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HDRenderPipeline: Fix last issue - all working!

/main
Sebastien Lagarde 8 年前
当前提交
66bb5e08
共有 3 个文件被更改,包括 1010 次插入1 次删除
  1. 2
      Assets/ScriptableRenderLoop/HDRenderPipeline/ShaderPass/VaryingMesh.hlsl
  2. 1001
      Assets/TestScenes/HDTest/GlobalIlluminationTest/LightingData.asset
  3. 8
      Assets/TestScenes/HDTest/GlobalIlluminationTest/LightingData.asset.meta

2
Assets/ScriptableRenderLoop/HDRenderPipeline/ShaderPass/VaryingMesh.hlsl


output.tangentToWorld[0] = input.interpolators1.xyz;
output.tangentToWorld[1] = input.interpolators2.xyz;
output.tangentToWorld[2] = input.interpolators3.xyz;
#ifdef WANT_PER_PIXEL_WORLDPOS
#ifdef VARYINGS_NEED_POSITION_WS
output.positionWS.xyz = float3(input.interpolators1.w, input.interpolators2.w, input.interpolators3.w);
#endif
#else

1001
Assets/TestScenes/HDTest/GlobalIlluminationTest/LightingData.asset
文件差异内容过多而无法显示
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8
Assets/TestScenes/HDTest/GlobalIlluminationTest/LightingData.asset.meta


fileFormatVersion: 2
guid: 3d51fc2c60f333c44b613049001dfba8
timeCreated: 1484352329
licenseType: Pro
NativeFormatImporter:
userData:
assetBundleName:
assetBundleVariant:
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