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add a script to put text on screen using canvas and Text components. Also create a text prefab that will live throughout scene cycling and move other common files for text scenes into common folder
/main
add a script to put text on screen using canvas and Text components. Also create a text prefab that will live throughout scene cycling and move other common files for text scenes into common folder
/main
Filip Iliescu
7 年前
当前提交
7e17d6c0
共有 10 个文件被更改,包括 581 次插入 和 0 次删除
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40Assets/TestScenes/MobileDeferredTest/Common/DisplayText.cs
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13Assets/TestScenes/MobileDeferredTest/Common/DisplayText.cs.meta
-
297Assets/TestScenes/MobileDeferredTest/Common/FPSTimer.prefab
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10Assets/TestScenes/MobileDeferredTest/Common/FPSTimer.prefab.meta
-
17Assets/TestScenes/MobileDeferredTest/Common/KeepMeAlive.cs
-
13Assets/TestScenes/MobileDeferredTest/Common/KeepMeAlive.cs.meta
-
114Assets/TestScenes/MobileDeferredTest/Common/MobileTestSceneManager.cs
-
13Assets/TestScenes/MobileDeferredTest/Common/MobileTestSceneManager.cs.meta
-
54Assets/TestScenes/MobileDeferredTest/Common/TestSceneManager.prefab
-
10Assets/TestScenes/MobileDeferredTest/Common/TestSceneManager.prefab.meta
|
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using System.Collections; |
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using System.Collections.Generic; |
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using UnityEngine; |
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using UnityEngine.UI; |
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using UnityEngine.Rendering; |
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using UnityEngine.SceneManagement; |
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|
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public class DisplayText : MonoBehaviour { |
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|
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public UnityEngine.Experimental.Rendering.OnTileDeferredRenderPipeline.OnTileDeferredRenderPipeline pipeline; |
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|
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float updateInterval = 0.5f; |
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double lastInterval = 0; |
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int frames = 0; |
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|
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void Start () { |
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lastInterval = Time.realtimeSinceStartup; |
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frames = 0; |
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//Random.state = 13;
|
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} |
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|
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string renderPipeline() |
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{ |
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if (GraphicsSettings.renderPipelineAsset != null) |
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return GraphicsSettings.renderPipelineAsset.name + (pipeline.UseLegacyCookies?", legacy cookies":", colored cookies") + ", transparency shadows " + (pipeline.TransparencyShadows?"enabled":"disabled"); |
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else |
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return "None (See Camera Settings)"; |
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} |
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|
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void Update () { |
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++frames; |
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double timeNow = Time.realtimeSinceStartup; |
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if (timeNow > lastInterval + updateInterval) { |
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double ms = (timeNow - lastInterval) / frames * 1000.0; |
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GetComponent<Text>().text = SceneManager.GetActiveScene().name + ": " + ms.ToString ("f2") + "ms, RenderPipeline " + renderPipeline(); |
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frames = 0; |
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lastInterval = timeNow; |
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} |
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} |
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|
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using System.Collections; |
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using System.Collections.Generic; |
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using UnityEngine; |
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|
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public class KeepMeAlive : MonoBehaviour { |
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|
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static KeepMeAlive Instance; |
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|
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void Start () { |
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if (Instance != null) { |
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GameObject.Destroy (gameObject); |
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} else { |
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GameObject.DontDestroyOnLoad (gameObject); |
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Instance = this; |
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} |
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} |
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} |
|
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fileFormatVersion: 2 |
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guid: 438ab085cb7f24ff4bf64860b2077794 |
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timeCreated: 1499978116 |
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licenseType: Pro |
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MonoImporter: |
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externalObjects: {} |
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serializedVersion: 2 |
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defaultReferences: [] |
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executionOrder: 0 |
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icon: {instanceID: 0} |
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userData: |
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assetBundleName: |
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assetBundleVariant: |
|
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using System.Collections; |
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using System.Collections.Generic; |
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using UnityEngine; |
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using UnityEngine.SceneManagement; |
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using UnityEngine.Rendering; |
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|
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public class MobileTestSceneManager : MonoBehaviour { |
