浏览代码

Merge pull request #698 from Unity-Technologies/anim-tests-hd

Added two animated sample scenes
/feature-ReflectionProbeFit
GitHub 7 年前
当前提交
51d13b32
共有 94 个文件被更改,包括 11396 次插入0 次删除
  1. 9
      SampleScenes/Common/Scripts/Klak.meta
  2. 8
      SampleScenes/HDTest/AnimTest.meta
  3. 713
      SampleScenes/HDTest/AnimTest.unity
  4. 8
      SampleScenes/HDTest/AnimTest.unity.meta
  5. 968
      SampleScenes/HDTest/AnimTest2.unity
  6. 8
      SampleScenes/HDTest/AnimTest2.unity.meta
  7. 9
      SampleScenes/Common/Scripts/Klak/Extension.meta
  8. 143
      SampleScenes/Common/Scripts/Klak/Extension/MaterialExtension.cs
  9. 12
      SampleScenes/Common/Scripts/Klak/Extension/MaterialExtension.cs.meta
  10. 51
      SampleScenes/Common/Scripts/Klak/Extension/VectorMathExtension.cs
  11. 12
      SampleScenes/Common/Scripts/Klak/Extension/VectorMathExtension.cs.meta
  12. 21
      SampleScenes/Common/Scripts/Klak/LICENSE.md
  13. 7
      SampleScenes/Common/Scripts/Klak/LICENSE.md.meta
  14. 9
      SampleScenes/Common/Scripts/Klak/Math.meta
  15. 40
      SampleScenes/Common/Scripts/Klak/Math/BasicMath.cs
  16. 12
      SampleScenes/Common/Scripts/Klak/Math/BasicMath.cs.meta
  17. 9
      SampleScenes/Common/Scripts/Klak/Math/Editor.meta
  18. 84
      SampleScenes/Common/Scripts/Klak/Math/Editor/InterpolatorConfigDrawer.cs
  19. 12
      SampleScenes/Common/Scripts/Klak/Math/Editor/InterpolatorConfigDrawer.cs.meta
  20. 126
      SampleScenes/Common/Scripts/Klak/Math/Interpolator.cs
  21. 12
      SampleScenes/Common/Scripts/Klak/Math/Interpolator.cs.meta
  22. 137
      SampleScenes/Common/Scripts/Klak/Math/NoiseGenerator.cs
  23. 12
      SampleScenes/Common/Scripts/Klak/Math/NoiseGenerator.cs.meta
  24. 194
      SampleScenes/Common/Scripts/Klak/Math/Perlin.cs
  25. 12
      SampleScenes/Common/Scripts/Klak/Math/Perlin.cs.meta
  26. 230
      SampleScenes/Common/Scripts/Klak/Math/Tween.cs
  27. 12
      SampleScenes/Common/Scripts/Klak/Math/Tween.cs.meta
  28. 107
      SampleScenes/Common/Scripts/Klak/Math/XXHash.cs
  29. 12
      SampleScenes/Common/Scripts/Klak/Math/XXHash.cs.meta
  30. 9
      SampleScenes/Common/Scripts/Klak/Motion.meta
  31. 176
      SampleScenes/Common/Scripts/Klak/Motion/BrownianMotion.cs
  32. 12
      SampleScenes/Common/Scripts/Klak/Motion/BrownianMotion.cs.meta
  33. 178
      SampleScenes/Common/Scripts/Klak/Motion/ConstantMotion.cs
  34. 12
      SampleScenes/Common/Scripts/Klak/Motion/ConstantMotion.cs.meta
  35. 9
      SampleScenes/Common/Scripts/Klak/Motion/Editor.meta
  36. 96
      SampleScenes/Common/Scripts/Klak/Motion/Editor/BrownianMotionEditor.cs
  37. 12
      SampleScenes/Common/Scripts/Klak/Motion/Editor/BrownianMotionEditor.cs.meta
  38. 99
      SampleScenes/Common/Scripts/Klak/Motion/Editor/ConstantMotionEditor.cs
  39. 12
      SampleScenes/Common/Scripts/Klak/Motion/Editor/ConstantMotionEditor.cs.meta
  40. 81
      SampleScenes/Common/Scripts/Klak/Motion/Editor/SmoothFollowEditor.cs
  41. 12
      SampleScenes/Common/Scripts/Klak/Motion/Editor/SmoothFollowEditor.cs.meta
  42. 168
      SampleScenes/Common/Scripts/Klak/Motion/SmoothFollow.cs
  43. 12
      SampleScenes/Common/Scripts/Klak/Motion/SmoothFollow.cs.meta
  44. 383
      SampleScenes/HDTest/AnimTest/AnimTest Profile.asset
  45. 8
      SampleScenes/HDTest/AnimTest/AnimTest Profile.asset.meta
  46. 9
      SampleScenes/HDTest/AnimTest/CMUMocap.meta
  47. 1001
      SampleScenes/HDTest/AnimTest/CMUMocap/85_12.fbx
  48. 654
      SampleScenes/HDTest/AnimTest/CMUMocap/85_12.fbx.meta
  49. 15
      SampleScenes/HDTest/AnimTest/CMUMocap/Acknowledgement.txt
  50. 8
      SampleScenes/HDTest/AnimTest/CMUMocap/Acknowledgement.txt.meta
  51. 248
      SampleScenes/HDTest/AnimTest/Cube.mat
  52. 8
      SampleScenes/HDTest/AnimTest/Cube.mat.meta
  53. 9
      SampleScenes/HDTest/AnimTest/NeoLowMan.meta
  54. 67
      SampleScenes/HDTest/AnimTest/NeoLowMan/Dance.controller
  55. 8
      SampleScenes/HDTest/AnimTest/NeoLowMan/Dance.controller.meta
  56. 9
      SampleScenes/HDTest/AnimTest/NeoLowMan/Materials.meta
  57. 248
      SampleScenes/HDTest/AnimTest/NeoLowMan/Materials/body.mat
  58. 8
      SampleScenes/HDTest/AnimTest/NeoLowMan/Materials/body.mat.meta
  59. 322
      SampleScenes/HDTest/AnimTest/NeoLowMan/Neo.fbx
  60. 418
      SampleScenes/HDTest/AnimTest/NeoLowMan/Neo.fbx.meta
  61. 248
      SampleScenes/HDTest/AnimTest/Sphere.mat
  62. 8
      SampleScenes/HDTest/AnimTest/Sphere.mat.meta
  63. 9
      SampleScenes/HDTest/AnimTest/ThreeDScans.meta
  64. 17
      SampleScenes/HDTest/AnimTest/ThreeDScans/Acknowledgement.txt
  65. 8
      SampleScenes/HDTest/AnimTest/ThreeDScans/Acknowledgement.txt.meta
  66. 9
      SampleScenes/HDTest/AnimTest/ThreeDScans/Gutenberg.meta
  67. 1001
      SampleScenes/HDTest/AnimTest/ThreeDScans/Gutenberg/Gutenberg.fbx
  68. 81
      SampleScenes/HDTest/AnimTest/ThreeDScans/Gutenberg/Gutenberg.fbx.meta
  69. 248
      SampleScenes/HDTest/AnimTest/ThreeDScans/Gutenberg/Gutenberg.mat
  70. 8
      SampleScenes/HDTest/AnimTest/ThreeDScans/Gutenberg/Gutenberg.mat.meta
  71. 1001
      SampleScenes/HDTest/AnimTest/ThreeDScans/Gutenberg/Gutenberg_maskmap.png
  72. 94
      SampleScenes/HDTest/AnimTest/ThreeDScans/Gutenberg/Gutenberg_maskmap.png.meta
  73. 1001
      SampleScenes/HDTest/AnimTest/ThreeDScans/Gutenberg/Gutenberg_normals.png
  74. 76
      SampleScenes/HDTest/AnimTest/ThreeDScans/Gutenberg/Gutenberg_normals.png.meta
  75. 118
      SampleScenes/HDTest/AnimTest/UV Test.png
  76. 56
      SampleScenes/HDTest/AnimTest/UV Test.png.meta
  77. 9
      SampleScenes/HDTest/AnimTest/sIBL Archive.meta
  78. 5
      SampleScenes/HDTest/AnimTest/sIBL Archive/Acknowledgement.txt
  79. 8
      SampleScenes/HDTest/AnimTest/sIBL Archive/Acknowledgement.txt.meta
  80. 34
      SampleScenes/HDTest/AnimTest/sIBL Archive/LA_Downtown_Helipad_GoldenHour_Env.hdr
  81. 57
      SampleScenes/HDTest/AnimTest/sIBL Archive/LA_Downtown_Helipad_GoldenHour_Env.hdr.meta

9
SampleScenes/Common/Scripts/Klak.meta


fileFormatVersion: 2
guid: d80c83752a75c40649d0a3c49a424bd4
folderAsset: yes
timeCreated: 1452473625
licenseType: Pro
DefaultImporter:
userData:
assetBundleName:
assetBundleVariant:

8
SampleScenes/HDTest/AnimTest.meta


fileFormatVersion: 2
guid: a2337511a16684d4281d1352f5d2853a
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

713
SampleScenes/HDTest/AnimTest.unity


%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!29 &1
OcclusionCullingSettings:
m_ObjectHideFlags: 0
serializedVersion: 2
m_OcclusionBakeSettings:
smallestOccluder: 5
smallestHole: 0.25
backfaceThreshold: 100
m_SceneGUID: 00000000000000000000000000000000
m_OcclusionCullingData: {fileID: 0}
--- !u!104 &2
RenderSettings:
m_ObjectHideFlags: 0
serializedVersion: 9
m_Fog: 0
m_FogColor: {r: 0.5, g: 0.5, b: 0.5, a: 1}
m_FogMode: 3
m_FogDensity: 0.01
m_LinearFogStart: 0
m_LinearFogEnd: 300
m_AmbientSkyColor: {r: 0.212, g: 0.227, b: 0.259, a: 1}
m_AmbientEquatorColor: {r: 0.114, g: 0.125, b: 0.133, a: 1}
m_AmbientGroundColor: {r: 0.047, g: 0.043, b: 0.035, a: 1}
m_AmbientIntensity: 1
m_AmbientMode: 0
m_SubtractiveShadowColor: {r: 0.42, g: 0.478, b: 0.627, a: 1}
m_SkyboxMaterial: {fileID: 0}
m_HaloStrength: 0.5
m_FlareStrength: 1
m_FlareFadeSpeed: 3
m_HaloTexture: {fileID: 0}
m_SpotCookie: {fileID: 10001, guid: 0000000000000000e000000000000000, type: 0}
m_DefaultReflectionMode: 0
m_DefaultReflectionResolution: 128
m_ReflectionBounces: 1
m_ReflectionIntensity: 1
m_CustomReflection: {fileID: 0}
m_Sun: {fileID: 0}
m_IndirectSpecularColor: {r: 0.2434549, g: 0.2638216, b: 0.3143337, a: 1}
m_UseRadianceAmbientProbe: 0
--- !u!157 &3
LightmapSettings:
m_ObjectHideFlags: 0
serializedVersion: 11
m_GIWorkflowMode: 0
m_GISettings:
serializedVersion: 2
m_BounceScale: 1
m_IndirectOutputScale: 1
m_AlbedoBoost: 1
m_TemporalCoherenceThreshold: 1
m_EnvironmentLightingMode: 0
m_EnableBakedLightmaps: 1
m_EnableRealtimeLightmaps: 1
m_LightmapEditorSettings:
serializedVersion: 10
m_Resolution: 2
m_BakeResolution: 40
m_AtlasSize: 1024
m_AO: 0
m_AOMaxDistance: 1
m_CompAOExponent: 0
m_CompAOExponentDirect: 0
m_Padding: 2
m_LightmapParameters: {fileID: 0}
m_LightmapsBakeMode: 1
m_TextureCompression: 1
m_FinalGather: 0
m_FinalGatherFiltering: 1
m_FinalGatherRayCount: 1024
m_ReflectionCompression: 2
m_MixedBakeMode: 1
m_BakeBackend: 0
m_PVRSampling: 1
m_PVRDirectSampleCount: 32
m_PVRSampleCount: 500
m_PVRBounces: 2
m_PVRFilterTypeDirect: 0
m_PVRFilterTypeIndirect: 0
m_PVRFilterTypeAO: 0
m_PVRFilteringMode: 1
m_PVRCulling: 1
m_PVRFilteringGaussRadiusDirect: 1
m_PVRFilteringGaussRadiusIndirect: 5
m_PVRFilteringGaussRadiusAO: 2
m_PVRFilteringAtrousPositionSigmaDirect: 0.5
m_PVRFilteringAtrousPositionSigmaIndirect: 2
m_PVRFilteringAtrousPositionSigmaAO: 1
m_ShowResolutionOverlay: 1
m_LightingDataAsset: {fileID: 0}
m_UseShadowmask: 0
--- !u!196 &4
NavMeshSettings:
serializedVersion: 2
m_ObjectHideFlags: 0
m_BuildSettings:
serializedVersion: 2
agentTypeID: 0
agentRadius: 0.5
agentHeight: 2
agentSlope: 45
agentClimb: 0.4
ledgeDropHeight: 0
maxJumpAcrossDistance: 0
minRegionArea: 2
manualCellSize: 0
cellSize: 0.16666667
manualTileSize: 0
tileSize: 256
accuratePlacement: 0
debug:
m_Flags: 0
m_NavMeshData: {fileID: 0}
--- !u!4 &318119155 stripped
Transform:
m_PrefabParentObject: {fileID: 400002, guid: 427d34d6970bfe74f99a26b6745ccbc5, type: 3}
m_PrefabInternal: {fileID: 676722406}
--- !u!114 &335504040
MonoBehaviour:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 0d7593b3a9277ac4696b20006c21dde2, type: 3}
m_Name:
m_EditorClassIdentifier:
active: 1
skyType:
m_OverrideState: 1
m_Value: 1
fogType:
m_OverrideState: 0
m_Value: 0
--- !u!1 &450944471
GameObject:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
serializedVersion: 5
m_Component:
- component: {fileID: 450944473}
- component: {fileID: 450944472}
m_Layer: 0
m_Name: Scene Settings
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!114 &450944472
MonoBehaviour:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 450944471}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 172515602e62fb746b5d573b38a5fe58, type: 3}
m_Name:
m_EditorClassIdentifier:
isGlobal: 1
priority: 0
blendDistance: 0
weight: 1
components:
- {fileID: 335504040}
- {fileID: 1585182893}
--- !u!4 &450944473
Transform:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 450944471}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: -0.18090439, y: 1.6005194, z: 0.19394207}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 0}
m_RootOrder: 3
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1 &655186050
GameObject:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
serializedVersion: 5
m_Component:
- component: {fileID: 655186054}
- component: {fileID: 655186053}
- component: {fileID: 655186055}
- component: {fileID: 655186052}
- component: {fileID: 655186051}
m_Layer: 0
m_Name: Camera
m_TagString: MainCamera
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!114 &655186051
MonoBehaviour:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 655186050}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 8b9a305e18de0c04dbd257a21cd47087, type: 3}
m_Name:
m_EditorClassIdentifier:
sharedProfile: {fileID: 11400000, guid: 5c20531808346634aad05aa66fad8d9d, type: 2}
isGlobal: 1
blendDistance: 0
weight: 1
priority: 0
--- !u!114 &655186052
MonoBehaviour:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 655186050}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 948f4100a11a5c24981795d21301da5c, type: 3}
m_Name:
m_EditorClassIdentifier:
volumeTrigger: {fileID: 655186054}
volumeLayer:
serializedVersion: 2
m_Bits: 1
stopNaNPropagation: 1
antialiasingMode: 1
temporalAntialiasing:
jitterSpread: 0.75
sharpness: 0.25
stationaryBlending: 0.95
motionBlending: 0.85
fastApproximateAntialiasing:
mobileOptimized: 0
keepAlpha: 0
fog:
enabled: 1
excludeSkybox: 1
debugLayer:
lightMeter:
width: 512
height: 256
showCurves: 1
histogram:
width: 512
height: 256
channel: 3
waveform:
exposure: 0.12
height: 256
vectorscope:
size: 256
exposure: 0.12
overlaySettings:
motionColorIntensity: 4
motionGridSize: 64
colorBlindnessType: 0
colorBlindnessStrength: 1
m_Resources: {fileID: 11400000, guid: d82512f9c8e5d4a4d938b575d47f88d4, type: 2}
m_ShowToolkit: 0
m_ShowCustomSorter: 0
breakBeforeColorGrading: 0
m_BeforeTransparentBundles:
- assemblyQualifiedName: InvertOpaque, Assembly-CSharp, Version=0.0.0.0, Culture=neutral,
PublicKeyToken=null
m_BeforeStackBundles:
- assemblyQualifiedName: HalfToneOpaque, Assembly-CSharp, Version=0.0.0.0, Culture=neutral,
PublicKeyToken=null
m_AfterStackBundles: []
--- !u!20 &655186053
Camera:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 655186050}
m_Enabled: 1
serializedVersion: 2
m_ClearFlags: 2
m_BackGroundColor: {r: 0, g: 0, b: 0, a: 0}
m_NormalizedViewPortRect:
serializedVersion: 2
x: 0
y: 0
width: 1
height: 1
near clip plane: 0.3
far clip plane: 1000
field of view: 60
orthographic: 0
orthographic size: 5
m_Depth: 0
m_CullingMask:
serializedVersion: 2
m_Bits: 4294967295
m_RenderingPath: -1
m_TargetTexture: {fileID: 0}
m_TargetDisplay: 0
m_TargetEye: 3
m_HDR: 0
m_AllowMSAA: 0
m_AllowDynamicResolution: 0
m_ForceIntoRT: 0
m_OcclusionCulling: 1
m_StereoConvergence: 10
m_StereoSeparation: 0.022
--- !u!4 &655186054
Transform:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 655186050}
m_LocalRotation: {x: -0.115039274, y: 0.4271133, z: -0.054894425, w: -0.89516866}
m_LocalPosition: {x: 2.629, y: 1.8649039, z: -2.446}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 0}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!114 &655186055
MonoBehaviour:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 655186050}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 618b0e3f6c65dd247a4a016150006c57, type: 3}
m_Name:
m_EditorClassIdentifier:
m_LookSpeedController: 120
m_LookSpeedMouse: 5
m_MoveSpeed: 7
m_Turbo: 5
--- !u!1001 &676722406
Prefab:
m_ObjectHideFlags: 0
serializedVersion: 2
m_Modification:
m_TransformParent: {fileID: 1014507878}
m_Modifications:
- target: {fileID: 400002, guid: 427d34d6970bfe74f99a26b6745ccbc5, type: 3}
propertyPath: m_LocalPosition.x
value: 0
objectReference: {fileID: 0}
- target: {fileID: 400002, guid: 427d34d6970bfe74f99a26b6745ccbc5, type: 3}
propertyPath: m_LocalPosition.y
value: 0
objectReference: {fileID: 0}
- target: {fileID: 400002, guid: 427d34d6970bfe74f99a26b6745ccbc5, type: 3}
propertyPath: m_LocalPosition.z
value: 0
objectReference: {fileID: 0}
- target: {fileID: 400002, guid: 427d34d6970bfe74f99a26b6745ccbc5, type: 3}
propertyPath: m_LocalRotation.x
value: 0
objectReference: {fileID: 0}
- target: {fileID: 400002, guid: 427d34d6970bfe74f99a26b6745ccbc5, type: 3}
propertyPath: m_LocalRotation.y
value: 0
objectReference: {fileID: 0}
- target: {fileID: 400002, guid: 427d34d6970bfe74f99a26b6745ccbc5, type: 3}
propertyPath: m_LocalRotation.z
value: 0
objectReference: {fileID: 0}
- target: {fileID: 400002, guid: 427d34d6970bfe74f99a26b6745ccbc5, type: 3}
propertyPath: m_LocalRotation.w
value: 1
objectReference: {fileID: 0}
- target: {fileID: 400002, guid: 427d34d6970bfe74f99a26b6745ccbc5, type: 3}
propertyPath: m_RootOrder
value: 0
objectReference: {fileID: 0}
- target: {fileID: 9500000, guid: 427d34d6970bfe74f99a26b6745ccbc5, type: 3}
propertyPath: m_Controller
value:
objectReference: {fileID: 9100000, guid: d5897f9858ba17d43964ab8e9a1d95d8, type: 2}
- target: {fileID: 400000, guid: 427d34d6970bfe74f99a26b6745ccbc5, type: 3}
propertyPath: m_LocalRotation.x
value: 0.5252689
objectReference: {fileID: 0}
- target: {fileID: 400000, guid: 427d34d6970bfe74f99a26b6745ccbc5, type: 3}
propertyPath: m_LocalRotation.y
value: -0.48553398
objectReference: {fileID: 0}
- target: {fileID: 400000, guid: 427d34d6970bfe74f99a26b6745ccbc5, type: 3}
propertyPath: m_LocalRotation.z
value: -0.51061034
objectReference: {fileID: 0}
- target: {fileID: 400000, guid: 427d34d6970bfe74f99a26b6745ccbc5, type: 3}
propertyPath: m_LocalRotation.w
value: 0.4771022
objectReference: {fileID: 0}
- target: {fileID: 400000, guid: 427d34d6970bfe74f99a26b6745ccbc5, type: 3}
propertyPath: m_LocalPosition.x
value: 0.0015687451
objectReference: {fileID: 0}
- target: {fileID: 400000, guid: 427d34d6970bfe74f99a26b6745ccbc5, type: 3}
propertyPath: m_LocalPosition.y
value: 0.92424095
objectReference: {fileID: 0}
- target: {fileID: 400000, guid: 427d34d6970bfe74f99a26b6745ccbc5, type: 3}
propertyPath: m_LocalPosition.z
value: -0.015086338
objectReference: {fileID: 0}
- target: {fileID: 400048, guid: 427d34d6970bfe74f99a26b6745ccbc5, type: 3}
propertyPath: m_LocalRotation.x
value: 0.49262917
objectReference: {fileID: 0}
- target: {fileID: 400048, guid: 427d34d6970bfe74f99a26b6745ccbc5, type: 3}
propertyPath: m_LocalRotation.y
value: -0.5076663
objectReference: {fileID: 0}
- target: {fileID: 400048, guid: 427d34d6970bfe74f99a26b6745ccbc5, type: 3}
propertyPath: m_LocalRotation.z
value: -0.5014914
objectReference: {fileID: 0}
- target: {fileID: 400048, guid: 427d34d6970bfe74f99a26b6745ccbc5, type: 3}
propertyPath: m_LocalRotation.w
value: 0.49809417
objectReference: {fileID: 0}
- target: {fileID: 400048, guid: 427d34d6970bfe74f99a26b6745ccbc5, type: 3}
propertyPath: m_LocalPosition.x
value: 0.0038726814
objectReference: {fileID: 0}
- target: {fileID: 400048, guid: 427d34d6970bfe74f99a26b6745ccbc5, type: 3}
propertyPath: m_LocalPosition.y
value: 1.3316532
objectReference: {fileID: 0}
- target: {fileID: 400048, guid: 427d34d6970bfe74f99a26b6745ccbc5, type: 3}
propertyPath: m_LocalPosition.z
value: -0.008904721
objectReference: {fileID: 0}
m_RemovedComponents: []
m_ParentPrefab: {fileID: 100100000, guid: 427d34d6970bfe74f99a26b6745ccbc5, type: 3}
m_IsPrefabParent: 0
--- !u!1 &1014507877
GameObject:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
serializedVersion: 5
m_Component:
- component: {fileID: 1014507878}
m_Layer: 0
m_Name: Dancer Rig
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &1014507878
Transform:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 1014507877}
m_LocalRotation: {x: -0, y: 1, z: -0, w: 0}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children:
- {fileID: 318119155}
m_Father: {fileID: 0}
m_RootOrder: 2
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1 &1086230580
GameObject:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
serializedVersion: 5
m_Component:
- component: {fileID: 1086230582}
- component: {fileID: 1086230581}
- component: {fileID: 1086230584}
- component: {fileID: 1086230583}
m_Layer: 0
m_Name: Directional Light
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!108 &1086230581
Light:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 1086230580}
m_Enabled: 1
serializedVersion: 8
m_Type: 1
m_Color: {r: 1, g: 0.93184584, b: 0.8455882, a: 1}
m_Intensity: 5
m_Range: 10
m_SpotAngle: 30
m_CookieSize: 10
m_Shadows:
m_Type: 1
m_Resolution: -1
m_CustomResolution: -1
m_Strength: 1
m_Bias: 0.001
m_NormalBias: 0
m_NearPlane: 0.2
m_Cookie: {fileID: 0}
m_DrawHalo: 0
m_Flare: {fileID: 0}
m_RenderMode: 0
m_CullingMask:
serializedVersion: 2
m_Bits: 4294967295
m_Lightmapping: 4
m_AreaSize: {x: 1, y: 1}
m_BounceIntensity: 1
m_ColorTemperature: 7744
m_UseColorTemperature: 1
m_ShadowRadius: 0
m_ShadowAngle: 0
--- !u!4 &1086230582
Transform:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 1086230580}
m_LocalRotation: {x: 0.18766437, y: 0.5051309, z: -0.20049936, w: 0.8181839}
m_LocalPosition: {x: -1.731, y: 2.787, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 0}
m_RootOrder: 1
m_LocalEulerAnglesHint: {x: 30.640001, y: 60.838, z: -9.264001}
--- !u!114 &1086230583
MonoBehaviour:
m_ObjectHideFlags: 2
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 1086230580}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: c6c2871f720b2af4e9210febdac74517, type: 3}
m_Name:
m_EditorClassIdentifier:
shadowResolution: 2048
shadowDimmer: 1
shadowFadeDistance: 10000
shadowCascadeCount: 4
shadowCascadeRatios:
- 0.024
- 0.2
- 0.3
shadowCascadeBorders:
- 0.2
- 0.2
- 0.2
- 0.2
shadowAlgorithm: 0
shadowVariant: 3
shadowPrecision: 0
shadowData:
format: 3
data: 52499d3a0000803f
shadowDatas:
- format: 0
data: 0bd7a33b0000803f
- format: 3
data: 52499d3a0000803f
--- !u!114 &1086230584
MonoBehaviour:
m_ObjectHideFlags: 2
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 1086230580}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 7a68c43fe1f2a47cfa234b5eeaa98012, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Version: 1
m_InnerSpotPercent: 0
lightDimmer: 1
fadeDistance: 10000
affectDiffuse: 1
affectSpecular: 1
lightTypeExtent: 0
spotLightShape: 0
shapeWidth: 0.5
shapeHeight: 0.5
aspectRatio: 1
shapeRadius: 0
maxSmoothness: 1
applyRangeAttenuation: 1
useOldInspector: 0
featuresFoldout: 1
showAdditionalSettings: 0
--- !u!114 &1585182893
MonoBehaviour:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 59b6606ef2548734bb6d11b9d160bc7e, type: 3}
m_Name:
m_EditorClassIdentifier:
active: 1
rotation:
m_OverrideState: 0
m_Value: 0
min: 0
max: 360
exposure:
m_OverrideState: 0
m_Value: 0
multiplier:
m_OverrideState: 0
m_Value: 1
min: 0
resolution:
m_OverrideState: 1
m_Value: 256
updateMode:
m_OverrideState: 0
m_Value: 0
updatePeriod:
m_OverrideState: 0
m_Value: 0
min: 0
useForBaking: 1
skyHDRI:
m_OverrideState: 1
m_Value: {fileID: 8900000, guid: a484b152a713c486e98ed7a992f53a51, type: 3}
--- !u!1 &1685946095
GameObject:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
serializedVersion: 5
m_Component:
- component: {fileID: 1685946099}
- component: {fileID: 1685946098}
- component: {fileID: 1685946097}
m_Layer: 0
m_Name: Floor
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!23 &1685946097
MeshRenderer:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 1685946095}
m_Enabled: 1
m_CastShadows: 1
m_ReceiveShadows: 1
m_DynamicOccludee: 1
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RenderingLayerMask: 4294967295
m_Materials:
- {fileID: 2100000, guid: 73c176f402d2c2f4d929aa5da7585d17, type: 2}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
m_StaticBatchRoot: {fileID: 0}
m_ProbeAnchor: {fileID: 0}
m_LightProbeVolumeOverride: {fileID: 0}
m_ScaleInLightmap: 1
m_PreserveUVs: 0
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
m_StitchLightmapSeams: 0
m_SelectedEditorRenderState: 3
m_MinimumChartSize: 4
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
--- !u!33 &1685946098
MeshFilter:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 1685946095}
m_Mesh: {fileID: 10209, guid: 0000000000000000e000000000000000, type: 0}
--- !u!4 &1685946099
Transform:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 1685946095}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 250, y: 1, z: 250}
m_Children: []
m_Father: {fileID: 0}
m_RootOrder: 4
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}

