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- Fixed meta pass to use correctly UV 2 and 3 and world space position for planar (planar still does not work though because of possible C++ dependency in the meta pass)
- Fixed meta pass to use correctly UV 2 and 3 and world space position for planar (planar still does not work though because of possible C++ dependency in the meta pass)
- Added a planar lit case in LayeredLitTest scene/Yibing-Project-2
Julien Ignace
7 年前
当前提交
aed9d43e
共有 7 个文件被更改,包括 737 次插入 和 361 次删除
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832SampleScenes/HDTest/LayeredLitTest.unity
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1ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/Lit.shader
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5ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/ShaderPass/LitMetaPass.hlsl
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5ScriptableRenderPipeline/HDRenderPipeline/Material/Unlit/ShaderPass/UnlitMetaPass.hlsl
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6ScriptableRenderPipeline/HDRenderPipeline/ShaderPass/ShaderPassLightTransport.hlsl
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241SampleScenes/HDTest/LayeredLitTest/Material/Lit_UVChart_Planar_Detail.mat
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8SampleScenes/HDTest/LayeredLitTest/Material/Lit_UVChart_Planar_Detail.mat.meta
832
SampleScenes/HDTest/LayeredLitTest.unity
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