Arnaud Carre
8 年前
当前提交
a9656da4
共有 69 个文件被更改,包括 2338 次插入 和 354 次删除
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3Assets/GraphicsTests/RenderPipeline/LightweightPipeline/Assets/2D/Common/box.prefab
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208Assets/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/2D/SpriteDemo.unity
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938Assets/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/MultiplePointLights.unity
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31Assets/ScriptableRenderPipeline/Core/Shadow/Shadow.cs
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18Assets/ScriptableRenderPipeline/Core/Shadow/ShadowBase.cs
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6Assets/ScriptableRenderPipeline/Fptl/FptlLighting.cs
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12Assets/ScriptableRenderPipeline/HDRenderPipeline/Editor/HDRenderPipelineInspector.cs
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43Assets/ScriptableRenderPipeline/HDRenderPipeline/HDRenderPipeline.cs
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2Assets/ScriptableRenderPipeline/HDRenderPipeline/HDRenderPipelineAsset.cs
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66Assets/ScriptableRenderPipeline/HDRenderPipeline/Lighting/AmbientOcclusion/ScreenSpaceAmbientOcclusion.cs
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105Assets/ScriptableRenderPipeline/HDRenderPipeline/Lighting/TilePass/TilePass.cs
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30Assets/ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/Lit.hlsl
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3Assets/ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/LitDataInternal.hlsl
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27Assets/ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/LitTessellation.hlsl
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6Assets/ScriptableRenderPipeline/HDRenderPipeline/ShaderConfig.cs
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1Assets/ScriptableRenderPipeline/HDRenderPipeline/ShaderConfig.cs.hlsl
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37Assets/ScriptableRenderPipeline/HDRenderPipeline/ShaderPass/ShaderPassLightTransport.hlsl
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2Assets/ScriptableRenderPipeline/HDRenderPipeline/ShaderPass/VertMesh.hlsl
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3Assets/ScriptableRenderPipeline/HDRenderPipeline/ShaderVariables.hlsl
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47Assets/ScriptableRenderPipeline/HDRenderPipeline/ShaderVariablesFunctions.hlsl
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41Assets/ScriptableRenderPipeline/HDRenderPipeline/Utilities.cs
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44Assets/ScriptableRenderPipeline/LightweightPipeline/Editor/LightweightAssetInspector.cs
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170Assets/ScriptableRenderPipeline/LightweightPipeline/LightweightPipeline.cs
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6Assets/ScriptableRenderPipeline/LightweightPipeline/LightweightPipelineAsset.asset
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26Assets/ScriptableRenderPipeline/LightweightPipeline/LightweightPipelineAsset.cs
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4Assets/ScriptableRenderPipeline/LightweightPipeline/Materials/Lightweight-Default.mat
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4Assets/ScriptableRenderPipeline/LightweightPipeline/Materials/Lightweight-DefaultSprite.mat
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19Assets/ScriptableRenderPipeline/LightweightPipeline/Shaders/LightweightPipeline.shader
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2Assets/ScriptableRenderPipeline/LightweightPipeline/Shaders/LightweightPipelineCore.cginc
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50Assets/ScriptableRenderPipeline/LightweightPipeline/TestScenes/LDRenderPipelineBasicScene.unity
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12Assets/ScriptableRenderPipeline/LightweightPipeline/TestScenes/Materials/LDRenderPipeMaterials/MobilePlane.mat
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17Assets/ScriptableRenderPipeline/LightweightPipeline/TestScenes/Textures/154.JPG.meta
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22Assets/ScriptableRenderPipeline/ShaderLibrary/Common.hlsl
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6Assets/ScriptableRenderPipeline/ShaderLibrary/CommonMaterial.hlsl
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12Assets/ScriptableRenderPipeline/ShaderLibrary/Tessellation.hlsl
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3Assets/TestScenes/HDTest/Material/StandardShaderMaterials/Gray.mat
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3Assets/TestScenes/HDTest/Material/StandardShaderMaterials/Green.mat
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3Assets/TestScenes/HDTest/Material/StandardShaderMaterials/Red.mat
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3Assets/TestScenes/HDTest/Material/StandardShaderMaterials/Std_Blue_Emissive.mat
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7README.md
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10Assets/GraphicsTests/RenderPipeline/LightweightPipeline/Assets/Scripts.meta
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10Assets/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/Materials.meta
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79Assets/ScriptableRenderPipeline/LightweightPipeline/Materials/Lightweight-DefaultETC1.mat
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10Assets/ScriptableRenderPipeline/LightweightPipeline/Materials/Lightweight-DefaultETC1.mat.meta
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76Assets/ScriptableRenderPipeline/LightweightPipeline/Materials/Lightweight-DefaultLine.mat
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10Assets/ScriptableRenderPipeline/LightweightPipeline/Materials/Lightweight-DefaultLine.mat.meta
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77Assets/ScriptableRenderPipeline/LightweightPipeline/Materials/Lightweight-DefaultParticle.mat
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10Assets/ScriptableRenderPipeline/LightweightPipeline/Materials/Lightweight-DefaultParticle.mat.meta
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86Assets/ScriptableRenderPipeline/LightweightPipeline/Materials/Lightweight-DefaultUI.mat
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10Assets/ScriptableRenderPipeline/LightweightPipeline/Materials/Lightweight-DefaultUI.mat.meta
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45Assets/ScriptableRenderPipeline/LightweightPipeline/Shaders/LightweightSpritesDefault.shader
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10Assets/ScriptableRenderPipeline/LightweightPipeline/Shaders/LightweightSpritesDefault.shader.meta
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34Assets/GraphicsTests/RenderPipeline/LightweightPipeline/Assets/Scripts/Boomerang.cs