8
SampleScenes/HDTest/AnimTest.unity.meta


fileFormatVersion: 2
guid: 6d71021a10b6b624c8862f7d023897f1
timeCreated: 1457255157
licenseType: Pro
DefaultImporter:
userData:
assetBundleName:
assetBundleVariant:

968
SampleScenes/HDTest/AnimTest2.unity


%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!29 &1
OcclusionCullingSettings:
m_ObjectHideFlags: 0
serializedVersion: 2
m_OcclusionBakeSettings:
smallestOccluder: 5
smallestHole: 0.25
backfaceThreshold: 100
m_SceneGUID: 00000000000000000000000000000000
m_OcclusionCullingData: {fileID: 0}
--- !u!104 &2
RenderSettings:
m_ObjectHideFlags: 0
serializedVersion: 9
m_Fog: 0
m_FogColor: {r: 0.5, g: 0.5, b: 0.5, a: 1}
m_FogMode: 3
m_FogDensity: 0.01
m_LinearFogStart: 0
m_LinearFogEnd: 300
m_AmbientSkyColor: {r: 0.212, g: 0.227, b: 0.259, a: 1}
m_AmbientEquatorColor: {r: 0.114, g: 0.125, b: 0.133, a: 1}
m_AmbientGroundColor: {r: 0.047, g: 0.043, b: 0.035, a: 1}
m_AmbientIntensity: 1
m_AmbientMode: 0
m_SubtractiveShadowColor: {r: 0.42, g: 0.478, b: 0.627, a: 1}
m_SkyboxMaterial: {fileID: 0}
m_HaloStrength: 0.5
m_FlareStrength: 1
m_FlareFadeSpeed: 3
m_HaloTexture: {fileID: 0}
m_SpotCookie: {fileID: 10001, guid: 0000000000000000e000000000000000, type: 0}
m_DefaultReflectionMode: 0
m_DefaultReflectionResolution: 128
m_ReflectionBounces: 1
m_ReflectionIntensity: 1
m_CustomReflection: {fileID: 0}
m_Sun: {fileID: 0}
m_IndirectSpecularColor: {r: 0.2434549, g: 0.2638216, b: 0.3143337, a: 1}
m_UseRadianceAmbientProbe: 0
--- !u!157 &3
LightmapSettings:
m_ObjectHideFlags: 0
serializedVersion: 11
m_GIWorkflowMode: 0
m_GISettings:
serializedVersion: 2
m_BounceScale: 1
m_IndirectOutputScale: 1
m_AlbedoBoost: 1
m_TemporalCoherenceThreshold: 1
m_EnvironmentLightingMode: 0
m_EnableBakedLightmaps: 1
m_EnableRealtimeLightmaps: 1
m_LightmapEditorSettings:
serializedVersion: 10
m_Resolution: 2
m_BakeResolution: 40
m_AtlasSize: 1024
m_AO: 0
m_AOMaxDistance: 1
m_CompAOExponent: 0
m_CompAOExponentDirect: 0
m_Padding: 2
m_LightmapParameters: {fileID: 0}
m_LightmapsBakeMode: 1
m_TextureCompression: 1
m_FinalGather: 0
m_FinalGatherFiltering: 1
m_FinalGatherRayCount: 1024
m_ReflectionCompression: 2
m_MixedBakeMode: 1
m_BakeBackend: 0
m_PVRSampling: 1
m_PVRDirectSampleCount: 32
m_PVRSampleCount: 500
m_PVRBounces: 2
m_PVRFilterTypeDirect: 0
m_PVRFilterTypeIndirect: 0
m_PVRFilterTypeAO: 0
m_PVRFilteringMode: 1
m_PVRCulling: 1
m_PVRFilteringGaussRadiusDirect: 1
m_PVRFilteringGaussRadiusIndirect: 5
m_PVRFilteringGaussRadiusAO: 2
m_PVRFilteringAtrousPositionSigmaDirect: 0.5
m_PVRFilteringAtrousPositionSigmaIndirect: 2
m_PVRFilteringAtrousPositionSigmaAO: 1
m_ShowResolutionOverlay: 1
m_LightingDataAsset: {fileID: 0}
m_UseShadowmask: 0
--- !u!196 &4
NavMeshSettings:
serializedVersion: 2
m_ObjectHideFlags: 0
m_BuildSettings:
serializedVersion: 2
agentTypeID: 0
agentRadius: 0.5
agentHeight: 2
agentSlope: 45
agentClimb: 0.4
ledgeDropHeight: 0
maxJumpAcrossDistance: 0
minRegionArea: 2
manualCellSize: 0
cellSize: 0.16666667
manualTileSize: 0
tileSize: 256
accuratePlacement: 0
debug:
m_Flags: 0
m_NavMeshData: {fileID: 0}
--- !u!1 &35221930
GameObject:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
serializedVersion: 5
m_Component:
- component: {fileID: 35221931}
m_Layer: 0
m_Name: Plato Rig
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &35221931
Transform:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 35221930}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children:
- {fileID: 840673559}
- {fileID: 592903107}
m_Father: {fileID: 0}
m_RootOrder: 4
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!114 &335504040
MonoBehaviour:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 0d7593b3a9277ac4696b20006c21dde2, type: 3}
m_Name:
m_EditorClassIdentifier:
active: 1
skyType:
m_OverrideState: 1
m_Value: 1
fogType:
m_OverrideState: 0
m_Value: 0
--- !u!1 &450944471
GameObject:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
serializedVersion: 5
m_Component:
- component: {fileID: 450944473}
- component: {fileID: 450944472}
m_Layer: 0
m_Name: Scene Settings
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!114 &450944472
MonoBehaviour:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 450944471}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 172515602e62fb746b5d573b38a5fe58, type: 3}
m_Name:
m_EditorClassIdentifier:
isGlobal: 1
priority: 0
blendDistance: 0
weight: 1
components:
- {fileID: 335504040}
- {fileID: 1585182893}
--- !u!4 &450944473
Transform:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 450944471}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: -0.18090439, y: 1.6005194, z: 0.19394207}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 0}
m_RootOrder: 2
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1001 &592903106
Prefab:
m_ObjectHideFlags: 0
serializedVersion: 2
m_Modification:
m_TransformParent: {fileID: 35221931}
m_Modifications:
- target: {fileID: 400000, guid: 0a2fa5741fe5752448e9e18dbbedf016, type: 3}
propertyPath: m_LocalPosition.x
value: -0
objectReference: {fileID: 0}
- target: {fileID: 400000, guid: 0a2fa5741fe5752448e9e18dbbedf016, type: 3}
propertyPath: m_LocalPosition.y
value: -0.0009
objectReference: {fileID: 0}
- target: {fileID: 400000, guid: 0a2fa5741fe5752448e9e18dbbedf016, type: 3}
propertyPath: m_LocalPosition.z
value: 0
objectReference: {fileID: 0}
- target: {fileID: 400000, guid: 0a2fa5741fe5752448e9e18dbbedf016, type: 3}
propertyPath: m_LocalRotation.x
value: 0
objectReference: {fileID: 0}
- target: {fileID: 400000, guid: 0a2fa5741fe5752448e9e18dbbedf016, type: 3}
propertyPath: m_LocalRotation.y
value: 1
objectReference: {fileID: 0}
- target: {fileID: 400000, guid: 0a2fa5741fe5752448e9e18dbbedf016, type: 3}
propertyPath: m_LocalRotation.z
value: 0
objectReference: {fileID: 0}
- target: {fileID: 400000, guid: 0a2fa5741fe5752448e9e18dbbedf016, type: 3}
propertyPath: m_LocalRotation.w
value: 0
objectReference: {fileID: 0}
- target: {fileID: 400000, guid: 0a2fa5741fe5752448e9e18dbbedf016, type: 3}
propertyPath: m_RootOrder
value: 1
objectReference: {fileID: 0}
- target: {fileID: 400000, guid: 0a2fa5741fe5752448e9e18dbbedf016, type: 3}
propertyPath: m_LocalEulerAnglesHint.y
value: 180
objectReference: {fileID: 0}
m_RemovedComponents: []
m_ParentPrefab: {fileID: 100100000, guid: 0a2fa5741fe5752448e9e18dbbedf016, type: 3}
m_IsPrefabParent: 0
--- !u!4 &592903107 stripped
Transform:
m_PrefabParentObject: {fileID: 400000, guid: 0a2fa5741fe5752448e9e18dbbedf016, type: 3}
m_PrefabInternal: {fileID: 592903106}
--- !u!1 &655186050
GameObject:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
serializedVersion: 5
m_Component:
- component: {fileID: 655186054}
- component: {fileID: 655186053}
- component: {fileID: 655186055}
- component: {fileID: 655186052}
- component: {fileID: 655186051}
m_Layer: 0
m_Name: Camera
m_TagString: MainCamera
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!114 &655186051
MonoBehaviour:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 655186050}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 8b9a305e18de0c04dbd257a21cd47087, type: 3}
m_Name:
m_EditorClassIdentifier:
sharedProfile: {fileID: 11400000, guid: 5c20531808346634aad05aa66fad8d9d, type: 2}
isGlobal: 1
blendDistance: 0
weight: 1
priority: 0
--- !u!114 &655186052
MonoBehaviour:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 655186050}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 948f4100a11a5c24981795d21301da5c, type: 3}
m_Name:
m_EditorClassIdentifier:
volumeTrigger: {fileID: 655186054}
volumeLayer:
serializedVersion: 2
m_Bits: 1
stopNaNPropagation: 1
antialiasingMode: 1
temporalAntialiasing:
jitterSpread: 0.75
sharpness: 0.25
stationaryBlending: 0.95
motionBlending: 0.85
fastApproximateAntialiasing:
mobileOptimized: 0
keepAlpha: 0
fog:
enabled: 1
excludeSkybox: 1
debugLayer:
lightMeter:
width: 512
height: 256
showCurves: 1
histogram:
width: 512
height: 256
channel: 3
waveform:
exposure: 0.12
height: 256
vectorscope:
size: 256
exposure: 0.12
overlaySettings:
motionColorIntensity: 4
motionGridSize: 64
colorBlindnessType: 0
colorBlindnessStrength: 1
m_Resources: {fileID: 11400000, guid: d82512f9c8e5d4a4d938b575d47f88d4, type: 2}
m_ShowToolkit: 0
m_ShowCustomSorter: 0
breakBeforeColorGrading: 0
m_BeforeTransparentBundles:
- assemblyQualifiedName: InvertOpaque, Assembly-CSharp, Version=0.0.0.0, Culture=neutral,
PublicKeyToken=null
m_BeforeStackBundles:
- assemblyQualifiedName: HalfToneOpaque, Assembly-CSharp, Version=0.0.0.0, Culture=neutral,
PublicKeyToken=null
m_AfterStackBundles: []
--- !u!20 &655186053
Camera:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 655186050}
m_Enabled: 1
serializedVersion: 2
m_ClearFlags: 2
m_BackGroundColor: {r: 0, g: 0, b: 0, a: 0}
m_NormalizedViewPortRect:
serializedVersion: 2
x: 0
y: 0
width: 1
height: 1
near clip plane: 0.3
far clip plane: 1000
field of view: 60
orthographic: 0
orthographic size: 5
m_Depth: 0
m_CullingMask:
serializedVersion: 2
m_Bits: 4294967295
m_RenderingPath: -1
m_TargetTexture: {fileID: 0}
m_TargetDisplay: 0
m_TargetEye: 3
m_HDR: 0
m_AllowMSAA: 0
m_AllowDynamicResolution: 0
m_ForceIntoRT: 0
m_OcclusionCulling: 1
m_StereoConvergence: 10
m_StereoSeparation: 0.022
--- !u!4 &655186054
Transform:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 655186050}
m_LocalRotation: {x: 0.13050514, y: -0.25084415, z: 0.034155898, w: 0.95858175}
m_LocalPosition: {x: 1.307, y: 1.106, z: -2.096}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 0}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 15.5060005, y: -29.329, z: 0.001}
--- !u!114 &655186055
MonoBehaviour:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 655186050}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 618b0e3f6c65dd247a4a016150006c57, type: 3}
m_Name:
m_EditorClassIdentifier:
m_LookSpeedController: 120
m_LookSpeedMouse: 5
m_MoveSpeed: 7
m_Turbo: 5
--- !u!1 &840673558
GameObject:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
serializedVersion: 5
m_Component:
- component: {fileID: 840673559}
- component: {fileID: 840673560}
m_Layer: 0
m_Name: Objects Pivot
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &840673559
Transform:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 840673558}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: 0.65, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children:
- {fileID: 2043956355}
m_Father: {fileID: 35221931}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!114 &840673560
MonoBehaviour:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 840673558}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 3db4c4a72731246b2b1ad1e73178c04e, type: 3}
m_Name:
m_EditorClassIdentifier:
_translationMode: 0
_translationVector: {x: 0, y: 0, z: 1}
_translationSpeed: 1
_rotationMode: 2
_rotationAxis: {x: 0, y: 1, z: 0}
_rotationSpeed: -300
_useLocalCoordinate: 1
--- !u!1 &958474770
GameObject:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
serializedVersion: 5
m_Component:
- component: {fileID: 958474771}
- component: {fileID: 958474774}
- component: {fileID: 958474773}
- component: {fileID: 958474772}
m_Layer: 0
m_Name: Sphere
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &958474771
Transform:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 958474770}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 1, y: 0, z: 0}
m_LocalScale: {x: 0.5, y: 0.5, z: 0.5}
m_Children: []
m_Father: {fileID: 2043956355}
m_RootOrder: 1
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!114 &958474772
MonoBehaviour:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 958474770}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 543ddbe12367a4899b011d43ef41f357, type: 3}
m_Name:
m_EditorClassIdentifier:
_enablePositionNoise: 0
_enableRotationNoise: 1
_positionFrequency: 0.2
_rotationFrequency: 0.3
_positionAmplitude: 0.5
_rotationAmplitude: 400
_positionScale: {x: 1, y: 1, z: 1}
_rotationScale: {x: 1, y: 1, z: 1}
_positionFractalLevel: 3
_rotationFractalLevel: 3
--- !u!23 &958474773
MeshRenderer:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 958474770}
m_Enabled: 1
m_CastShadows: 1
m_ReceiveShadows: 1
m_DynamicOccludee: 1
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RenderingLayerMask: 4294967295
m_Materials:
- {fileID: 2100000, guid: a5df24f033fbb5e4ab62c9f62fc83630, type: 2}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
m_StaticBatchRoot: {fileID: 0}
m_ProbeAnchor: {fileID: 0}
m_LightProbeVolumeOverride: {fileID: 0}
m_ScaleInLightmap: 1
m_PreserveUVs: 1
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
m_StitchLightmapSeams: 0
m_SelectedEditorRenderState: 3
m_MinimumChartSize: 4
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
--- !u!33 &958474774
MeshFilter:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 958474770}
m_Mesh: {fileID: 10207, guid: 0000000000000000e000000000000000, type: 0}
--- !u!1 &1086230580
GameObject:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
serializedVersion: 5
m_Component:
- component: {fileID: 1086230582}
- component: {fileID: 1086230581}
- component: {fileID: 1086230584}
- component: {fileID: 1086230583}
m_Layer: 0
m_Name: Directional Light
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!108 &1086230581
Light:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 1086230580}
m_Enabled: 1
serializedVersion: 8
m_Type: 1
m_Color: {r: 1, g: 0.93184584, b: 0.8455882, a: 1}
m_Intensity: 5
m_Range: 10
m_SpotAngle: 30
m_CookieSize: 10
m_Shadows:
m_Type: 1
m_Resolution: -1
m_CustomResolution: -1
m_Strength: 1
m_Bias: 0.001
m_NormalBias: 0
m_NearPlane: 0.2
m_Cookie: {fileID: 0}
m_DrawHalo: 0
m_Flare: {fileID: 0}
m_RenderMode: 0
m_CullingMask:
serializedVersion: 2
m_Bits: 4294967295
m_Lightmapping: 4
m_AreaSize: {x: 1, y: 1}
m_BounceIntensity: 1
m_ColorTemperature: 7744
m_UseColorTemperature: 1
m_ShadowRadius: 0
m_ShadowAngle: 0
--- !u!4 &1086230582
Transform:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 1086230580}
m_LocalRotation: {x: 0.18766437, y: 0.5051309, z: -0.20049936, w: 0.8181839}
m_LocalPosition: {x: -1.731, y: 2.787, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 0}
m_RootOrder: 1
m_LocalEulerAnglesHint: {x: 30.640001, y: 60.838, z: -9.264001}
--- !u!114 &1086230583
MonoBehaviour:
m_ObjectHideFlags: 2
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 1086230580}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: c6c2871f720b2af4e9210febdac74517, type: 3}
m_Name:
m_EditorClassIdentifier:
shadowResolution: 2048
shadowDimmer: 1
shadowFadeDistance: 10000
shadowCascadeCount: 4
shadowCascadeRatios:
- 0.024
- 0.2
- 0.3
shadowCascadeBorders:
- 0.2
- 0.2
- 0.2
- 0.2
shadowAlgorithm: 0
shadowVariant: 3
shadowPrecision: 0
shadowData:
format: 3
data: 52499d3a0000803f
shadowDatas:
- format: 0
data: 0bd7a33b0000803f
- format: 3
data: 52499d3a0000803f
--- !u!114 &1086230584
MonoBehaviour:
m_ObjectHideFlags: 2
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 1086230580}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 7a68c43fe1f2a47cfa234b5eeaa98012, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Version: 1
m_InnerSpotPercent: 0
lightDimmer: 1
fadeDistance: 10000
affectDiffuse: 1
affectSpecular: 1
lightTypeExtent: 0
spotLightShape: 0
shapeWidth: 0.5
shapeHeight: 0.5
aspectRatio: 1
shapeRadius: 0
maxSmoothness: 1
applyRangeAttenuation: 1
useOldInspector: 0
featuresFoldout: 1
showAdditionalSettings: 0
--- !u!114 &1585182893
MonoBehaviour:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 59b6606ef2548734bb6d11b9d160bc7e, type: 3}
m_Name:
m_EditorClassIdentifier:
active: 1
rotation:
m_OverrideState: 0
m_Value: 0
min: 0
max: 360
exposure:
m_OverrideState: 0
m_Value: 0
multiplier:
m_OverrideState: 0
m_Value: 1
min: 0
resolution:
m_OverrideState: 1
m_Value: 256
updateMode:
m_OverrideState: 0
m_Value: 0
updatePeriod:
m_OverrideState: 0
m_Value: 0
min: 0
useForBaking: 1
skyHDRI:
m_OverrideState: 1
m_Value: {fileID: 8900000, guid: a484b152a713c486e98ed7a992f53a51, type: 3}
--- !u!1 &1685946095
GameObject:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
serializedVersion: 5
m_Component:
- component: {fileID: 1685946099}
- component: {fileID: 1685946098}
- component: {fileID: 1685946097}
m_Layer: 0
m_Name: Floor
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!23 &1685946097
MeshRenderer:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 1685946095}
m_Enabled: 1
m_CastShadows: 1
m_ReceiveShadows: 1
m_DynamicOccludee: 1
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RenderingLayerMask: 4294967295
m_Materials:
- {fileID: 2100000, guid: 73c176f402d2c2f4d929aa5da7585d17, type: 2}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
m_StaticBatchRoot: {fileID: 0}
m_ProbeAnchor: {fileID: 0}
m_LightProbeVolumeOverride: {fileID: 0}
m_ScaleInLightmap: 1
m_PreserveUVs: 0
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
m_StitchLightmapSeams: 0
m_SelectedEditorRenderState: 3
m_MinimumChartSize: 4
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
--- !u!33 &1685946098
MeshFilter:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 1685946095}
m_Mesh: {fileID: 10209, guid: 0000000000000000e000000000000000, type: 0}
--- !u!4 &1685946099
Transform:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 1685946095}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 250, y: 1, z: 250}
m_Children: []
m_Father: {fileID: 0}
m_RootOrder: 3
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1 &1831735581
GameObject:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
serializedVersion: 5
m_Component:
- component: {fileID: 1831735582}
- component: {fileID: 1831735585}
- component: {fileID: 1831735584}
- component: {fileID: 1831735583}
m_Layer: 0
m_Name: Cube
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &1831735582
Transform:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 1831735581}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: -1, y: 0, z: 0}
m_LocalScale: {x: 0.4, y: 0.4, z: 0.4}
m_Children: []
m_Father: {fileID: 2043956355}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!114 &1831735583
MonoBehaviour:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 1831735581}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 543ddbe12367a4899b011d43ef41f357, type: 3}
m_Name:
m_EditorClassIdentifier:
_enablePositionNoise: 0
_enableRotationNoise: 1
_positionFrequency: 0.2
_rotationFrequency: 0.3
_positionAmplitude: 0.5
_rotationAmplitude: 400
_positionScale: {x: 1, y: 1, z: 1}
_rotationScale: {x: 1, y: 1, z: 1}
_positionFractalLevel: 3
_rotationFractalLevel: 3
--- !u!23 &1831735584
MeshRenderer:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 1831735581}
m_Enabled: 1
m_CastShadows: 1
m_ReceiveShadows: 1
m_DynamicOccludee: 1
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RenderingLayerMask: 4294967295
m_Materials:
- {fileID: 2100000, guid: 5ddee7313466024439bf8fb3307c51ca, type: 2}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
m_StaticBatchRoot: {fileID: 0}
m_ProbeAnchor: {fileID: 0}
m_LightProbeVolumeOverride: {fileID: 0}
m_ScaleInLightmap: 1
m_PreserveUVs: 1
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
m_StitchLightmapSeams: 0
m_SelectedEditorRenderState: 3
m_MinimumChartSize: 4
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
--- !u!33 &1831735585
MeshFilter:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 1831735581}
m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
--- !u!1 &1893808140 stripped
GameObject:
m_PrefabParentObject: {fileID: 100000, guid: 0a2fa5741fe5752448e9e18dbbedf016, type: 3}
m_PrefabInternal: {fileID: 592903106}
--- !u!114 &1893808143
MonoBehaviour:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 1893808140}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 3db4c4a72731246b2b1ad1e73178c04e, type: 3}
m_Name:
m_EditorClassIdentifier:
_translationMode: 0
_translationVector: {x: 0, y: 0, z: 1}
_translationSpeed: 1
_rotationMode: 2
_rotationAxis: {x: 0, y: 1, z: 0}
_rotationSpeed: -10
_useLocalCoordinate: 0
--- !u!1 &2043956354
GameObject:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
serializedVersion: 5
m_Component:
- component: {fileID: 2043956355}
- component: {fileID: 2043956356}
m_Layer: 0
m_Name: Shake
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &2043956355
Transform:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 2043956354}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children:
- {fileID: 1831735582}
- {fileID: 958474771}
m_Father: {fileID: 840673559}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!114 &2043956356
MonoBehaviour:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 2043956354}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 543ddbe12367a4899b011d43ef41f357, type: 3}
m_Name:
m_EditorClassIdentifier:
_enablePositionNoise: 0
_enableRotationNoise: 1
_positionFrequency: 0.2
_rotationFrequency: 0.1
_positionAmplitude: 0.5
_rotationAmplitude: 2
_positionScale: {x: 1, y: 1, z: 1}
_rotationScale: {x: 1, y: 1, z: 1}
_positionFractalLevel: 3
_rotationFractalLevel: 2

