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Add a test dielectric material

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Evgenii Golubev 8 年前
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5607262f
共有 2 个文件被更改,包括 170 次插入0 次删除
  1. 162
      Assets/TestScenes/HDTest/Material/HDRenderLoopMaterials/GGX Test/GGX_D_a00_s05.mat
  2. 8
      Assets/TestScenes/HDTest/Material/HDRenderLoopMaterials/GGX Test/GGX_D_a00_s05.mat.meta

162
Assets/TestScenes/HDTest/Material/HDRenderLoopMaterials/GGX Test/GGX_D_a00_s05.mat


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Material:
serializedVersion: 6
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_Name: GGX_D_a00_s05
m_Shader: {fileID: 4800000, guid: 6e4ae4064600d784cac1e41a9e6f2e59, type: 3}
m_ShaderKeywords: _ALPHACUTOFFENABLE_OFF _DETAIL_MAP_WITH_NORMAL _DISTORTIONDEPTHTEST_OFF
_DISTORTIONONLY_OFF _EMISSION _NORMALMAP_TANGENT_SPACE
m_LightmapFlags: 1
m_CustomRenderQueue: -1
stringTagMap: {}
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _AmbientOcclusionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _AnisotropyMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _BaseColorMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _BumpMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailAlbedoMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailMask:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailNormalMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DiffuseLightingMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _EmissionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _EmissiveColorMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _HeightMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MaskMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MetallicGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MettalicMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _NormalMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _OcclusionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _ParallaxMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _SmoothnessMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _SpecularOcclusionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _SubSurfaceRadiusMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _TangentMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Floats:
- _AlphaCutoff: 0.5
- _AlphaCutoffEnable: 0
- _Anisotropy: 0
- _BlendMode: 0
- _BumpScale: 1
- _CullMode: 2
- _Cutoff: 0.5
- _DetailAOScale: 1
- _DetailAlbedoScale: 1
- _DetailHeightScale: 1
- _DetailMapMode: 0
- _DetailNormalMapScale: 1
- _DetailNormalScale: 1
- _DetailSmoothnessScale: 1
- _DistortionDepthTest: 0
- _DistortionOnly: 0
- _DoubleSided: 1
- _DoubleSidedLigthing: 1
- _DoubleSidedMode: 0
- _DstBlend: 0
- _EmissiveColorMode: 1
- _EmissiveIntensity: 0
- _GlossMapScale: 1
- _Glossiness: 0.5
- _GlossyReflections: 1
- _HeightBias: 0
- _HeightMapMode: 0
- _HeightScale: 1
- _MaterialID: 0
- _MaterialId: 0
- _Metalic: 0
- _Metallic: 0
- _Mettalic: 0
- _Mode: 0
- _NormalMapSpace: 0
- _OcclusionStrength: 1
- _Parallax: 0.02
- _Smoothness: 0.5
- _SmoothnessTextureChannel: 0
- _SpecularHighlights: 1
- _SrcBlend: 1
- _SubSurfaceRadius: 0
- _SurfaceType: 0
- _UVDetail: 0
- _UVSec: 0
- _ZWrite: 1
m_Colors:
- _BaseColor: {r: 1, g: 1, b: 1, a: 1}
- _Color: {r: 0.5019608, g: 0.5019608, b: 0.5019608, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
- _EmissiveColor: {r: 0, g: 0, b: 0, a: 1}

8
Assets/TestScenes/HDTest/Material/HDRenderLoopMaterials/GGX Test/GGX_D_a00_s05.mat.meta


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