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HDRenderPipeline: Fix PI issue in disney Diffuse integration for diffuse
HDRenderPipeline: Fix PI issue in disney Diffuse integration for diffuse
- Fix undesired division by PI for Disney diffuse integration for diffuse GI - Add debug constant value HDRI textures - Change format of DFG integration texture from fp16 to fp11:11:10/Branch_Batching2
sebastienlagarde
8 年前
当前提交
74ed44ec
共有 12 个文件被更改,包括 1009 次插入 和 3 次删除
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4Assets/ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/Lit.cs
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2Assets/ScriptableRenderPipeline/ShaderLibrary/ImageBasedLighting.hlsl
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20Assets/TestScenes/HDTest/HDRI/HDRI value 1.exr
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130Assets/TestScenes/HDTest/HDRI/HDRI value 1.exr.meta
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20Assets/TestScenes/HDTest/HDRI/HDRI value 10.exr
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130Assets/TestScenes/HDTest/HDRI/HDRI value 10.exr.meta
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276Assets/TestScenes/HDTest/HDRI/HDRI value 100.exr
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130Assets/TestScenes/HDTest/HDRI/HDRI value 100.exr.meta
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20Assets/TestScenes/HDTest/HDRI/HDRI value 1000.exr
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130Assets/TestScenes/HDTest/HDRI/HDRI value 1000.exr.meta
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20Assets/TestScenes/HDTest/HDRI/HDRI value 10000.exr
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130Assets/TestScenes/HDTest/HDRI/HDRI value 10000.exr.meta
20
Assets/TestScenes/HDTest/HDRI/HDRI value 1.exr
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文件差异内容过多而无法显示
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textureShape: 2 |
|||
maxTextureSizeSet: 0 |
|||
compressionQualitySet: 0 |
|||
textureFormatSet: 0 |
|||
platformSettings: |
|||
- buildTarget: DefaultTexturePlatform |
|||
maxTextureSize: 1024 |
|||
resizeAlgorithm: 0 |
|||
textureFormat: -1 |
|||
textureCompression: 2 |
|||
compressionQuality: 50 |
|||
crunchedCompression: 0 |
|||
allowsAlphaSplitting: 0 |
|||
overridden: 0 |
|||
- buildTarget: Standalone |
|||
maxTextureSize: 1024 |
|||
resizeAlgorithm: 0 |
|||
textureFormat: -1 |
|||
textureCompression: 2 |
|||
compressionQuality: 50 |
|||
crunchedCompression: 0 |
|||
allowsAlphaSplitting: 0 |
|||
overridden: 0 |
|||
- buildTarget: iPhone |
|||
maxTextureSize: 1024 |
|||
resizeAlgorithm: 0 |
|||
textureFormat: -1 |
|||
textureCompression: 2 |
|||
compressionQuality: 50 |
|||
crunchedCompression: 0 |
|||
allowsAlphaSplitting: 0 |
|||
overridden: 0 |
|||
- buildTarget: tvOS |
|||
maxTextureSize: 1024 |
|||
resizeAlgorithm: 0 |
|||
textureFormat: -1 |
|||
textureCompression: 2 |
|||
compressionQuality: 50 |
|||
crunchedCompression: 0 |
|||
allowsAlphaSplitting: 0 |
|||
overridden: 0 |
|||
- buildTarget: PS4 |
|||
maxTextureSize: 1024 |
|||
resizeAlgorithm: 0 |
|||
textureFormat: -1 |
|||
textureCompression: 2 |
|||
compressionQuality: 50 |
|||
crunchedCompression: 0 |
|||
allowsAlphaSplitting: 0 |
|||
overridden: 0 |
|||
- buildTarget: Windows Store Apps |
|||
maxTextureSize: 1024 |
|||
resizeAlgorithm: 0 |
|||
textureFormat: -1 |
|||
textureCompression: 2 |
|||
compressionQuality: 50 |
|||
crunchedCompression: 0 |
|||
allowsAlphaSplitting: 0 |
|||
overridden: 0 |
|||
- buildTarget: WebGL |
|||
maxTextureSize: 1024 |
|||
resizeAlgorithm: 0 |
|||
textureFormat: -1 |
|||
textureCompression: 2 |
|||
compressionQuality: 50 |
|||
crunchedCompression: 0 |
|||
allowsAlphaSplitting: 0 |
|||
overridden: 0 |
|||
spriteSheet: |
|||
serializedVersion: 2 |
|||
sprites: [] |
|||
outline: [] |
|||
physicsShape: [] |
|||
spritePackingTag: |
|||
userData: |
|||
assetBundleName: |
|||
assetBundleVariant: |
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