("Anisotropy", Range(0.0, 1.0)) = 0
_AnisotropyMap("AnisotropyMap", 2D) = "white" {}

8
Assets/ScriptableRenderPipeline/HDRenderPipeline/ShaderVariables.hlsl


return normalize(mul((float3x3)GetObjectToWorldMatrix(), dirOS));
}
float3 TransformWorldToObjectDir(float3 dirWS)
{
// Normalize to support uniform scaling
return normalize(mul((float3x3)GetWorldToObjectMatrix(), dirWS));
}
// Transforms normal from object to world space
float3 TransformObjectToWorldNormal(float3 normalOS)
{

float3 TransformObjectToTangent(float3 dirOS, float3x3 worldToTangent)
{
return mul(worldToTangent, mul((float3x3)unity_ObjectToWorld, dirOS));
return mul(worldToTangent, TransformObjectToWorldDir(dirOS));
}
#endif // UNITY_SHADER_VARIABLES_INCLUDED

3
Assets/ScriptableRenderPipeline/ShaderLibrary/NormalSurfaceGradient.hlsl


return deriv.x * vT + deriv.y * vB;
}
// surface gradient from an already generated "normal" such as from an object space normal map
// surface gradient from an already generated "normal" such as from an object or world space normal map
// CAUTION: nrmVertexNormal and v must be in the same space. i.e world or object
// this allows us to mix the contribution together with a series of other contributions including tangent space normals
// v does not need to be unit length as long as it establishes the direction.
float3 SurfaceGradientFromPerturbedNormal(float3 nrmVertexNormal, float3 v)

2
Assets/TestScenes/HDTest/GraphicTest/SSS/Materials/SSSHead.mat


_ENABLEWIND_OFF _NORMALMAP _NORMALMAP_TANGENT_SPACE
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses:

- _DistortionOnly: 0
- _DoubleSidedEnable: 0
- _DoubleSidedMirrorEnable: 1
- _DoubleSidedNormalMode: 1
- _Drag: 1
- _DstBlend: 0
- _EmissiveColorMode: 1

372
Assets/TestScenes/HDTest/HDRenderLoopTest.unity
文件差异内容过多而无法显示
查看文件

24
Assets/TestScenes/HDTest/GraphicTest/Common/Dragon/Dragon512_N.tga
文件差异内容过多而无法显示
查看文件

129
Assets/TestScenes/HDTest/GraphicTest/Common/Dragon/Dragon512_N.tga.meta


fileFormatVersion: 2
guid: 89d6489c9e9d5f4469f5a8c75714b953
timeCreated: 1496306104
licenseType: Pro
TextureImporter:
fileIDToRecycleName: {}
serializedVersion: 4
mipmaps:
mipMapMode: 0
enableMipMap: 1
sRGBTexture: 0
linearTexture: 0
fadeOut: 0
borderMipMap: 0
mipMapsPreserveCoverage: 0
alphaTestReferenceValue: 0.5
mipMapFadeDistanceStart: 1
mipMapFadeDistanceEnd: 3
bumpmap:
convertToNormalMap: 0
externalNormalMap: 0
heightScale: 0.25
normalMapFilter: 0
isReadable: 0
grayScaleToAlpha: 0
generateCubemap: 6
cubemapConvolution: 0
seamlessCubemap: 0
textureFormat: 1
maxTextureSize: 2048
textureSettings:
serializedVersion: 2
filterMode: -1
aniso: -1
mipBias: -1
wrapU: -1
wrapV: -1
wrapW: -1
nPOTScale: 1
lightmap: 0
compressionQuality: 50
spriteMode: 0
spriteExtrude: 1
spriteMeshType: 1
alignment: 0
spritePivot: {x: 0.5, y: 0.5}
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spritePixelsToUnits: 100
alphaUsage: 1
alphaIsTransparency: 0
spriteTessellationDetail: -1
textureType: 1
textureShape: 1
maxTextureSizeSet: 0
compressionQualitySet: 0
textureFormatSet: 0
platformSettings:
- buildTarget: DefaultTexturePlatform
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 2
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
- buildTarget: Standalone
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: 12
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 1
- buildTarget: iPhone
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 2
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
- buildTarget: tvOS
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 2
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
- buildTarget: PS4
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 2
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
- buildTarget: Windows Store Apps
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 2
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
- buildTarget: WebGL
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 2
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
spriteSheet:
serializedVersion: 2
sprites: []
outline: []
physicsShape: []
spritePackingTag:
userData:
assetBundleName:
assetBundleVariant:

