Andre McGrail
7 年前
当前提交
50cc3b9d
共有 42 个文件被更改,包括 7166 次插入 和 0 次删除
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10SampleScenes/LightweightPipeline/DebuggingScenes/PBR_testing.meta
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10SampleScenes/LightweightPipeline/DebuggingScenes/PBR_testing/LWpipeMats.meta
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82SampleScenes/LightweightPipeline/DebuggingScenes/PBR_testing/LWpipeMats/LW_DefaultMat.mat
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10SampleScenes/LightweightPipeline/DebuggingScenes/PBR_testing/LWpipeMats/LW_DefaultMat.mat.meta
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93SampleScenes/LightweightPipeline/DebuggingScenes/PBR_testing/LWpipeMats/LW_PlanksMat.mat
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4SampleScenes/LightweightPipeline/DebuggingScenes/PBR_testing/LWpipeMats/LW_PlanksMat.mat.meta
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82SampleScenes/LightweightPipeline/DebuggingScenes/PBR_testing/LWpipeMats/LW_SatinMat.mat
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10SampleScenes/LightweightPipeline/DebuggingScenes/PBR_testing/LWpipeMats/LW_SatinMat.mat.meta
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82SampleScenes/LightweightPipeline/DebuggingScenes/PBR_testing/LWpipeMats/LW_ShinyMat.mat
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10SampleScenes/LightweightPipeline/DebuggingScenes/PBR_testing/LWpipeMats/LW_ShinyMat.mat.meta
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75SampleScenes/LightweightPipeline/DebuggingScenes/PBR_testing/LWpipeSwitcher.cs
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13SampleScenes/LightweightPipeline/DebuggingScenes/PBR_testing/LWpipeSwitcher.cs.meta
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10SampleScenes/LightweightPipeline/DebuggingScenes/PBR_testing/LegacyMats.meta
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81SampleScenes/LightweightPipeline/DebuggingScenes/PBR_testing/LegacyMats/DefaultMat.mat
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10SampleScenes/LightweightPipeline/DebuggingScenes/PBR_testing/LegacyMats/DefaultMat.mat.meta
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93SampleScenes/LightweightPipeline/DebuggingScenes/PBR_testing/LegacyMats/PlanksMat.mat
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4SampleScenes/LightweightPipeline/DebuggingScenes/PBR_testing/LegacyMats/PlanksMat.mat.meta
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76SampleScenes/LightweightPipeline/DebuggingScenes/PBR_testing/LegacyMats/SatinMat.mat
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10SampleScenes/LightweightPipeline/DebuggingScenes/PBR_testing/LegacyMats/SatinMat.mat.meta
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81SampleScenes/LightweightPipeline/DebuggingScenes/PBR_testing/LegacyMats/ShinyMat.mat
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10SampleScenes/LightweightPipeline/DebuggingScenes/PBR_testing/LegacyMats/ShinyMat.mat.meta
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10SampleScenes/LightweightPipeline/DebuggingScenes/PBR_testing/PBR_testing.meta
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1001SampleScenes/LightweightPipeline/DebuggingScenes/PBR_testing/PBR_testing.unity
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9SampleScenes/LightweightPipeline/DebuggingScenes/PBR_testing/PBR_testing.unity.meta
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7SampleScenes/LightweightPipeline/DebuggingScenes/PBR_testing/PBR_testing/LightingData.asset
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10SampleScenes/LightweightPipeline/DebuggingScenes/PBR_testing/PBR_testing/LightingData.asset.meta
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1001SampleScenes/LightweightPipeline/DebuggingScenes/PBR_testing/PBR_testing/ReflectionProbe-0.exr
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78SampleScenes/LightweightPipeline/DebuggingScenes/PBR_testing/PBR_testing/ReflectionProbe-0.exr.meta
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10SampleScenes/LightweightPipeline/DebuggingScenes/PBR_testing/Textures.meta
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1001SampleScenes/LightweightPipeline/DebuggingScenes/PBR_testing/Textures/PlanksDiffuse.png
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52SampleScenes/LightweightPipeline/DebuggingScenes/PBR_testing/Textures/PlanksDiffuse.png.meta
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1001SampleScenes/LightweightPipeline/DebuggingScenes/PBR_testing/Textures/PlanksNormals.png
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973SampleScenes/LightweightPipeline/DebuggingScenes/PBR_testing/Textures/PlanksOcclusion.png
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52SampleScenes/LightweightPipeline/DebuggingScenes/PBR_testing/Textures/PlanksOcclusion.png.meta
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1001SampleScenes/LightweightPipeline/DebuggingScenes/PBR_testing/Textures/PlanksSpecular.tif
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52SampleScenes/LightweightPipeline/DebuggingScenes/PBR_testing/Textures/PlanksSpecular.tif.meta
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using System.Collections; |
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using System.Collections.Generic; |
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using UnityEngine; |
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using UnityEngine.Rendering; |
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using UnityEngine.Experimental.Rendering; |
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using UnityEngine.UI; |
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namespace Testing.LWtesting |
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{ |
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public class LWpipeSwitcher : MonoBehaviour |
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{ |
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public MaterialSwitch[] materialSwitchList; |
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public RenderPipelineAsset pipelineAsset; |
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|
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public Text ui; |
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|
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private bool state = false; |
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|
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void Update() |
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{ |
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if(Input.GetKeyDown(KeyCode.Space)) |
|||
{ |
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Switch(); |
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} |
|||
} |
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|
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[ContextMenu("SwitchPipeline")] |
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void Switch() |
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{ |
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if (!state) |
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{ |
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ui.text = "Lightweight"; |
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SetPipeline(pipelineAsset); |
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foreach(MaterialSwitch matSwitch in materialSwitchList) |
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{ |
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SwitchMaterials(matSwitch.LWMat, matSwitch.renderers); |
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} |
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state = !state; |
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} |
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else |
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{ |
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ui.text = "Legacy"; |
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SetPipeline(null); |
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foreach (MaterialSwitch matSwitch in materialSwitchList) |
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{ |
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SwitchMaterials(matSwitch.legacyMat, matSwitch.renderers); |
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} |
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state = !state; |
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} |
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} |
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|
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void SetPipeline(RenderPipelineAsset pipe) |
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{ |
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GraphicsSettings.renderPipelineAsset = pipe; |
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} |
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|
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|
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void SwitchMaterials(Material mat, Renderer[] renderers){ |
|||
foreach(Renderer rend in renderers) |
|||
{ |
|||
rend.material = mat; |
|||
} |
|||
} |
|||
|
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[System.Serializable] |
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public class MaterialSwitch |
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{ |
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public Material LWMat; |
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public Renderer[] renderers; |
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} |
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SampleScenes/LightweightPipeline/DebuggingScenes/PBR_testing/Textures/PlanksDiffuse.png
文件差异内容过多而无法显示
查看文件
文件差异内容过多而无法显示
查看文件
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SampleScenes/LightweightPipeline/DebuggingScenes/PBR_testing/Textures/PlanksNormals.png
文件差异内容过多而无法显示
查看文件
文件差异内容过多而无法显示
查看文件
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SampleScenes/LightweightPipeline/DebuggingScenes/PBR_testing/Textures/PlanksSpecular.tif
文件差异内容过多而无法显示
查看文件
文件差异内容过多而无法显示
查看文件
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