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Add render pipeline switcher component to test scenes, such that the relevant render pipeline is selected when the scene is opened

/main
Peter Bay Bastian 7 年前
当前提交
9a0518a6
共有 15 个文件被更改,包括 939 次插入941 次删除
  1. 121
      Assets/SampleScenes/FPTL/FPTL.unity
  2. 169
      Assets/SampleScenes/HDTest/BasicProfiling.unity
  3. 185
      Assets/SampleScenes/HDTest/CascadedShadowsTest.unity
  4. 53
      Assets/SampleScenes/HDTest/GammaTest.unity
  5. 191
      Assets/SampleScenes/HDTest/HDRenderLoopTest.unity
  6. 235
      Assets/SampleScenes/HDTest/LayeredLitTest.unity
  7. 419
      Assets/SampleScenes/HDTest/MultipleShadowsTest.unity
  8. 42
      Assets/SampleScenes/HDTest/SSSProfiling.unity
  9. 48
      Assets/SampleScenes/HDTest/WindTest.unity
  10. 271
      Assets/SampleScenes/LightweightPipeline/LDRenderPipelineBasicScene.unity
  11. 113
      Assets/TestbedPipelines/BasicRenderPipeline/BasicRenderPipelineScene.unity
  12. 20
      Assets/ScriptableRenderPipeline/Core/SceneRenderPipeline.cs
  13. 13
      Assets/ScriptableRenderPipeline/Core/SceneRenderPipeline.cs.meta

121
Assets/SampleScenes/FPTL/FPTL.unity


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m_UseColorTemperature: 0
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shadowAlgorithm: 0
shadowVariant: 1
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m_Lightmapping: 4
m_AreaSize: {x: 1, y: 1}
m_BounceIntensity: 0
m_FalloffTable:
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m_UseColorTemperature: 0
m_ShadowRadius: 0

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m_ImportantGI: 0
m_StitchSeams: 0
m_StitchLightmapSeams: 0
m_SelectedEditorRenderState: 3
m_MinimumChartSize: 4
m_AutoUVMaxDistance: 0.5

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shadowCascadeBorders:
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shadowAlgorithm: 0
shadowVariant: 1
shadowPrecision: 0

m_Lightmapping: 4
m_AreaSize: {x: 1, y: 1}
m_BounceIntensity: 0
m_FalloffTable:
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m_StitchSeams: 0
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169
Assets/SampleScenes/HDTest/BasicProfiling.unity


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53
Assets/SampleScenes/HDTest/GammaTest.unity


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419
Assets/SampleScenes/HDTest/MultipleShadowsTest.unity
文件差异内容过多而无法显示
查看文件

42
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48
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271
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113
Assets/TestbedPipelines/BasicRenderPipeline/BasicRenderPipelineScene.unity


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20
Assets/ScriptableRenderPipeline/Core/SceneRenderPipeline.cs


using System;
using UnityEngine;
using UnityEngine.Experimental.Rendering;
using UnityEngine.Rendering;
[ExecuteInEditMode]
public class SceneRenderPipeline : MonoBehaviour
{
public RenderPipelineAsset renderPipelineAsset;
void OnEnable()
{
GraphicsSettings.renderPipelineAsset = renderPipelineAsset;
}
void OnValidate()
{
GraphicsSettings.renderPipelineAsset = renderPipelineAsset;
}
}

13
Assets/ScriptableRenderPipeline/Core/SceneRenderPipeline.cs.meta


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