1001
Assets/TestScenes/HDTest/GraphicTest/Common/Dragon/Dragon512_WorldNorm2.tga
文件差异内容过多而无法显示
查看文件

129
Assets/TestScenes/HDTest/GraphicTest/Common/Dragon/Dragon512_WorldNorm2.tga.meta


fileFormatVersion: 2
guid: ab758e59ac7f2ae42b1bddd1baa9d25d
timeCreated: 1496320921
licenseType: Pro
TextureImporter:
fileIDToRecycleName: {}
serializedVersion: 4
mipmaps:
mipMapMode: 0
enableMipMap: 1
sRGBTexture: 0
linearTexture: 0
fadeOut: 0
borderMipMap: 0
mipMapsPreserveCoverage: 0
alphaTestReferenceValue: 0.5
mipMapFadeDistanceStart: 1
mipMapFadeDistanceEnd: 3
bumpmap:
convertToNormalMap: 0
externalNormalMap: 0
heightScale: 0.25
normalMapFilter: 0
isReadable: 0
grayScaleToAlpha: 0
generateCubemap: 6
cubemapConvolution: 0
seamlessCubemap: 0
textureFormat: 1
maxTextureSize: 2048
textureSettings:
serializedVersion: 2
filterMode: -1
aniso: -1
mipBias: -1
wrapU: -1
wrapV: -1
wrapW: -1
nPOTScale: 1
lightmap: 0
compressionQuality: 50
spriteMode: 0
spriteExtrude: 1
spriteMeshType: 1
alignment: 0
spritePivot: {x: 0.5, y: 0.5}
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spritePixelsToUnits: 100
alphaUsage: 1
alphaIsTransparency: 0
spriteTessellationDetail: -1
textureType: 0
textureShape: 1
maxTextureSizeSet: 0
compressionQualitySet: 0
textureFormatSet: 0
platformSettings:
- buildTarget: DefaultTexturePlatform
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
- buildTarget: Standalone
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
- buildTarget: iPhone
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
- buildTarget: tvOS
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
- buildTarget: PS4
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
- buildTarget: Windows Store Apps
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
- buildTarget: WebGL
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
spriteSheet:
serializedVersion: 2
sprites: []
outline: []
physicsShape: []
spritePackingTag:
userData:
assetBundleName:
assetBundleVariant:

