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Merge pull request #241 from Unity-Technologies/Fix-issue-with-SSS
Merge pull request #241 from Unity-Technologies/Fix-issue-with-SSS
HDRenderPipeline: Fix issue with SSS + add test scene/Branch_batcher
GitHub
8 年前
当前提交
5c930f40
共有 20 个文件被更改,包括 2982 次插入 和 10 次删除
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4Assets/ScriptableRenderPipeline/HDRenderPipeline/HDRenderPipeline.asset
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4Assets/ScriptableRenderPipeline/HDRenderPipeline/HDRenderPipeline.cs
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2Assets/ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/Lit.hlsl
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8Assets/ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/Resources/CombineSubsurfaceScattering.shader
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36Assets/ScriptableRenderPipeline/HDRenderPipeline/Wind/3DNoise.psd.meta
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315Assets/TestScenes/HDTest/HDRenderLoopTest.unity
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37Assets/ScriptableRenderPipeline/HDRenderPipeline/SSSProfile/SkinSSSProfile.asset
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9Assets/ScriptableRenderPipeline/HDRenderPipeline/SSSProfile/SkinSSSProfile.asset.meta
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9Assets/TestScenes/HDTest/GraphicTest/SSS.meta
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27Assets/TestScenes/HDTest/GraphicTest/SSS/Infinite-Scan_License.txt
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8Assets/TestScenes/HDTest/GraphicTest/SSS/Infinite-Scan_License.txt.meta
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178Assets/TestScenes/HDTest/GraphicTest/SSS/InifiniteRealityHead.mat
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9Assets/TestScenes/HDTest/GraphicTest/SSS/InifiniteRealityHead.mat.meta
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1001Assets/TestScenes/HDTest/GraphicTest/SSS/bump-lowRes.png
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122Assets/TestScenes/HDTest/GraphicTest/SSS/bump-lowRes.png.meta
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1001Assets/TestScenes/HDTest/GraphicTest/SSS/head.OBJ
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148Assets/TestScenes/HDTest/GraphicTest/SSS/head.OBJ.meta
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74Assets/TestScenes/HDTest/GraphicTest/SSS/lambertian.jpg.meta
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Infinite, 3D Head Scan by Lee Perry-Smith is licensed under a Creative Commons Attribution 3.0 Unported License. |
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Based on a work at www.triplegangers.com. |
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Please remember: Do what you want with the files, but always mention where you got them from... |
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---------------------- |
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This distribution was created by Morgan McGuire and Guedis Cardenas |
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http://graphics.cs.williams.edu/data/ |
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Downloaded from: |
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http://www.ir-ltd.net/infinite-3d-head-scan-released |
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Then decompressed the Object and displacement maps .rar files. We renamed Map-COL.jpg to lambertian.jpg |
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We converted the displacement file from .tif to 16-bit .png. and saved it as bump.png |
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Edited mtl file: |
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Set up texture maps and adjusted the default glossy highlight. |
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map_bump -bm 0.001 bump-lowRes.png |
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map_bump -bm 0.02 bump.png (high res) |
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ks .0001 .0001 .0001 |
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Assets/TestScenes/HDTest/GraphicTest/SSS/bump-lowRes.png
文件差异内容过多而无法显示
查看文件
文件差异内容过多而无法显示
查看文件
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Assets/TestScenes/HDTest/GraphicTest/SSS/head.OBJ
文件差异内容过多而无法显示
查看文件
