Arnaud Carre
8 年前
当前提交
c6cc77c0
共有 83 个文件被更改,包括 6997 次插入 和 39 次删除
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56Assets/BasicRenderBatching/BasicBatching.unity
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4Assets/BasicRenderBatching/Prefabs/Capsule.prefab
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4Assets/BasicRenderBatching/Prefabs/cube.prefab
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4Assets/BasicRenderBatching/Prefabs/cylinder.prefab
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4Assets/BasicRenderBatching/Prefabs/sphere.prefab
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49Assets/ScriptableRenderLoop/HDRenderPipeline/ShaderVariables.hlsl
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2Assets/TestScenes/HDTest/Material/HDRenderLoopMaterials/Green.mat
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2Assets/TestScenes/HDTest/Material/HDRenderLoopMaterials/Lit_Emissive_Blue.mat
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2Assets/TestScenes/HDTest/Material/HDRenderLoopMaterials/Red.mat
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4ProjectSettings/EditorBuildSettings.asset
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9Assets/BasicRenderBatching/LightingBatching.meta
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8Assets/BasicRenderBatching/LightingBatching.unity.meta
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9Assets/TestScenes/HDTest/Batching.meta
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9Assets/TestScenes/HDTest/Editor.meta
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9Assets/TestScenes/HDTest/Material/BatchingTest.meta
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8Assets/BasicRenderBatching/LightingBatching/LightingData.asset.meta
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1001Assets/BasicRenderBatching/LightingBatching/Lightmap-0_comp_dir.png
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68Assets/BasicRenderBatching/LightingBatching/Lightmap-0_comp_dir.png.meta
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1001Assets/BasicRenderBatching/LightingBatching/Lightmap-0_comp_light.exr
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68Assets/BasicRenderBatching/LightingBatching/Lightmap-0_comp_light.exr.meta
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1Assets/BasicRenderBatching/LightingBatching/ReflectionProbe-0.exr
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69Assets/BasicRenderBatching/LightingBatching/ReflectionProbe-0.exr.meta
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73Assets/TestScenes/HDTest/Editor/Generator.cs
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12Assets/TestScenes/HDTest/Editor/Generator.cs.meta
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9Assets/TestScenes/HDTest/Material/BatchingTest/Materials.meta
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216Assets/TestScenes/HDTest/Material/BatchingTest/Materials/Ground_01_4x4.mat
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8Assets/TestScenes/HDTest/Material/BatchingTest/Materials/Ground_01_4x4.mat.meta
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163Assets/TestScenes/HDTest/Material/BatchingTest/Materials/Iron50.mat
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8Assets/TestScenes/HDTest/Material/BatchingTest/Materials/Iron50.mat.meta
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162Assets/TestScenes/HDTest/Material/BatchingTest/Materials/Iron51.mat
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8Assets/TestScenes/HDTest/Material/BatchingTest/Materials/Iron51.mat.meta
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162Assets/TestScenes/HDTest/Material/BatchingTest/Materials/Iron52.mat
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8Assets/TestScenes/HDTest/Material/BatchingTest/Materials/Iron52.mat.meta
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162Assets/TestScenes/HDTest/Material/BatchingTest/Materials/Iron53.mat
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8Assets/TestScenes/HDTest/Material/BatchingTest/Materials/Iron53.mat.meta
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182Assets/TestScenes/HDTest/Material/BatchingTest/Materials/Moss_02_2x2.mat
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8Assets/TestScenes/HDTest/Material/BatchingTest/Materials/Moss_02_2x2.mat.meta
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9Assets/TestScenes/HDTest/Material/BatchingTest/Textures.meta
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76Assets/TestScenes/HDTest/Material/BatchingTest/Textures/Ground_01_4x4_BC.tga.meta
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84Assets/TestScenes/HDTest/Material/BatchingTest/Textures/Ground_01_4x4_H.exr.meta
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76Assets/TestScenes/HDTest/Material/BatchingTest/Textures/Ground_01_4x4_MSK.tga.meta
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76Assets/TestScenes/HDTest/Material/BatchingTest/Textures/Ground_01_4x4_N.tga.meta
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68Assets/TestScenes/HDTest/Material/BatchingTest/Textures/Moss_02_2x2_BC.tga.meta
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84Assets/TestScenes/HDTest/Material/BatchingTest/Textures/Moss_02_2x2_H.tga.meta