8
SampleScenes/HDTest/AnimTest2.unity.meta


fileFormatVersion: 2
guid: b5a37c9444345024e94498899a7784f9
timeCreated: 1457255157
licenseType: Pro
DefaultImporter:
userData:
assetBundleName:
assetBundleVariant:

9
SampleScenes/Common/Scripts/Klak/Extension.meta


fileFormatVersion: 2
guid: af303efbcda15c14abef72a3a904c771
folderAsset: yes
timeCreated: 1452843633
licenseType: Pro
DefaultImporter:
userData:
assetBundleName:
assetBundleVariant:

143
SampleScenes/Common/Scripts/Klak/Extension/MaterialExtension.cs


//
// Klak - Utilities for creative coding with Unity
//
// Copyright (C) 2016 Keijiro Takahashi
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
//
using UnityEngine;
namespace Klak.MaterialExtension
{
/// Extension methods (setters) for Material
static class MaterialSetterExtension
{
static public Material Property(this Material m, string name, float x)
{
m.SetFloat(name, x);
return m;
}
static public Material Property(this Material m, string name, float x, float y)
{
m.SetVector(name, new Vector2(x, y));
return m;
}
static public Material Property(this Material m, string name, float x, float y, float z)
{
m.SetVector(name, new Vector3(x, y, z));
return m;
}
static public Material Property(this Material m, string name, float x, float y, float z, float w)
{
m.SetVector(name, new Vector4(x, y, z, w));
return m;
}
static public Material Property(this Material m, string name, Vector2 v)
{
m.SetVector(name, v);
return m;
}
static public Material Property(this Material m, string name, Vector3 v)
{
m.SetVector(name, v);
return m;
}
static public Material Property(this Material m, string name, Vector4 v)
{
m.SetVector(name, v);
return m;
}
static public Material Property(this Material m, string name, Color color)
{
m.SetColor(name, color);
return m;
}
static public Material Property(this Material m, string name, Texture texture)
{
m.SetTexture(name, texture);
return m;
}
}
/// Extension methods (setters) for MaterialProperty
static class MaterialPropertySetterExtension
{
static public MaterialPropertyBlock Property(this MaterialPropertyBlock m, string name, float x)
{
m.SetFloat(name, x);
return m;
}
static public MaterialPropertyBlock Property(this MaterialPropertyBlock m, string name, float x, float y)
{
m.SetVector(name, new Vector2(x, y));
return m;
}
static public MaterialPropertyBlock Property(this MaterialPropertyBlock m, string name, float x, float y, float z)
{
m.SetVector(name, new Vector3(x, y, z));
return m;
}
static public MaterialPropertyBlock Property(this MaterialPropertyBlock m, string name, float x, float y, float z, float w)
{
m.SetVector(name, new Vector4(x, y, z, w));
return m;
}
static public MaterialPropertyBlock Property(this MaterialPropertyBlock m, string name, Vector2 v)
{
m.SetVector(name, v);
return m;
}
static public MaterialPropertyBlock Property(this MaterialPropertyBlock m, string name, Vector3 v)
{
m.SetVector(name, v);
return m;
}
static public MaterialPropertyBlock Property(this MaterialPropertyBlock m, string name, Vector4 v)
{
m.SetVector(name, v);
return m;
}
static public MaterialPropertyBlock Property(this MaterialPropertyBlock m, string name, Color color)
{
m.SetColor(name, color);
return m;
}
static public MaterialPropertyBlock Property(this MaterialPropertyBlock m, string name, Texture texture)
{
m.SetTexture(name, texture);
return m;
}
}
}

12
SampleScenes/Common/Scripts/Klak/Extension/MaterialExtension.cs.meta


fileFormatVersion: 2
guid: b4407f6c95f8e43db828f483299732cc
timeCreated: 1452487333
licenseType: Pro
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

51
SampleScenes/Common/Scripts/Klak/Extension/VectorMathExtension.cs


//
// Klak - Utilities for creative coding with Unity
//
// Copyright (C) 2016 Keijiro Takahashi
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
//
using UnityEngine;
namespace Klak.VectorMathExtension
{
/// Extension methods for Vector4
static class Vector4Extension
{
public static Quaternion ToQuaternion(this Vector4 v)
{
return new Quaternion(v.x, v.y, v.z, v.w);
}
public static Quaternion ToNormalizedQuaternion(this Vector4 v)
{
v = Vector4.Normalize(v);
return new Quaternion(v.x, v.y, v.z, v.w);
}
}
/// Extension methods for Quaternion
static class QuaternionExtension
{
public static Vector4 ToVector4(this Quaternion q)
{
return new Vector4(q.x, q.y, q.z, q.w);
}
}
}

12
SampleScenes/Common/Scripts/Klak/Extension/VectorMathExtension.cs.meta


fileFormatVersion: 2
guid: b10930df277854f43b411412e91f9bf3
timeCreated: 1452477818
licenseType: Pro
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

21
SampleScenes/Common/Scripts/Klak/LICENSE.md


MIT License
Copyright (c) 2016, 2017 Keijiro Takahashi
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.

7
SampleScenes/Common/Scripts/Klak/LICENSE.md.meta


fileFormatVersion: 2
guid: 247cd9d7062f4d547bccbd900d025641
TextScriptImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

9
SampleScenes/Common/Scripts/Klak/Math.meta


fileFormatVersion: 2
guid: fb9dc05a19a2fad4caf8b1a87a2c484c
folderAsset: yes
timeCreated: 1452843589
licenseType: Pro
DefaultImporter:
userData:
assetBundleName:
assetBundleVariant:

40
SampleScenes/Common/Scripts/Klak/Math/BasicMath.cs


//
// Klak - Utilities for creative coding with Unity
//
// Copyright (C) 2016 Keijiro Takahashi
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
//
using UnityEngine;
namespace Klak.Math
{
static class BasicMath
{
public static float Lerp(float a, float b, float mix)
{
return a * (1 - mix) + b * mix;
}
public static Vector3 Lerp(Vector3 a, Vector3 b, float mix)
{
return a * (1 - mix) + b * mix;
}
}
}

12
SampleScenes/Common/Scripts/Klak/Math/BasicMath.cs.meta


fileFormatVersion: 2
guid: a93c590d9dab4415eadb92e108635e30
timeCreated: 1453562143
licenseType: Pro
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

9
SampleScenes/Common/Scripts/Klak/Math/Editor.meta


fileFormatVersion: 2
guid: fd47a5ebc73153e49b3e170cb40b85e3
folderAsset: yes
timeCreated: 1452853831
licenseType: Pro
DefaultImporter:
userData:
assetBundleName:
assetBundleVariant:

84
SampleScenes/Common/Scripts/Klak/Math/Editor/InterpolatorConfigDrawer.cs


//
// Klak - Utilities for creative coding with Unity
//
// Copyright (C) 2016 Keijiro Takahashi
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
//
using UnityEngine;
using UnityEditor;
namespace Klak.Math
{
using Config = FloatInterpolator.Config;
[CustomPropertyDrawer(typeof(Config))]
class FloatInterpolatorConfigDrawer : PropertyDrawer
{
static GUIContent _textSpeed = new GUIContent("Speed");
bool CheckShouldExpand(SerializedProperty property)
{
var type = property.FindPropertyRelative("_interpolationType");
return type.hasMultipleDifferentValues ||
type.enumValueIndex != (int)Config.InterpolationType.Direct;
}
public override float GetPropertyHeight(SerializedProperty property, GUIContent label)
{
var lineHeight = EditorGUIUtility.singleLineHeight;
var lineSpace = EditorGUIUtility.standardVerticalSpacing;
return CheckShouldExpand(property) ?
lineHeight * 2 + lineSpace : lineHeight;
}
public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
{
EditorGUI.BeginProperty(position, label, property);
const int indentWidth = 16;
var lineHeight = EditorGUIUtility.singleLineHeight;
var lineSpace = EditorGUIUtility.standardVerticalSpacing;
// these controls have single line height
position.height = lineHeight;
// interpolation type
var type = property.FindPropertyRelative("_interpolationType");
EditorGUI.PropertyField(position, type, label);
if (CheckShouldExpand(property))
{
// indent the line
position.width -= indentWidth;
position.x += indentWidth;
EditorGUIUtility.labelWidth -= indentWidth;
// go to the next line
position.y += lineHeight + lineSpace;
// interpolation speed
var speed = property.FindPropertyRelative("_interpolationSpeed");
EditorGUI.PropertyField(position, speed, _textSpeed);
}
EditorGUI.EndProperty();
}
}
}

12
SampleScenes/Common/Scripts/Klak/Math/Editor/InterpolatorConfigDrawer.cs.meta


fileFormatVersion: 2
guid: eb737738c6d26ed4891ed48e364e1041
timeCreated: 1452747941
licenseType: Pro
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

126
SampleScenes/Common/Scripts/Klak/Math/Interpolator.cs


//
// Klak - Utilities for creative coding with Unity
//
// Copyright (C) 2016 Keijiro Takahashi
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
//
using UnityEngine;
using System;
namespace Klak.Math
{
public struct FloatInterpolator
{
#region Nested Public Classes
[Serializable]
public class Config
{
public enum InterpolationType {
Direct, Exponential, DampedSpring
}
[SerializeField]
InterpolationType _interpolationType
= InterpolationType.DampedSpring;
public InterpolationType interpolationType {
get { return _interpolationType; }
set { _interpolationType = value; }
}
public bool enabled {
get { return interpolationType != InterpolationType.Direct; }
}
[SerializeField, Range(0.1f, 100)]
float _interpolationSpeed = 10;
public float interpolationSpeed {
get { return _interpolationSpeed; }
set { _interpolationSpeed = value; }
}
public Config() {}
public Config(InterpolationType type, float speed)
{
_interpolationType = type;
_interpolationSpeed = speed;
}
public static Config Direct {
get { return new Config(InterpolationType.Direct, 10); }
}
public static Config Quick {
get { return new Config(InterpolationType.DampedSpring, 50); }
}
}
#endregion
#region Private Members
float _velocity;
#endregion
#region Public Properties And Methods
public Config config { get; set; }
public float currentValue { get; set; }
public float targetValue { get; set; }
public FloatInterpolator(float initialValue, Config config)
{
this.config = config;
currentValue = targetValue =initialValue;
_velocity = 0;
}
public float Step(float targetValue)
{
this.targetValue = targetValue;
return Step();
}
public float Step()
{
if (config.interpolationType == Config.InterpolationType.Exponential)
{
currentValue = ETween.Step(
currentValue, targetValue, config.interpolationSpeed);
}
else if (config.interpolationType == Config.InterpolationType.DampedSpring)
{
currentValue = DTween.Step(
currentValue, targetValue, ref _velocity, config.interpolationSpeed);
}
else
{
currentValue = targetValue;
}
return currentValue;
}
#endregion
}
}

12
SampleScenes/Common/Scripts/Klak/Math/Interpolator.cs.meta


fileFormatVersion: 2
guid: a20dd3f543e39e84583729e6e93c2911
timeCreated: 1452744639
licenseType: Pro
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

137
SampleScenes/Common/Scripts/Klak/Math/NoiseGenerator.cs


//
// Klak - Utilities for creative coding with Unity
//
// Copyright (C) 2016 Keijiro Takahashi
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
//
using UnityEngine;
namespace Klak.Math
{
/// Noise generator that provides Vector3/Quaternion values
struct NoiseGenerator
{
#region Private variables
const float _fbmNorm = 1 / 0.75f;
XXHash _hash1;
XXHash _hash2;
XXHash _hash3;
int _fractal;
float _frequency;
float _time;
#endregion
#region Constructors
public NoiseGenerator(float frequency)
{
_hash1 = XXHash.RandomHash;
_hash2 = XXHash.RandomHash;
_hash3 = XXHash.RandomHash;
_fractal = 2;
_frequency = frequency;
_time = 0;
}
public NoiseGenerator(int seed, float frequency)
{
_hash1 = new XXHash(seed);
_hash2 = new XXHash(seed ^ 0x1327495a);
_hash3 = new XXHash(seed ^ 0x3cbe84f2);
_fractal = 2;
_frequency = frequency;
_time = 0;
}
#endregion
#region Public Properties And Methods
public int FractalLevel {
get { return _fractal; }
set { _fractal = value; }
}
public float Frequency {
get { return _frequency; }
set { _frequency = value; }
}
public void Step()
{
_time += _frequency * Time.deltaTime;
}
#endregion
#region Noise Functions
public float Value01(int seed2)
{
var i1 = _hash1.Range(-100.0f, 100.0f, seed2);
return Perlin.Fbm(_time + i1, _fractal) * _fbmNorm * 0.5f + 0.5f;
}
public float Value(int seed2)
{
var i1 = _hash1.Range(-100.0f, 100.0f, seed2);
return Perlin.Fbm(_time + i1, _fractal) * _fbmNorm;
}
public Vector3 Vector(int seed2)
{
var i1 = _hash1.Range(-100.0f, 100.0f, seed2);
var i2 = _hash2.Range(-100.0f, 100.0f, seed2);
var i3 = _hash3.Range(-100.0f, 100.0f, seed2);
return new Vector3(
Perlin.Fbm(_time + i1, _fractal) * _fbmNorm,
Perlin.Fbm(_time + i2, _fractal) * _fbmNorm,
Perlin.Fbm(_time + i3, _fractal) * _fbmNorm);
}
public Quaternion Rotation(int seed2, float angle)
{
var i1 = _hash1.Range(-100.0f, 100.0f, seed2);
var i2 = _hash2.Range(-100.0f, 100.0f, seed2);
var i3 = _hash3.Range(-100.0f, 100.0f, seed2);
return Quaternion.Euler(
Perlin.Fbm(_time + i1, _fractal) * _fbmNorm * angle,
Perlin.Fbm(_time + i2, _fractal) * _fbmNorm * angle,
Perlin.Fbm(_time + i3, _fractal) * _fbmNorm * angle);
}
public Quaternion Rotation(int seed2, float rx, float ry, float rz)
{
var i1 = _hash1.Range(-100.0f, 100.0f, seed2);
var i2 = _hash2.Range(-100.0f, 100.0f, seed2);
var i3 = _hash3.Range(-100.0f, 100.0f, seed2);
return Quaternion.Euler(
Perlin.Fbm(_time + i1, _fractal) * _fbmNorm * rx,
Perlin.Fbm(_time + i2, _fractal) * _fbmNorm * ry,
Perlin.Fbm(_time + i3, _fractal) * _fbmNorm * rz);
}
#endregion
}
}

12
SampleScenes/Common/Scripts/Klak/Math/NoiseGenerator.cs.meta


fileFormatVersion: 2
guid: 02dfbe70c75094fe1973194746bdef09
timeCreated: 1452489764
licenseType: Pro
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

194
SampleScenes/Common/Scripts/Klak/Math/Perlin.cs


//
// Klak - Utilities for creative coding with Unity
//
// Copyright (C) 2016 Keijiro Takahashi
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
//
//
// This script is based on the original implementation by Ken Perlin
// http://mrl.nyu.edu/~perlin/noise/
//
using UnityEngine;
namespace Klak.Math
{
public static class Perlin
{
#region Noise functions
public static float Noise(float x)
{
var X = Mathf.FloorToInt(x) & 0xff;
x -= Mathf.Floor(x);
var u = Fade(x);
return Lerp(u, Grad(perm[X], x), Grad(perm[X+1], x-1)) * 2;
}
public static float Noise(float x, float y)
{
var X = Mathf.FloorToInt(x) & 0xff;
var Y = Mathf.FloorToInt(y) & 0xff;
x -= Mathf.Floor(x);
y -= Mathf.Floor(y);
var u = Fade(x);
var v = Fade(y);
var A = (perm[X ] + Y) & 0xff;
var B = (perm[X+1] + Y) & 0xff;
return Lerp(v, Lerp(u, Grad(perm[A ], x, y ), Grad(perm[B ], x-1, y )),
Lerp(u, Grad(perm[A+1], x, y-1), Grad(perm[B+1], x-1, y-1)));
}
public static float Noise(Vector2 coord)
{
return Noise(coord.x, coord.y);
}
public static float Noise(float x, float y, float z)
{
var X = Mathf.FloorToInt(x) & 0xff;
var Y = Mathf.FloorToInt(y) & 0xff;
var Z = Mathf.FloorToInt(z) & 0xff;
x -= Mathf.Floor(x);
y -= Mathf.Floor(y);
z -= Mathf.Floor(z);
var u = Fade(x);
var v = Fade(y);
var w = Fade(z);
var A = (perm[X ] + Y) & 0xff;
var B = (perm[X+1] + Y) & 0xff;
var AA = (perm[A ] + Z) & 0xff;
var BA = (perm[B ] + Z) & 0xff;
var AB = (perm[A+1] + Z) & 0xff;
var BB = (perm[B+1] + Z) & 0xff;
return Lerp(w, Lerp(v, Lerp(u, Grad(perm[AA ], x, y , z ), Grad(perm[BA ], x-1, y , z )),
Lerp(u, Grad(perm[AB ], x, y-1, z ), Grad(perm[BB ], x-1, y-1, z ))),
Lerp(v, Lerp(u, Grad(perm[AA+1], x, y , z-1), Grad(perm[BA+1], x-1, y , z-1)),
Lerp(u, Grad(perm[AB+1], x, y-1, z-1), Grad(perm[BB+1], x-1, y-1, z-1))));
}
public static float Noise(Vector3 coord)
{
return Noise(coord.x, coord.y, coord.z);
}
#endregion
#region fBm functions
public static float Fbm(float x, int octave)
{
var f = 0.0f;
var w = 0.5f;
for (var i = 0; i < octave; i++) {
f += w * Noise(x);
x *= 2.0f;
w *= 0.5f;
}
return f;
}
public static float Fbm(Vector2 coord, int octave)
{
var f = 0.0f;
var w = 0.5f;
for (var i = 0; i < octave; i++) {
f += w * Noise(coord);
coord *= 2.0f;
w *= 0.5f;
}
return f;
}
public static float Fbm(float x, float y, int octave)
{
return Fbm(new Vector2(x, y), octave);
}
public static float Fbm(Vector3 coord, int octave)
{
var f = 0.0f;
var w = 0.5f;
for (var i = 0; i < octave; i++) {
f += w * Noise(coord);
coord *= 2.0f;
w *= 0.5f;
}
return f;
}
public static float Fbm(float x, float y, float z, int octave)
{
return Fbm(new Vector3(x, y, z), octave);
}
#endregion
#region Private functions
static float Fade(float t)
{
return t * t * t * (t * (t * 6 - 15) + 10);
}
static float Lerp(float t, float a, float b)
{
return a + t * (b - a);
}
static float Grad(int hash, float x)
{
return (hash & 1) == 0 ? x : -x;
}
static float Grad(int hash, float x, float y)
{
return ((hash & 1) == 0 ? x : -x) + ((hash & 2) == 0 ? y : -y);
}
static float Grad(int hash, float x, float y, float z)
{
var h = hash & 15;
var u = h < 8 ? x : y;
var v = h < 4 ? y : (h == 12 || h == 14 ? x : z);
return ((h & 1) == 0 ? u : -u) + ((h & 2) == 0 ? v : -v);
}
static int[] perm = {
151,160,137,91,90,15,
131,13,201,95,96,53,194,233,7,225,140,36,103,30,69,142,8,99,37,240,21,10,23,
190, 6,148,247,120,234,75,0,26,197,62,94,252,219,203,117,35,11,32,57,177,33,
88,237,149,56,87,174,20,125,136,171,168, 68,175,74,165,71,134,139,48,27,166,
77,146,158,231,83,111,229,122,60,211,133,230,220,105,92,41,55,46,245,40,244,
102,143,54, 65,25,63,161, 1,216,80,73,209,76,132,187,208, 89,18,169,200,196,
135,130,116,188,159,86,164,100,109,198,173,186, 3,64,52,217,226,250,124,123,
5,202,38,147,118,126,255,82,85,212,207,206,59,227,47,16,58,17,182,189,28,42,
223,183,170,213,119,248,152, 2,44,154,163, 70,221,153,101,155,167, 43,172,9,
129,22,39,253, 19,98,108,110,79,113,224,232,178,185, 112,104,218,246,97,228,
251,34,242,193,238,210,144,12,191,179,162,241, 81,51,145,235,249,14,239,107,
49,192,214, 31,181,199,106,157,184, 84,204,176,115,121,50,45,127, 4,150,254,
138,236,205,93,222,114,67,29,24,72,243,141,128,195,78,66,215,61,156,180,
151
};
#endregion
}
}

12
SampleScenes/Common/Scripts/Klak/Math/Perlin.cs.meta


fileFormatVersion: 2
guid: 9b05ef48e04bc4e4385bbbecb990f874
timeCreated: 1452487793
licenseType: Pro
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

