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change material prefab to "standard" (and not sub surf scattering)

/Branch_Batching2
Arnaud Carre 8 年前
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c20f2c3c
共有 7 个文件被更改,包括 66 次插入34 次删除
  1. 76
      Assets/TestScenes/HDTest/NewBatcherSkin.unity
  2. 6
      Assets/TestScenes/HDTest/NewBatcherTest/matbench_1.mat
  3. 6
      Assets/TestScenes/HDTest/NewBatcherTest/matbench_2.mat
  4. 6
      Assets/TestScenes/HDTest/NewBatcherTest/matbench_3.mat
  5. 6
      Assets/TestScenes/HDTest/NewBatcherTest/matbench_4.mat

76
Assets/TestScenes/HDTest/NewBatcherSkin.unity


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6
Assets/TestScenes/HDTest/NewBatcherTest/matbench_1.mat


- _HeightCenter: 0.5
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- _MaterialID: 0
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- _Mode: 0
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- _Parallax: 0.02
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- _ShiverDrag: 0.2
- _Smoothness: 0.546
- _Smoothness: 0.735
- _SmoothnessTextureChannel: 0
- _SpecularHighlights: 1
- _SrcBlend: 1

6
Assets/TestScenes/HDTest/NewBatcherTest/matbench_2.mat


- _HeightCenter: 0.5
- _HorizonFade: 1
- _InitialBend: 1
- _MaterialID: 0
- _Metallic: 0
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- _Metallic: 0.263
- _Mode: 0
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- _Parallax: 0.02
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- _ShiverDrag: 0.2
- _Smoothness: 0.6
- _Smoothness: 0.616
- _SmoothnessTextureChannel: 0
- _SpecularHighlights: 1
- _SrcBlend: 1

6
Assets/TestScenes/HDTest/NewBatcherTest/matbench_3.mat


- _HeightCenter: 0.5
- _HorizonFade: 1
- _InitialBend: 1
- _MaterialID: 0
- _Metallic: 0
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- _Metallic: 0.617
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- _Parallax: 0.02
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- _ShiverDrag: 0.2
- _Smoothness: 0.6
- _Smoothness: 0.561
- _SmoothnessTextureChannel: 0
- _SpecularHighlights: 1
- _SrcBlend: 1

6
Assets/TestScenes/HDTest/NewBatcherTest/matbench_4.mat


- _HeightCenter: 0.5
- _HorizonFade: 1
- _InitialBend: 1
- _MaterialID: 0
- _Metallic: 0
- _MaterialID: 1
- _Metallic: 0.35
- _Mode: 0
- _NormalMapSpace: 0
- _NormalScale: 1

- _Parallax: 0.02
- _ShiverDirectionality: 0.5
- _ShiverDrag: 0.2
- _Smoothness: 0.6
- _Smoothness: 0.54
- _SmoothnessTextureChannel: 0
- _SpecularHighlights: 1
- _SrcBlend: 1

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