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|
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static int m_NextSceneIndex = 0; |
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static MobileTestSceneManager Instance; |
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|
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private Vector2 startPosition; |
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private float startTime; |
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|
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public UnityEngine.Experimental.Rendering.OnTileDeferredRenderPipeline.OnTileDeferredRenderPipeline pipeline; |
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|
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void Start () { |
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if (Instance != null) { |
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GameObject.Destroy (gameObject); |
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} else { |
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GameObject.DontDestroyOnLoad (gameObject); |
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Instance = this; |
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} |
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} |
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|
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// bool processRightSwipe()
|
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// {
|
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// if (Input.touchCount == 1 && Input.GetTouch(0).phase == TouchPhase.Began) {
|
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// Vector2 touchDeltaPosition = Input.GetTouch(0).position;
|
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// if (touchDeltaPosition.x > Screen.width/2)
|
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// return true;
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// }
|
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// return false;
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// }
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//
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// bool processLeftSwipe()
|
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// {
|
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// if (Input.touchCount == 1 && Input.GetTouch(0).phase == TouchPhase.Began) {
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// Vector2 touchDeltaPosition = Input.GetTouch(0).position;
|
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// if (touchDeltaPosition.x < Screen.width/2)
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// return true;
|
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// }
|
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// return false;
|
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// }
|
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|
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int detectSwipe() { |
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if (Input.touchCount == 1 && Input.GetTouch (0).phase == TouchPhase.Ended) { |
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Vector2 endPosition = Input.GetTouch (0).position; |
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Vector2 delta = endPosition - startPosition; |
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|
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// float dist = Mathf.Sqrt(Mathf.Pow(delta.x, 2) + Mathf.Pow (delta.y, 2));
|
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// float angle = Mathf.Atan (delta.y/delta.x) * (180.0f/Mathf.PI);
|
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// float duration = Time.time - startTime;
|
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// float speed = dist/duration;
|
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|
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if (startPosition.x < endPosition.x) |
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return 1; |
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else if (startPosition.x > endPosition.x) |
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return -1; |
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|
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} |
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|
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return 0; |
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} |
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|
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void detectTouchBegan() { |
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if (Input.touchCount == 1 && Input.GetTouch(0).phase == TouchPhase.Began) { |
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startPosition = Input.GetTouch(0).position; |
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startTime = Time.time; |
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} |
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} |
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|
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void Update () { |
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#if (UNITY_EDITOR || UNITY_STANDALONE)
|
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if (Input.GetKeyDown(KeyCode.Space)) { |
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#else
|
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if (Input.touchCount == 3 && Input.GetTouch(0).phase == TouchPhase.Began) { |
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#endif
|
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SceneManager.LoadScene(m_NextSceneIndex++); |
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} |
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|
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#if (UNITY_EDITOR || UNITY_STANDALONE)
|
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if (Input.GetKeyDown(KeyCode.S)) { |
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#else
|
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if (detectSwipe() == 1) { |
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#endif
|
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pipeline.TransparencyShadows = !pipeline.TransparencyShadows; |
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} |
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|
|||
#if (UNITY_EDITOR || UNITY_STANDALONE)
|
|||
if (Input.GetKeyDown(KeyCode.C)) { |
|||
#else
|
|||
if (detectSwipe() == -1) { |
|||
#endif
|
|||
pipeline.UseLegacyCookies = !pipeline.UseLegacyCookies; |
|||
} |
|||
|
|||
#if (UNITY_EDITOR || UNITY_STANDALONE)
|
|||
if (Input.GetKeyDown(KeyCode.Return)) { |
|||
#else
|
|||
if (Input.touchCount == 2 && Input.GetTouch(0).phase == TouchPhase.Ended) { |
|||
#endif
|
|||
if (GraphicsSettings.renderPipelineAsset == null) |
|||
GraphicsSettings.renderPipelineAsset = pipeline; |
|||
else |
|||
GraphicsSettings.renderPipelineAsset = null; |
|||
} |
|||
|
|||
#if !(UNITY_EDITOR || UNITY_STANDALONE)
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|||
detectTouchBegan(); |
|||
#endif
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} |
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} |
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assetBundleName: |
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guid: 73dfbb376901b4b7b98b292ba7c203e5 |
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