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added NewBatcherSkin to test skinned meshes

/Branch_Batching2
Arnaud Carre 8 年前
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ffddcca6
共有 10 个文件被更改,包括 88 次插入56 次删除
  1. 96
      Assets/TestScenes/HDTest/NewBatcherSkin.unity
  2. 3
      Assets/TestScenes/HDTest/NewBatcherTest/Prefabs/Capsule.prefab
  3. 3
      Assets/TestScenes/HDTest/NewBatcherTest/Prefabs/Cube.prefab
  4. 3
      Assets/TestScenes/HDTest/NewBatcherTest/Prefabs/Cylinder.prefab
  5. 3
      Assets/TestScenes/HDTest/NewBatcherTest/Prefabs/Sphere.prefab
  6. 9
      Assets/TestScenes/HDTest/NewBatcherTest/matbench_1.mat
  7. 9
      Assets/TestScenes/HDTest/NewBatcherTest/matbench_2.mat
  8. 9
      Assets/TestScenes/HDTest/NewBatcherTest/matbench_3.mat
  9. 9
      Assets/TestScenes/HDTest/NewBatcherTest/matbench_4.mat

96
Assets/TestScenes/HDTest/NewBatcherSkin.unity


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- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
- _EmissiveColor: {r: 0, g: 0, b: 0, a: 1}
- _SpecularColor: {r: 1, g: 1, b: 1, a: 1}
- _UVDetailsMappingMask: {r: 1, g: 0, b: 0, a: 0}
- _UVMappingMask: {r: 1, g: 0, b: 0, a: 0}

9
Assets/TestScenes/HDTest/NewBatcherTest/matbench_3.mat


_ENABLEWIND_OFF _NORMALMAP _NORMALMAP_TANGENT_SPACE
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses:

m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _ParallaxMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _SpecularColorMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}

- _DistortionOnly: 0
- _DoubleSidedEnable: 0
- _DoubleSidedMirrorEnable: 1
- _DoubleSidedNormalMode: 1
- _Drag: 1
- _DstBlend: 0
- _EmissiveColorMode: 1

- _SrcBlend: 1
- _StencilRef: 2
- _Stiffness: 1
- _SubsurfaceProfile: 0
- _SubsurfaceProfile: 7
- _SubsurfaceRadius: 1
- _SurfaceType: 0
- _TexWorldScale: 1

- _DoubleSidedConstants: {r: 1, g: 1, b: -1, a: 0}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
- _EmissiveColor: {r: 0, g: 0, b: 0, a: 1}
- _SpecularColor: {r: 1, g: 1, b: 1, a: 1}
- _UVDetailsMappingMask: {r: 1, g: 0, b: 0, a: 0}
- _UVMappingMask: {r: 1, g: 0, b: 0, a: 0}

9
Assets/TestScenes/HDTest/NewBatcherTest/matbench_4.mat


_ENABLEWIND_OFF _NORMALMAP _NORMALMAP_TANGENT_SPACE
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses:

m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _ParallaxMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _SpecularColorMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}

- _DistortionOnly: 0
- _DoubleSidedEnable: 0
- _DoubleSidedMirrorEnable: 1
- _DoubleSidedNormalMode: 1
- _Drag: 1
- _DstBlend: 0
- _EmissiveColorMode: 1

- _SrcBlend: 1
- _StencilRef: 2
- _Stiffness: 1
- _SubsurfaceProfile: 0
- _SubsurfaceProfile: 7
- _SubsurfaceRadius: 1
- _SurfaceType: 0
- _TexWorldScale: 1

- _DoubleSidedConstants: {r: 1, g: 1, b: -1, a: 0}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
- _EmissiveColor: {r: 0, g: 0, b: 0, a: 1}
- _SpecularColor: {r: 1, g: 1, b: 1, a: 1}
- _UVDetailsMappingMask: {r: 1, g: 0, b: 0, a: 0}
- _UVMappingMask: {r: 1, g: 0, b: 0, a: 0}

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