142
Assets/TestScenes/HDTest/GraphicTest/Common/Dragon/DragonNormalOS.mat


%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 6
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_Name: DragonNormalOS
m_Shader: {fileID: 4800000, guid: 6e4ae4064600d784cac1e41a9e6f2e59, type: 3}
m_ShaderKeywords: _ALPHACUTOFFENABLE_OFF _DEPTHOFFSETENABLE_OFF _DISTORTIONDEPTHTEST_OFF
_DISTORTIONENABLE_OFF _DISTORTIONONLY_OFF _DOUBLESIDEDENABLE_OFF _ENABLEPERPIXELDISPLACEMENT_OFF
_ENABLEWIND_OFF _NORMALMAP
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses:
- DistortionVectors
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _AnisotropyMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _BaseColorMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailMask:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DistortionVectorMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _EmissiveColorMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _HeightMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MaskMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _NormalMap:
m_Texture: {fileID: 2800000, guid: 89d6489c9e9d5f4469f5a8c75714b953, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _NormalMapOS:
m_Texture: {fileID: 2800000, guid: ab758e59ac7f2ae42b1bddd1baa9d25d, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _SpecularColorMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _SpecularOcclusionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _SubsurfaceRadiusMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _TangentMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _TangentMapOS:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _ThicknessMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Floats:
- _AlphaCutoff: 0.5
- _AlphaCutoffEnable: 0
- _Anisotropy: 0
- _BlendMode: 0
- _CullMode: 2
- _DepthOffsetEnable: 0
- _DetailAlbedoScale: 1
- _DetailNormalScale: 1
- _DetailSmoothnessScale: 1
- _DistortionDepthTest: 0
- _DistortionEnable: 0
- _DistortionOnly: 0
- _DoubleSidedEnable: 0
- _DoubleSidedNormalMode: 1
- _Drag: 1
- _DstBlend: 0
- _EmissiveColorMode: 1
- _EmissiveIntensity: 0
- _EnablePerPixelDisplacement: 0
- _EnableWind: 0
- _HeightAmplitude: 0.01
- _HeightCenter: 0.5
- _HorizonFade: 1
- _InitialBend: 1
- _MaterialID: 1
- _Metallic: 0
- _NormalMapSpace: 1
- _NormalScale: 1
- _PPDLodThreshold: 5
- _PPDMaxSamples: 15
- _PPDMinSamples: 5
- _ShiverDirectionality: 0.5
- _ShiverDrag: 0.2
- _Smoothness: 0.506
- _SrcBlend: 1
- _StencilRef: 2
- _Stiffness: 1
- _SubsurfaceProfile: 0
- _SubsurfaceRadius: 1
- _SurfaceType: 0
- _TexWorldScale: 1
- _Thickness: 1
- _UVBase: 0
- _UVDetail: 0
- _ZTestMode: 8
- _ZWrite: 1
m_Colors:
- _BaseColor: {r: 1, g: 1, b: 1, a: 1}
- _DoubleSidedConstants: {r: 1, g: 1, b: -1, a: 0}
- _EmissionColor: {r: 1, g: 1, b: 1, a: 1}
- _EmissiveColor: {r: 0, g: 0, b: 0, a: 1}
- _SpecularColor: {r: 1, g: 1, b: 1, a: 1}
- _UVDetailsMappingMask: {r: 1, g: 0, b: 0, a: 0}
- _UVMappingMask: {r: 1, g: 0, b: 0, a: 0}

9
Assets/TestScenes/HDTest/GraphicTest/Common/Dragon/DragonNormalOS.mat.meta


fileFormatVersion: 2
guid: 6835875dbc036b34d9440c753be624ae
timeCreated: 1496304977
licenseType: Pro
NativeFormatImporter:
mainObjectFileID: 2100000
userData:
assetBundleName:
assetBundleVariant:

142
Assets/TestScenes/HDTest/GraphicTest/Common/Dragon/DragonNormalTS.mat


%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 6
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_Name: DragonNormalTS
m_Shader: {fileID: 4800000, guid: 6e4ae4064600d784cac1e41a9e6f2e59, type: 3}
m_ShaderKeywords: _ALPHACUTOFFENABLE_OFF _DEPTHOFFSETENABLE_OFF _DISTORTIONDEPTHTEST_OFF
_DISTORTIONENABLE_OFF _DISTORTIONONLY_OFF _DOUBLESIDEDENABLE_OFF _ENABLEPERPIXELDISPLACEMENT_OFF
_ENABLEWIND_OFF _NORMALMAP _NORMALMAP_TANGENT_SPACE
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses:
- DistortionVectors
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _AnisotropyMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _BaseColorMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailMask:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DistortionVectorMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _EmissiveColorMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _HeightMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MaskMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _NormalMap:
m_Texture: {fileID: 2800000, guid: 89d6489c9e9d5f4469f5a8c75714b953, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _NormalMapOS:
m_Texture: {fileID: 2800000, guid: 0c0f73e564696ac41a63bd869ee97bd8, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _SpecularColorMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _SpecularOcclusionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _SubsurfaceRadiusMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _TangentMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _TangentMapOS:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _ThicknessMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Floats:
- _AlphaCutoff: 0.5
- _AlphaCutoffEnable: 0
- _Anisotropy: 0
- _BlendMode: 0
- _CullMode: 2
- _DepthOffsetEnable: 0
- _DetailAlbedoScale: 1
- _DetailNormalScale: 1
- _DetailSmoothnessScale: 1
- _DistortionDepthTest: 0
- _DistortionEnable: 0
- _DistortionOnly: 0
- _DoubleSidedEnable: 0
- _DoubleSidedNormalMode: 1
- _Drag: 1
- _DstBlend: 0
- _EmissiveColorMode: 1
- _EmissiveIntensity: 0
- _EnablePerPixelDisplacement: 0
- _EnableWind: 0
- _HeightAmplitude: 0.01
- _HeightCenter: 0.5
- _HorizonFade: 1
- _InitialBend: 1
- _MaterialID: 1
- _Metallic: 0
- _NormalMapSpace: 0
- _NormalScale: 1
- _PPDLodThreshold: 5
- _PPDMaxSamples: 15
- _PPDMinSamples: 5
- _ShiverDirectionality: 0.5
- _ShiverDrag: 0.2
- _Smoothness: 0.506
- _SrcBlend: 1
- _StencilRef: 2
- _Stiffness: 1
- _SubsurfaceProfile: 0
- _SubsurfaceRadius: 1
- _SurfaceType: 0
- _TexWorldScale: 1
- _Thickness: 1
- _UVBase: 0
- _UVDetail: 0
- _ZTestMode: 8
- _ZWrite: 1
m_Colors:
- _BaseColor: {r: 1, g: 1, b: 1, a: 1}
- _DoubleSidedConstants: {r: 1, g: 1, b: -1, a: 0}
- _EmissionColor: {r: 1, g: 1, b: 1, a: 1}
- _EmissiveColor: {r: 0, g: 0, b: 0, a: 1}
- _SpecularColor: {r: 1, g: 1, b: 1, a: 1}
- _UVDetailsMappingMask: {r: 1, g: 0, b: 0, a: 0}
- _UVMappingMask: {r: 1, g: 0, b: 0, a: 0}

9
Assets/TestScenes/HDTest/GraphicTest/Common/Dragon/DragonNormalTS.mat.meta


fileFormatVersion: 2
guid: 9d13228667092db4cbe099df7af00045
timeCreated: 1496304977
licenseType: Pro
NativeFormatImporter:
mainObjectFileID: 2100000
userData:
assetBundleName:
assetBundleVariant:

9
Assets/TestScenes/HDTest/GraphicTest/Common/Dragon/Materials.meta


fileFormatVersion: 2
guid: 356aecdb8a376274788eae887c6fb25a
folderAsset: yes
timeCreated: 1496324495
licenseType: Pro
DefaultImporter:
userData:
assetBundleName:
assetBundleVariant:

76
Assets/TestScenes/HDTest/GraphicTest/Common/Dragon/Materials/Dragon512_WorldNorm2.mat


%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 6
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_Name: Dragon512_WorldNorm2
m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
m_ShaderKeywords:
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _BumpMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailAlbedoMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailMask:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailNormalMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _EmissionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 2800000, guid: ab758e59ac7f2ae42b1bddd1baa9d25d, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MetallicGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _OcclusionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _ParallaxMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Floats:
- _BumpScale: 1
- _Cutoff: 0.5
- _DetailNormalMapScale: 1
- _DstBlend: 0
- _GlossMapScale: 1
- _Glossiness: 0.5
- _GlossyReflections: 1
- _Metallic: 0
- _Mode: 0
- _OcclusionStrength: 1
- _Parallax: 0.02
- _SmoothnessTextureChannel: 0
- _SpecularHighlights: 1
- _SrcBlend: 1
- _UVSec: 0
- _ZWrite: 1
m_Colors:
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}

9
Assets/TestScenes/HDTest/GraphicTest/Common/Dragon/Materials/Dragon512_WorldNorm2.mat.meta


fileFormatVersion: 2
guid: 99e96d03687196740a6eb55cbbbf0a5d
timeCreated: 1496324495
licenseType: Pro
NativeFormatImporter:
mainObjectFileID: 2100000
userData:
assetBundleName:
assetBundleVariant:
正在加载...
取消
保存