230
SampleScenes/Common/Scripts/Klak/Math/Tween.cs


//
// Klak - Utilities for creative coding with Unity
//
// Copyright (C) 2016 Keijiro Takahashi
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
//
using UnityEngine;
using Klak.VectorMathExtension;
namespace Klak.Math
{
/// Exponential interpolation
static class ETween
{
#region Static Functions
public static float Step(
float current, float target, float omega)
{
var exp = Mathf.Exp(-omega * Time.deltaTime);
return Mathf.Lerp(target, current, exp);
}
public static float StepAngle(
float current, float target, float omega)
{
var exp = Mathf.Exp(-omega * Time.deltaTime);
var delta = Mathf.DeltaAngle(current, target);
return target - delta * exp;
}
public static Vector3 Step(
Vector3 current, Vector3 target, float omega)
{
var exp = Mathf.Exp(-omega * Time.deltaTime);
return Vector3.Lerp(target, current, exp);
}
public static Quaternion Step(
Quaternion current, Quaternion target, float omega)
{
if (current == target) return target;
var exp = Mathf.Exp(-omega * Time.deltaTime);
return Quaternion.Lerp(target, current, exp);
}
#endregion
}
/// Interpolation with critically damped spring model
struct DTween
{
#region Static Functions
public static float Step(
float current, float target, ref float velocity, float omega)
{
var dt = Time.deltaTime;
var n1 = velocity - (current - target) * (omega * omega * dt);
var n2 = 1 + omega * dt;
velocity = n1 / (n2 * n2);
return current + velocity * dt;
}
public static Vector2 Step(
Vector2 current, Vector2 target, ref Vector2 velocity, float omega)
{
var dt = Time.deltaTime;
var n1 = velocity - (current - target) * (omega * omega * dt);
var n2 = 1 + omega * dt;
velocity = n1 / (n2 * n2);
return current + velocity * dt;
}
public static Vector3 Step(
Vector3 current, Vector3 target, ref Vector3 velocity, float omega)
{
var dt = Time.deltaTime;
var n1 = velocity - (current - target) * (omega * omega * dt);
var n2 = 1 + omega * dt;
velocity = n1 / (n2 * n2);
return current + velocity * dt;
}
public static Vector4 Step(
Vector4 current, Vector4 target, ref Vector4 velocity, float omega)
{
var dt = Time.deltaTime;
var n1 = velocity - (current - target) * (omega * omega * dt);
var n2 = 1 + omega * dt;
velocity = n1 / (n2 * n2);
return current + velocity * dt;
}
public static Quaternion Step(
Quaternion current, Quaternion target,
ref Vector4 velocity, float omega)
{
var vcurrent = current.ToVector4();
var vtarget = target.ToVector4();
// We can use either of vtarget/-vtarget. Use closer one.
if (Vector4.Dot(vcurrent, vtarget) < 0) vtarget = -vtarget;
var dt = Time.deltaTime;
var n1 = velocity - (vcurrent - vtarget) * (omega * omega * dt);
var n2 = 1 + omega * dt;
velocity = n1 / (n2 * n2);
return (vcurrent + velocity * dt).ToNormalizedQuaternion();
}
#endregion
#region Struct Implementation
public float position;
public float velocity;
public float omega;
public DTween(float position, float omega)
{
this.position = position;
this.velocity = 0;
this.omega = omega;
}
public void Step(float target)
{
position = Step(position, target, ref velocity, omega);
}
public static implicit operator float(DTween m)
{
return m.position;
}
#endregion
}
/// Interpolation with critically damped spring model
struct DTweenVector2
{
public Vector2 position;
public Vector2 velocity;
public float omega;
public DTweenVector2(Vector2 position, float omega)
{
this.position = position;
this.velocity = Vector2.zero;
this.omega = omega;
}
public void Step(Vector2 target)
{
position = DTween.Step(position, target, ref velocity, omega);
}
public static implicit operator Vector2(DTweenVector2 m)
{
return m.position;
}
}
/// Interpolation with critically damped spring model
struct DTweenVector3
{
public Vector3 position;
public Vector3 velocity;
public float omega;
public DTweenVector3(Vector3 position, float omega)
{
this.position = position;
this.velocity = Vector3.zero;
this.omega = omega;
}
public void Step(Vector3 target)
{
position = DTween.Step(position, target, ref velocity, omega);
}
public static implicit operator Vector3(DTweenVector3 m)
{
return m.position;
}
}
/// Interpolation with critically damped spring model
struct DTweenQuaternion
{
public Quaternion rotation;
public Vector4 velocity;
public float omega;
public DTweenQuaternion(Quaternion rotation, float omega)
{
this.rotation = rotation;
this.velocity = Vector4.zero;
this.omega = omega;
}
public void Step(Quaternion target)
{
rotation = DTween.Step(rotation, target, ref velocity, omega);
}
public static implicit operator Quaternion(DTweenQuaternion m)
{
return m.rotation;
}
}
}

12
SampleScenes/Common/Scripts/Klak/Math/Tween.cs.meta


fileFormatVersion: 2
guid: f8d594ef0c2194bfcbb842c19f8df85d
timeCreated: 1452474839
licenseType: Pro
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

107
SampleScenes/Common/Scripts/Klak/Math/XXHash.cs


//
// Klak - Utilities for creative coding with Unity
//
// Copyright (C) 2016 Keijiro Takahashi
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
//
namespace Klak.Math
{
/// xxHash algorithm
public struct XXHash
{
#region Private Members
const uint PRIME32_1 = 2654435761U;
const uint PRIME32_2 = 2246822519U;
const uint PRIME32_3 = 3266489917U;
const uint PRIME32_4 = 668265263U;
const uint PRIME32_5 = 374761393U;
static uint rotl32(uint x, int r)
{
return (x << r) | (x >> 32 - r);
}
#endregion
#region Static Functions
public static uint GetHash(int data, int seed)
{
uint h32 = (uint)seed + PRIME32_5;
h32 += 4U;
h32 += (uint)data * PRIME32_3;
h32 = rotl32(h32, 17) * PRIME32_4;
h32 ^= h32 >> 15;
h32 *= PRIME32_2;
h32 ^= h32 >> 13;
h32 *= PRIME32_3;
h32 ^= h32 >> 16;
return h32;
}
#endregion
#region Struct Implementation
static int _counter;
public int seed;
public static XXHash RandomHash {
get {
return new XXHash((int)XXHash.GetHash(0xcafe, _counter++));
}
}
public XXHash(int seed)
{
this.seed = seed;
}
public uint GetHash(int data)
{
return GetHash(data, seed);
}
public int Range(int max, int data)
{
return (int)GetHash(data) % max;
}
public int Range(int min, int max, int data)
{
return (int)GetHash(data) % (max - min) + min;
}
public float Value01(int data)
{
return GetHash(data) / (float)uint.MaxValue;
}
public float Range(float min, float max, int data)
{
return Value01(data) * (max - min) + min;
}
#endregion
}
}

12
SampleScenes/Common/Scripts/Klak/Math/XXHash.cs.meta


fileFormatVersion: 2
guid: 6508314c510884ced8a4be226dea5495
timeCreated: 1452488971
licenseType: Pro
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

9
SampleScenes/Common/Scripts/Klak/Motion.meta


fileFormatVersion: 2
guid: b04e253fd90e09646b7032c3100d8444
folderAsset: yes
timeCreated: 1452843621
licenseType: Pro
DefaultImporter:
userData:
assetBundleName:
assetBundleVariant:

176
SampleScenes/Common/Scripts/Klak/Motion/BrownianMotion.cs


//
// Klak - Utilities for creative coding with Unity
//
// Copyright (C) 2016 Keijiro Takahashi
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
//
using UnityEngine;
using Klak.Math;
namespace Klak.Motion
{
[AddComponentMenu("Klak/Motion/Brownian Motion")]
public class BrownianMotion : MonoBehaviour
{
#region Editable Properties
[SerializeField] bool _enablePositionNoise = true;
[SerializeField] bool _enableRotationNoise = true;
[SerializeField] float _positionFrequency = 0.2f;
[SerializeField] float _rotationFrequency = 0.2f;
[SerializeField] float _positionAmplitude = 0.5f;
[SerializeField] float _rotationAmplitude = 10.0f;
[SerializeField] Vector3 _positionScale = Vector3.one;
[SerializeField] Vector3 _rotationScale = new Vector3(1, 1, 0);
[SerializeField, Range(0, 8)] int _positionFractalLevel = 3;
[SerializeField, Range(0, 8)] int _rotationFractalLevel = 3;
#endregion
#region Public Properties And Methods
public bool enablePositionNoise {
get { return _enablePositionNoise; }
set { _enablePositionNoise = value; }
}
public bool enableRotationNoise {
get { return _enableRotationNoise; }
set { _enableRotationNoise = value; }
}
public float positionFrequency {
get { return _positionFrequency; }
set { _positionFrequency = value; }
}
public float rotationFrequency {
get { return _rotationFrequency; }
set { _rotationFrequency = value; }
}
public float positionAmplitude {
get { return _positionAmplitude; }
set { _positionAmplitude = value; }
}
public float rotationAmplitude {
get { return _rotationAmplitude; }
set { _rotationAmplitude = value; }
}
public Vector3 positionScale {
get { return _positionScale; }
set { _positionScale = value; }
}
public Vector3 rotationScale {
get { return _rotationScale; }
set { _rotationScale = value; }
}
public int positionFractalLevel {
get { return _positionFractalLevel; }
set { _positionFractalLevel = value; }
}
public int rotationFractalLevel {
get { return _rotationFractalLevel; }
set { _rotationFractalLevel = value; }
}
public void Rehash()
{
for (var i = 0; i < 6; i++)
_time[i] = i * 0.66f + 32;
//_time[i] = Random.Range(-10000.0f, 0.0f);
}
#endregion
#region Private Members
const float _fbmNorm = 1 / 0.75f;
Vector3 _initialPosition;
Quaternion _initialRotation;
float[] _time;
#endregion
#region MonoBehaviour Functions
void Start()
{
_time = new float[6];
Rehash();
}
void OnEnable()
{
_initialPosition = transform.localPosition;
_initialRotation = transform.localRotation;
}
void Update()
{
var dt = Time.deltaTime;
if (_enablePositionNoise)
{
for (var i = 0; i < 3; i++)
_time[i] += _positionFrequency * dt;
var n = new Vector3(
Perlin.Fbm(_time[0], _positionFractalLevel),
Perlin.Fbm(_time[1], _positionFractalLevel),
Perlin.Fbm(_time[2], _positionFractalLevel));
n = Vector3.Scale(n, _positionScale);
n *= _positionAmplitude * _fbmNorm;
transform.localPosition = _initialPosition + n;
}
if (_enableRotationNoise)
{
for (var i = 0; i < 3; i++)
_time[i + 3] += _rotationFrequency * dt;
var n = new Vector3(
Perlin.Fbm(_time[3], _rotationFractalLevel),
Perlin.Fbm(_time[4], _rotationFractalLevel),
Perlin.Fbm(_time[5], _rotationFractalLevel));
n = Vector3.Scale(n, _rotationScale);
n *= _rotationAmplitude * _fbmNorm;
transform.localRotation =
Quaternion.Euler(n) * _initialRotation;
}
}
#endregion
}
}

12
SampleScenes/Common/Scripts/Klak/Motion/BrownianMotion.cs.meta


fileFormatVersion: 2
guid: 543ddbe12367a4899b011d43ef41f357
timeCreated: 1452493080
licenseType: Pro
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

178
SampleScenes/Common/Scripts/Klak/Motion/ConstantMotion.cs


//
// Klak - Utilities for creative coding with Unity
//
// Copyright (C) 2016 Keijiro Takahashi
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
//
using UnityEngine;
namespace Klak.Motion
{
[AddComponentMenu("Klak/Motion/Constant Motion")]
public class ConstantMotion : MonoBehaviour
{
#region Nested Classes
public enum TranslationMode {
Off, XAxis, YAxis, ZAxis, Vector, Random
};
public enum RotationMode {
Off, XAxis, YAxis, ZAxis, Vector, Random
}
#endregion
#region Editable Properties
[SerializeField]
TranslationMode _translationMode = TranslationMode.Off;
[SerializeField]
Vector3 _translationVector = Vector3.forward;
[SerializeField]
float _translationSpeed = 1.0f;
[SerializeField]
RotationMode _rotationMode = RotationMode.Off;
[SerializeField]
Vector3 _rotationAxis = Vector3.up;
[SerializeField]
float _rotationSpeed = 30.0f;
[SerializeField]
bool _useLocalCoordinate = true;
#endregion
#region Public Properties
public TranslationMode translationMode {
get { return _translationMode; }
set { _translationMode = value; }
}
public Vector3 translationVector {
get { return _translationVector; }
set { _translationVector = value; }
}
public float translationSpeed {
get { return _translationSpeed; }
set { _translationSpeed = value; }
}
public RotationMode rotationMode {
get { return _rotationMode; }
set { _rotationMode = value; }
}
public Vector3 rotationAxis {
get { return _rotationAxis; }
set { _rotationAxis = value; }
}
public float rotationSpeed {
get { return _rotationSpeed; }
set { _rotationSpeed = value; }
}
public bool useLocalCoordinate {
get { return _useLocalCoordinate; }
set { _useLocalCoordinate = value; }
}
#endregion
#region Private Variables
Vector3 _randomVectorT;
Vector3 _randomVectorR;
Vector3 TranslationVector {
get {
switch (_translationMode)
{
case TranslationMode.XAxis: return Vector3.right;
case TranslationMode.YAxis: return Vector3.up;
case TranslationMode.ZAxis: return Vector3.forward;
case TranslationMode.Vector: return _translationVector;
}
// TranslationMode.Random
return _randomVectorT;
}
}
Vector3 RotationVector {
get {
switch (_rotationMode)
{
case RotationMode.XAxis: return Vector3.right;
case RotationMode.YAxis: return Vector3.up;
case RotationMode.ZAxis: return Vector3.forward;
case RotationMode.Vector: return _rotationAxis;
}
// RotationMode.Random
return _randomVectorR;
}
}
#endregion
#region MonoBehaviour Functions
void Start()
{
_randomVectorT = Random.onUnitSphere;
_randomVectorR = Random.onUnitSphere;
}
void Update()
{
var dt = Time.deltaTime;
if (_translationMode != TranslationMode.Off)
{
var dp = TranslationVector * _translationSpeed * dt;
if (_useLocalCoordinate)
transform.localPosition += dp;
else
transform.position += dp;
}
if (_rotationMode != RotationMode.Off)
{
var dr = Quaternion.AngleAxis(
_rotationSpeed * dt, RotationVector);
if (_useLocalCoordinate)
transform.localRotation = dr * transform.localRotation;
else
transform.rotation = dr * transform.rotation;
}
}
#endregion
}
}

12
SampleScenes/Common/Scripts/Klak/Motion/ConstantMotion.cs.meta


fileFormatVersion: 2
guid: 3db4c4a72731246b2b1ad1e73178c04e
timeCreated: 1452494131
licenseType: Pro
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

9
SampleScenes/Common/Scripts/Klak/Motion/Editor.meta


fileFormatVersion: 2
guid: 5f2b8436fbb9bd045ab8bdccf8490ae1
folderAsset: yes
timeCreated: 1452853741
licenseType: Pro
DefaultImporter:
userData:
assetBundleName:
assetBundleVariant:

96
SampleScenes/Common/Scripts/Klak/Motion/Editor/BrownianMotionEditor.cs


//
// Klak - Utilities for creative coding with Unity
//
// Copyright (C) 2016 Keijiro Takahashi
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
//
using UnityEngine;
using UnityEditor;
namespace Klak.Motion
{
[CanEditMultipleObjects]
[CustomEditor(typeof(BrownianMotion))]
public class BrownianMotionEditor : Editor
{
SerializedProperty _enablePositionNoise;
SerializedProperty _enableRotationNoise;
SerializedProperty _positionFrequency;
SerializedProperty _rotationFrequency;
SerializedProperty _positionAmplitude;
SerializedProperty _rotationAmplitude;
SerializedProperty _positionScale;
SerializedProperty _rotationScale;
SerializedProperty _positionFractalLevel;
SerializedProperty _rotationFractalLevel;
static GUIContent _textPositionNoise = new GUIContent("Position Noise");
static GUIContent _textRotationNoise = new GUIContent("Rotation Noise");
static GUIContent _textFrequency = new GUIContent("Frequency");
static GUIContent _textAmplitude = new GUIContent("Amplitude");
static GUIContent _textScale = new GUIContent("Scale");
static GUIContent _textFractal = new GUIContent("Fractal");
void OnEnable()
{
_enablePositionNoise = serializedObject.FindProperty("_enablePositionNoise");
_enableRotationNoise = serializedObject.FindProperty("_enableRotationNoise");
_positionFrequency = serializedObject.FindProperty("_positionFrequency");
_rotationFrequency = serializedObject.FindProperty("_rotationFrequency");
_positionAmplitude = serializedObject.FindProperty("_positionAmplitude");
_rotationAmplitude = serializedObject.FindProperty("_rotationAmplitude");
_positionScale = serializedObject.FindProperty("_positionScale");
_rotationScale = serializedObject.FindProperty("_rotationScale");
_positionFractalLevel = serializedObject.FindProperty("_positionFractalLevel");
_rotationFractalLevel = serializedObject.FindProperty("_rotationFractalLevel");
}
public override void OnInspectorGUI()
{
serializedObject.Update();
EditorGUILayout.PropertyField(_enablePositionNoise, _textPositionNoise);
if (_enablePositionNoise.hasMultipleDifferentValues || _enablePositionNoise.boolValue)
{
EditorGUI.indentLevel++;
EditorGUILayout.PropertyField(_positionFrequency, _textFrequency);
EditorGUILayout.PropertyField(_positionAmplitude, _textAmplitude);
EditorGUILayout.PropertyField(_positionScale, _textScale);
EditorGUILayout.PropertyField(_positionFractalLevel, _textFractal);
EditorGUI.indentLevel--;
}
EditorGUILayout.PropertyField(_enableRotationNoise, _textRotationNoise);
if (_enableRotationNoise.hasMultipleDifferentValues || _enableRotationNoise.boolValue)
{
EditorGUI.indentLevel++;
EditorGUILayout.PropertyField(_rotationFrequency, _textFrequency);
EditorGUILayout.PropertyField(_rotationAmplitude, _textAmplitude);
EditorGUILayout.PropertyField(_rotationScale, _textScale);
EditorGUILayout.PropertyField(_rotationFractalLevel, _textFractal);
EditorGUI.indentLevel--;
}
serializedObject.ApplyModifiedProperties();
}
}
}

12
SampleScenes/Common/Scripts/Klak/Motion/Editor/BrownianMotionEditor.cs.meta


fileFormatVersion: 2
guid: ff30deb1b277747ecb72302943759563
timeCreated: 1452493920
licenseType: Pro
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

99
SampleScenes/Common/Scripts/Klak/Motion/Editor/ConstantMotionEditor.cs


//
// Klak - Utilities for creative coding with Unity
//
// Copyright (C) 2016 Keijiro Takahashi
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
//
using UnityEngine;
using UnityEditor;
namespace Klak.Motion
{
[CanEditMultipleObjects]
[CustomEditor(typeof(ConstantMotion))]
public class ConstantMotionEditor : Editor
{
SerializedProperty _translationMode;
SerializedProperty _translationVector;
SerializedProperty _translationSpeed;
SerializedProperty _rotationMode;
SerializedProperty _rotationAxis;
SerializedProperty _rotationSpeed;
SerializedProperty _useLocalCoordinate;
static GUIContent _textLocalCoordinate = new GUIContent("Local Coordinate");
static GUIContent _textRotation = new GUIContent("Rotation");
static GUIContent _textSpeed = new GUIContent("Speed");
static GUIContent _textTranslation = new GUIContent("Translation");
static GUIContent _textVector = new GUIContent("Vector");
void OnEnable()
{
_translationMode = serializedObject.FindProperty("_translationMode");
_translationVector = serializedObject.FindProperty("_translationVector");
_translationSpeed = serializedObject.FindProperty("_translationSpeed");
_rotationMode = serializedObject.FindProperty("_rotationMode");
_rotationAxis = serializedObject.FindProperty("_rotationAxis");
_rotationSpeed = serializedObject.FindProperty("_rotationSpeed");
_useLocalCoordinate = serializedObject.FindProperty("_useLocalCoordinate");
}
public override void OnInspectorGUI()
{
serializedObject.Update();
EditorGUILayout.PropertyField(_translationMode, _textTranslation);
EditorGUI.indentLevel++;
if (_translationMode.hasMultipleDifferentValues ||
_translationMode.enumValueIndex == (int)ConstantMotion.TranslationMode.Vector)
EditorGUILayout.PropertyField(_translationVector, _textVector);
if (_translationMode.hasMultipleDifferentValues ||
_translationMode.enumValueIndex != 0)
EditorGUILayout.PropertyField(_translationSpeed, _textSpeed);
EditorGUI.indentLevel--;
EditorGUILayout.PropertyField(_rotationMode, _textRotation);
EditorGUI.indentLevel++;
if (_rotationMode.hasMultipleDifferentValues ||
_rotationMode.enumValueIndex == (int)ConstantMotion.RotationMode.Vector)
EditorGUILayout.PropertyField(_rotationAxis, _textVector);
if (_rotationMode.hasMultipleDifferentValues ||
_rotationMode.enumValueIndex != 0)
EditorGUILayout.PropertyField(_rotationSpeed, _textSpeed);
EditorGUI.indentLevel--;
EditorGUILayout.PropertyField(_useLocalCoordinate, _textLocalCoordinate);
serializedObject.ApplyModifiedProperties();
}
}
}

12
SampleScenes/Common/Scripts/Klak/Motion/Editor/ConstantMotionEditor.cs.meta


fileFormatVersion: 2
guid: 6fc5aa7ff4bc94e60a8415d6b0755c76
timeCreated: 1452496761
licenseType: Pro
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

81
SampleScenes/Common/Scripts/Klak/Motion/Editor/SmoothFollowEditor.cs


//
// Klak - Utilities for creative coding with Unity
//
// Copyright (C) 2016 Keijiro Takahashi
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
//
using UnityEngine;
using UnityEditor;
namespace Klak.Motion
{
[CanEditMultipleObjects]
[CustomEditor(typeof(SmoothFollow))]
public class SmoothFollowEditor : Editor
{
SerializedProperty _interpolator;
SerializedProperty _target;
SerializedProperty _positionSpeed;
SerializedProperty _rotationSpeed;
SerializedProperty _jumpDistance;
SerializedProperty _jumpAngle;
static GUIContent _textAngle = new GUIContent("Angle");
static GUIContent _textDistance = new GUIContent("Distance");
static GUIContent _textPosition = new GUIContent("Position");
static GUIContent _textRotation = new GUIContent("Rotation");
void OnEnable()
{
_interpolator = serializedObject.FindProperty("_interpolator");
_target = serializedObject.FindProperty("_target");
_positionSpeed = serializedObject.FindProperty("_positionSpeed");
_rotationSpeed = serializedObject.FindProperty("_rotationSpeed");
_jumpDistance = serializedObject.FindProperty("_jumpDistance");
_jumpAngle = serializedObject.FindProperty("_jumpAngle");
}
public override void OnInspectorGUI()
{
serializedObject.Update();
EditorGUILayout.PropertyField(_interpolator);
EditorGUILayout.PropertyField(_target);
EditorGUILayout.Space();
EditorGUILayout.LabelField("Interpolation Speed", EditorStyles.boldLabel);
EditorGUILayout.PropertyField(_positionSpeed, _textPosition);
EditorGUILayout.PropertyField(_rotationSpeed, _textRotation);
EditorGUILayout.Space();
EditorGUILayout.LabelField("Random Jump", EditorStyles.boldLabel);
EditorGUILayout.PropertyField(_jumpDistance, _textDistance);
EditorGUILayout.PropertyField(_jumpAngle, _textAngle);
if (EditorApplication.isPlaying && GUILayout.Button("Jump!"))
foreach (SmoothFollow sf in targets)
sf.JumpRandomly();
serializedObject.ApplyModifiedProperties();
}
}
}

12
SampleScenes/Common/Scripts/Klak/Motion/Editor/SmoothFollowEditor.cs.meta


fileFormatVersion: 2
guid: 3975fff25a95a4a7cb28c27879976139
timeCreated: 1452484574
licenseType: Pro
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

