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Added 040_UpgradeScene test, this is essentially Nightmare converted to LWpipe

Added touch support for the LWpipeSwitcher script
/Add-support-for-light-specular-color-tint
Andre McGrail 7 年前
当前提交
67918a7b
共有 342 个文件被更改,包括 10664 次插入1099 次删除
  1. 8
      SampleScenes/LightweightPipeline/DebuggingScenes/PBR_testing/LWpipeSwitcher.cs
  2. 4
      SampleScenes/LightweightPipeline/DebuggingScenes/PBR_testing/PBR_testing.unity
  3. 55
      SampleScenes/LightweightPipeline/DebuggingScenes/PBR_testing/Textures/PlanksOcclusion.png.meta
  4. 55
      SampleScenes/LightweightPipeline/DebuggingScenes/PBR_testing/Textures/PlanksSpecular.tif.meta
  5. 2
      Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/027_PostProcessing.unity
  6. 43
      Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/027_PostProcessing/Main Camera Profile.asset
  7. 2
      Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/029_Particles/PlaySystems.cs
  8. 8
      Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/036_Lighting_Scene_DirectionalBakedDirectional/LightingData.asset
  9. 2
      Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/036_Lighting_Scene_DirectionalBakedDirectional/LightingData.asset.meta
  10. 999
      Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/036_Lighting_Scene_DirectionalBakedDirectional/Lightmap-0_comp_dir.png
  11. 4
      Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/036_Lighting_Scene_DirectionalBakedDirectional/Lightmap-0_comp_dir.png.meta
  12. 1001
      Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/036_Lighting_Scene_DirectionalBakedDirectional/Lightmap-0_comp_light.exr
  13. 4
      Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/036_Lighting_Scene_DirectionalBakedDirectional/Lightmap-0_comp_light.exr.meta
  14. 10
      Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/040_UpgradeScene.meta
  15. 1001
      Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/040_UpgradeScene.unity
  16. 9
      Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/040_UpgradeScene.unity.meta
  17. 591
      Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/040_UpgradeScene/CameraAnimationTrack.anim
  18. 10
      Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/040_UpgradeScene/CameraAnimationTrack.anim.meta
  19. 68
      Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/040_UpgradeScene/LightingData.asset
  20. 10
      Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/040_UpgradeScene/LightingData.asset.meta
  21. 900
      Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/040_UpgradeScene/Lightmap-0_comp_dir.png
  22. 77
      Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/040_UpgradeScene/Lightmap-0_comp_dir.png.meta
  23. 1001
      Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/040_UpgradeScene/Lightmap-0_comp_light.exr
  24. 77
      Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/040_UpgradeScene/Lightmap-0_comp_light.exr.meta
  25. 738
      Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/040_UpgradeScene/Lightmap-1_comp_dir.png
  26. 77
      Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/040_UpgradeScene/Lightmap-1_comp_dir.png.meta
  27. 1001
      Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/040_UpgradeScene/Lightmap-1_comp_light.exr
  28. 77
      Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/040_UpgradeScene/Lightmap-1_comp_light.exr.meta
  29. 359
      Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/040_UpgradeScene/Main Camera Profile.asset
  30. 10
      Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/040_UpgradeScene/Main Camera Profile.asset.meta
  31. 69
      Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/040_UpgradeScene/Main Camera.controller
  32. 10
      Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/040_UpgradeScene/Main Camera.controller.meta
  33. 6
      Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/040_UpgradeScene/Materials.meta
  34. 10
      Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/040_UpgradeScene/Materials/CurrentMaterials.meta
  35. 93
      Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/040_UpgradeScene/Materials/CurrentMaterials/ArchesMaterial.mat
  36. 4
      Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/040_UpgradeScene/Materials/CurrentMaterials/ArchesMaterial.mat.meta
  37. 93
      Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/040_UpgradeScene/Materials/CurrentMaterials/BloxMaterial.mat
  38. 4
      Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/040_UpgradeScene/Materials/CurrentMaterials/BloxMaterial.mat.meta
  39. 100
      Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/040_UpgradeScene/Materials/CurrentMaterials/ClockGlassMaterial.mat
  40. 4
      Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/040_UpgradeScene/Materials/CurrentMaterials/ClockGlassMaterial.mat.meta
  41. 94
      Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/040_UpgradeScene/Materials/CurrentMaterials/ClockMaterial.mat
  42. 4
      Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/040_UpgradeScene/Materials/CurrentMaterials/ClockMaterial.mat.meta
  43. 94
      Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/040_UpgradeScene/Materials/CurrentMaterials/DollhouseMaterial.mat
  44. 4
      Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/040_UpgradeScene/Materials/CurrentMaterials/DollhouseMaterial.mat.meta
  45. 93
      Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/040_UpgradeScene/Materials/CurrentMaterials/DrawersMaterial.mat
  46. 4
      Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/040_UpgradeScene/Materials/CurrentMaterials/DrawersMaterial.mat.meta
  47. 95
      Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/040_UpgradeScene/Materials/CurrentMaterials/EyesMaterial.mat
  48. 4
      Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/040_UpgradeScene/Materials/CurrentMaterials/EyesMaterial.mat.meta
  49. 65
      Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/040_UpgradeScene/Materials/CurrentMaterials/FlareParticleMaterial.mat
  50. 4
      Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/040_UpgradeScene/Materials/CurrentMaterials/FlareParticleMaterial.mat.meta
  51. 88
      Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/040_UpgradeScene/Materials/CurrentMaterials/FluffParticleMaterial.mat
  52. 4
      Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/040_UpgradeScene/Materials/CurrentMaterials/FluffParticleMaterial.mat.meta
  53. 95
      Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/040_UpgradeScene/Materials/CurrentMaterials/GunMaterial.mat
  54. 4
      Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/040_UpgradeScene/Materials/CurrentMaterials/GunMaterial.mat.meta
  55. 95
      Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/040_UpgradeScene/Materials/CurrentMaterials/HearseMaterial.mat
  56. 4
      Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/040_UpgradeScene/Materials/CurrentMaterials/HearseMaterial.mat.meta
  57. 109
      Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/040_UpgradeScene/Materials/CurrentMaterials/HellephantMaterial.mat
  58. 4
      Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/040_UpgradeScene/Materials/CurrentMaterials/HellephantMaterial.mat.meta
  59. 196
      Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/040_UpgradeScene/Materials/CurrentMaterials/LineRenderMaterial.mat
  60. 4
      Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/040_UpgradeScene/Materials/CurrentMaterials/LineRenderMaterial.mat.meta
  61. 184
      Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/040_UpgradeScene/Materials/CurrentMaterials/NightmaresProceduralSkybox.mat
  62. 5
      Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/040_UpgradeScene/Materials/CurrentMaterials/NightmaresProceduralSkybox.mat.meta
  63. 93
      Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/040_UpgradeScene/Materials/CurrentMaterials/PlanksMaterial.mat
  64. 4
      Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/040_UpgradeScene/Materials/CurrentMaterials/PlanksMaterial.mat.meta
  65. 95
      Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/040_UpgradeScene/Materials/CurrentMaterials/PlayerMaterial.mat
  66. 4
      Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/040_UpgradeScene/Materials/CurrentMaterials/PlayerMaterial.mat.meta
  67. 95
      Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/040_UpgradeScene/Materials/CurrentMaterials/RobotMaterial.mat
  68. 4
      Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/040_UpgradeScene/Materials/CurrentMaterials/RobotMaterial.mat.meta
  69. 93
      Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/040_UpgradeScene/Materials/CurrentMaterials/SpinningTopMaterial.mat
  70. 4
      Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/040_UpgradeScene/Materials/CurrentMaterials/SpinningTopMaterial.mat.meta
  71. 100
      Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/040_UpgradeScene/Materials/CurrentMaterials/StarMaterial.mat
  72. 4
      Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/040_UpgradeScene/Materials/CurrentMaterials/StarMaterial.mat.meta
  73. 94
      Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/040_UpgradeScene/Materials/CurrentMaterials/TrainMaterial.mat
  74. 4
      Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/040_UpgradeScene/Materials/CurrentMaterials/TrainMaterial.mat.meta
  75. 95
      Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/040_UpgradeScene/Materials/CurrentMaterials/WallMaterial.mat
  76. 4
      Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/040_UpgradeScene/Materials/CurrentMaterials/WallMaterial.mat.meta
  77. 97
      Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/040_UpgradeScene/Materials/CurrentMaterials/ZombearMaterial.mat
  78. 4
      Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/040_UpgradeScene/Materials/CurrentMaterials/ZombearMaterial.mat.meta
  79. 96
      Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/040_UpgradeScene/Materials/CurrentMaterials/ZombunnyMaterial.mat
  80. 4
      Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/040_UpgradeScene/Materials/CurrentMaterials/ZombunnyMaterial.mat.meta
  81. 82
      Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/040_UpgradeScene/Materials/New Material.mat
  82. 10
      Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/040_UpgradeScene/Materials/New Material.mat.meta
  83. 10
      Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/040_UpgradeScene/Materials/Original.meta
  84. 88
      Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/040_UpgradeScene/Materials/Original/ArchesMaterial.mat
  85. 4
      Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/040_UpgradeScene/Materials/Original/ArchesMaterial.mat.meta
  86. 88
      Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/040_UpgradeScene/Materials/Original/BloxMaterial.mat
  87. 4
      Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/040_UpgradeScene/Materials/Original/BloxMaterial.mat.meta
  88. 187
      Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/040_UpgradeScene/Materials/Original/ClockGlassMaterial.mat
  89. 4
      Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/040_UpgradeScene/Materials/Original/ClockGlassMaterial.mat.meta
  90. 168
      Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/040_UpgradeScene/Materials/Original/ClockMaterial.mat
  91. 4
      Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/040_UpgradeScene/Materials/Original/ClockMaterial.mat.meta
  92. 88
      Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/040_UpgradeScene/Materials/Original/DollhouseMaterial.mat
  93. 4
      Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/040_UpgradeScene/Materials/Original/DollhouseMaterial.mat.meta
  94. 93
      Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/040_UpgradeScene/Materials/Original/DrawersMaterial.mat
  95. 4
      Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/040_UpgradeScene/Materials/Original/DrawersMaterial.mat.meta
  96. 182
      Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/040_UpgradeScene/Materials/Original/EyesMaterial.mat

8
SampleScenes/LightweightPipeline/DebuggingScenes/PBR_testing/LWpipeSwitcher.cs


{
Switch();
}
if(Input.touchCount > 0)
{
if(Input.GetTouch(0).phase == TouchPhase.Began)
{
Switch();
}
}
}
[ContextMenu("SwitchPipeline")]

4
SampleScenes/LightweightPipeline/DebuggingScenes/PBR_testing/PBR_testing.unity


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2
Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/027_PostProcessing.unity


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43
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2
Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/029_Particles/PlaySystems.cs


foreach(ParticleSystem ps in particleSystems){
if (ps != null)
{
float life = ps.duration * simPoint;
float life = ps.main.duration * simPoint;
ps.Simulate(life, true, true, false);
}
}

8
Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/036_Lighting_Scene_DirectionalBakedDirectional/LightingData.asset
文件差异内容过多而无法显示
查看文件

2
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文件差异内容过多而无法显示
查看文件

4
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文件差异内容过多而无法显示
查看文件

4
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