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HDRenderPipeline: Update test scene with clear coat test

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sebastienlagarde 7 年前
当前提交
90dcb63d
共有 60 个文件被更改,包括 5432 次插入377 次删除
  1. 592
      Assets/ScriptableRenderPipeline/HDRenderPipeline/HDRenderPipelineAsset.asset
  2. 12
      Assets/ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/Lit.hlsl
  3. 3
      Assets/ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/LitData.hlsl
  4. 4
      Assets/ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/LitDataInternal.hlsl
  5. 122
      Assets/ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/SSSProfile/FoliageSSSProfile.asset
  6. 4
      Assets/ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/SSSProfile/SkinSSSProfile.asset
  7. 4
      Assets/TestScenes/HDTest/GraphicTest/Common/Material/Mat_smooth1_0.mat
  8. 4
      Assets/TestScenes/HDTest/GraphicTest/SSS/Materials/SSSHead.mat
  9. 6
      Assets/TestScenes/HDTest/GraphicTest/Two Sided/Material/GroundLeaf_DoubleSidedFlipSSS.mat
  10. 408
      Assets/TestScenes/HDTest/HDRenderLoopTest.unity
  11. 2
      Assets/TestScenes/HDTest/Material/HDRenderLoopMaterials/GGX Test/GGX_a00_s05.mat
  12. 2
      Assets/TestScenes/HDTest/Material/HDRenderLoopMaterials/GGX Test/GGX_a00_s06.mat
  13. 2
      Assets/TestScenes/HDTest/Material/HDRenderLoopMaterials/GGX Test/GGX_a00_s08.mat
  14. 2
      ProjectSettings/ProjectSettings.asset
  15. 203
      Assets/TestScenes/HDTest/GraphicTest/Common/Material/Mat_Coat_smooth0_0.mat
  16. 8
      Assets/TestScenes/HDTest/GraphicTest/Common/Material/Mat_Coat_smooth0_0.mat.meta
  17. 203
      Assets/TestScenes/HDTest/GraphicTest/Common/Material/Mat_Coat_smooth0_1.mat
  18. 8
      Assets/TestScenes/HDTest/GraphicTest/Common/Material/Mat_Coat_smooth0_1.mat.meta
  19. 203
      Assets/TestScenes/HDTest/GraphicTest/Common/Material/Mat_Coat_smooth0_2.mat
  20. 8
      Assets/TestScenes/HDTest/GraphicTest/Common/Material/Mat_Coat_smooth0_2.mat.meta
  21. 203
      Assets/TestScenes/HDTest/GraphicTest/Common/Material/Mat_Coat_smooth0_3.mat
  22. 8
      Assets/TestScenes/HDTest/GraphicTest/Common/Material/Mat_Coat_smooth0_3.mat.meta
  23. 203
      Assets/TestScenes/HDTest/GraphicTest/Common/Material/Mat_Coat_smooth0_4.mat
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      Assets/TestScenes/HDTest/GraphicTest/Common/Material/Mat_Coat_smooth0_4.mat.meta
  25. 203
      Assets/TestScenes/HDTest/GraphicTest/Common/Material/Mat_Coat_smooth0_5.mat
  26. 8
      Assets/TestScenes/HDTest/GraphicTest/Common/Material/Mat_Coat_smooth0_5.mat.meta
  27. 203
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  28. 8
      Assets/TestScenes/HDTest/GraphicTest/Common/Material/Mat_Coat_smooth0_6.mat.meta
  29. 203
      Assets/TestScenes/HDTest/GraphicTest/Common/Material/Mat_Coat_smooth0_7.mat
  30. 8
      Assets/TestScenes/HDTest/GraphicTest/Common/Material/Mat_Coat_smooth0_7.mat.meta
  31. 203
      Assets/TestScenes/HDTest/GraphicTest/Common/Material/Mat_Coat_smooth0_8.mat
  32. 8
      Assets/TestScenes/HDTest/GraphicTest/Common/Material/Mat_Coat_smooth0_8.mat.meta
  33. 203
      Assets/TestScenes/HDTest/GraphicTest/Common/Material/Mat_Coat_smooth0_9.mat
  34. 8
      Assets/TestScenes/HDTest/GraphicTest/Common/Material/Mat_Coat_smooth0_9.mat.meta
  35. 203
      Assets/TestScenes/HDTest/GraphicTest/Common/Material/Mat_Coat_smooth1_0.mat
  36. 8
      Assets/TestScenes/HDTest/GraphicTest/Common/Material/Mat_Coat_smooth1_0.mat.meta
  37. 203
      Assets/TestScenes/HDTest/GraphicTest/Common/Material/Mat_Coat_smoothdielectric0_0.mat
  38. 8
      Assets/TestScenes/HDTest/GraphicTest/Common/Material/Mat_Coat_smoothdielectric0_0.mat.meta
  39. 203
      Assets/TestScenes/HDTest/GraphicTest/Common/Material/Mat_Coat_smoothdielectric0_1.mat
  40. 8
      Assets/TestScenes/HDTest/GraphicTest/Common/Material/Mat_Coat_smoothdielectric0_1.mat.meta
  41. 203
      Assets/TestScenes/HDTest/GraphicTest/Common/Material/Mat_Coat_smoothdielectric0_2.mat
  42. 8
      Assets/TestScenes/HDTest/GraphicTest/Common/Material/Mat_Coat_smoothdielectric0_2.mat.meta
  43. 203
      Assets/TestScenes/HDTest/GraphicTest/Common/Material/Mat_Coat_smoothdielectric0_3.mat
  44. 8
      Assets/TestScenes/HDTest/GraphicTest/Common/Material/Mat_Coat_smoothdielectric0_3.mat.meta
  45. 203
      Assets/TestScenes/HDTest/GraphicTest/Common/Material/Mat_Coat_smoothdielectric0_4.mat
  46. 8
      Assets/TestScenes/HDTest/GraphicTest/Common/Material/Mat_Coat_smoothdielectric0_4.mat.meta
  47. 203
      Assets/TestScenes/HDTest/GraphicTest/Common/Material/Mat_Coat_smoothdielectric0_5.mat
  48. 8
      Assets/TestScenes/HDTest/GraphicTest/Common/Material/Mat_Coat_smoothdielectric0_5.mat.meta
  49. 203
      Assets/TestScenes/HDTest/GraphicTest/Common/Material/Mat_Coat_smoothdielectric0_6.mat
  50. 8
      Assets/TestScenes/HDTest/GraphicTest/Common/Material/Mat_Coat_smoothdielectric0_6.mat.meta
  51. 203
      Assets/TestScenes/HDTest/GraphicTest/Common/Material/Mat_Coat_smoothdielectric0_7.mat
  52. 8
      Assets/TestScenes/HDTest/GraphicTest/Common/Material/Mat_Coat_smoothdielectric0_7.mat.meta
  53. 203
      Assets/TestScenes/HDTest/GraphicTest/Common/Material/Mat_Coat_smoothdielectric0_8.mat
  54. 8
      Assets/TestScenes/HDTest/GraphicTest/Common/Material/Mat_Coat_smoothdielectric0_8.mat.meta
  55. 203
      Assets/TestScenes/HDTest/GraphicTest/Common/Material/Mat_Coat_smoothdielectric0_9.mat
  56. 8
      Assets/TestScenes/HDTest/GraphicTest/Common/Material/Mat_Coat_smoothdielectric0_9.mat.meta
  57. 203
      Assets/TestScenes/HDTest/GraphicTest/Common/Material/Mat_Coat_smoothdielectric1_0.mat
  58. 8
      Assets/TestScenes/HDTest/GraphicTest/Common/Material/Mat_Coat_smoothdielectric1_0.mat.meta
  59. 0
      /Assets/TestScenes/HDTest/GraphicTest/Common/Material/Mat_smooth1_0.mat.meta
  60. 0
      /Assets/TestScenes/HDTest/GraphicTest/Common/Material/Mat_smooth1_0.mat

