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Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into volumetrics
/main
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into volumetrics
/main
Evgenii Golubev
7 年前
当前提交
4898d174
共有 53 个文件被更改,包括 1182 次插入 和 287 次删除
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4.gitmodules
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11Tests/GraphicsTests/Framework/Editor/TestFramework.cs
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23SampleScenes/LightweightPipeline/LightweightBasicScene.unity
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14TestbedPipelines/OnTileDeferredPipeline/Shaders/UnityStandardForwardMobile.cginc
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2ScriptableRenderPipeline/HDRenderPipeline/ShaderPass/ShaderPassLightTransport.hlsl
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6ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/LitData.hlsl
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4ScriptableRenderPipeline/Core/ShadowIncludes.inl
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10ImageTemplates.meta
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10ImageTemplates/HDRenderPipeline.meta
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<Reference Include="UnityEngine.UI"> |
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<HintPath>/Applications/Unity_Installs/Unity branches/ScriptablePipeline/SRP_27april17.app/Contents/UnityExtensions/Unity/GUISystem/UnityEngine.UI.dll</HintPath> |
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</Reference> |
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<Reference Include="UnityEngine.Networking"> |
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<HintPath>/Applications/Unity_Installs/Unity branches/ScriptablePipeline/SRP_27april17.app/Contents/UnityExtensions/Unity/Networking/UnityEngine.Networking.dll</HintPath> |
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</Reference> |
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<Reference Include="UnityEngine.TestRunner"> |
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<HintPath>/Applications/Unity_Installs/Unity branches/ScriptablePipeline/SRP_27april17.app/Contents/UnityExtensions/Unity/TestRunner/UnityEngine.TestRunner.dll</HintPath> |
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</Reference> |
|||
<Reference Include="nunit.framework"> |
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<HintPath>/Applications/Unity_Installs/Unity branches/ScriptablePipeline/SRP_27april17.app/Contents/UnityExtensions/Unity/TestRunner/nunit.framework.dll</HintPath> |
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</Reference> |
|||
<Reference Include="UnityEngine.Timeline"> |
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<HintPath>/Applications/Unity_Installs/Unity branches/ScriptablePipeline/SRP_27april17.app/Contents/UnityExtensions/Unity/Timeline/RuntimeEditor/UnityEngine.Timeline.dll</HintPath> |
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</Reference> |
|||
<Reference Include="UnityEngine.Analytics"> |
|||
<HintPath>/Applications/Unity_Installs/Unity branches/ScriptablePipeline/SRP_27april17.app/Contents/UnityExtensions/Unity/UnityAnalytics/UnityEngine.Analytics.dll</HintPath> |
|||
</Reference> |
|||
<Reference Include="UnityEngine.HoloLens"> |
|||
<HintPath>/Applications/Unity_Installs/Unity branches/ScriptablePipeline/SRP_27april17.app/Contents/UnityExtensions/Unity/UnityHoloLens/RuntimeEditor/UnityEngine.HoloLens.dll</HintPath> |
|||
</Reference> |
|||
</ItemGroup> |
|||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" /> |
|||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it. |
|||
Other similar extension points exist, see Microsoft.Common.targets. |
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<Target Name="BeforeBuild"> |
|||
</Target> |
|||
<Target Name="AfterBuild"> |
|||
</Target> |
|||
--> |
|||
|
|||
</Project> |
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