publicstaticGUIContentmaterialIDText=newGUIContent("Material type","Subsurface Scattering: enable for translucent materials such as skin, vegetation, fruit, marble, wax and milk.");
// Displacement mapping (POM, tessellation, per vertex)
publicstaticGUIContentlockWithObjectScaleText=newGUIContent("Lock with object scale","Displacement mapping will take the absolute value of the scale of the object into account.");
publicstaticGUIContentlockWithTilingRateText=newGUIContent("Lock with height map tiling rate","Displacement mapping will take the absolute value of the tiling rate of the height map into account.");
publicstaticGUIContentperPixelDisplacementObjectScaleText=newGUIContent("Lock with object scale","Per Pixel displacement will take into account the tiling scale - Only work with uniform positive scale");
publicstaticGUIContentppdPrimitiveLength=newGUIContent("Primitive length","Dimensions of the primitive (with the scale of 1) to which the per-pixel displacement mapping is being applied. For example, the standard quad is 1 x 1 meter, while the standard plane is 10 x 10 meters.");
publicstaticGUIContentppdPrimitiveWidth=newGUIContent("Primitive width","Dimensions of the primitive (with the scale of 1) to which the per-pixel displacement mapping is being applied. For example, the standard quad is 1 x 1 meter, while the standard plane is 10 x 10 meters.");
publicstaticGUIContentvertexDisplacementObjectScaleText=newGUIContent("Lock with object scale","Vertex displacement will take into account the object scale - Only work with uniform positive scale");
publicstaticGUIContentvertexDisplacementTilingScaleText=newGUIContent("Lock with heightmap tiling","Vertex displacement will take into account the tiling scale - Only work with uniform positive scale");