592
Assets/ScriptableRenderPipeline/HDRenderPipeline/HDRenderPipelineAsset.asset


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- {x: 6.3776174, y: 49.90625, z: 0, w: 1}
- {x: 7.5374603, y: 83.30668, z: 0, w: 1}
- {x: 10.03481, y: 250.11497, z: 0, w: 1}
- {x: 0.013854082, y: 1.5332626, z: 0.036647703, w: 1.5641627}
- {x: 0.04207757, y: 1.5715919, z: 0.113649175, w: 1.671985}
- {x: 0.07101321, y: 1.611625, z: 0.19610003, w: 1.7934121}
- {x: 0.10069309, y: 1.653469, z: 0.28470552, w: 1.9309369}
- {x: 0.13115102, y: 1.6972395, z: 0.38030306, w: 2.0876582}
- {x: 0.16242325, y: 1.743061, z: 0.48389605, w: 2.2674706}
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- {x: 1.3184844, y: 4.1211514, z: 0, w: 1}
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- {x: 1.9536757, y: 6.070716, z: 0, w: 1}
- {x: 2.0676782, y: 6.4770336, z: 0, w: 1}
- {x: 2.189499, y: 6.9320674, z: 0, w: 1}
- {x: 2.3201032, y: 7.4449396, z: 0, w: 1}
- {x: 2.4606442, y: 8.027264, z: 0, w: 1}
- {x: 2.612515, y: 8.694056, z: 0, w: 1}
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- {x: 5.042839, y: 27.553566, z: 0, w: 1}
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- {x: 0, y: 1, z: 0, w: 1}
- {x: 0, y: 1, z: 0, w: 1}
- {x: 0, y: 1, z: 0, w: 1}

