Arnaud Carre
8 年前
当前提交
0e118bb0
共有 26 个文件被更改,包括 4177 次插入 和 322 次删除
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11Assets/TestScenes/Common/Scripts/MiniProfiler.cs
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952Assets/TestScenes/HDTest/NewBatcherSkin.unity
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9Assets/TestScenes/HDTest/NewBatcherTest/skin/PB_Spider.meta
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9Assets/TestScenes/HDTest/NewBatcherTest/skin/PB_Spider/AnimationControllers.meta
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69Assets/TestScenes/HDTest/NewBatcherTest/skin/PB_Spider/AnimationControllers/Spider.controller
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9Assets/TestScenes/HDTest/NewBatcherTest/skin/PB_Spider/AnimationControllers/Spider.controller.meta
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9Assets/TestScenes/HDTest/NewBatcherTest/skin/PB_Spider/Materials.meta
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147Assets/TestScenes/HDTest/NewBatcherTest/skin/PB_Spider/Materials/spider_mat.mat
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8Assets/TestScenes/HDTest/NewBatcherTest/skin/PB_Spider/Materials/spider_mat.mat.meta
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9Assets/TestScenes/HDTest/NewBatcherTest/skin/PB_Spider/Models.meta
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1001Assets/TestScenes/HDTest/NewBatcherTest/skin/PB_Spider/Models/spider.fbx
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926Assets/TestScenes/HDTest/NewBatcherTest/skin/PB_Spider/Models/spider.fbx.meta
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1001Assets/TestScenes/HDTest/NewBatcherTest/skin/PB_Spider/Models/spiderAuto.prefab
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9Assets/TestScenes/HDTest/NewBatcherTest/skin/PB_Spider/Models/spiderAuto.prefab.meta
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31Assets/TestScenes/HDTest/NewBatcherTest/skin/PB_Spider/SpiderInit.cs
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12Assets/TestScenes/HDTest/NewBatcherTest/skin/PB_Spider/SpiderInit.cs.meta
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9Assets/TestScenes/HDTest/NewBatcherTest/skin/PB_Spider/Textures.meta
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192Assets/TestScenes/HDTest/NewBatcherTest/skin/PB_Spider/Textures/spider-tex.png
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74Assets/TestScenes/HDTest/NewBatcherTest/skin/PB_Spider/Textures/spider-tex.png.meta
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5Assets/TestScenes/HDTest/NewBatcherTest/skin/PB_Spider/readme.txt
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7Assets/TestScenes/HDTest/NewBatcherTest/skin/PB_Spider/readme.txt.meta
952
Assets/TestScenes/HDTest/NewBatcherSkin.unity
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1001
Assets/TestScenes/HDTest/NewBatcherTest/skin/PB_Spider/Models/spider.fbx
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1001
Assets/TestScenes/HDTest/NewBatcherTest/skin/PB_Spider/Models/spiderAuto.prefab
文件差异内容过多而无法显示
查看文件
文件差异内容过多而无法显示
查看文件
|
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mainObjectFileID: 100100000 |
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userData: |
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assetBundleName: |
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|
|||
using System.Collections; |
|||
using System.Collections.Generic; |
|||
using UnityEngine; |
|||
|
|||
public class SpiderInit : MonoBehaviour { |
|||
|
|||
public Material m_SpiderMaterial; |
|||
|
|||
|
|||
// Use this for initialization
|
|||
void Start () { |
|||
|
|||
|
|||
Renderer renderer = GetComponent<SkinnedMeshRenderer>(); |
|||
|
|||
Material mat = Material.Instantiate(m_SpiderMaterial); |
|||
|
|||
Color oColor = Color.HSVToRGB(Random.value,1,1); |
|||
mat.SetColor("_BaseColor", oColor); |
|||
mat.SetFloat("_Metallic", Random.value); |
|||
mat.SetFloat("_Smoothness", Random.value); |
|||
|
|||
renderer.material = mat; |
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|
|||
} |
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|
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// Update is called once per frame
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void Update () { |
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} |
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spritePivot: {x: 0.5, y: 0.5} |
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spriteBorder: {x: 0, y: 0, z: 0, w: 0} |
|||
spritePixelsToUnits: 100 |
|||
alphaUsage: 1 |
|||
alphaIsTransparency: 0 |
|||
spriteTessellationDetail: -1 |
|||
textureType: 0 |
|||
textureShape: 1 |
|||
maxTextureSizeSet: 0 |
|||
compressionQualitySet: 0 |
|||
textureFormatSet: 0 |
|||
platformSettings: |
|||
- buildTarget: DefaultTexturePlatform |
|||
maxTextureSize: 1024 |
|||
resizeAlgorithm: 0 |
|||
textureFormat: -1 |
|||
textureCompression: 1 |
|||
compressionQuality: 50 |
|||
crunchedCompression: 0 |
|||
allowsAlphaSplitting: 0 |
|||
overridden: 0 |
|||
spriteSheet: |
|||
serializedVersion: 2 |
|||
sprites: [] |
|||
outline: [] |
|||
physicsShape: [] |
|||
spritePackingTag: |
|||
userData: |
|||
assetBundleName: |
|||
assetBundleVariant: |
|
|||
Thank you for downloading Animated Spider. |
|||
|
|||
To use the spider simply drag the prefab into your scene, create your animator controller, and hook up the controller to the animator. |
|||
|
|||
If you have any questions please contact support@prismbucket.com |
|
|||
fileFormatVersion: 2 |
|||
guid: bc0dc945152ef47eaaa1332e959eb8ff |
|||
timeCreated: 18446744011573954816 |
|||
TextScriptImporter: |
|||
userData: |
|||
assetBundleName: |
|||
assetBundleVariant: |
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