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#define CUBEMAPFACE_NEGATIVE_Z 5 |
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#if defined(SHADER_API_D3D11) |
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# include "ShaderLibrary/API/D3D11.hlsl" |
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# include "CoreRP/ShaderLibrary/API/D3D11.hlsl" |
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# include "ShaderLibrary/API/PSSL.hlsl" |
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# include "CoreRP/ShaderLibrary/API/PSSL.hlsl" |
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# include "ShaderLibrary/API/D3D11.hlsl" |
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# include "ShaderLibrary/API/D3D11_1.hlsl" |
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# include "CoreRP/ShaderLibrary/API/D3D11.hlsl" |
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# include "CoreRP/ShaderLibrary/API/D3D11_1.hlsl" |
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#include "ShaderLibrary/API/Validate.hlsl" |
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#include "CoreRP/ShaderLibrary/API/Validate.hlsl" |
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#include "../../Fptl/Shadow.hlsl" |
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struct VertexOutputForwardNew |
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