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13Assets/GraphicsTests/RenderPipeline/LightweightPipeline/Assets/Scripts/Boomerang.cs.meta
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15Assets/GraphicsTests/RenderPipeline/LightweightPipeline/Assets/Scripts/RotateAround.cs
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13Assets/GraphicsTests/RenderPipeline/LightweightPipeline/Assets/Scripts/RotateAround.cs.meta
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79Assets/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/Materials/MobileReflection.mat
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10Assets/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/Materials/MobileReflection.mat.meta
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40ImageTemplates/HDRenderPipeline/Scenes/0002-Subsurface scattering.unity.png
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4Packages/Config/manifest.json
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9Packages/Config/manifest.json.meta
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0/Assets/ScriptableRenderPipeline/LightweightPipeline/Materials/Lightweight-DefaultSprite.mat.meta
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0/Assets/ScriptableRenderPipeline/LightweightPipeline/Materials/Lightweight-DefaultSprite.mat
208
Assets/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/2D/SpriteDemo.unity
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938
Assets/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/MultiplePointLights.unity
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Shader "ScriptableRenderPipeline/LightweightPipeline/SpritesDefault" |
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{ |
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Properties |
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{ |
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[PerRendererData] _MainTex("Sprite Texture", 2D) = "white" {} |
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_Color("Tint", Color) = (1,1,1,1) |
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[MaterialToggle] PixelSnap("Pixel snap", Float) = 0 |
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[HideInInspector] _RendererColor("RendererColor", Color) = (1,1,1,1) |
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[HideInInspector] _Flip("Flip", Vector) = (1,1,1,1) |
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[PerRendererData] _AlphaTex("External Alpha", 2D) = "white" {} |
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[PerRendererData] _EnableExternalAlpha("Enable External Alpha", Float) = 0 |
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} |
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|
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SubShader |
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{ |
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Tags |
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{ |
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"Queue" = "Transparent" |
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"IgnoreProjector" = "True" |
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"RenderType" = "Transparent" |
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"PreviewType" = "Plane" |
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"CanUseSpriteAtlas" = "True" |
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"RenderPipeline" = "LightweightPipeline" |
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} |
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|
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Cull Off |
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Lighting Off |
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ZWrite Off |
|||
Blend One OneMinusSrcAlpha |
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|
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Pass |
|||
{ |
|||
Tags {"Lightmode" = "LightweightForward"} |
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CGPROGRAM |
|||
#pragma vertex SpriteVert |
|||
#pragma fragment SpriteFrag |
|||
#pragma target 2.0 |
|||
#pragma multi_compile_instancing |
|||
#pragma multi_compile _ PIXELSNAP_ON |
|||
#pragma multi_compile _ ETC1_EXTERNAL_ALPHA |
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#include "UnitySprites.cginc" |
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ENDCG |
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} |
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} |
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} |
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using System.Collections; |
|||
using UnityEngine; |
|||
|
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public class Boomerang : MonoBehaviour |
|||
{ |
|||
public Transform m_Target1; |
|||
public Transform m_Target2; |
|||
public float m_Speed = 2f; |
|||
|
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private Vector3 m_Direction; |
|||
private Vector3[] m_Targets = new Vector3[2]; |
|||
private int m_TargetIndex = 0; |
|||
|
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void OnEnable() |
|||
{ |
|||
m_Targets[0] = m_Target1.position; |
|||
m_Targets[1] = m_Target2.position; |
|||
transform.position = m_Targets[0]; |
|||
m_Direction = Vector3.Normalize(m_Targets[1] - m_Targets[0]); |
|||
|
|||
m_TargetIndex = 1; |
|||
} |
|||
|
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void Update() |
|||
{ |
|||
transform.position += m_Direction * m_Speed * Time.deltaTime; |
|||
Vector3 targetPosVec = m_Targets[m_TargetIndex] - transform.position; |
|||
if (Vector3.Dot(targetPosVec, m_Direction) < 0) |
|||
{ |
|||
m_TargetIndex = (m_TargetIndex + 1) % 2; |
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m_Direction = -m_Direction; |
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} |
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} |
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} |
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using System.Collections; |
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using System.Collections.Generic; |
|||
using UnityEngine; |
|||
|
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public class RotateAround : MonoBehaviour |
|||
{ |
|||
public Transform m_RotationPivot; |
|||
public float m_DegreePerSecond; |
|||
|
|||
public void Update() |
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{ |
|||
float step = m_DegreePerSecond * Time.deltaTime; |
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transform.RotateAround(m_RotationPivot.transform.position, Vector3.up, step); |
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} |
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} |
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40
ImageTemplates/HDRenderPipeline/Scenes/0002-Subsurface scattering.unity.png
文件差异内容过多而无法显示
查看文件
文件差异内容过多而无法显示
查看文件
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