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76Assets/TestScenes/HDTest/Material/BatchingTest/Textures/Moss_02_2x2_MSK.tga.meta
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76Assets/TestScenes/HDTest/Material/BatchingTest/Textures/Moss_02_2x2_N.tga.meta
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1Assets/TestScenes/HDTest/Material/BatchingTest/Textures/iron_50_a.tga
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68Assets/TestScenes/HDTest/Material/BatchingTest/Textures/iron_50_a.tga.meta
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1001Assets/TestScenes/HDTest/Material/BatchingTest/Textures/iron_50_d.tga
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68Assets/TestScenes/HDTest/Material/BatchingTest/Textures/iron_50_d.tga.meta
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1Assets/TestScenes/HDTest/Material/BatchingTest/Textures/iron_50_h.tga
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68Assets/TestScenes/HDTest/Material/BatchingTest/Textures/iron_50_h.tga.meta
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8Assets/TestScenes/HDTest/Material/BatchingTest/Textures/iron_50_metalness02_m.tga
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68Assets/TestScenes/HDTest/Material/BatchingTest/Textures/iron_50_metalness02_m.tga.meta
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1Assets/TestScenes/HDTest/Material/BatchingTest/Textures/iron_50_metalness_b.tga
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68Assets/TestScenes/HDTest/Material/BatchingTest/Textures/iron_50_metalness_b.tga.meta
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8Assets/TestScenes/HDTest/Material/BatchingTest/Textures/iron_50_metalness_m.tga
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68Assets/TestScenes/HDTest/Material/BatchingTest/Textures/iron_50_metalness_m.tga.meta
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1Assets/TestScenes/HDTest/Material/BatchingTest/Textures/iron_50_n.tga
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68Assets/TestScenes/HDTest/Material/BatchingTest/Textures/iron_50_n.tga.meta
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10Assets/TestScenes/HDTest/Material/BatchingTest/Textures/iron_50_sa.tga
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84Assets/TestScenes/HDTest/Material/BatchingTest/Textures/iron_50_sa.tga.meta
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1Assets/TestScenes/HDTest/Material/BatchingTest/Textures/metalnoise_M.tga
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68Assets/TestScenes/HDTest/Material/BatchingTest/Textures/metalnoise_M.tga.meta
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1001Assets/TestScenes/HDTest/Material/BatchingTest/Textures/reflections01.exr
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85Assets/TestScenes/HDTest/Material/BatchingTest/Textures/reflections01.exr.meta
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1Assets/TestScenes/HDTest/Material/BatchingTest/Textures/water_N.tga
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84Assets/TestScenes/HDTest/Material/BatchingTest/Textures/water_N.tga.meta
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Assets/BasicRenderBatching/LightingBatching/Lightmap-0_comp_dir.png
文件差异内容过多而无法显示
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文件差异内容过多而无法显示
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文件差异内容过多而无法显示
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文件差异内容过多而无法显示
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v/1 channels chlist 7 B G R compression compression dataWindow box2i � displayWindow box2i � lineOrder lineOrder pixelAspectRatio float �?screenWindowCenter v2f screenWindowWidth float �? Y � u � � ~ @ ������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������ � � ~ @ ������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������@ � � ~ @ ������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������` � � ~ @ ������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������ |
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using System.Collections; |
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using System.Collections.Generic; |
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using System.Linq; |
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using UnityEngine; |
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using UnityEditor; |
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using Object = UnityEngine.Object; |
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public class Scatterer |
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{ |
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static public GameObject[] m_ObjectsPrefab = new GameObject[4]; |
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static public Material[] m_MaterialPrefab = new Material[4]; |
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[MenuItem("Arnaud/Generator")] |
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public static void OpenEditor() |
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{ |
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m_ObjectsPrefab[0] = (GameObject)AssetDatabase.LoadAssetAtPath("Assets/BasicRenderBatching/Prefabs/Cube.prefab", typeof(GameObject)); |