168
SampleScenes/Common/Scripts/Klak/Motion/SmoothFollow.cs


//
// Klak - Utilities for creative coding with Unity
//
// Copyright (C) 2016 Keijiro Takahashi
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
//
using UnityEngine;
using Klak.Math;
using Klak.VectorMathExtension;
namespace Klak.Motion
{
/// Follows a given transform smoothly
[AddComponentMenu("Klak/Motion/Smooth Follow")]
public class SmoothFollow : MonoBehaviour
{
#region Nested Classes
public enum Interpolator {
Exponential, Spring, DampedSpring
}
#endregion
#region Editable Properties
[SerializeField]
Interpolator _interpolator = Interpolator.DampedSpring;
[SerializeField]
Transform _target;
[SerializeField, Range(0, 20)]
float _positionSpeed = 2;
[SerializeField, Range(0, 20)]
float _rotationSpeed = 2;
[SerializeField]
float _jumpDistance = 1;
[SerializeField, Range(0, 360)]
float _jumpAngle = 60;
#endregion
#region Public Properties And Methods
public Interpolator interpolationType {
get { return _interpolator; }
set { _interpolator = value; }
}
public Transform target {
get { return _target; }
set { _target = value; }
}
public float positionSpeed {
get { return _positionSpeed; }
set { _positionSpeed = value; }
}
public float rotationSpeed {
get { return _rotationSpeed; }
set { _rotationSpeed = value; }
}
public float jumpDistance {
get { return _jumpDistance; }
set { _jumpDistance = value; }
}
public float jumpAngle {
get { return _jumpAngle; }
set { _jumpAngle = value; }
}
public void Snap()
{
if (_positionSpeed > 0) transform.position = target.position;
if (_rotationSpeed > 0) transform.rotation = target.rotation;
}
public void JumpRandomly()
{
var r1 = Random.Range(0.5f, 1.0f);
var r2 = Random.Range(0.5f, 1.0f);
var dp = Random.onUnitSphere * _jumpDistance * r1;
var dr = Quaternion.AngleAxis(_jumpAngle * r2, Random.onUnitSphere);
transform.position = dp + target.position;
transform.rotation = dr * target.rotation;
}
#endregion
#region Private Properties And Functions
Vector3 _vposition;
Vector4 _vrotation;
Vector3 SpringPosition(Vector3 current, Vector3 target)
{
_vposition = ETween.Step(_vposition, Vector3.zero, 1 + _positionSpeed * 0.5f);
_vposition += (target - current) * (_positionSpeed * 0.1f);
return current + _vposition * Time.deltaTime;
}
Quaternion SpringRotation(Quaternion current, Quaternion target)
{
var v_current = current.ToVector4();
var v_target = target.ToVector4();
_vrotation = ETween.Step(_vrotation, Vector4.zero, 1 + _rotationSpeed * 0.5f);
_vrotation += (v_target - v_current) * (_rotationSpeed * 0.1f);
return (v_current + _vrotation * Time.deltaTime).ToNormalizedQuaternion();
}
#endregion
#region MonoBehaviour Functions
void Update()
{
if (_interpolator == Interpolator.Exponential)
{
if (_positionSpeed > 0)
transform.position = ETween.Step(transform.position, target.position, _positionSpeed);
if (_rotationSpeed > 0)
transform.rotation = ETween.Step(transform.rotation, target.rotation, _rotationSpeed);
}
else if (_interpolator == Interpolator.DampedSpring)
{
if (_positionSpeed > 0)
transform.position = DTween.Step(transform.position, target.position, ref _vposition, _positionSpeed);
if (_rotationSpeed > 0)
transform.rotation = DTween.Step(transform.rotation, target.rotation, ref _vrotation, _rotationSpeed);
}
else
{
if (_positionSpeed > 0)
transform.position = SpringPosition(transform.position, target.position);
if (_rotationSpeed > 0)
transform.rotation = SpringRotation(transform.rotation, target.rotation);
}
}
#endregion
}
}

12
SampleScenes/Common/Scripts/Klak/Motion/SmoothFollow.cs.meta


fileFormatVersion: 2
guid: e04f5e50cd25d4df6ad5fe43d1f88cca
timeCreated: 1452473647
licenseType: Pro
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

383
SampleScenes/HDTest/AnimTest/AnimTest Profile.asset


%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 8e6292b2c06870d4495f009f912b9600, type: 3}
m_Name: AnimTest Profile
m_EditorClassIdentifier:
settings:
- {fileID: 114391626069848712}
- {fileID: 114092390640389542}
- {fileID: 114019557209357012}
--- !u!114 &114019557209357012
MonoBehaviour:
m_ObjectHideFlags: 3
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: c1cb7e9e120078f43bce4f0b1be547a7, type: 3}
m_Name: AmbientOcclusion
m_EditorClassIdentifier:
active: 1
enabled:
overrideState: 1
value: 1
mode:
overrideState: 1
value: 1
intensity:
overrideState: 1
value: 1
color:
overrideState: 0
value: {r: 0, g: 0, b: 0, a: 1}
ambientOnly:
overrideState: 1
value: 1
noiseFilterTolerance:
overrideState: 1
value: 0
blurTolerance:
overrideState: 1
value: -4.6
upsampleTolerance:
overrideState: 1
value: -12
thicknessModifier:
overrideState: 0
value: 1
directLightingStrength:
overrideState: 0
value: 0
radius:
overrideState: 1
value: 0.25
quality:
overrideState: 1
value: 2
--- !u!114 &114092390640389542
MonoBehaviour:
m_ObjectHideFlags: 3
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: adb84e30e02715445aeb9959894e3b4d, type: 3}
m_Name: ColorGrading
m_EditorClassIdentifier:
active: 1
enabled:
overrideState: 1
value: 1
gradingMode:
overrideState: 1
value: 1
externalLut:
overrideState: 0
value: {fileID: 0}
tonemapper:
overrideState: 1
value: 1
toneCurveToeStrength:
overrideState: 0
value: 0
toneCurveToeLength:
overrideState: 0
value: 0.5
toneCurveShoulderStrength:
overrideState: 0
value: 0
toneCurveShoulderLength:
overrideState: 0
value: 0.5
toneCurveShoulderAngle:
overrideState: 0
value: 0
toneCurveGamma:
overrideState: 0
value: 1
logLut:
overrideState: 0
value: {fileID: 0}
ldrLut:
overrideState: 0
value: {fileID: 0}
temperature:
overrideState: 0
value: 0
tint:
overrideState: 0
value: 0
colorFilter:
overrideState: 0
value: {r: 1, g: 1, b: 1, a: 1}
hueShift:
overrideState: 0
value: 0
saturation:
overrideState: 0
value: 0
brightness:
overrideState: 0
value: 0
postExposure:
overrideState: 0
value: 0
contrast:
overrideState: 0
value: 0
mixerRedOutRedIn:
overrideState: 0
value: 100
mixerRedOutGreenIn:
overrideState: 0
value: 0
mixerRedOutBlueIn:
overrideState: 0
value: 0
mixerGreenOutRedIn:
overrideState: 0
value: 0
mixerGreenOutGreenIn:
overrideState: 0
value: 100
mixerGreenOutBlueIn:
overrideState: 0
value: 0
mixerBlueOutRedIn:
overrideState: 0
value: 0
mixerBlueOutGreenIn:
overrideState: 0
value: 0
mixerBlueOutBlueIn:
overrideState: 0
value: 100
lift:
overrideState: 1
value: {x: 1, y: 0.923653, z: 0.9471116, w: -0.021253984}
gamma:
overrideState: 0
value: {x: 1, y: 1, z: 1, w: 0}
gain:
overrideState: 1
value: {x: 0.9019608, y: 0.9150309, z: 1, w: 0.27630183}
masterCurve:
overrideState: 0
value:
curve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: 0
inSlope: 1
outSlope: 1
tangentMode: 0
weightedMode: 0
inWeight: 0
outWeight: 0
- serializedVersion: 3
time: 1
value: 1
inSlope: 1
outSlope: 1
tangentMode: 0
weightedMode: 0
inWeight: 0
outWeight: 0
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
m_Loop: 0
m_ZeroValue: 0
m_Range: 1
redCurve:
overrideState: 0
value:
curve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: 0
inSlope: 1
outSlope: 1
tangentMode: 0
weightedMode: 0
inWeight: 0
outWeight: 0
- serializedVersion: 3
time: 1
value: 1
inSlope: 1
outSlope: 1
tangentMode: 0
weightedMode: 0
inWeight: 0
outWeight: 0
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
m_Loop: 0
m_ZeroValue: 0
m_Range: 1
greenCurve:
overrideState: 0
value:
curve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: 0
inSlope: 1
outSlope: 1
tangentMode: 0
weightedMode: 0
inWeight: 0
outWeight: 0
- serializedVersion: 3
time: 1
value: 1
inSlope: 1
outSlope: 1
tangentMode: 0
weightedMode: 0
inWeight: 0
outWeight: 0
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
m_Loop: 0
m_ZeroValue: 0
m_Range: 1
blueCurve:
overrideState: 0
value:
curve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: 0
inSlope: 1
outSlope: 1
tangentMode: 0
weightedMode: 0
inWeight: 0
outWeight: 0
- serializedVersion: 3
time: 1
value: 1
inSlope: 1
outSlope: 1
tangentMode: 0
weightedMode: 0
inWeight: 0
outWeight: 0
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
m_Loop: 0
m_ZeroValue: 0
m_Range: 1
hueVsHueCurve:
overrideState: 0
value:
curve:
serializedVersion: 2
m_Curve: []
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
m_Loop: 1
m_ZeroValue: 0.5
m_Range: 1
hueVsSatCurve:
overrideState: 0
value:
curve:
serializedVersion: 2
m_Curve: []
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
m_Loop: 1
m_ZeroValue: 0.5
m_Range: 1
satVsSatCurve:
overrideState: 0
value:
curve:
serializedVersion: 2
m_Curve: []
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
m_Loop: 0
m_ZeroValue: 0.5
m_Range: 1
lumVsSatCurve:
overrideState: 0
value:
curve:
serializedVersion: 2
m_Curve: []
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
m_Loop: 0
m_ZeroValue: 0.5
m_Range: 1
--- !u!114 &114391626069848712
MonoBehaviour:
m_ObjectHideFlags: 3
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 40b924e2dad56384a8df2a1e111bb675, type: 3}
m_Name: Vignette
m_EditorClassIdentifier:
active: 1
enabled:
overrideState: 1
value: 1
mode:
overrideState: 0
value: 0
color:
overrideState: 0
value: {r: 0, g: 0, b: 0, a: 1}
center:
overrideState: 0
value: {x: 0.5, y: 0.5}
intensity:
overrideState: 1
value: 0.2
smoothness:
overrideState: 0
value: 0.2
roundness:
overrideState: 0
value: 1
rounded:
overrideState: 1
value: 1
mask:
overrideState: 0
value: {fileID: 0}
opacity:
overrideState: 0
value: 1

8
SampleScenes/HDTest/AnimTest/AnimTest Profile.asset.meta


fileFormatVersion: 2
guid: 5c20531808346634aad05aa66fad8d9d
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 11400000
userData:
assetBundleName:
assetBundleVariant:

9
SampleScenes/HDTest/AnimTest/CMUMocap.meta


fileFormatVersion: 2
guid: b4b934112701ca8438dc7565aafbc68e
folderAsset: yes
timeCreated: 1479043644
licenseType: Pro
DefaultImporter:
userData:
assetBundleName:
assetBundleVariant:

1001
SampleScenes/HDTest/AnimTest/CMUMocap/85_12.fbx
文件差异内容过多而无法显示
查看文件

654
SampleScenes/HDTest/AnimTest/CMUMocap/85_12.fbx.meta


fileFormatVersion: 2
guid: c9bd9295f1cc0f24492fc79871a7e383
timeCreated: 1482063438
licenseType: Pro
ModelImporter:
serializedVersion: 19
fileIDToRecycleName:
100000: //RootNode
100002: Body
100004: Character_Ctrl:ChestEndEffector
100006: Character_Ctrl:ChestOriginEffector
100008: Character_Ctrl:Head
100010: Character_Ctrl:HeadEffector
100012: Character_Ctrl:Hips
100014: Character_Ctrl:HipsEffector
100016: Character_Ctrl:LeftAnkleEffector
100018: Character_Ctrl:LeftArm
100020: Character_Ctrl:LeftElbowEffector
100022: Character_Ctrl:LeftFoot
100024: Character_Ctrl:LeftFootEffector
100026: Character_Ctrl:LeftForeArm
100028: Character_Ctrl:LeftHand
100030: Character_Ctrl:LeftHipEffector
100032: Character_Ctrl:LeftKneeEffector
100034: Character_Ctrl:LeftLeg
100036: Character_Ctrl:LeftShoulder
100038: Character_Ctrl:LeftShoulderEffector
100040: Character_Ctrl:LeftToeBase
100042: Character_Ctrl:LeftUpLeg
100044: Character_Ctrl:LeftWristEffector
100046: Character_Ctrl:Neck
100048: Character_Ctrl:Reference
100050: Character_Ctrl:RightAnkleEffector
100052: Character_Ctrl:RightArm
100054: Character_Ctrl:RightElbowEffector
100056: Character_Ctrl:RightFoot
100058: Character_Ctrl:RightFootEffector
100060: Character_Ctrl:RightForeArm
100062: Character_Ctrl:RightHand
100064: Character_Ctrl:RightHipEffector
100066: Character_Ctrl:RightKneeEffector
100068: Character_Ctrl:RightLeg
100070: Character_Ctrl:RightShoulder
100072: Character_Ctrl:RightShoulderEffector
100074: Character_Ctrl:RightToeBase
100076: Character_Ctrl:RightUpLeg
100078: Character_Ctrl:RightWristEffector
100080: Character_Ctrl:Spine
100082: Character_Ctrl:Spine1
100084: Character_Ctrl:Spine2
100086: Neo_Head
100088: Neo_Hips
100090: Neo_LeftArm
100092: Neo_LeftFoot
100094: Neo_LeftForeArm
100096: Neo_LeftHand
100098: Neo_LeftLeg
100100: Neo_LeftShoulder
100102: Neo_LeftToeBase
100104: Neo_LeftUpLeg
100106: Neo_Neck
100108: Neo_Reference
100110: Neo_RightArm
100112: Neo_RightFoot
100114: Neo_RightForeArm
100116: Neo_RightHand
100118: Neo_RightLeg
100120: Neo_RightShoulder
100122: Neo_RightToeBase
100124: Neo_RightUpLeg
100126: Neo_Spine
100128: Neo_Spine1
100130: Neo_Spine2
400000: //RootNode
400002: Body
400004: Character_Ctrl:ChestEndEffector
400006: Character_Ctrl:ChestOriginEffector
400008: Character_Ctrl:Head
400010: Character_Ctrl:HeadEffector
400012: Character_Ctrl:Hips
400014: Character_Ctrl:HipsEffector
400016: Character_Ctrl:LeftAnkleEffector
400018: Character_Ctrl:LeftArm
400020: Character_Ctrl:LeftElbowEffector
400022: Character_Ctrl:LeftFoot
400024: Character_Ctrl:LeftFootEffector
400026: Character_Ctrl:LeftForeArm
400028: Character_Ctrl:LeftHand
400030: Character_Ctrl:LeftHipEffector
400032: Character_Ctrl:LeftKneeEffector
400034: Character_Ctrl:LeftLeg
400036: Character_Ctrl:LeftShoulder
400038: Character_Ctrl:LeftShoulderEffector
400040: Character_Ctrl:LeftToeBase
400042: Character_Ctrl:LeftUpLeg
400044: Character_Ctrl:LeftWristEffector
400046: Character_Ctrl:Neck
400048: Character_Ctrl:Reference
400050: Character_Ctrl:RightAnkleEffector
400052: Character_Ctrl:RightArm
400054: Character_Ctrl:RightElbowEffector
400056: Character_Ctrl:RightFoot
400058: Character_Ctrl:RightFootEffector
400060: Character_Ctrl:RightForeArm
400062: Character_Ctrl:RightHand
400064: Character_Ctrl:RightHipEffector
400066: Character_Ctrl:RightKneeEffector
400068: Character_Ctrl:RightLeg
400070: Character_Ctrl:RightShoulder
400072: Character_Ctrl:RightShoulderEffector
400074: Character_Ctrl:RightToeBase
400076: Character_Ctrl:RightUpLeg
400078: Character_Ctrl:RightWristEffector
400080: Character_Ctrl:Spine
400082: Character_Ctrl:Spine1
400084: Character_Ctrl:Spine2
400086: Neo_Head
400088: Neo_Hips
400090: Neo_LeftArm
400092: Neo_LeftFoot
400094: Neo_LeftForeArm
400096: Neo_LeftHand
400098: Neo_LeftLeg
400100: Neo_LeftShoulder
400102: Neo_LeftToeBase
400104: Neo_LeftUpLeg
400106: Neo_Neck
400108: Neo_Reference
400110: Neo_RightArm
400112: Neo_RightFoot
400114: Neo_RightForeArm
400116: Neo_RightHand
400118: Neo_RightLeg
400120: Neo_RightShoulder
400122: Neo_RightToeBase
400124: Neo_RightUpLeg
400126: Neo_Spine
400128: Neo_Spine1
400130: Neo_Spine2
7400000: 85_12
9500000: //RootNode
materials:
importMaterials: 1
materialName: 0
materialSearch: 1
animations:
legacyGenerateAnimations: 4
bakeSimulation: 0
resampleCurves: 1
optimizeGameObjects: 0
motionNodeName:
animationImportErrors:
animationImportWarnings: "\nInbetween bone default rotation found in this file
is different from the one found in the source avatar:\n\t'Neo_Spine2' : rotation
error = 1.251687 deg\n\nClip '85_12' has import animation warnings that might
lower retargeting quality:\nNote: Activate translation DOF on avatar to improve
retargeting quality.\n\t'Neo_Spine2' is inbetween humanoid transforms and has
rotation animation that will be discarded.\n"
animationRetargetingWarnings:
animationDoRetargetingWarnings: 0
animationCompression: 3
animationRotationError: 0.5
animationPositionError: 0.5
animationScaleError: 0.5
animationWrapMode: 0
extraExposedTransformPaths: []
clipAnimations:
- serializedVersion: 16
name: 85_12
takeName: 85_12
firstFrame: 76
lastFrame: 1095
wrapMode: 0
orientationOffsetY: 0
level: 0
cycleOffset: 0
loop: 0
hasAdditiveReferencePose: 0
loopTime: 1
loopBlend: 0
loopBlendOrientation: 0
loopBlendPositionY: 1
loopBlendPositionXZ: 0
keepOriginalOrientation: 0
keepOriginalPositionY: 1
keepOriginalPositionXZ: 0
heightFromFeet: 0
mirror: 0
bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000
curves: []
events: []
transformMask:
- path:
weight: 1
- path: Body
weight: 0
- path: Character_Ctrl:Reference
weight: 0
- path: Character_Ctrl:Reference/Character_Ctrl:ChestEndEffector
weight: 0
- path: Character_Ctrl:Reference/Character_Ctrl:ChestOriginEffector
weight: 0
- path: Character_Ctrl:Reference/Character_Ctrl:HeadEffector
weight: 0
- path: Character_Ctrl:Reference/Character_Ctrl:Hips
weight: 0
- path: Character_Ctrl:Reference/Character_Ctrl:Hips/Character_Ctrl:LeftUpLeg
weight: 0
- path: Character_Ctrl:Reference/Character_Ctrl:Hips/Character_Ctrl:LeftUpLeg/Character_Ctrl:LeftLeg
weight: 0
- path: Character_Ctrl:Reference/Character_Ctrl:Hips/Character_Ctrl:LeftUpLeg/Character_Ctrl:LeftLeg/Character_Ctrl:LeftFoot
weight: 0
- path: Character_Ctrl:Reference/Character_Ctrl:Hips/Character_Ctrl:LeftUpLeg/Character_Ctrl:LeftLeg/Character_Ctrl:LeftFoot/Character_Ctrl:LeftToeBase
weight: 0
- path: Character_Ctrl:Reference/Character_Ctrl:Hips/Character_Ctrl:RightUpLeg
weight: 0
- path: Character_Ctrl:Reference/Character_Ctrl:Hips/Character_Ctrl:RightUpLeg/Character_Ctrl:RightLeg
weight: 0
- path: Character_Ctrl:Reference/Character_Ctrl:Hips/Character_Ctrl:RightUpLeg/Character_Ctrl:RightLeg/Character_Ctrl:RightFoot
weight: 0
- path: Character_Ctrl:Reference/Character_Ctrl:Hips/Character_Ctrl:RightUpLeg/Character_Ctrl:RightLeg/Character_Ctrl:RightFoot/Character_Ctrl:RightToeBase
weight: 0
- path: Character_Ctrl:Reference/Character_Ctrl:Hips/Character_Ctrl:Spine
weight: 0
- path: Character_Ctrl:Reference/Character_Ctrl:Hips/Character_Ctrl:Spine/Character_Ctrl:Spine1
weight: 0
- path: Character_Ctrl:Reference/Character_Ctrl:Hips/Character_Ctrl:Spine/Character_Ctrl:Spine1/Character_Ctrl:Spine2
weight: 0
- path: Character_Ctrl:Reference/Character_Ctrl:Hips/Character_Ctrl:Spine/Character_Ctrl:Spine1/Character_Ctrl:Spine2/Character_Ctrl:LeftShoulder
weight: 0
- path: Character_Ctrl:Reference/Character_Ctrl:Hips/Character_Ctrl:Spine/Character_Ctrl:Spine1/Character_Ctrl:Spine2/Character_Ctrl:LeftShoulder/Character_Ctrl:LeftArm
weight: 0
- path: Character_Ctrl:Reference/Character_Ctrl:Hips/Character_Ctrl:Spine/Character_Ctrl:Spine1/Character_Ctrl:Spine2/Character_Ctrl:LeftShoulder/Character_Ctrl:LeftArm/Character_Ctrl:LeftForeArm
weight: 0
- path: Character_Ctrl:Reference/Character_Ctrl:Hips/Character_Ctrl:Spine/Character_Ctrl:Spine1/Character_Ctrl:Spine2/Character_Ctrl:LeftShoulder/Character_Ctrl:LeftArm/Character_Ctrl:LeftForeArm/Character_Ctrl:LeftHand
weight: 0
- path: Character_Ctrl:Reference/Character_Ctrl:Hips/Character_Ctrl:Spine/Character_Ctrl:Spine1/Character_Ctrl:Spine2/Character_Ctrl:Neck
weight: 0
- path: Character_Ctrl:Reference/Character_Ctrl:Hips/Character_Ctrl:Spine/Character_Ctrl:Spine1/Character_Ctrl:Spine2/Character_Ctrl:Neck/Character_Ctrl:Head
weight: 0
- path: Character_Ctrl:Reference/Character_Ctrl:Hips/Character_Ctrl:Spine/Character_Ctrl:Spine1/Character_Ctrl:Spine2/Character_Ctrl:RightShoulder
weight: 0
- path: Character_Ctrl:Reference/Character_Ctrl:Hips/Character_Ctrl:Spine/Character_Ctrl:Spine1/Character_Ctrl:Spine2/Character_Ctrl:RightShoulder/Character_Ctrl:RightArm
weight: 0
- path: Character_Ctrl:Reference/Character_Ctrl:Hips/Character_Ctrl:Spine/Character_Ctrl:Spine1/Character_Ctrl:Spine2/Character_Ctrl:RightShoulder/Character_Ctrl:RightArm/Character_Ctrl:RightForeArm
weight: 0
- path: Character_Ctrl:Reference/Character_Ctrl:Hips/Character_Ctrl:Spine/Character_Ctrl:Spine1/Character_Ctrl:Spine2/Character_Ctrl:RightShoulder/Character_Ctrl:RightArm/Character_Ctrl:RightForeArm/Character_Ctrl:RightHand
weight: 0
- path: Character_Ctrl:Reference/Character_Ctrl:HipsEffector
weight: 0
- path: Character_Ctrl:Reference/Character_Ctrl:LeftAnkleEffector
weight: 0
- path: Character_Ctrl:Reference/Character_Ctrl:LeftElbowEffector
weight: 0
- path: Character_Ctrl:Reference/Character_Ctrl:LeftFootEffector
weight: 0
- path: Character_Ctrl:Reference/Character_Ctrl:LeftHipEffector
weight: 0
- path: Character_Ctrl:Reference/Character_Ctrl:LeftKneeEffector
weight: 0
- path: Character_Ctrl:Reference/Character_Ctrl:LeftShoulderEffector
weight: 0
- path: Character_Ctrl:Reference/Character_Ctrl:LeftWristEffector
weight: 0
- path: Character_Ctrl:Reference/Character_Ctrl:RightAnkleEffector
weight: 0
- path: Character_Ctrl:Reference/Character_Ctrl:RightElbowEffector
weight: 0
- path: Character_Ctrl:Reference/Character_Ctrl:RightFootEffector
weight: 0
- path: Character_Ctrl:Reference/Character_Ctrl:RightHipEffector
weight: 0
- path: Character_Ctrl:Reference/Character_Ctrl:RightKneeEffector
weight: 0
- path: Character_Ctrl:Reference/Character_Ctrl:RightShoulderEffector
weight: 0
- path: Character_Ctrl:Reference/Character_Ctrl:RightWristEffector
weight: 0
- path: Neo_Reference
weight: 1
- path: Neo_Reference/Neo_Hips
weight: 1
- path: Neo_Reference/Neo_Hips/Neo_LeftUpLeg
weight: 1
- path: Neo_Reference/Neo_Hips/Neo_LeftUpLeg/Neo_LeftLeg
weight: 1
- path: Neo_Reference/Neo_Hips/Neo_LeftUpLeg/Neo_LeftLeg/Neo_LeftFoot
weight: 1
- path: Neo_Reference/Neo_Hips/Neo_LeftUpLeg/Neo_LeftLeg/Neo_LeftFoot/Neo_LeftToeBase
weight: 1
- path: Neo_Reference/Neo_Hips/Neo_RightUpLeg
weight: 1
- path: Neo_Reference/Neo_Hips/Neo_RightUpLeg/Neo_RightLeg
weight: 1
- path: Neo_Reference/Neo_Hips/Neo_RightUpLeg/Neo_RightLeg/Neo_RightFoot
weight: 1
- path: Neo_Reference/Neo_Hips/Neo_RightUpLeg/Neo_RightLeg/Neo_RightFoot/Neo_RightToeBase
weight: 1
- path: Neo_Reference/Neo_Hips/Neo_Spine
weight: 1
- path: Neo_Reference/Neo_Hips/Neo_Spine/Neo_Spine1
weight: 1
- path: Neo_Reference/Neo_Hips/Neo_Spine/Neo_Spine1/Neo_Spine2
weight: 1
- path: Neo_Reference/Neo_Hips/Neo_Spine/Neo_Spine1/Neo_Spine2/Neo_LeftShoulder
weight: 1
- path: Neo_Reference/Neo_Hips/Neo_Spine/Neo_Spine1/Neo_Spine2/Neo_LeftShoulder/Neo_LeftArm
weight: 1
- path: Neo_Reference/Neo_Hips/Neo_Spine/Neo_Spine1/Neo_Spine2/Neo_LeftShoulder/Neo_LeftArm/Neo_LeftForeArm
weight: 1
- path: Neo_Reference/Neo_Hips/Neo_Spine/Neo_Spine1/Neo_Spine2/Neo_LeftShoulder/Neo_LeftArm/Neo_LeftForeArm/Neo_LeftHand
weight: 1
- path: Neo_Reference/Neo_Hips/Neo_Spine/Neo_Spine1/Neo_Spine2/Neo_Neck
weight: 1
- path: Neo_Reference/Neo_Hips/Neo_Spine/Neo_Spine1/Neo_Spine2/Neo_Neck/Neo_Head
weight: 1
- path: Neo_Reference/Neo_Hips/Neo_Spine/Neo_Spine1/Neo_Spine2/Neo_RightShoulder
weight: 1
- path: Neo_Reference/Neo_Hips/Neo_Spine/Neo_Spine1/Neo_Spine2/Neo_RightShoulder/Neo_RightArm
weight: 1
- path: Neo_Reference/Neo_Hips/Neo_Spine/Neo_Spine1/Neo_Spine2/Neo_RightShoulder/Neo_RightArm/Neo_RightForeArm
weight: 1
- path: Neo_Reference/Neo_Hips/Neo_Spine/Neo_Spine1/Neo_Spine2/Neo_RightShoulder/Neo_RightArm/Neo_RightForeArm/Neo_RightHand
weight: 1
maskType: 0
maskSource: {instanceID: 0}
additiveReferencePoseFrame: 0
isReadable: 1
meshes:
lODScreenPercentages: []
globalScale: 1
meshCompression: 0
addColliders: 0
importBlendShapes: 1
swapUVChannels: 0
generateSecondaryUV: 0
useFileUnits: 1
optimizeMeshForGPU: 1
keepQuads: 0
weldVertices: 1
secondaryUVAngleDistortion: 8
secondaryUVAreaDistortion: 15.000001
secondaryUVHardAngle: 88
secondaryUVPackMargin: 4
useFileScale: 1
tangentSpace:
normalSmoothAngle: 60
normalImportMode: 0
tangentImportMode: 3
importAnimation: 1
copyAvatar: 1
humanDescription:
human:
- boneName: Neo_Hips
humanName: Hips
limit:
min: {x: 0, y: 0, z: 0}
max: {x: 0, y: 0, z: 0}
value: {x: 0, y: 0, z: 0}
length: 0
modified: 0
- boneName: Neo_LeftUpLeg
humanName: LeftUpperLeg
limit:
min: {x: 0, y: 0, z: 0}
max: {x: 0, y: 0, z: 0}
value: {x: 0, y: 0, z: 0}
length: 0
modified: 0
- boneName: Neo_RightUpLeg
humanName: RightUpperLeg
limit:
min: {x: 0, y: 0, z: 0}
max: {x: 0, y: 0, z: 0}
value: {x: 0, y: 0, z: 0}
length: 0
modified: 0
- boneName: Neo_LeftLeg
humanName: LeftLowerLeg
limit:
min: {x: 0, y: 0, z: 0}
max: {x: 0, y: 0, z: 0}
value: {x: 0, y: 0, z: 0}
length: 0
modified: 0
- boneName: Neo_RightLeg
humanName: RightLowerLeg
limit:
min: {x: 0, y: 0, z: 0}
max: {x: 0, y: 0, z: 0}
value: {x: 0, y: 0, z: 0}
length: 0
modified: 0
- boneName: Neo_LeftFoot
humanName: LeftFoot
limit:
min: {x: 0, y: 0, z: 0}
max: {x: 0, y: 0, z: 0}
value: {x: 0, y: 0, z: 0}
length: 0
modified: 0
- boneName: Neo_RightFoot
humanName: RightFoot
limit:
min: {x: 0, y: 0, z: 0}
max: {x: 0, y: 0, z: 0}
value: {x: 0, y: 0, z: 0}
length: 0
modified: 0
- boneName: Neo_Spine
humanName: Spine
limit:
min: {x: 0, y: 0, z: 0}
max: {x: 0, y: 0, z: 0}
value: {x: 0, y: 0, z: 0}
length: 0
modified: 0
- boneName: Neo_Spine1
humanName: Chest
limit:
min: {x: 0, y: 0, z: 0}
max: {x: 0, y: 0, z: 0}
value: {x: 0, y: 0, z: 0}
length: 0
modified: 0
- boneName: Neo_Neck
humanName: Neck
limit:
min: {x: 0, y: 0, z: 0}
max: {x: 0, y: 0, z: 0}
value: {x: 0, y: 0, z: 0}
length: 0
modified: 0
- boneName: Neo_Head
humanName: Head
limit:
min: {x: 0, y: 0, z: 0}
max: {x: 0, y: 0, z: 0}
value: {x: 0, y: 0, z: 0}
length: 0
modified: 0
- boneName: Neo_LeftShoulder
humanName: LeftShoulder
limit:
min: {x: 0, y: 0, z: 0}
max: {x: 0, y: 0, z: 0}
value: {x: 0, y: 0, z: 0}
length: 0
modified: 0
- boneName: Neo_RightShoulder
humanName: RightShoulder
limit:
min: {x: 0, y: 0, z: 0}
max: {x: 0, y: 0, z: 0}
value: {x: 0, y: 0, z: 0}
length: 0
modified: 0
- boneName: Neo_LeftArm
humanName: LeftUpperArm
limit:
min: {x: 0, y: 0, z: 0}
max: {x: 0, y: 0, z: 0}
value: {x: 0, y: 0, z: 0}
length: 0
modified: 0
- boneName: Neo_RightArm
humanName: RightUpperArm
limit:
min: {x: 0, y: 0, z: 0}
max: {x: 0, y: 0, z: 0}
value: {x: 0, y: 0, z: 0}
length: 0
modified: 0
- boneName: Neo_LeftForeArm
humanName: LeftLowerArm
limit:
min: {x: 0, y: 0, z: 0}
max: {x: 0, y: 0, z: 0}
value: {x: 0, y: 0, z: 0}
length: 0
modified: 0
- boneName: Neo_RightForeArm
humanName: RightLowerArm
limit:
min: {x: 0, y: 0, z: 0}
max: {x: 0, y: 0, z: 0}
value: {x: 0, y: 0, z: 0}
length: 0
modified: 0
- boneName: Neo_LeftHand
humanName: LeftHand
limit:
min: {x: 0, y: 0, z: 0}
max: {x: 0, y: 0, z: 0}
value: {x: 0, y: 0, z: 0}
length: 0
modified: 0
- boneName: Neo_RightHand
humanName: RightHand
limit:
min: {x: 0, y: 0, z: 0}
max: {x: 0, y: 0, z: 0}
value: {x: 0, y: 0, z: 0}
length: 0
modified: 0
- boneName: Neo_LeftToeBase
humanName: LeftToes
limit:
min: {x: 0, y: 0, z: 0}
max: {x: 0, y: 0, z: 0}
value: {x: 0, y: 0, z: 0}
length: 0
modified: 0
- boneName: Neo_RightToeBase
humanName: RightToes
limit:
min: {x: 0, y: 0, z: 0}
max: {x: 0, y: 0, z: 0}
value: {x: 0, y: 0, z: 0}
length: 0
modified: 0
skeleton:
- name: Base(Clone)
position: {x: 0, y: 0, z: 0}
rotation: {x: 0, y: 0, z: 0, w: 1}
scale: {x: 1, y: 1, z: 1}
transformModified: 1
- name: Neo_Hips
position: {x: 0.000000023841856, y: 0.9469229, z: -0.09803119}
rotation: {x: 0.514734, y: -0.4848184, z: -0.514734, w: 0.4848184}
scale: {x: 1, y: 1, z: 1}
transformModified: 1
- name: Neo_LeftUpLeg
position: {x: 0.040893186, y: 0.004726813, z: 0.09148609}
rotation: {x: -0, y: 0, z: 0.9995527, w: -0.029907286}
scale: {x: 1, y: 1, z: 1}
transformModified: 1
- name: Neo_LeftLeg
position: {x: -0.4066052, y: -0.00000010288717, z: 0.000000085830685}
rotation: {x: 0, y: -0, z: -0, w: 1}
scale: {x: 1.0000002, y: 1.0000002, z: 1.0000002}
transformModified: 1
- name: Neo_LeftFoot
position: {x: -0.44307178, y: -0.00000011197301, z: 0.00000008583067}
rotation: {x: -0.00000018290748, y: 0.00000025019085, z: 0.59018934, w: 0.8072649}
scale: {x: 1, y: 1, z: 1}
transformModified: 1
- name: Neo_LeftToeBase
position: {x: -0.12445047, y: -9.436656e-10, z: 0.000000008691233}
rotation: {x: 0, y: -0, z: -0, w: 1}
scale: {x: 1, y: 1, z: 1}
transformModified: 1
- name: Neo_RightUpLeg
position: {x: 0.040893186, y: 0.004726813, z: -0.09148608}
rotation: {x: -9.0349744e-10, y: 0.000000030245893, z: 0.029982578, w: 0.99955046}
scale: {x: 1, y: 1, z: 1}
transformModified: 1
- name: Neo_RightLeg
position: {x: 0.4066052, y: -0.00000001004606, z: -0.000000042149956}
rotation: {x: -2.0322612e-13, y: -0.00000004154904, z: -0.000004891235, w: 1}
scale: {x: 1.0000001, y: 1.0000001, z: 1.0000001}
transformModified: 1
- name: Neo_RightFoot
position: {x: 0.44307184, y: -0.000000020713253, z: -0.000000048151225}
rotation: {x: -0.000023553679, y: 0.000032231466, z: 0.5901324, w: 0.80730647}
scale: {x: 1, y: 1, z: 1}
transformModified: 1
- name: Neo_RightToeBase
position: {x: 0.12445047, y: 0.0000000014492009, z: 0.000000007638004}
rotation: {x: 0, y: -0, z: -0, w: 1}
scale: {x: 1, y: 1, z: 1}
transformModified: 1
- name: Neo_Spine
position: {x: -0.0975585, y: 8.049232e-11, z: -2.1661274e-17}
rotation: {x: 0, y: 0, z: 0.036113307, w: 0.99934775}
scale: {x: 1, y: 1, z: 1}
transformModified: 1
- name: Neo_Spine1
position: {x: -0.17136289, y: 0.000000011315119, z: 0.000000005106558}
rotation: {x: 0, y: 0, z: 0.0014559262, w: 0.9999989}
scale: {x: 1, y: 1, z: 1}
transformModified: 1
- name: Neo_Spine2
position: {x: -0.13878137, y: 0.000000017048766, z: -3.4197903e-17}
rotation: {x: 0, y: 0, z: 0.0026228526, w: 0.9999966}
scale: {x: 1, y: 1, z: 1}
transformModified: 1
- name: Neo_LeftShoulder
position: {x: -0.13279176, y: -0.01978109, z: 0.0889847}
rotation: {x: -0.4060247, y: 0.5789162, z: 0.5704466, w: 0.4178404}
scale: {x: 1, y: 1, z: 1}
transformModified: 1
- name: Neo_LeftArm
position: {x: -0.11870083, y: -0.00000010170189, z: 0.00000000834465}
rotation: {x: 0.69243336, y: -0.1433041, z: -0.1433041, w: 0.6924334}
scale: {x: 0.99999994, y: 0.99999994, z: 0.99999994}
transformModified: 1
- name: Neo_LeftForeArm
position: {x: -0.24097936, y: 0.000000020265581, z: 8.5265126e-16}
rotation: {x: 0, y: -0, z: -0, w: 1}
scale: {x: 0.99999994, y: 0.99999994, z: 0.99999994}
transformModified: 1
- name: Neo_LeftHand
position: {x: -0.2732065, y: 0.000000022649767, z: 0}
rotation: {x: 0, y: -0, z: -0, w: 1}
scale: {x: 0.99999994, y: 0.99999994, z: 0.99999994}
transformModified: 1
- name: Neo_Neck
position: {x: -0.18629074, y: 0.0000000054149853, z: 5.820304e-13}
rotation: {x: 0, y: 0, z: -0.1815168, w: 0.9833879}
scale: {x: 1.0000002, y: 1.0000001, z: 1.0000002}
transformModified: 1
- name: Neo_Head
position: {x: -0.13223423, y: -0.000000013813483, z: -0.000000013861569}
rotation: {x: 0, y: -0, z: -0, w: 1}
scale: {x: 1.0000002, y: 1.0000001, z: 1.0000002}
transformModified: 1
- name: Neo_RightShoulder
position: {x: -0.13279176, y: -0.019781096, z: -0.0889847}
rotation: {x: 0.5789163, y: 0.4060247, z: -0.41784036, w: 0.57044655}
scale: {x: 1, y: 1, z: 1}
transformModified: 1
- name: Neo_RightArm
position: {x: 0.11870083, y: 0.00000010170189, z: 0.0000000023841857}
rotation: {x: 0.69243324, y: -0.14330453, z: -0.14330444, w: 0.69243336}
scale: {x: 1.0000002, y: 1.0000001, z: 1.0000001}
transformModified: 1
- name: Neo_RightForeArm
position: {x: 0.24097924, y: -0.000000003576278, z: -2.842171e-16}
rotation: {x: 0, y: -0, z: -0, w: 1}
scale: {x: 1.0000002, y: 1.0000001, z: 1.0000001}
transformModified: 1
- name: Neo_RightHand
position: {x: 0.2732064, y: -0.000000003576278, z: 0.000000013303687}
rotation: {x: 0, y: -0, z: -0, w: 1}
scale: {x: 1.0000002, y: 1.0000001, z: 1.0000001}
transformModified: 1
armTwist: 0.5
foreArmTwist: 0.5
upperLegTwist: 0.5
legTwist: 0.5
armStretch: 0.05
legStretch: 0.05
feetSpacing: 0
rootMotionBoneName:
hasTranslationDoF: 0
lastHumanDescriptionAvatarSource: {fileID: 9000000, guid: 06e286c09d18d0649b1bd0d731f9903f,
type: 3}
animationType: 3
humanoidOversampling: 1
additionalBone: 0
userData:
assetBundleName:
assetBundleVariant:

15
SampleScenes/HDTest/AnimTest/CMUMocap/Acknowledgement.txt


CMUMocap
--------
This directory contains humanoid animations that are converted from the
Carnegie Mellon University Motion Capture Database.
These animations are basically free to use for commercial and non-commercial
purposes. See the CMU page below for further information.
http://mocap.cs.cmu.edu/
The conversion work is done by Keijiro Takahashi. You can obtain the latest
package from the GitHub repository below.
https://github.com/keijiro/CMUMocap

8
SampleScenes/HDTest/AnimTest/CMUMocap/Acknowledgement.txt.meta


fileFormatVersion: 2
guid: 40356b44d29f632459333d2572f4991b
timeCreated: 1481175001
licenseType: Pro
TextScriptImporter:
userData:
assetBundleName:
assetBundleVariant:

248
SampleScenes/HDTest/AnimTest/Cube.mat


%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 6
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_Name: Cube
m_Shader: {fileID: 4800000, guid: 6e4ae4064600d784cac1e41a9e6f2e59, type: 3}
m_ShaderKeywords: _ALBEDOAFFECTEMISSIVE_OFF _ALPHACUTOFFENABLE_OFF _BLENDMODE_PRESERVE_SPECULAR_LIGHTING
_DEPTHOFFSETENABLE_OFF _DISTORTIONENABLE_OFF _DOUBLESIDEDENABLE_OFF _EMISSION
_ENABLEMOTIONVECTORFORVERTEXANIMATION_OFF _ENABLESPECULAROCCLUSION_OFF _ENABLEWIND_OFF
_NORMALMAP_TANGENT_SPACE _PREREFRACTIONPASS_OFF _TRANSPARENTBACKFACEENABLE_OFF
_TRANSPARENTDEPTHPOSTPASSENABLE_OFF _TRANSPARENTDEPTHPREPASSENABLE_OFF
m_LightmapFlags: 1
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses:
- DistortionVectors
- TransparentDepthPrepass
- TransparentDepthPostPass
- TransparentBackface
- TransparentBackfaceDebugDisplay
- MOTIONVECTORS
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _AnisotropyMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _BaseColorMap:
m_Texture: {fileID: 2800000, guid: 122b4d62d61fe4ad582629e021d9dce6, type: 3}
m_Scale: {x: 0.25, y: 0.25}
m_Offset: {x: 0, y: 0}
- _BentNormalMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _BentNormalMapOS:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _BumpMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailAlbedoMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailMask:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailNormalMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DistortionVectorMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _EmissionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 0.25, y: 0.25}
m_Offset: {x: 0, y: 0}
- _EmissiveColorMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _HeightMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 2800000, guid: 122b4d62d61fe4ad582629e021d9dce6, type: 3}
m_Scale: {x: 0.25, y: 0.25}
m_Offset: {x: 0, y: 0}
- _MaskMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MetallicGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _NormalMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _NormalMapOS:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _OcclusionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _ParallaxMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _SpecularColorMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _SubsurfaceRadiusMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _TangentMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _TangentMapOS:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _ThicknessMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _TransmittanceColorMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Floats:
- _AORemapMax: 1
- _AORemapMin: 0
- _ATDistance: 1
- _AlbedoAffectEmissive: 0
- _AlphaCutoff: 0.5
- _AlphaCutoffEnable: 0
- _AlphaCutoffPostpass: 0.5
- _AlphaCutoffPrepass: 0.5
- _Anisotropy: 0
- _BlendMode: 0
- _BumpScale: 1
- _CoatCoverage: 1
- _CoatIOR: 0.5
- _CullMode: 2
- _CullModeForward: 2
- _Cutoff: 0.5
- _DepthOffsetEnable: 0
- _DetailAlbedoScale: 1
- _DetailNormalMapScale: 1
- _DetailNormalScale: 1
- _DetailSmoothnessScale: 1
- _DisplacementLockObjectScale: 1
- _DisplacementLockTilingScale: 1
- _DisplacementMode: 0
- _DistortionBlendMode: 0
- _DistortionBlurBlendMode: 0
- _DistortionBlurDstBlend: 1
- _DistortionBlurRemapMax: 1
- _DistortionBlurRemapMin: 0
- _DistortionBlurScale: 1
- _DistortionBlurSrcBlend: 1
- _DistortionDepthTest: 1
- _DistortionDstBlend: 1
- _DistortionEnable: 0
- _DistortionScale: 1
- _DistortionSrcBlend: 1
- _DistortionVectorBias: -1
- _DistortionVectorScale: 2
- _DoubleSidedEnable: 0
- _DoubleSidedNormalMode: 1
- _Drag: 1
- _DstBlend: 0
- _EmissiveColorMode: 1
- _EmissiveIntensity: 0
- _EnableBlendModePreserveSpecularLighting: 1
- _EnableFogOnTransparent: 1
- _EnableMotionVectorForVertexAnimation: 0
- _EnableSpecularOcclusion: 0
- _EnableWind: 0
- _GlossMapScale: 1
- _Glossiness: 0.5
- _GlossyReflections: 1
- _HeightAmplitude: 0.02
- _HeightCenter: 0.5
- _HeightMax: 1
- _HeightMin: -1
- _IOR: 1
- _InitialBend: 1
- _InvTilingScale: 4
- _LinkDetailsWithBase: 1
- _MaterialID: 1
- _Metallic: 0
- _Mode: 0
- _NormalMapSpace: 0
- _NormalScale: 1
- _OcclusionStrength: 1
- _PPDLodThreshold: 5
- _PPDMaxSamples: 15
- _PPDMinSamples: 5
- _PPDPrimitiveLength: 1
- _PPDPrimitiveWidth: 1
- _Parallax: 0.02
- _PreRefractionPass: 0
- _RefractionMode: 0
- _ShiverDirectionality: 0.5
- _ShiverDrag: 0.2
- _Smoothness: 1
- _SmoothnessRemapMax: 1
- _SmoothnessRemapMin: 0
- _SmoothnessTextureChannel: 0
- _SpecularHighlights: 1
- _SrcBlend: 1
- _StencilRef: 2
- _StencilRefMV: 128
- _StencilWriteMask: 7
- _StencilWriteMaskMV: 128
- _Stiffness: 1
- _SubsurfaceProfile: 0
- _SubsurfaceRadius: 1
- _SurfaceType: 0
- _TexWorldScale: 1
- _Thickness: 1
- _ThicknessMultiplier: 1
- _TransparentBackfaceEnable: 0
- _TransparentDepthPostpassEnable: 0
- _TransparentDepthPrepassEnable: 0
- _UVBase: 0
- _UVDetail: 0
- _UVSec: 0
- _ZTestMode: 4
- _ZWrite: 1
m_Colors:
- _BaseColor: {r: 1, g: 1, b: 1, a: 1}
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _DoubleSidedConstants: {r: 1, g: 1, b: -1, a: 0}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
- _EmissiveColor: {r: 1, g: 1, b: 1, a: 1}
- _InvPrimScale: {r: 1, g: 1, b: 0, a: 0}
- _SpecularColor: {r: 1, g: 1, b: 1, a: 1}
- _ThicknessRemap: {r: 0, g: 1, b: 0, a: 0}
- _TransmittanceColor: {r: 1, g: 1, b: 1, a: 1}
- _UVDetailsMappingMask: {r: 1, g: 0, b: 0, a: 0}
- _UVMappingMask: {r: 1, g: 0, b: 0, a: 0}

8
SampleScenes/HDTest/AnimTest/Cube.mat.meta


fileFormatVersion: 2
guid: 5ddee7313466024439bf8fb3307c51ca
timeCreated: 1481176409
licenseType: Pro
NativeFormatImporter:
userData:
assetBundleName:
assetBundleVariant:

9
SampleScenes/HDTest/AnimTest/NeoLowMan.meta


fileFormatVersion: 2
guid: 64e0fa90ff2a0c5408a34bab6731062f
folderAsset: yes
timeCreated: 1478939099
licenseType: Pro
DefaultImporter:
userData:
assetBundleName:
assetBundleVariant:

67
SampleScenes/HDTest/AnimTest/NeoLowMan/Dance.controller


%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!91 &9100000
AnimatorController:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_Name: Dance
serializedVersion: 5
m_AnimatorParameters: []
m_AnimatorLayers:
- serializedVersion: 5
m_Name: Base Layer
m_StateMachine: {fileID: 1107000010908177294}
m_Mask: {fileID: 0}
m_Motions: []
m_Behaviours: []
m_BlendingMode: 0
m_SyncedLayerIndex: -1
m_DefaultWeight: 0
m_IKPass: 0
m_SyncedLayerAffectsTiming: 0
m_Controller: {fileID: 9100000}
--- !u!1102 &1102000011313152668
AnimatorState:
serializedVersion: 5
m_ObjectHideFlags: 1
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_Name: 85_12
m_Speed: 1.3
m_CycleOffset: 0
m_Transitions: []
m_StateMachineBehaviours: []
m_Position: {x: 50, y: 50, z: 0}
m_IKOnFeet: 1
m_WriteDefaultValues: 1
m_Mirror: 0
m_SpeedParameterActive: 0
m_MirrorParameterActive: 0
m_CycleOffsetParameterActive: 0
m_Motion: {fileID: 7400000, guid: c9bd9295f1cc0f24492fc79871a7e383, type: 3}
m_Tag:
m_SpeedParameter:
m_MirrorParameter:
m_CycleOffsetParameter:
--- !u!1107 &1107000010908177294
AnimatorStateMachine:
serializedVersion: 5
m_ObjectHideFlags: 1
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_Name: Base Layer
m_ChildStates:
- serializedVersion: 1
m_State: {fileID: 1102000011313152668}
m_Position: {x: 324, y: 120, z: 0}
m_ChildStateMachines: []
m_AnyStateTransitions: []
m_EntryTransitions: []
m_StateMachineTransitions: {}
m_StateMachineBehaviours: []
m_AnyStatePosition: {x: 50, y: 20, z: 0}
m_EntryPosition: {x: 50, y: 120, z: 0}
m_ExitPosition: {x: 800, y: 120, z: 0}
m_ParentStateMachinePosition: {x: 800, y: 20, z: 0}
m_DefaultState: {fileID: 1102000011313152668}