- {x: 0, y: 1, z: 0, w: 1}
- {x: 0, y: 1, z: 0, w: 1}
- {x: 0, y: 1, z: 0, w: 1}
- {x: 0, y: 1, z: 0, w: 1}
- {x: 0, y: 1, z: 0, w: 1}
- {x: 0, y: 1, z: 0, w: 1}
- {x: 0, y: 1, z: 0, w: 1}
- {x: 0, y: 1, z: 0, w: 1}
- {x: 0, y: 1, z: 0, w: 1}
- {x: 0, y: 1, z: 0, w: 1}
- {x: 0, y: 1, z: 0, w: 1}
- {x: 0, y: 1, z: 0, w: 1}
- {x: 0, y: 1, z: 0, w: 1}
- {x: 0, y: 1, z: 0, w: 1}
- {x: 0, y: 1, z: 0, w: 1}
- {x: 0, y: 1, z: 0, w: 1}
- {x: 0, y: 1, z: 0, w: 1}
- {x: 0, y: 1, z: 0, w: 1}
- {x: 0, y: 1, z: 0, w: 1}
- {x: 0, y: 1, z: 0, w: 1}
- {x: 0, y: 1, z: 0, w: 1}
- {x: 0, y: 1, z: 0, w: 1}
- {x: 0, y: 1, z: 0, w: 1}
- {x: 0, y: 1, z: 0, w: 1}
- {x: 0, y: 1, z: 0, w: 1}
- {x: 0, y: 1, z: 0, w: 1}
- {x: 0, y: 1, z: 0, w: 1}
- {x: 0, y: 1, z: 0, w: 1}
- {x: 0, y: 1, z: 0, w: 1}
- {x: 0, y: 1, z: 0, w: 1}
- {x: 0, y: 1, z: 0, w: 1}
- {x: 0, y: 1, z: 0, w: 1}
- {x: 0, y: 1, z: 0, w: 1}
- {x: 0, y: 1, z: 0, w: 1}
- {x: 0, y: 1, z: 0, w: 1}
- {x: 0, y: 1, z: 0, w: 1}
- {x: 0, y: 1, z: 0, w: 1}
- {x: 0, y: 1, z: 0, w: 1}
- {x: 2, y: 2, z: 2, w: 2}
- {x: 2, y: 2, z: 2, w: 2}
- {x: 2.4691355, y: 12.5, z: 12.5, w: 2.4691355}
- {x: 2.4691355, y: 12.5, z: 12.5, w: 2.4691355}
- {x: 2.4691355, y: 2.4691355, z: 2.4691355, w: 2.4691355}
- {x: 1, y: 1, z: 1, w: 1}
- {x: 1, y: 1, z: 1, w: 1}
- {x: 1, y: 1, z: 1, w: 1}
- {x: 1, y: 1, z: 1, w: 1}
- {x: 1, y: 1, z: 1, w: 1}
- {x: 1, y: 1, z: 1, w: 1}
halfRcpVariancesAndWeights:
- {x: 0.5, y: 1.125, z: 1.125, w: 2}
- {x: 0.125, y: 1.125, z: 1.125, w: 2}
- {x: 0.5, y: 0.5, z: 0.5, w: 2}
- {x: 0.125, y: 0.125, z: 0.125, w: 2}
- {x: 1, y: 1, z: 1, w: 1}
- {x: 1, y: 1, z: 1, w: 1}
- {x: 1, y: 1, z: 1, w: 1}
- {x: 1, y: 1, z: 1, w: 1}
- {x: 1, y: 1, z: 1, w: 1}
- {x: 1, y: 1, z: 1, w: 1}
- {x: 1, y: 1, z: 1, w: 1}
- {x: 0, y: 0, z: 0, w: 0}
- {x: 0, y: 0, z: 0, w: 0}
filterKernelsBasic:
- {x: 0.09090909, y: 0.21162307, z: 0.21162307, w: -0.000000048879357}
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12
Assets/ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/Lit.hlsl


// We store perceptualRoughness instead of roughness because it save a sqrt ALU when decoding
// (as we want both perceptualRoughness and roughness for the lighting due to Disney Diffuse model)
// Encode normal on 20bit with oct compression + 2bit of sign
float2 octNormalWS = PackNormalOctEncode(surfaceData.normalWS);
float2 octNormalWS = PackNormalOctEncode((surfaceData.materialId == MATERIALID_LIT_CLEAR_COAT) ? surfaceData.coatNormalWS : surfaceData.normalWS);
// To have more precision encode the sign of xy in a separate uint
uint octNormalSign = (octNormalWS.x > 0.0 ? 1 : 0) + (octNormalWS.y > 0.0 ? 2 : 0);
// Store octNormalSign on two bits with perceptualRoughness