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m_ObjectsPrefab[1] = (GameObject)AssetDatabase.LoadAssetAtPath("Assets/BasicRenderBatching/Prefabs/Capsule.prefab", typeof(GameObject)); |
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m_ObjectsPrefab[2] = (GameObject)AssetDatabase.LoadAssetAtPath("Assets/BasicRenderBatching/Prefabs/cylinder.prefab", typeof(GameObject)); |
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m_ObjectsPrefab[3] = (GameObject)AssetDatabase.LoadAssetAtPath("Assets/BasicRenderBatching/Prefabs/sphere.prefab", typeof(GameObject)); |
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m_MaterialPrefab[0] = (Material)AssetDatabase.LoadAssetAtPath("Assets/TestScenes/HDTest/Material/BatchingTest/Materials/Iron50.mat", typeof(Material)); |
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m_MaterialPrefab[1] = (Material)AssetDatabase.LoadAssetAtPath("Assets/TestScenes/HDTest/Material/BatchingTest/Materials/Iron51.mat", typeof(Material)); |
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m_MaterialPrefab[2] = (Material)AssetDatabase.LoadAssetAtPath("Assets/TestScenes/HDTest/Material/BatchingTest/Materials/Iron52.mat", typeof(Material)); |
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m_MaterialPrefab[3] = (Material)AssetDatabase.LoadAssetAtPath("Assets/TestScenes/HDTest/Material/BatchingTest/Materials/Iron53.mat", typeof(Material)); |
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int m_GridLayers = 1; |
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int m_GridWidth = 32; |
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float m_Spacing = 0.6f; |
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var toErase = (Object.FindObjectsOfType(typeof(GameObject)) as GameObject[]).Where(o => o.name.Contains("cube") || o.name.Contains("Capsule") || o.name.Contains("cylinder") || o.name.Contains("sphere")); |
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foreach (var o in toErase) |
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Object.DestroyImmediate(o); |
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Random.InitState(31415926); |
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// GameObject root = GameObject.findob
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for (int y = 0; y < m_GridLayers; y++) |
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{ |
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for (int z = 0; z < m_GridWidth; z++) |
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{ |
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for (int x = 0; x < m_GridWidth; x++) |
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{ |
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// int i = z * m_CubesRow + x;
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float fX = (x - (m_GridWidth / 2)) * 2; |
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float fY = (y - (m_GridLayers / 2)) * 2 + Random.Range(-0.5f, 0.5f); |
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float fZ = (z - (m_GridWidth / 2)) * 2; |
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Vector3 vPos = new Vector3(fX * m_Spacing, fY, fZ * m_Spacing); |
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int r = Random.Range(0, 3 + 1); |
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GameObject obj = GameObject.Instantiate(m_ObjectsPrefab[Random.Range(0, 4)], vPos, Quaternion.identity) as GameObject; |
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Renderer renderer = obj.GetComponent<Renderer>(); |
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Material mat = Material.Instantiate(m_MaterialPrefab[Random.Range(0, 4)]); |
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Color oColor = new Color(Random.value, Random.value, Random.value, 1.0f); |
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mat.SetColor("myColor", oColor); |
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renderer.material = mat; |
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// renderer.material.InitUniformBuffers();
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} |
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} |
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} |
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} |
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} |
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Assets/TestScenes/HDTest/Material/BatchingTest/Textures/iron_50_n.tga
文件差异内容过多而无法显示
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文件差异内容过多而无法显示
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Assets/TestScenes/HDTest/Material/BatchingTest/Textures/iron_50_sa.tga
文件差异内容过多而无法显示
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文件差异内容过多而无法显示
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Assets/TestScenes/HDTest/Material/BatchingTest/Textures/metalnoise_M.tga
文件差异内容过多而无法显示
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文件差异内容过多而无法显示
查看文件
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Assets/TestScenes/HDTest/Material/BatchingTest/Textures/reflections01.exr
文件差异内容过多而无法显示
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文件差异内容过多而无法显示
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Assets/TestScenes/HDTest/Material/BatchingTest/Textures/water_N.tga
文件差异内容过多而无法显示
查看文件
文件差异内容过多而无法显示
查看文件
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