8
SampleScenes/HDTest/AnimTest/NeoLowMan/Dance.controller.meta


fileFormatVersion: 2
guid: d5897f9858ba17d43964ab8e9a1d95d8
timeCreated: 1481175887
licenseType: Pro
NativeFormatImporter:
userData:
assetBundleName:
assetBundleVariant:

9
SampleScenes/HDTest/AnimTest/NeoLowMan/Materials.meta


fileFormatVersion: 2
guid: 0596d9641837e89498be1acc3bda1b0a
folderAsset: yes
timeCreated: 1482031187
licenseType: Pro
DefaultImporter:
userData:
assetBundleName:
assetBundleVariant:

248
SampleScenes/HDTest/AnimTest/NeoLowMan/Materials/body.mat


%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 6
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_Name: body
m_Shader: {fileID: 4800000, guid: 6e4ae4064600d784cac1e41a9e6f2e59, type: 3}
m_ShaderKeywords: _ALBEDOAFFECTEMISSIVE_OFF _ALPHACUTOFFENABLE_OFF _BLENDMODE_PRESERVE_SPECULAR_LIGHTING
_DEPTHOFFSETENABLE_OFF _DISTORTIONENABLE_OFF _DOUBLESIDEDENABLE_OFF _EMISSION
_ENABLEMOTIONVECTORFORVERTEXANIMATION_OFF _ENABLESPECULAROCCLUSION_OFF _ENABLEWIND_OFF
_NORMALMAP_TANGENT_SPACE _PREREFRACTIONPASS_OFF _TRANSPARENTBACKFACEENABLE_OFF
_TRANSPARENTDEPTHPOSTPASSENABLE_OFF _TRANSPARENTDEPTHPREPASSENABLE_OFF
m_LightmapFlags: 1
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses:
- DistortionVectors
- TransparentDepthPrepass
- TransparentDepthPostPass
- TransparentBackface
- TransparentBackfaceDebugDisplay
- MOTIONVECTORS
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _AnisotropyMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _BaseColorMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _BentNormalMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _BentNormalMapOS:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _BumpMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailAlbedoMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailMask:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailNormalMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DistortionVectorMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _EmissionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _EmissiveColorMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _HeightMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MaskMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MetallicGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _NormalMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _NormalMapOS:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _OcclusionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _ParallaxMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _SpecularColorMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _SubsurfaceRadiusMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _TangentMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _TangentMapOS:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _ThicknessMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _TransmittanceColorMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Floats:
- _AORemapMax: 1
- _AORemapMin: 0
- _ATDistance: 1
- _AlbedoAffectEmissive: 0
- _AlphaCutoff: 0.5
- _AlphaCutoffEnable: 0
- _AlphaCutoffPostpass: 0.5
- _AlphaCutoffPrepass: 0.5
- _Anisotropy: 0
- _BlendMode: 0
- _BumpScale: 1
- _CoatCoverage: 1
- _CoatIOR: 0.5
- _CullMode: 2
- _CullModeForward: 2
- _Cutoff: 0.5
- _DepthOffsetEnable: 0
- _DetailAlbedoScale: 1
- _DetailNormalMapScale: 1
- _DetailNormalScale: 1
- _DetailSmoothnessScale: 1
- _DisplacementLockObjectScale: 1
- _DisplacementLockTilingScale: 1
- _DisplacementMode: 0
- _DistortionBlendMode: 0
- _DistortionBlurBlendMode: 0
- _DistortionBlurDstBlend: 1
- _DistortionBlurRemapMax: 1
- _DistortionBlurRemapMin: 0
- _DistortionBlurScale: 1
- _DistortionBlurSrcBlend: 1
- _DistortionDepthTest: 1
- _DistortionDstBlend: 1
- _DistortionEnable: 0
- _DistortionScale: 1
- _DistortionSrcBlend: 1
- _DistortionVectorBias: -1
- _DistortionVectorScale: 2
- _DoubleSidedEnable: 0
- _DoubleSidedNormalMode: 1
- _Drag: 1
- _DstBlend: 0
- _EmissiveColorMode: 1
- _EmissiveIntensity: 0
- _EnableBlendModePreserveSpecularLighting: 1
- _EnableFogOnTransparent: 1
- _EnableMotionVectorForVertexAnimation: 0
- _EnableSpecularOcclusion: 0
- _EnableWind: 0
- _GlossMapScale: 1
- _Glossiness: 0.5
- _GlossyReflections: 1
- _HeightAmplitude: 0.02
- _HeightCenter: 0.5
- _HeightMax: 1
- _HeightMin: -1
- _IOR: 1
- _InitialBend: 1
- _InvTilingScale: 1
- _LinkDetailsWithBase: 1
- _MaterialID: 1
- _Metallic: 1
- _Mode: 0
- _NormalMapSpace: 0
- _NormalScale: 1
- _OcclusionStrength: 1
- _PPDLodThreshold: 5
- _PPDMaxSamples: 15
- _PPDMinSamples: 5
- _PPDPrimitiveLength: 1
- _PPDPrimitiveWidth: 1
- _Parallax: 0.02
- _PreRefractionPass: 0
- _RefractionMode: 0
- _ShiverDirectionality: 0.5
- _ShiverDrag: 0.2
- _Smoothness: 0.5
- _SmoothnessRemapMax: 1
- _SmoothnessRemapMin: 0
- _SmoothnessTextureChannel: 0
- _SpecularHighlights: 1
- _SrcBlend: 1
- _StencilRef: 2
- _StencilRefMV: 128
- _StencilWriteMask: 7
- _StencilWriteMaskMV: 128
- _Stiffness: 1
- _SubsurfaceProfile: 1
- _SubsurfaceRadius: 1
- _SurfaceType: 0
- _TexWorldScale: 1
- _Thickness: 1
- _ThicknessMultiplier: 1
- _TransparentBackfaceEnable: 0
- _TransparentDepthPostpassEnable: 0
- _TransparentDepthPrepassEnable: 0
- _UVBase: 0
- _UVDetail: 0
- _UVSec: 0
- _ZTestMode: 4
- _ZWrite: 1
m_Colors:
- _BaseColor: {r: 0, g: 0.25974023, b: 0.5, a: 1}
- _Color: {r: 0, g: 0.2597402, b: 0.5, a: 1}
- _DoubleSidedConstants: {r: 1, g: 1, b: -1, a: 0}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
- _EmissiveColor: {r: 1, g: 1, b: 1, a: 1}
- _InvPrimScale: {r: 1, g: 1, b: 0, a: 0}
- _SpecularColor: {r: 1, g: 1, b: 1, a: 1}
- _ThicknessRemap: {r: 0, g: 1, b: 0, a: 0}
- _TransmittanceColor: {r: 1, g: 1, b: 1, a: 1}
- _UVDetailsMappingMask: {r: 1, g: 0, b: 0, a: 0}
- _UVMappingMask: {r: 1, g: 0, b: 0, a: 0}

8
SampleScenes/HDTest/AnimTest/NeoLowMan/Materials/body.mat.meta


fileFormatVersion: 2
guid: 994fb69d8a342e2459e41d5ffce1e483
timeCreated: 1482031187
licenseType: Pro
NativeFormatImporter:
userData:
assetBundleName:
assetBundleVariant:

322
SampleScenes/HDTest/AnimTest/NeoLowMan/Neo.fbx
文件差异内容过多而无法显示
查看文件

418
SampleScenes/HDTest/AnimTest/NeoLowMan/Neo.fbx.meta


fileFormatVersion: 2
guid: 427d34d6970bfe74f99a26b6745ccbc5
timeCreated: 1482031187
licenseType: Pro
ModelImporter:
serializedVersion: 19
fileIDToRecycleName:
100000: Body
100002: //RootNode
100004: Neo_Head
100006: Neo_Hips
100008: Neo_LeftArm
100010: Neo_LeftFoot
100012: Neo_LeftForeArm
100014: Neo_LeftHand
100016: Neo_LeftLeg
100018: Neo_LeftShoulder
100020: Neo_LeftToeBase
100022: Neo_LeftUpLeg
100024: Neo_Neck
100026: Neo_Reference
100028: Neo_RightArm
100030: Neo_RightFoot
100032: Neo_RightForeArm
100034: Neo_RightHand
100036: Neo_RightLeg
100038: Neo_RightShoulder
100040: Neo_RightToeBase
100042: Neo_RightUpLeg
100044: Neo_Spine
100046: Neo_Spine1
100048: Neo_Spine2
400000: Body
400002: //RootNode
400004: Neo_Head
400006: Neo_Hips
400008: Neo_LeftArm
400010: Neo_LeftFoot
400012: Neo_LeftForeArm
400014: Neo_LeftHand
400016: Neo_LeftLeg
400018: Neo_LeftShoulder
400020: Neo_LeftToeBase
400022: Neo_LeftUpLeg
400024: Neo_Neck
400026: Neo_Reference
400028: Neo_RightArm
400030: Neo_RightFoot
400032: Neo_RightForeArm
400034: Neo_RightHand
400036: Neo_RightLeg
400038: Neo_RightShoulder
400040: Neo_RightToeBase
400042: Neo_RightUpLeg
400044: Neo_Spine
400046: Neo_Spine1
400048: Neo_Spine2
4300000: Body
9500000: //RootNode
13700000: Body
materials:
importMaterials: 1
materialName: 0
materialSearch: 1
animations:
legacyGenerateAnimations: 4
bakeSimulation: 0
resampleCurves: 1
optimizeGameObjects: 1
motionNodeName:
animationImportErrors:
animationImportWarnings:
animationRetargetingWarnings:
animationDoRetargetingWarnings: 0
animationCompression: 3
animationRotationError: 0.5
animationPositionError: 0.5
animationScaleError: 0.5
animationWrapMode: 0
extraExposedTransformPaths:
- Neo_Reference/Neo_Hips/Neo_Spine/Neo_Spine1/Neo_Spine2
clipAnimations: []
isReadable: 0
meshes:
lODScreenPercentages: []
globalScale: 1
meshCompression: 0
addColliders: 0
importBlendShapes: 0
swapUVChannels: 0
generateSecondaryUV: 0
useFileUnits: 1
optimizeMeshForGPU: 1
keepQuads: 0
weldVertices: 1
secondaryUVAngleDistortion: 8
secondaryUVAreaDistortion: 15.000001
secondaryUVHardAngle: 88
secondaryUVPackMargin: 4
useFileScale: 1
tangentSpace:
normalSmoothAngle: 60
normalImportMode: 0
tangentImportMode: 3
importAnimation: 0
copyAvatar: 0
humanDescription:
human:
- boneName: Neo_Hips
humanName: Hips
limit:
min: {x: 0, y: 0, z: 0}
max: {x: 0, y: 0, z: 0}
value: {x: 0, y: 0, z: 0}
length: 0
modified: 0
- boneName: Neo_LeftUpLeg
humanName: LeftUpperLeg
limit:
min: {x: 0, y: 0, z: 0}
max: {x: 0, y: 0, z: 0}
value: {x: 0, y: 0, z: 0}
length: 0
modified: 0
- boneName: Neo_RightUpLeg
humanName: RightUpperLeg
limit:
min: {x: 0, y: 0, z: 0}
max: {x: 0, y: 0, z: 0}
value: {x: 0, y: 0, z: 0}
length: 0
modified: 0
- boneName: Neo_LeftLeg
humanName: LeftLowerLeg
limit:
min: {x: 0, y: 0, z: 0}
max: {x: 0, y: 0, z: 0}
value: {x: 0, y: 0, z: 0}
length: 0
modified: 0
- boneName: Neo_RightLeg
humanName: RightLowerLeg
limit:
min: {x: 0, y: 0, z: 0}
max: {x: 0, y: 0, z: 0}
value: {x: 0, y: 0, z: 0}
length: 0
modified: 0
- boneName: Neo_LeftFoot
humanName: LeftFoot
limit:
min: {x: 0, y: 0, z: 0}
max: {x: 0, y: 0, z: 0}
value: {x: 0, y: 0, z: 0}
length: 0
modified: 0
- boneName: Neo_RightFoot
humanName: RightFoot
limit:
min: {x: 0, y: 0, z: 0}
max: {x: 0, y: 0, z: 0}
value: {x: 0, y: 0, z: 0}
length: 0
modified: 0
- boneName: Neo_Spine
humanName: Spine
limit:
min: {x: 0, y: 0, z: 0}
max: {x: 0, y: 0, z: 0}
value: {x: 0, y: 0, z: 0}
length: 0
modified: 0
- boneName: Neo_Spine1
humanName: Chest
limit:
min: {x: 0, y: 0, z: 0}
max: {x: 0, y: 0, z: 0}
value: {x: 0, y: 0, z: 0}
length: 0
modified: 0
- boneName: Neo_Neck
humanName: Neck
limit:
min: {x: 0, y: 0, z: 0}
max: {x: 0, y: 0, z: 0}
value: {x: 0, y: 0, z: 0}
length: 0
modified: 0
- boneName: Neo_Head
humanName: Head
limit:
min: {x: 0, y: 0, z: 0}
max: {x: 0, y: 0, z: 0}
value: {x: 0, y: 0, z: 0}
length: 0
modified: 0
- boneName: Neo_LeftShoulder
humanName: LeftShoulder
limit:
min: {x: 0, y: 0, z: 0}
max: {x: 0, y: 0, z: 0}
value: {x: 0, y: 0, z: 0}
length: 0
modified: 0
- boneName: Neo_RightShoulder
humanName: RightShoulder
limit:
min: {x: 0, y: 0, z: 0}
max: {x: 0, y: 0, z: 0}
value: {x: 0, y: 0, z: 0}
length: 0
modified: 0
- boneName: Neo_LeftArm
humanName: LeftUpperArm
limit:
min: {x: 0, y: 0, z: 0}
max: {x: 0, y: 0, z: 0}
value: {x: 0, y: 0, z: 0}
length: 0
modified: 0
- boneName: Neo_RightArm
humanName: RightUpperArm
limit:
min: {x: 0, y: 0, z: 0}
max: {x: 0, y: 0, z: 0}
value: {x: 0, y: 0, z: 0}
length: 0
modified: 0
- boneName: Neo_LeftForeArm
humanName: LeftLowerArm
limit:
min: {x: 0, y: 0, z: 0}
max: {x: 0, y: 0, z: 0}
value: {x: 0, y: 0, z: 0}
length: 0
modified: 0
- boneName: Neo_RightForeArm
humanName: RightLowerArm
limit:
min: {x: 0, y: 0, z: 0}
max: {x: 0, y: 0, z: 0}
value: {x: 0, y: 0, z: 0}
length: 0
modified: 0
- boneName: Neo_LeftHand
humanName: LeftHand
limit:
min: {x: 0, y: 0, z: 0}
max: {x: 0, y: 0, z: 0}
value: {x: 0, y: 0, z: 0}
length: 0
modified: 0
- boneName: Neo_RightHand
humanName: RightHand
limit:
min: {x: 0, y: 0, z: 0}
max: {x: 0, y: 0, z: 0}
value: {x: 0, y: 0, z: 0}
length: 0
modified: 0
- boneName: Neo_LeftToeBase
humanName: LeftToes
limit:
min: {x: 0, y: 0, z: 0}
max: {x: 0, y: 0, z: 0}
value: {x: 0, y: 0, z: 0}
length: 0
modified: 0
- boneName: Neo_RightToeBase
humanName: RightToes
limit:
min: {x: 0, y: 0, z: 0}
max: {x: 0, y: 0, z: 0}
value: {x: 0, y: 0, z: 0}
length: 0
modified: 0
skeleton:
- name: Neo(Clone)
position: {x: 0, y: 0, z: 0}
rotation: {x: 0, y: 0, z: 0, w: 1}
scale: {x: 1, y: 1, z: 1}
transformModified: 1
- name: Body
position: {x: -0, y: 0, z: 0}
rotation: {x: 0, y: -0, z: -0, w: 1}
scale: {x: 1, y: 1, z: 1}
transformModified: 1
- name: Neo_Reference
position: {x: -0.0000059127806, y: -0.003282249, z: 0.12968259}
rotation: {x: 0, y: -0, z: -0, w: 1}
scale: {x: 1, y: 1, z: 1}
transformModified: 1
- name: Neo_Hips
position: {x: 0.000000023841856, y: 0.9469229, z: -0.09803119}
rotation: {x: 0.514734, y: -0.4848184, z: -0.514734, w: 0.4848184}
scale: {x: 1, y: 1, z: 1}
transformModified: 1
- name: Neo_LeftUpLeg
position: {x: 0.040893186, y: 0.004726813, z: 0.09148609}
rotation: {x: -0, y: 0, z: 0.9995527, w: -0.029907286}
scale: {x: 1, y: 1, z: 1}
transformModified: 1
- name: Neo_LeftLeg
position: {x: -0.4066052, y: -0.00000010288717, z: 0.000000085830685}
rotation: {x: 0, y: -0, z: -0, w: 1}
scale: {x: 1.0000002, y: 1.0000002, z: 1.0000002}
transformModified: 1
- name: Neo_LeftFoot
position: {x: -0.44307178, y: -0.00000011197301, z: 0.00000008583067}
rotation: {x: -0.00000018290748, y: 0.00000025019085, z: 0.59018934, w: 0.8072649}
scale: {x: 1, y: 1, z: 1}
transformModified: 1
- name: Neo_LeftToeBase
position: {x: -0.12445047, y: -9.436656e-10, z: 0.000000008691233}
rotation: {x: 0, y: -0, z: -0, w: 1}
scale: {x: 1, y: 1, z: 1}
transformModified: 1
- name: Neo_RightUpLeg
position: {x: 0.040893186, y: 0.004726813, z: -0.09148608}
rotation: {x: -9.0349744e-10, y: 0.000000030245893, z: 0.029982578, w: 0.99955046}
scale: {x: 1, y: 1, z: 1}
transformModified: 1
- name: Neo_RightLeg
position: {x: 0.4066052, y: -0.00000001004606, z: -0.000000042149956}
rotation: {x: -2.0322612e-13, y: -0.00000004154904, z: -0.000004891235, w: 1}
scale: {x: 1.0000001, y: 1.0000001, z: 1.0000001}
transformModified: 1
- name: Neo_RightFoot
position: {x: 0.44307184, y: -0.000000020713253, z: -0.000000048151225}
rotation: {x: -0.000023553679, y: 0.000032231466, z: 0.5901324, w: 0.80730647}
scale: {x: 1, y: 1, z: 1}
transformModified: 1
- name: Neo_RightToeBase
position: {x: 0.12445047, y: 0.0000000014492009, z: 0.000000007638004}
rotation: {x: 0, y: -0, z: -0, w: 1}
scale: {x: 1, y: 1, z: 1}
transformModified: 1
- name: Neo_Spine
position: {x: -0.0975585, y: 8.049232e-11, z: -2.1661274e-17}
rotation: {x: 0, y: 0, z: 0.036113307, w: 0.99934775}
scale: {x: 1, y: 1, z: 1}
transformModified: 1
- name: Neo_Spine1
position: {x: -0.17136289, y: 0.000000011315119, z: 0.000000005106558}
rotation: {x: 0, y: 0, z: 0.0014559262, w: 0.9999989}
scale: {x: 1, y: 1, z: 1}
transformModified: 1
- name: Neo_Spine2
position: {x: -0.13878137, y: 0.000000017048766, z: -3.4197903e-17}
rotation: {x: 0, y: 0, z: 0.0026228526, w: 0.9999966}
scale: {x: 1, y: 1, z: 1}
transformModified: 1
- name: Neo_LeftShoulder
position: {x: -0.13279176, y: -0.01978109, z: 0.0889847}
rotation: {x: -0.4060247, y: 0.5789162, z: 0.5704466, w: 0.4178404}
scale: {x: 1, y: 1, z: 1}
transformModified: 1
- name: Neo_LeftArm
position: {x: -0.11870083, y: -0.00000010170189, z: 0.00000000834465}
rotation: {x: 0.69243336, y: -0.1433041, z: -0.1433041, w: 0.6924334}
scale: {x: 0.99999994, y: 0.99999994, z: 0.99999994}
transformModified: 1
- name: Neo_LeftForeArm
position: {x: -0.24097936, y: 0.000000020265581, z: 8.5265126e-16}
rotation: {x: 0, y: -0, z: -0, w: 1}
scale: {x: 0.99999994, y: 0.99999994, z: 0.99999994}
transformModified: 1
- name: Neo_LeftHand
position: {x: -0.2732065, y: 0.000000022649767, z: 0}
rotation: {x: 0, y: -0, z: -0, w: 1}
scale: {x: 0.99999994, y: 0.99999994, z: 0.99999994}
transformModified: 1
- name: Neo_RightShoulder
position: {x: -0.13279176, y: -0.019781096, z: -0.0889847}
rotation: {x: 0.5789163, y: 0.4060247, z: -0.41784036, w: 0.57044655}
scale: {x: 1, y: 1, z: 1}
transformModified: 1
- name: Neo_RightArm
position: {x: 0.11870083, y: 0.00000010170189, z: 0.0000000023841857}
rotation: {x: 0.69243324, y: -0.14330453, z: -0.14330444, w: 0.69243336}
scale: {x: 1.0000002, y: 1.0000001, z: 1.0000001}
transformModified: 1
- name: Neo_RightForeArm
position: {x: 0.24097924, y: -0.000000003576278, z: -2.842171e-16}
rotation: {x: 0, y: -0, z: -0, w: 1}
scale: {x: 1.0000002, y: 1.0000001, z: 1.0000001}
transformModified: 1
- name: Neo_RightHand
position: {x: 0.2732064, y: -0.000000003576278, z: 0.000000013303687}
rotation: {x: 0, y: -0, z: -0, w: 1}
scale: {x: 1.0000002, y: 1.0000001, z: 1.0000001}
transformModified: 1
- name: Neo_Neck
position: {x: -0.18629074, y: 0.0000000054149853, z: 5.820304e-13}
rotation: {x: 0, y: 0, z: -0.1815168, w: 0.9833879}
scale: {x: 1.0000002, y: 1.0000001, z: 1.0000002}
transformModified: 1
- name: Neo_Head
position: {x: -0.13223423, y: -0.000000013813483, z: -0.000000013861569}
rotation: {x: 0, y: -0, z: -0, w: 1}
scale: {x: 1.0000002, y: 1.0000001, z: 1.0000002}
transformModified: 1
armTwist: 0.5
foreArmTwist: 0.5
upperLegTwist: 0.5
legTwist: 0.5
armStretch: 0.05
legStretch: 0.05
feetSpacing: 0
rootMotionBoneName:
hasTranslationDoF: 0
lastHumanDescriptionAvatarSource: {instanceID: 0}
animationType: 3
humanoidOversampling: 1
additionalBone: 0
userData:
assetBundleName:
assetBundleVariant:

248
SampleScenes/HDTest/AnimTest/Sphere.mat


%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 6
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_Name: Sphere
m_Shader: {fileID: 4800000, guid: 6e4ae4064600d784cac1e41a9e6f2e59, type: 3}
m_ShaderKeywords: _ALBEDOAFFECTEMISSIVE_OFF _ALPHACUTOFFENABLE_OFF _BLENDMODE_PRESERVE_SPECULAR_LIGHTING
_DEPTHOFFSETENABLE_OFF _DISTORTIONENABLE_OFF _DOUBLESIDEDENABLE_OFF _EMISSION
_ENABLEMOTIONVECTORFORVERTEXANIMATION_OFF _ENABLESPECULAROCCLUSION_OFF _ENABLEWIND_OFF
_NORMALMAP_TANGENT_SPACE _PREREFRACTIONPASS_OFF _TRANSPARENTBACKFACEENABLE_OFF
_TRANSPARENTDEPTHPOSTPASSENABLE_OFF _TRANSPARENTDEPTHPREPASSENABLE_OFF
m_LightmapFlags: 1
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses:
- DistortionVectors
- TransparentDepthPrepass
- TransparentDepthPostPass
- TransparentBackface
- TransparentBackfaceDebugDisplay
- MOTIONVECTORS
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _AnisotropyMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _BaseColorMap:
m_Texture: {fileID: 2800000, guid: 122b4d62d61fe4ad582629e021d9dce6, type: 3}
m_Scale: {x: 1, y: 0.5}
m_Offset: {x: 0, y: 0}
- _BentNormalMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _BentNormalMapOS:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _BumpMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailAlbedoMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailMask:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailNormalMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DistortionVectorMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _EmissionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 0.5}
m_Offset: {x: 0, y: 0}
- _EmissiveColorMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _HeightMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 2800000, guid: 122b4d62d61fe4ad582629e021d9dce6, type: 3}
m_Scale: {x: 1, y: 0.5}
m_Offset: {x: 0, y: 0}
- _MaskMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MetallicGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _NormalMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _NormalMapOS:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _OcclusionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _ParallaxMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _SpecularColorMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _SubsurfaceRadiusMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _TangentMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _TangentMapOS:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _ThicknessMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _TransmittanceColorMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Floats:
- _AORemapMax: 1
- _AORemapMin: 0
- _ATDistance: 1
- _AlbedoAffectEmissive: 0
- _AlphaCutoff: 0.5
- _AlphaCutoffEnable: 0
- _AlphaCutoffPostpass: 0.5
- _AlphaCutoffPrepass: 0.5
- _Anisotropy: 0
- _BlendMode: 0
- _BumpScale: 1
- _CoatCoverage: 1
- _CoatIOR: 0.5
- _CullMode: 2
- _CullModeForward: 2
- _Cutoff: 0.5
- _DepthOffsetEnable: 0
- _DetailAlbedoScale: 1
- _DetailNormalMapScale: 1
- _DetailNormalScale: 1
- _DetailSmoothnessScale: 1
- _DisplacementLockObjectScale: 1
- _DisplacementLockTilingScale: 1
- _DisplacementMode: 0
- _DistortionBlendMode: 0
- _DistortionBlurBlendMode: 0
- _DistortionBlurDstBlend: 1
- _DistortionBlurRemapMax: 1
- _DistortionBlurRemapMin: 0
- _DistortionBlurScale: 1
- _DistortionBlurSrcBlend: 1
- _DistortionDepthTest: 1
- _DistortionDstBlend: 1
- _DistortionEnable: 0
- _DistortionScale: 1
- _DistortionSrcBlend: 1
- _DistortionVectorBias: -1
- _DistortionVectorScale: 2
- _DoubleSidedEnable: 0
- _DoubleSidedNormalMode: 1
- _Drag: 1
- _DstBlend: 0
- _EmissiveColorMode: 1
- _EmissiveIntensity: 0
- _EnableBlendModePreserveSpecularLighting: 1
- _EnableFogOnTransparent: 1
- _EnableMotionVectorForVertexAnimation: 0
- _EnableSpecularOcclusion: 0
- _EnableWind: 0
- _GlossMapScale: 1
- _Glossiness: 0.5
- _GlossyReflections: 1
- _HeightAmplitude: 0.02
- _HeightCenter: 0.5
- _HeightMax: 1
- _HeightMin: -1
- _IOR: 1
- _InitialBend: 1
- _InvTilingScale: 1.3333334
- _LinkDetailsWithBase: 1
- _MaterialID: 1
- _Metallic: 0
- _Mode: 0
- _NormalMapSpace: 0
- _NormalScale: 1
- _OcclusionStrength: 1
- _PPDLodThreshold: 5
- _PPDMaxSamples: 15
- _PPDMinSamples: 5
- _PPDPrimitiveLength: 1
- _PPDPrimitiveWidth: 1
- _Parallax: 0.02
- _PreRefractionPass: 0
- _RefractionMode: 0
- _ShiverDirectionality: 0.5
- _ShiverDrag: 0.2
- _Smoothness: 1
- _SmoothnessRemapMax: 1
- _SmoothnessRemapMin: 0
- _SmoothnessTextureChannel: 0
- _SpecularHighlights: 1
- _SrcBlend: 1
- _StencilRef: 2
- _StencilRefMV: 128
- _StencilWriteMask: 7
- _StencilWriteMaskMV: 128
- _Stiffness: 1
- _SubsurfaceProfile: 0
- _SubsurfaceRadius: 1
- _SurfaceType: 0
- _TexWorldScale: 1
- _Thickness: 1
- _ThicknessMultiplier: 1
- _TransparentBackfaceEnable: 0
- _TransparentDepthPostpassEnable: 0
- _TransparentDepthPrepassEnable: 0
- _UVBase: 0
- _UVDetail: 0
- _UVSec: 0
- _ZTestMode: 4
- _ZWrite: 1
m_Colors:
- _BaseColor: {r: 1, g: 1, b: 1, a: 1}
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _DoubleSidedConstants: {r: 1, g: 1, b: -1, a: 0}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
- _EmissiveColor: {r: 1, g: 1, b: 1, a: 1}
- _InvPrimScale: {r: 1, g: 1, b: 0, a: 0}
- _SpecularColor: {r: 1, g: 1, b: 1, a: 1}
- _ThicknessRemap: {r: 0, g: 1, b: 0, a: 0}
- _TransmittanceColor: {r: 1, g: 1, b: 1, a: 1}
- _UVDetailsMappingMask: {r: 1, g: 0, b: 0, a: 0}
- _UVMappingMask: {r: 1, g: 0, b: 0, a: 0}

8
SampleScenes/HDTest/AnimTest/Sphere.mat.meta


fileFormatVersion: 2
guid: a5df24f033fbb5e4ab62c9f62fc83630
timeCreated: 1481176409
licenseType: Pro
NativeFormatImporter:
userData:
assetBundleName:
assetBundleVariant:

9
SampleScenes/HDTest/AnimTest/ThreeDScans.meta


fileFormatVersion: 2
guid: fd11a343a91fdc7438c40a483f7b606e
folderAsset: yes
timeCreated: 1469544838
licenseType: Pro
DefaultImporter:
userData:
assetBundleName:
assetBundleVariant:

17
SampleScenes/HDTest/AnimTest/ThreeDScans/Acknowledgement.txt


The models contained in this directory were originally scanned by the Three D
Scans project. These models are not copyrighted, and thus you can use them
without restriction.
For further details of the scans, please see the project page below.
http://threedscans.com/
These models were decimated and retopologized with Instant Meshes (auto-retopo
software) and UV-unwrapped in Houdini. Normal maps and occlusion maps were
generated with xNormal.
The latest version of the models are available from the GitHub repository.
https://github.com/keijiro/ThreeDScans
Keijiro

8
SampleScenes/HDTest/AnimTest/ThreeDScans/Acknowledgement.txt.meta


fileFormatVersion: 2
guid: 5ce463ee0c74438489ad119db8743a65
timeCreated: 1469799280
licenseType: Pro
TextScriptImporter:
userData:
assetBundleName:
assetBundleVariant:

9
SampleScenes/HDTest/AnimTest/ThreeDScans/Gutenberg.meta


fileFormatVersion: 2
guid: 967ad0a00a1ea3442bfdd29f54b5724c
folderAsset: yes
timeCreated: 1491382900
licenseType: Pro
DefaultImporter:
userData:
assetBundleName:
assetBundleVariant:

1001
SampleScenes/HDTest/AnimTest/ThreeDScans/Gutenberg/Gutenberg.fbx
文件差异内容过多而无法显示
查看文件

81
SampleScenes/HDTest/AnimTest/ThreeDScans/Gutenberg/Gutenberg.fbx.meta


fileFormatVersion: 2
guid: 0a2fa5741fe5752448e9e18dbbedf016
timeCreated: 1491382917
licenseType: Pro
ModelImporter:
serializedVersion: 19
fileIDToRecycleName:
100000: //RootNode
400000: //RootNode
2300000: //RootNode
3300000: //RootNode
4300000: low
4300002: Gutenberg
materials:
importMaterials: 1
materialName: 0
materialSearch: 1
animations:
legacyGenerateAnimations: 4
bakeSimulation: 0
resampleCurves: 1
optimizeGameObjects: 0
motionNodeName:
animationImportErrors:
animationImportWarnings:
animationRetargetingWarnings:
animationDoRetargetingWarnings: 0
animationCompression: 1
animationRotationError: 0.5
animationPositionError: 0.5
animationScaleError: 0.5
animationWrapMode: 0
extraExposedTransformPaths: []
clipAnimations: []
isReadable: 0
meshes:
lODScreenPercentages: []
globalScale: 100
meshCompression: 0
addColliders: 0
importBlendShapes: 0
swapUVChannels: 0
generateSecondaryUV: 0
useFileUnits: 1
optimizeMeshForGPU: 1
keepQuads: 0
weldVertices: 1
secondaryUVAngleDistortion: 8
secondaryUVAreaDistortion: 15.000001
secondaryUVHardAngle: 88
secondaryUVPackMargin: 4
useFileScale: 1
tangentSpace:
normalSmoothAngle: 0
normalImportMode: 0
tangentImportMode: 3
importAnimation: 0
copyAvatar: 0
humanDescription:
serializedVersion: 2
human: []
skeleton: []
armTwist: 0.5
foreArmTwist: 0.5
upperLegTwist: 0.5
legTwist: 0.5
armStretch: 0.05
legStretch: 0.05
feetSpacing: 0
rootMotionBoneName:
rootMotionBoneRotation: {x: 0, y: 0, z: 0, w: 1}
hasTranslationDoF: 0
hasExtraRoot: 0
skeletonHasParents: 1
lastHumanDescriptionAvatarSource: {instanceID: 0}
animationType: 0
humanoidOversampling: 1
additionalBone: 0
userData:
assetBundleName:
assetBundleVariant:

248
SampleScenes/HDTest/AnimTest/ThreeDScans/Gutenberg/Gutenberg.mat


%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 6
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_Name: Gutenberg
m_Shader: {fileID: 4800000, guid: 6e4ae4064600d784cac1e41a9e6f2e59, type: 3}
m_ShaderKeywords: _ALBEDOAFFECTEMISSIVE_OFF _ALPHACUTOFFENABLE_OFF _BLENDMODE_PRESERVE_SPECULAR_LIGHTING
_DEPTHOFFSETENABLE_OFF _DETAIL_MULX2 _DISTORTIONENABLE_OFF _DOUBLESIDEDENABLE_OFF
_EMISSION _ENABLEMOTIONVECTORFORVERTEXANIMATION_OFF _ENABLESPECULAROCCLUSION_OFF
_ENABLEWIND_OFF _MASKMAP _NORMALMAP _NORMALMAP_TANGENT_SPACE _PREREFRACTIONPASS_OFF
_TRANSPARENTBACKFACEENABLE_OFF _TRANSPARENTDEPTHPOSTPASSENABLE_OFF _TRANSPARENTDEPTHPREPASSENABLE_OFF
m_LightmapFlags: 1
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses:
- DistortionVectors
- TransparentDepthPrepass
- TransparentDepthPostPass
- TransparentBackface
- TransparentBackfaceDebugDisplay
- MOTIONVECTORS
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _AnisotropyMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _BaseColorMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _BentNormalMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _BentNormalMapOS:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _BumpMap:
m_Texture: {fileID: 2800000, guid: 49b62f1e54497814082cff3f8c72ca67, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailAlbedoMap:
m_Texture: {fileID: 2800000, guid: ced70fb0a1f19f840804c1f023baa10f, type: 3}
m_Scale: {x: 2, y: 2}
m_Offset: {x: 0, y: 0}
- _DetailMap:
m_Texture: {fileID: 0}
m_Scale: {x: 2, y: 2}
m_Offset: {x: 0, y: 0}
- _DetailMask:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailNormalMap:
m_Texture: {fileID: 2800000, guid: b222e065d9d590d4d9ff56dd0f18276a, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DistortionVectorMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _EmissionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _EmissiveColorMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _HeightMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MaskMap:
m_Texture: {fileID: 2800000, guid: 34c46fc849d819b48a7f28c2b4f40844, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MetallicGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _NormalMap:
m_Texture: {fileID: 2800000, guid: 49b62f1e54497814082cff3f8c72ca67, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _NormalMapOS:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _OcclusionMap:
m_Texture: {fileID: 2800000, guid: 673b7b83aa704f24c96be046152eaf47, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _ParallaxMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _SpecularColorMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _SubsurfaceRadiusMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _TangentMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _TangentMapOS:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _ThicknessMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _TransmittanceColorMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Floats:
- _AORemapMax: 1
- _AORemapMin: 0
- _ATDistance: 1
- _AlbedoAffectEmissive: 0
- _AlphaCutoff: 0.5
- _AlphaCutoffEnable: 0
- _AlphaCutoffPostpass: 0.5
- _AlphaCutoffPrepass: 0.5
- _Anisotropy: 0
- _BlendMode: 0
- _BumpScale: 1
- _CoatCoverage: 1
- _CoatIOR: 0.5
- _CullMode: 2
- _CullModeForward: 2
- _Cutoff: 0.5
- _DepthOffsetEnable: 0
- _DetailAlbedoScale: 1
- _DetailNormalMapScale: 0.1
- _DetailNormalScale: 1
- _DetailSmoothnessScale: 1
- _DisplacementLockObjectScale: 1
- _DisplacementLockTilingScale: 1
- _DisplacementMode: 0
- _DistortionBlendMode: 0
- _DistortionBlurBlendMode: 0
- _DistortionBlurDstBlend: 1
- _DistortionBlurRemapMax: 1
- _DistortionBlurRemapMin: 0
- _DistortionBlurScale: 1
- _DistortionBlurSrcBlend: 1
- _DistortionDepthTest: 1
- _DistortionDstBlend: 1
- _DistortionEnable: 0
- _DistortionScale: 1
- _DistortionSrcBlend: 1
- _DistortionVectorBias: -1
- _DistortionVectorScale: 2
- _DoubleSidedEnable: 0
- _DoubleSidedNormalMode: 1
- _Drag: 1
- _DstBlend: 0
- _EmissiveColorMode: 1
- _EmissiveIntensity: 0
- _EnableBlendModePreserveSpecularLighting: 1
- _EnableFogOnTransparent: 1
- _EnableMotionVectorForVertexAnimation: 0
- _EnableSpecularOcclusion: 0
- _EnableWind: 0
- _GlossMapScale: 1
- _Glossiness: 0.611
- _GlossyReflections: 1
- _HeightAmplitude: 0.02
- _HeightCenter: 0.5
- _HeightMax: 1
- _HeightMin: -1
- _IOR: 1
- _InitialBend: 1
- _InvTilingScale: 1
- _LinkDetailsWithBase: 1
- _MaterialID: 1
- _Metallic: 0
- _Mode: 0
- _NormalMapSpace: 0
- _NormalScale: 1.75
- _OcclusionStrength: 1
- _PPDLodThreshold: 5
- _PPDMaxSamples: 15
- _PPDMinSamples: 5
- _PPDPrimitiveLength: 1
- _PPDPrimitiveWidth: 1
- _Parallax: 0.02
- _PreRefractionPass: 0
- _RefractionMode: 0
- _ShiverDirectionality: 0.5
- _ShiverDrag: 0.2
- _Smoothness: 1
- _SmoothnessRemapMax: 0.54090047
- _SmoothnessRemapMin: 0
- _SmoothnessTextureChannel: 0
- _SpecularHighlights: 1
- _SrcBlend: 1
- _StencilRef: 2
- _StencilRefMV: 128
- _StencilWriteMask: 7
- _StencilWriteMaskMV: 128
- _Stiffness: 1
- _SubsurfaceProfile: 0
- _SubsurfaceRadius: 1
- _SurfaceType: 0
- _TexWorldScale: 1
- _Thickness: 1
- _ThicknessMultiplier: 1
- _TransparentBackfaceEnable: 0
- _TransparentDepthPostpassEnable: 0
- _TransparentDepthPrepassEnable: 0
- _UVBase: 0
- _UVDetail: 0
- _UVSec: 0
- _ZTestMode: 4
- _ZWrite: 1
m_Colors:
- _BaseColor: {r: 0.22745098, g: 0.22352941, b: 0.21176471, a: 1}
- _Color: {r: 0.22745094, g: 0.22352937, b: 0.21176466, a: 1}
- _DoubleSidedConstants: {r: 1, g: 1, b: -1, a: 0}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
- _EmissiveColor: {r: 1, g: 1, b: 1, a: 1}
- _InvPrimScale: {r: 1, g: 1, b: 0, a: 0}
- _SpecularColor: {r: 1, g: 1, b: 1, a: 1}
- _ThicknessRemap: {r: 0, g: 1, b: 0, a: 0}
- _TransmittanceColor: {r: 1, g: 1, b: 1, a: 1}
- _UVDetailsMappingMask: {r: 1, g: 0, b: 0, a: 0}
- _UVMappingMask: {r: 1, g: 0, b: 0, a: 0}

8
SampleScenes/HDTest/AnimTest/ThreeDScans/Gutenberg/Gutenberg.mat.meta


fileFormatVersion: 2
guid: 49fa36c8413cca94487ab6a1565ccdba
timeCreated: 1491487761
licenseType: Pro
NativeFormatImporter:
userData:
assetBundleName:
assetBundleVariant:

1001
SampleScenes/HDTest/AnimTest/ThreeDScans/Gutenberg/Gutenberg_maskmap.png
文件差异内容过多而无法显示
查看文件

94
SampleScenes/HDTest/AnimTest/ThreeDScans/Gutenberg/Gutenberg_maskmap.png.meta


fileFormatVersion: 2
guid: 34c46fc849d819b48a7f28c2b4f40844
TextureImporter:
fileIDToRecycleName: {}
externalObjects: {}
serializedVersion: 5
mipmaps:
mipMapMode: 0
enableMipMap: 1
sRGBTexture: 0
linearTexture: 0
fadeOut: 0
borderMipMap: 0
mipMapsPreserveCoverage: 0
alphaTestReferenceValue: 0.5
mipMapFadeDistanceStart: 1
mipMapFadeDistanceEnd: 3
bumpmap:
convertToNormalMap: 0
externalNormalMap: 0
heightScale: 0.25
normalMapFilter: 0
isReadable: 0
grayScaleToAlpha: 0
generateCubemap: 6
cubemapConvolution: 0
seamlessCubemap: 0
textureFormat: 1
maxTextureSize: 2048
textureSettings:
serializedVersion: 2
filterMode: 2
aniso: -1
mipBias: -1
wrapU: -1
wrapV: -1
wrapW: -1
nPOTScale: 1
lightmap: 0
compressionQuality: 50
spriteMode: 0
spriteExtrude: 1
spriteMeshType: 1
alignment: 0
spritePivot: {x: 0.5, y: 0.5}
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spritePixelsToUnits: 100
alphaUsage: 1
alphaIsTransparency: 0
spriteTessellationDetail: -1
textureType: 0
textureShape: 1
singleChannelComponent: 0
maxTextureSizeSet: 0
compressionQualitySet: 0
textureFormatSet: 0
platformSettings:
- serializedVersion: 2
buildTarget: DefaultTexturePlatform
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
androidETC2FallbackOverride: 0
- serializedVersion: 2
buildTarget: Standalone
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
androidETC2FallbackOverride: 0
spriteSheet:
serializedVersion: 2
sprites: []
outline: []
physicsShape: []
bones: []
spriteID:
vertices: []
indices:
edges: []
weights: []
spritePackingTag:
userData:
assetBundleName:
assetBundleVariant:

1001
SampleScenes/HDTest/AnimTest/ThreeDScans/Gutenberg/Gutenberg_normals.png
文件差异内容过多而无法显示
查看文件

76
SampleScenes/HDTest/AnimTest/ThreeDScans/Gutenberg/Gutenberg_normals.png.meta


fileFormatVersion: 2
guid: 49b62f1e54497814082cff3f8c72ca67
timeCreated: 1491383038
licenseType: Pro
TextureImporter:
fileIDToRecycleName: {}
serializedVersion: 4
mipmaps:
mipMapMode: 0
enableMipMap: 1
sRGBTexture: 0
linearTexture: 0
fadeOut: 0
borderMipMap: 0
mipMapFadeDistanceStart: 1
mipMapFadeDistanceEnd: 3
bumpmap:
convertToNormalMap: 0
externalNormalMap: 0
heightScale: 0.25
normalMapFilter: 0
isReadable: 0
grayScaleToAlpha: 0
generateCubemap: 6
cubemapConvolution: 0
seamlessCubemap: 0
textureFormat: 1
maxTextureSize: 2048
textureSettings:
filterMode: 2
aniso: 2
mipBias: -1
wrapMode: 1
nPOTScale: 1
lightmap: 0
compressionQuality: 50
spriteMode: 0
spriteExtrude: 1
spriteMeshType: 1
alignment: 0
spritePivot: {x: 0.5, y: 0.5}
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spritePixelsToUnits: 100
alphaUsage: 1
alphaIsTransparency: 0
spriteTessellationDetail: -1
textureType: 1
textureShape: 1
maxTextureSizeSet: 0
compressionQualitySet: 0
textureFormatSet: 0
platformSettings:
- buildTarget: DefaultTexturePlatform
maxTextureSize: 2048
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
- buildTarget: Standalone
maxTextureSize: 2048
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
spriteSheet:
serializedVersion: 2
sprites: []
outline: []
spritePackingTag:
userData:
assetBundleName:
assetBundleVariant:

118
SampleScenes/HDTest/AnimTest/UV Test.png

之前 之后
宽度: 512  |  高度: 512  |  大小: 12 KiB

56
SampleScenes/HDTest/AnimTest/UV Test.png.meta


fileFormatVersion: 2
guid: 122b4d62d61fe4ad582629e021d9dce6
timeCreated: 1457254311
licenseType: Pro
TextureImporter:
fileIDToRecycleName: {}
serializedVersion: 2
mipmaps:
mipMapMode: 0
enableMipMap: 1
linearTexture: 0
correctGamma: 0
fadeOut: 0
borderMipMap: 0
mipMapFadeDistanceStart: 1
mipMapFadeDistanceEnd: 3
bumpmap:
convertToNormalMap: 0
externalNormalMap: 0
heightScale: .25
normalMapFilter: 0
isReadable: 0
grayScaleToAlpha: 0
generateCubemap: 0
cubemapConvolution: 0
cubemapConvolutionSteps: 8
cubemapConvolutionExponent: 1.5
seamlessCubemap: 0
textureFormat: -1
maxTextureSize: 2048
textureSettings:
filterMode: 2
aniso: 4
mipBias: -1
wrapMode: -1
nPOTScale: 1
lightmap: 0
rGBM: 0
compressionQuality: 50
allowsAlphaSplitting: 0
spriteMode: 0
spriteExtrude: 1
spriteMeshType: 1
alignment: 0
spritePivot: {x: .5, y: .5}
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spritePixelsToUnits: 100
alphaIsTransparency: 0
textureType: -1
buildTargetSettings: []
spriteSheet:
sprites: []
spritePackingTag:
userData:
assetBundleName:
assetBundleVariant:

9
SampleScenes/HDTest/AnimTest/sIBL Archive.meta


fileFormatVersion: 2
guid: a45feb57f31d6431b9c70826bad20276
folderAsset: yes
timeCreated: 1457256397
licenseType: Pro
DefaultImporter:
userData:
assetBundleName:
assetBundleVariant:

5
SampleScenes/HDTest/AnimTest/sIBL Archive/Acknowledgement.txt


The HDR images in this directory are provided from sIBL Archive under the
Creative Commons license (CC BY-NC-SA 3.0 US). Please see the page below for
further details.
http://www.hdrlabs.com/sibl/archive.html

8
SampleScenes/HDTest/AnimTest/sIBL Archive/Acknowledgement.txt.meta


fileFormatVersion: 2
guid: 539994cd5da974df4aa624b1efbfc35e
timeCreated: 1457256437
licenseType: Pro
TextScriptImporter:
userData:
assetBundleName:
assetBundleVariant:

34
SampleScenes/HDTest/AnimTest/sIBL Archive/LA_Downtown_Helipad_GoldenHour_Env.hdr
文件差异内容过多而无法显示
查看文件

57
SampleScenes/HDTest/AnimTest/sIBL Archive/LA_Downtown_Helipad_GoldenHour_Env.hdr.meta


fileFormatVersion: 2
guid: a484b152a713c486e98ed7a992f53a51
timeCreated: 1457255178
licenseType: Pro
TextureImporter:
fileIDToRecycleName:
8900000: generatedCubemap
serializedVersion: 2
mipmaps:
mipMapMode: 0
enableMipMap: 1
linearTexture: 0
correctGamma: 0
fadeOut: 0
borderMipMap: 0
mipMapFadeDistanceStart: 1
mipMapFadeDistanceEnd: 3
bumpmap:
convertToNormalMap: 0
externalNormalMap: 0
heightScale: .25
normalMapFilter: 0
isReadable: 0
grayScaleToAlpha: 0
generateCubemap: 6
cubemapConvolution: 0
cubemapConvolutionSteps: 8
cubemapConvolutionExponent: 1.5
seamlessCubemap: 0
textureFormat: -3
maxTextureSize: 2048
textureSettings:
filterMode: -1
aniso: -1
mipBias: -1
wrapMode: 1
nPOTScale: 1
lightmap: 0
rGBM: 0
compressionQuality: 50
allowsAlphaSplitting: 0
spriteMode: 0
spriteExtrude: 1
spriteMeshType: 1
alignment: 0
spritePivot: {x: .5, y: .5}
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spritePixelsToUnits: 100
alphaIsTransparency: 0
textureType: 3
buildTargetSettings: []
spriteSheet:
sprites: []
spritePackingTag:
userData:
assetBundleName:
assetBundleVariant:
正在加载...
取消
保存