文件差异内容过多而无法显示
查看文件
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3300014: Group33 |
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3300016: Group35 |
|||
3300018: Group39 |
|||
3300020: Group4 |
|||
3300022: Group5 |
|||
3300024: Group7 |
|||
4300000: Group12 |
|||
4300002: Group14 |
|||
4300004: Group19 |
|||
4300006: Group2 |
|||
4300008: Group24 |
|||
4300010: Group26 |
|||
4300012: Group28 |
|||
4300014: Group33 |
|||
4300016: Group35 |
|||
4300018: Group39 |
|||
4300020: Group4 |
|||
4300022: Group5 |
|||
4300024: Group7 |
|||
materials: |
|||
importMaterials: 1 |
|||
materialName: 0 |
|||
materialSearch: 1 |
|||
animations: |
|||
legacyGenerateAnimations: 4 |
|||
bakeSimulation: 0 |
|||
resampleCurves: 1 |
|||
optimizeGameObjects: 0 |
|||
motionNodeName: |
|||
rigImportErrors: |
|||
rigImportWarnings: |
|||
animationImportErrors: |
|||
animationImportWarnings: |
|||
animationRetargetingWarnings: |
|||
animationDoRetargetingWarnings: 0 |
|||
animationCompression: 1 |
|||
animationRotationError: 0.5 |
|||
animationPositionError: 0.5 |
|||
animationScaleError: 0.5 |
|||
animationWrapMode: 0 |
|||
extraExposedTransformPaths: [] |
|||
clipAnimations: [] |
|||
isReadable: 1 |
|||
meshes: |
|||
lODScreenPercentages: [] |
|||
globalScale: 1 |
|||
meshCompression: 0 |
|||
addColliders: 0 |
|||
importVisibility: 0 |
|||
importBlendShapes: 1 |
|||
importCameras: 1 |
|||
importLights: 1 |
|||
swapUVChannels: 0 |
|||
generateSecondaryUV: 0 |
|||
useFileUnits: 1 |
|||
optimizeMeshForGPU: 1 |
|||
keepQuads: 0 |
|||
weldVertices: 1 |
|||
secondaryUVAngleDistortion: 8 |
|||
secondaryUVAreaDistortion: 15.000001 |
|||
secondaryUVHardAngle: 88 |
|||
secondaryUVPackMargin: 4 |
|||
useFileScale: 1 |
|||
tangentSpace: |
|||
normalSmoothAngle: 60 |
|||
normalImportMode: 0 |
|||
tangentImportMode: 3 |
|||
normalCalculationMode: 4 |
|||
importAnimation: 1 |
|||
copyAvatar: 0 |
|||
humanDescription: |
|||
serializedVersion: 2 |
|||
human: [] |
|||
skeleton: [] |
|||
armTwist: 0.5 |
|||
foreArmTwist: 0.5 |
|||
upperLegTwist: 0.5 |
|||
legTwist: 0.5 |
|||
armStretch: 0.05 |
|||
legStretch: 0.05 |
|||
feetSpacing: 0 |
|||
rootMotionBoneName: |
|||
rootMotionBoneRotation: {x: 0, y: 0, z: 0, w: 1} |
|||
hasTranslationDoF: 0 |
|||
hasExtraRoot: 0 |
|||
skeletonHasParents: 1 |
|||
lastHumanDescriptionAvatarSource: {instanceID: 0} |
|||
animationType: 0 |
|||
humanoidOversampling: 1 |
|||
additionalBone: 0 |
|||
userData: |
|||
assetBundleName: |
|||
assetBundleVariant: |
|
|||
fileFormatVersion: 2 |
|||
guid: 6e9f830fee2ef0c44af529384a948910 |
|||
timeCreated: 1493290943 |
|||
licenseType: Pro |
|||
TextureImporter: |
|||
fileIDToRecycleName: {} |
|||
serializedVersion: 4 |
|||
mipmaps: |
|||
mipMapMode: 0 |
|||
enableMipMap: 1 |
|||
sRGBTexture: 1 |
|||
linearTexture: 0 |
|||
fadeOut: 0 |
|||
borderMipMap: 0 |
|||
mipMapsPreserveCoverage: 0 |
|||
alphaTestReferenceValue: 0.5 |
|||
mipMapFadeDistanceStart: 1 |
|||
mipMapFadeDistanceEnd: 3 |
|||
bumpmap: |
|||
convertToNormalMap: 0 |
|||
externalNormalMap: 0 |
|||
heightScale: 0.25 |
|||
normalMapFilter: 0 |
|||
isReadable: 0 |
|||
grayScaleToAlpha: 0 |
|||
generateCubemap: 6 |
|||
cubemapConvolution: 0 |
|||
seamlessCubemap: 0 |
|||
textureFormat: 1 |
|||
maxTextureSize: 2048 |
|||
textureSettings: |
|||
serializedVersion: 2 |
|||
filterMode: -1 |
|||
aniso: -1 |
|||
mipBias: -1 |
|||
wrapU: -1 |
|||
wrapV: -1 |
|||
wrapW: -1 |
|||
nPOTScale: 1 |
|||
lightmap: 0 |
|||
compressionQuality: 50 |
|||
spriteMode: 0 |
|||
spriteExtrude: 1 |
|||
spriteMeshType: 1 |
|||
alignment: 0 |
|||
spritePivot: {x: 0.5, y: 0.5} |
|||
spriteBorder: {x: 0, y: 0, z: 0, w: 0} |
|||
spritePixelsToUnits: 100 |
|||
alphaUsage: 1 |
|||
alphaIsTransparency: 0 |
|||
spriteTessellationDetail: -1 |
|||
textureType: 0 |
|||
textureShape: 1 |
|||
maxTextureSizeSet: 0 |
|||
compressionQualitySet: 0 |
|||
textureFormatSet: 0 |
|||
platformSettings: |
|||
- buildTarget: DefaultTexturePlatform |
|||
maxTextureSize: 2048 |
|||
textureFormat: -1 |
|||
textureCompression: 1 |
|||
compressionQuality: 50 |
|||
crunchedCompression: 0 |
|||
allowsAlphaSplitting: 0 |
|||
overridden: 0 |
|||
spriteSheet: |
|||
serializedVersion: 2 |
|||
sprites: [] |
|||
outline: [] |
|||
physicsShape: [] |
|||
spritePackingTag: |
|||
userData: |
|||
assetBundleName: |
|||
assetBundleVariant: |
部分文件因为文件数量过多而无法显示
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