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Add _BLENDMODE_ACCURATE_LIGHTING keyword - change _ENABLE_FOG to _ENABLE_TRANSPARENT_FOG
Add _BLENDMODE_ACCURATE_LIGHTING keyword - change _ENABLE_FOG to _ENABLE_TRANSPARENT_FOG
- rename _LinearFogOoRange as _LinearFogOneOverRange - add _BLENDMODE_ACCURATE_LIGHTING keyword - change _ENABLE_FOG to _ENABLE_TRANSPARENT_FOG - update test scene - fix issue with refractoinMask not correct by default- rename _LinearFogOoRange as _LinearFogOneOverRange - add _BLENDMODE_ACCURATE_LIGHTING keyword - change _ENABLE_FOG to _ENABLE_TRANSPARENT_FOG - update test scene/Yibing-Project-2
sebastienlagarde
7 年前
当前提交
36c0ec18
共有 30 个文件被更改,包括 517 次插入 和 139 次删除
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45SampleScenes/HDTest/Material/HDRenderLoopMaterials/Grid_Planar.mat
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44SampleScenes/HDTest/Material/HDRenderLoopMaterials/Grid_Red_0.3x6.mat
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75SampleScenes/HDTest/SkyFogTest.unity
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5SampleScenes/HDTest/SkyFogTest/Lit_Transparent_Add.mat
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5SampleScenes/HDTest/SkyFogTest/Lit_Transparent_Add_NoFog.mat
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7SampleScenes/HDTest/SkyFogTest/Lit_Transparent_Alpha.mat
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5SampleScenes/HDTest/SkyFogTest/Lit_Transparent_Multiply.mat
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5SampleScenes/HDTest/SkyFogTest/Lit_Transparent_PreMultipliedAlpha.mat
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14SampleScenes/HDTest/SkyFogTest/Rough_Refraction_Transparent.mat
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3SampleScenes/HDTest/SkyFogTest/Unlit_Transparent_Add.mat
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1SampleScenes/HDTest/SkyFogTest/Unlit_Transparent_Add_NoFog.mat
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3SampleScenes/HDTest/SkyFogTest/Unlit_Transparent_Alpha.mat
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3SampleScenes/HDTest/SkyFogTest/Unlit_Transparent_Multiply.mat
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3SampleScenes/HDTest/SkyFogTest/Unlit_Transparent_PreMultipliedAlpha.mat
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9ScriptableRenderPipeline/HDRenderPipeline/Material/LayeredLit/LayeredLit.shader
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9ScriptableRenderPipeline/HDRenderPipeline/Material/LayeredLit/LayeredLitTessellation.shader
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14ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/Lit.hlsl
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9ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/Lit.shader
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9ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/LitDataInternal.hlsl
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9ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/LitTessellation.shader
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13ScriptableRenderPipeline/HDRenderPipeline/Material/Material.hlsl
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122ScriptableRenderPipeline/HDRenderPipeline/Material/Unlit/Editor/BaseUnlitUI.cs
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2ScriptableRenderPipeline/HDRenderPipeline/Material/Unlit/ShaderPass/UnlitSharePass.hlsl
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8ScriptableRenderPipeline/HDRenderPipeline/Material/Unlit/Unlit.shader
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4ScriptableRenderPipeline/HDRenderPipeline/RenderPipelineResources/DefaultHDMaterial.mat
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8ScriptableRenderPipeline/HDRenderPipeline/ShaderPass/ShaderPassForward.hlsl
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22ScriptableRenderPipeline/HDRenderPipeline/Sky/AtmosphericScattering/AtmosphericScattering.hlsl
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180SampleScenes/HDTest/SkyFogTest/Rough_Refraction_Transparent_No_Fog.mat
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10SampleScenes/HDTest/SkyFogTest/Rough_Refraction_Transparent_No_Fog.mat.meta
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10SampleScenes/HDTest/ShadowsTest.meta
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