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Started to write a test for scriptable culling.

/Branch_ScriptableCulling
Julien Ignace 7 年前
当前提交
84bf362f
共有 11 个文件被更改,包括 512 次插入1 次删除
  1. 2
      SampleScenes/HDTest/CullingTest.unity
  2. 8
      Tests/GraphicsTests/Core.meta
  3. 8
      Tests/Scripts/Editor/GraphicTests/Core.meta
  4. 8
      Tests/GraphicsTests/Core/Scenes.meta
  5. 415
      Tests/GraphicsTests/Core/Scenes/ScriptableCulling.unity
  6. 7
      Tests/GraphicsTests/Core/Scenes/ScriptableCulling.unity.meta
  7. 53
      Tests/Scripts/Editor/GraphicTests/Core/ScriptableCullingTests.cs
  8. 12
      Tests/Scripts/Editor/GraphicTests/Core/ScriptableCullingTests.cs.meta

2
SampleScenes/HDTest/CullingTest.unity


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8
Tests/GraphicsTests/Core.meta


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Tests/GraphicsTests/Core/Scenes/ScriptableCulling.unity


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Tests/GraphicsTests/Core/Scenes/ScriptableCulling.unity.meta


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53
Tests/Scripts/Editor/GraphicTests/Core/ScriptableCullingTests.cs


using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Experimental.Rendering;
using NUnit.Framework;
using UnityEditor;
using UnityEngine.TestTools;
using UnityEditor.SceneManagement;
[TestFixture]
public class ScriptableCullingTests
{
SceneSetup[] m_CurrentLoadedScenes;
[OneTimeSetUp()]
public void Setup()
{
BackupSceneManagerSetup();
EditorSceneManager.OpenScene("Assets/ScriptableRenderLoop/Tests/GraphicsTests/Core/Scenes/ScriptableCulling.unity");
}
[TearDown()]
public void TearDown()
{
RestoreSceneManagerSetup();
}
public void BackupSceneManagerSetup()
{
m_CurrentLoadedScenes = EditorSceneManager.GetSceneManagerSetup();
}
public void RestoreSceneManagerSetup()
{
if ((m_CurrentLoadedScenes == null) || (m_CurrentLoadedScenes.Length == 0))
{
EditorSceneManager.NewScene(NewSceneSetup.DefaultGameObjects, NewSceneMode.Single);
}
else
{
EditorSceneManager.RestoreSceneManagerSetup(m_CurrentLoadedScenes);
}
}
[UnityTest()]
public IEnumerator Toto()
{
yield return null;
}
}

12
Tests/Scripts/Editor/GraphicTests/Core/ScriptableCullingTests.cs.meta


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