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change skinMesh scene with spiders

/Branch_Batching2
Arnaud Carre 7 年前
当前提交
0e118bb0
共有 26 个文件被更改,包括 4177 次插入322 次删除
  1. 11
      Assets/TestScenes/Common/Scripts/MiniProfiler.cs
  2. 952
      Assets/TestScenes/HDTest/NewBatcherSkin.unity
  3. 9
      Assets/TestScenes/HDTest/NewBatcherTest/skin/PB_Spider.meta
  4. 9
      Assets/TestScenes/HDTest/NewBatcherTest/skin/PB_Spider/AnimationControllers.meta
  5. 69
      Assets/TestScenes/HDTest/NewBatcherTest/skin/PB_Spider/AnimationControllers/Spider.controller
  6. 9
      Assets/TestScenes/HDTest/NewBatcherTest/skin/PB_Spider/AnimationControllers/Spider.controller.meta
  7. 9
      Assets/TestScenes/HDTest/NewBatcherTest/skin/PB_Spider/Materials.meta
  8. 147
      Assets/TestScenes/HDTest/NewBatcherTest/skin/PB_Spider/Materials/spider_mat.mat
  9. 8
      Assets/TestScenes/HDTest/NewBatcherTest/skin/PB_Spider/Materials/spider_mat.mat.meta
  10. 9
      Assets/TestScenes/HDTest/NewBatcherTest/skin/PB_Spider/Models.meta
  11. 1001
      Assets/TestScenes/HDTest/NewBatcherTest/skin/PB_Spider/Models/spider.fbx
  12. 926
      Assets/TestScenes/HDTest/NewBatcherTest/skin/PB_Spider/Models/spider.fbx.meta
  13. 1001
      Assets/TestScenes/HDTest/NewBatcherTest/skin/PB_Spider/Models/spiderAuto.prefab
  14. 9
      Assets/TestScenes/HDTest/NewBatcherTest/skin/PB_Spider/Models/spiderAuto.prefab.meta
  15. 31
      Assets/TestScenes/HDTest/NewBatcherTest/skin/PB_Spider/SpiderInit.cs
  16. 12
      Assets/TestScenes/HDTest/NewBatcherTest/skin/PB_Spider/SpiderInit.cs.meta
  17. 9
      Assets/TestScenes/HDTest/NewBatcherTest/skin/PB_Spider/Textures.meta
  18. 192
      Assets/TestScenes/HDTest/NewBatcherTest/skin/PB_Spider/Textures/spider-tex.png
  19. 74
      Assets/TestScenes/HDTest/NewBatcherTest/skin/PB_Spider/Textures/spider-tex.png.meta
  20. 5
      Assets/TestScenes/HDTest/NewBatcherTest/skin/PB_Spider/readme.txt
  21. 7
      Assets/TestScenes/HDTest/NewBatcherTest/skin/PB_Spider/readme.txt.meta

11
Assets/TestScenes/Common/Scripts/MiniProfiler.cs


RecorderEntry[] recordersList =
{
new RecorderEntry() { name="RenderLoop.Draw" },
new RecorderEntry() { name="RenderBatch.Count" },
new RecorderEntry() { name="RenderBatch.Count" },
new RecorderEntry() { name="UpdateBuiltinCBMainThread" },
new RecorderEntry() { name="RenderLoopDrawCount" },
new RecorderEntry() { name="ShadowLoopDrawCount" },
/*
new RecorderEntry() { name="CustomMarker0" },
new RecorderEntry() { name="CustomMarker1" },
new RecorderEntry() { name="CustomMarker2" },
new RecorderEntry() { name="CustomMarker3" },
*/
};

952
Assets/TestScenes/HDTest/NewBatcherSkin.unity
文件差异内容过多而无法显示
查看文件

9
Assets/TestScenes/HDTest/NewBatcherTest/skin/PB_Spider.meta


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Assets/TestScenes/HDTest/NewBatcherTest/skin/PB_Spider/AnimationControllers.meta


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Assets/TestScenes/HDTest/NewBatcherTest/skin/PB_Spider/AnimationControllers/Spider.controller


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9
Assets/TestScenes/HDTest/NewBatcherTest/skin/PB_Spider/AnimationControllers/Spider.controller.meta


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Assets/TestScenes/HDTest/NewBatcherTest/skin/PB_Spider/Materials.meta


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Assets/TestScenes/HDTest/NewBatcherTest/skin/PB_Spider/Materials/spider_mat.mat


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8
Assets/TestScenes/HDTest/NewBatcherTest/skin/PB_Spider/Materials/spider_mat.mat.meta


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Assets/TestScenes/HDTest/NewBatcherTest/skin/PB_Spider/Models/spider.fbx
文件差异内容过多而无法显示
查看文件

926
Assets/TestScenes/HDTest/NewBatcherTest/skin/PB_Spider/Models/spider.fbx.meta


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Assets/TestScenes/HDTest/NewBatcherTest/skin/PB_Spider/Models/spiderAuto.prefab
文件差异内容过多而无法显示
查看文件

9
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Assets/TestScenes/HDTest/NewBatcherTest/skin/PB_Spider/SpiderInit.cs


using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class SpiderInit : MonoBehaviour {
public Material m_SpiderMaterial;
// Use this for initialization
void Start () {
Renderer renderer = GetComponent<SkinnedMeshRenderer>();
Material mat = Material.Instantiate(m_SpiderMaterial);
Color oColor = Color.HSVToRGB(Random.value,1,1);
mat.SetColor("_BaseColor", oColor);
mat.SetFloat("_Metallic", Random.value);
mat.SetFloat("_Smoothness", Random.value);
renderer.material = mat;
}
// Update is called once per frame
void Update () {
}
}

12
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Assets/TestScenes/HDTest/NewBatcherTest/skin/PB_Spider/Textures/spider-tex.png

之前 之后
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74
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Assets/TestScenes/HDTest/NewBatcherTest/skin/PB_Spider/readme.txt


Thank you for downloading Animated Spider.
To use the spider simply drag the prefab into your scene, create your animator controller, and hook up the controller to the animator.
If you have any questions please contact support@prismbucket.com

7
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