}
else if (surfaceData.materialId == MATERIALID_LIT_CLEAR_COAT)
{
float2 octCoatNormalWS = PackNormalOctEncode(surfaceData.coatNormalWS);
outGBuffer2 = float4(octCoatNormalWS * 0.5 + 0.5, surfaceData.coatCoverage, PackFloatInt8bit(surfaceData.coatIOR, (int)(surfaceData.metallic * 15.5f), 16.0) );
// In the cae of clear coat, we want more precision for the coat normal than for the bottom normal (as it is expected to be smooth). So swap the normal encoding storage in Gbuffer.
// It also allow to use clear coat normal for SSR
float2 octBottomNormalWS = PackNormalOctEncode(surfaceData.normalWS);
outGBuffer2 = float4(octBottomNormalWS * 0.5 + 0.5, surfaceData.coatCoverage, PackFloatInt8bit(surfaceData.coatIOR, (int)(surfaceData.metallic * 15.5f), 16.0) );
}
// Lighting

}
else //if (bsdfData.materialId == MATERIALID_LIT_CLEAR_COAT)
{
float3 coatNormalWS = UnpackNormalOctEncode(float2(inGBuffer2.rg * 2.0 - 1.0));
// We have swap the encoding of the normal to have more precision for coat normal as it is more smooth
float3 coatNormalWS = bsdfData.normalWS;
bsdfData.normalWS = UnpackNormalOctEncode(float2(inGBuffer2.rg * 2.0 - 1.0));
float coatCoverage = inGBuffer2.b;
float coatIOR;

3
Assets/ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/LitData.hlsl


surfaceData.thickness = 0.0;
surfaceData.subsurfaceProfile = 0;
surfaceData.specularColor = float3(0.0, 0.0, 0.0);
surfaceData.coatNormalWS = float3(0.0, 0.0, 0.0);
surfaceData.coatCoverage = 0.0f;
surfaceData.coatIOR = 0.5;
GetNormalAndTangentWS(input, V, normalTS, surfaceData.normalWS, surfaceData.tangentWS);
// Done one time for all layered - cumulate with spec occ alpha for now

4
Assets/ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/LitDataInternal.hlsl


surfaceData.materialId = MATERIALID_LIT_STANDARD;
// All these parameters are ignore as they are re-setup outside of the layers function
// Note: any parameters set here must also be set in GetSurfaceAndBuiltinData() layer version
surfaceData.coatNormalWS = float3(0.0, 0.0, 0.0);
surfaceData.coatCoverage = 0.0f;
surfaceData.coatIOR = 0.5;

122
Assets/ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/SSSProfile/FoliageSSSProfile.asset


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Assets/ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/SSSProfile/SkinSSSProfile.asset


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Assets/TestScenes/HDTest/GraphicTest/Common/Material/Mat_smooth1_0.mat


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m_Name: Mat_smooth1_0
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4
Assets/TestScenes/HDTest/GraphicTest/SSS/Materials/SSSHead.mat


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6
Assets/TestScenes/HDTest/GraphicTest/Two Sided/Material/GroundLeaf_DoubleSidedFlipSSS.mat


- _Anisotropy: 0
- _BlendMode: 0
- _BumpScale: 1
- _CoatCoverage: 1
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408
Assets/TestScenes/HDTest/HDRenderLoopTest.unity
文件差异内容过多而无法显示
查看文件

2
Assets/TestScenes/HDTest/Material/HDRenderLoopMaterials/GGX Test/GGX_a00_s05.mat


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- _BumpScale: 1
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- _CullMode: 2
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- _DepthOffsetEnable: 0

2
Assets/TestScenes/HDTest/Material/HDRenderLoopMaterials/GGX Test/GGX_a00_s06.mat


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- _BlendMode: 0
- _BumpScale: 1
- _CoatCoverage: 1
- _CoatIOR: 0.5
- _CullMode: 2
- _Cutoff: 0.5
- _DepthOffsetEnable: 0

2
Assets/TestScenes/HDTest/Material/HDRenderLoopMaterials/GGX Test/GGX_a00_s08.mat


- _Anisotropy: 0
- _BlendMode: 0
- _BumpScale: 1
- _CoatCoverage: 1
- _CoatIOR: 0.5
- _CullMode: 2
- _Cutoff: 0.5
- _DepthOffsetEnable: 0

2
ProjectSettings/ProjectSettings.asset


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